TW314472B - - Google Patents
Download PDFInfo
- Publication number
- TW314472B TW314472B TW085102731A TW85102731A TW314472B TW 314472 B TW314472 B TW 314472B TW 085102731 A TW085102731 A TW 085102731A TW 85102731 A TW85102731 A TW 85102731A TW 314472 B TW314472 B TW 314472B
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- shooting input
- section
- shooting
- screen
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/24—Devices controlled by the player to project or roll-off the playing bodies
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP06134995A JP3877079B2 (ja) | 1995-03-20 | 1995-03-20 | 射撃入力部支持装置及び射撃入力部を有するゲーム装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| TW314472B true TW314472B (enExample) | 1997-09-01 |
Family
ID=13168581
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW085102731A TW314472B (enExample) | 1995-03-20 | 1996-03-06 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US5795224A (enExample) |
| JP (1) | JP3877079B2 (enExample) |
| KR (1) | KR100415360B1 (enExample) |
| TW (1) | TW314472B (enExample) |
Families Citing this family (25)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TW357101B (en) * | 1996-12-17 | 1999-05-01 | Konami Co Ltd | Shooting video game machine and shooting result presentation method |
| USD421070S (en) * | 1997-02-05 | 2000-02-22 | Atari Games Corporation | Electronic video game console |
| JP3103322B2 (ja) | 1997-05-23 | 2000-10-30 | コナミ株式会社 | シューティングゲーム装置、シューティングゲームの画像表示方法及び可読記録媒体 |
| TW389699B (en) * | 1997-09-11 | 2000-05-11 | Sega Enterprises Kk | Video game system for conducting competitive game and method for conducting competitive game |
| JPH11137846A (ja) * | 1997-11-11 | 1999-05-25 | Namco Ltd | ゲーム用入力装置及びゲーム装置 |
| US6206783B1 (en) | 1998-03-06 | 2001-03-27 | Namco Ltd. | Control input device and game system |
| JP4362662B2 (ja) * | 1998-09-02 | 2009-11-11 | 株式会社バンダイナムコゲームス | 操作入力装置 |
| JP3818774B2 (ja) * | 1998-03-06 | 2006-09-06 | 株式会社バンダイナムコゲームス | ゲーム装置 |
| US6659860B1 (en) * | 1998-05-12 | 2003-12-09 | Sony Computer Entertainment Inc. | Game device, game machine operation device and game system which employ a half-duplex serial communication system and game device two-way communication method |
| USD425570S (en) * | 1998-12-16 | 2000-05-23 | Konami Co., Ltd. | Game machine |
| JP2000350862A (ja) * | 1999-06-11 | 2000-12-19 | Konami Co Ltd | 的当てゲーム実行方法、ゲーム機及び記録媒体 |
| JP2000350858A (ja) * | 1999-06-12 | 2000-12-19 | Konami Co Ltd | 的当てゲーム実行方法及び記録媒体 |
| JP4319302B2 (ja) * | 1999-10-20 | 2009-08-26 | 株式会社バンダイナムコゲームス | ゲーム装置およびキャラクタ動作設定方法 |
| JP2001149653A (ja) * | 1999-11-25 | 2001-06-05 | Namco Ltd | ゲーム装置、経路選択方法および情報記憶媒体 |
| USD438260S1 (en) | 2000-01-18 | 2001-02-27 | Konami Co., Ltd. | Game machine |
| JP3847057B2 (ja) * | 2000-05-24 | 2006-11-15 | アルプス電気株式会社 | 指示位置検出装置及び前記装置を用いたゲーム用コントローラ |
| US6832954B2 (en) * | 2000-05-30 | 2004-12-21 | Namco Ltd. | Photographing game machine, photographing game processing method and information storage medium |
| USD445838S1 (en) | 2000-06-19 | 2001-07-31 | Konami Co., Ltd. | Game machine |
| USD472279S1 (en) | 2001-12-03 | 2003-03-25 | Andamiro Co., Ltd. | Game machine |
| JP4036329B2 (ja) * | 2002-11-29 | 2008-01-23 | 株式会社タイトー | 射的ゲーム機 |
| TWD108374S1 (zh) * | 2004-05-21 | 2005-12-11 | 世雅股份有限公司 | 遊戲機 |
| JP4917347B2 (ja) * | 2006-05-09 | 2012-04-18 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| USD605231S1 (en) * | 2008-11-10 | 2009-12-01 | Aruze Corporation | Game machine |
| TWM444868U (zh) * | 2012-07-20 | 2013-01-11 | Axpro Technology Inc | 遊戲用射擊器材之方向操控裝置 |
| CN104075620B (zh) * | 2013-03-26 | 2017-08-25 | 北京全景多媒体信息系统公司 | 一种双自由度自复位支架 |
Family Cites Families (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US2449030A (en) * | 1942-03-09 | 1948-09-07 | Wilsey Ruth Ann | Target practice apparatus |
| US3990704A (en) * | 1974-11-20 | 1976-11-09 | Marvin Glass & Associates | Target image projector with simulated gun assembly |
| US4099719A (en) * | 1977-04-28 | 1978-07-11 | Atari Inc. | System and method for automatic alignment of gun with video display |
| US4175748A (en) * | 1977-11-29 | 1979-11-27 | Nintendo Co., Ltd. | Shooting game device with projector and photoelectric detector |
| US4296931A (en) * | 1978-04-20 | 1981-10-27 | Nintendo Co., Ltd. | Projecting-type shooting game apparatus |
| US4285523A (en) * | 1978-11-06 | 1981-08-25 | Lemelson Jerome H | Game aiming device securable to television receiver cabinet |
| US4616833A (en) * | 1985-03-11 | 1986-10-14 | Wico Corporation | Target shooting game with photoelectric orientation sensing apparatus |
| US4895376A (en) * | 1988-06-17 | 1990-01-23 | Tigers Electronics, Inc. | Interactive video game |
| US4976438A (en) * | 1989-03-14 | 1990-12-11 | Namco Ltd. | Multi-player type video game playing system |
| JPH0632700B2 (ja) * | 1989-09-29 | 1994-05-02 | 株式会社ナムコ | 遊戯装置 |
| JP3216722B2 (ja) * | 1990-09-27 | 2001-10-09 | 株式会社ナムコ | 画像合成装置、方法及びこれを用いた射撃ゲーム装置 |
-
1995
- 1995-03-20 JP JP06134995A patent/JP3877079B2/ja not_active Expired - Fee Related
-
1996
- 1996-03-06 TW TW085102731A patent/TW314472B/zh active
- 1996-03-19 KR KR1019960007305A patent/KR100415360B1/ko not_active Expired - Fee Related
- 1996-03-19 US US08/617,694 patent/US5795224A/en not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| US5795224A (en) | 1998-08-18 |
| JP3877079B2 (ja) | 2007-02-07 |
| KR970064657A (ko) | 1997-10-13 |
| KR100415360B1 (ko) | 2004-05-12 |
| JPH08257240A (ja) | 1996-10-08 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| TW314472B (enExample) | ||
| JP6661275B2 (ja) | プログラムおよびサーバシステム | |
| US6672962B1 (en) | Gun-shaped controller and game device | |
| JP5138520B2 (ja) | プログラム及びゲーム装置 | |
| JP3917808B2 (ja) | シューティングゲーム装置及びその制御方法 | |
| JP2000140406A5 (enExample) | ||
| JP5551724B2 (ja) | ゲーム装置、ゲームシステム、ゲーム装置の制御方法、及びプログラム | |
| JP3538285B2 (ja) | シューティングゲーム装置及びその制御方法 | |
| JP2023018098A (ja) | プログラム、ゲーム装置、サーバ装置及びゲーム提供方法 | |
| Wolf | BattleZone and th e Origins of First-Person Shooting Games | |
| TW200838590A (en) | Game system and game management method | |
| JP2000116946A (ja) | 射撃ゲーム装置 | |
| JP4111396B2 (ja) | シューティングゲーム装置及びシューティングゲーム装置の制御方法 | |
| JP3068487B2 (ja) | 射撃ビデオゲーム装置 | |
| JP4228022B1 (ja) | ゲーム装置、ゲーム装置の制御方法及びプログラム | |
| JP4087944B2 (ja) | 画像生成装置及び情報記憶媒体 | |
| JP4114825B2 (ja) | 画像生成装置及び情報記憶媒体 | |
| JP7559584B2 (ja) | ゲーム機 | |
| CN113750532B (zh) | 轨迹显示方法、装置和存储介质及电子设备 | |
| JP3992171B2 (ja) | ゲーム装置 | |
| JP2002018126A (ja) | ゲームシステム及び情報記憶媒体 | |
| EP1170042B1 (en) | Target shooting video game device, and method of displaying result of target shooting video game | |
| JP2006230713A (ja) | 射的ゲーム機 | |
| JP2000157746A (ja) | 射撃入力部支持装置及び射撃入力部を有するゲ―ム装置 | |
| JP3917809B2 (ja) | シューティングゲーム装置及びその制御方法 |