JP3877079B2 - 射撃入力部支持装置及び射撃入力部を有するゲーム装置 - Google Patents

射撃入力部支持装置及び射撃入力部を有するゲーム装置 Download PDF

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Publication number
JP3877079B2
JP3877079B2 JP06134995A JP6134995A JP3877079B2 JP 3877079 B2 JP3877079 B2 JP 3877079B2 JP 06134995 A JP06134995 A JP 06134995A JP 6134995 A JP6134995 A JP 6134995A JP 3877079 B2 JP3877079 B2 JP 3877079B2
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JP
Japan
Prior art keywords
game
gun
unit
shooting input
input unit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP06134995A
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English (en)
Japanese (ja)
Other versions
JPH08257240A (ja
Inventor
雄介 吉田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP06134995A priority Critical patent/JP3877079B2/ja
Priority to TW085102731A priority patent/TW314472B/zh
Priority to KR1019960007305A priority patent/KR100415360B1/ko
Priority to US08/617,694 priority patent/US5795224A/en
Publication of JPH08257240A publication Critical patent/JPH08257240A/ja
Application granted granted Critical
Publication of JP3877079B2 publication Critical patent/JP3877079B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203Image generating hardware
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
JP06134995A 1995-03-20 1995-03-20 射撃入力部支持装置及び射撃入力部を有するゲーム装置 Expired - Fee Related JP3877079B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP06134995A JP3877079B2 (ja) 1995-03-20 1995-03-20 射撃入力部支持装置及び射撃入力部を有するゲーム装置
TW085102731A TW314472B (enExample) 1995-03-20 1996-03-06
KR1019960007305A KR100415360B1 (ko) 1995-03-20 1996-03-19 게임장치
US08/617,694 US5795224A (en) 1995-03-20 1996-03-19 Shooting unit support device and game device having shooting unit

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP06134995A JP3877079B2 (ja) 1995-03-20 1995-03-20 射撃入力部支持装置及び射撃入力部を有するゲーム装置

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP23549899A Division JP3992171B2 (ja) 1999-08-23 1999-08-23 ゲーム装置
JP2000019091A Division JP2000157746A (ja) 2000-01-01 2000-01-27 射撃入力部支持装置及び射撃入力部を有するゲ―ム装置

Publications (2)

Publication Number Publication Date
JPH08257240A JPH08257240A (ja) 1996-10-08
JP3877079B2 true JP3877079B2 (ja) 2007-02-07

Family

ID=13168581

Family Applications (1)

Application Number Title Priority Date Filing Date
JP06134995A Expired - Fee Related JP3877079B2 (ja) 1995-03-20 1995-03-20 射撃入力部支持装置及び射撃入力部を有するゲーム装置

Country Status (4)

Country Link
US (1) US5795224A (enExample)
JP (1) JP3877079B2 (enExample)
KR (1) KR100415360B1 (enExample)
TW (1) TW314472B (enExample)

Families Citing this family (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW357101B (en) * 1996-12-17 1999-05-01 Konami Co Ltd Shooting video game machine and shooting result presentation method
USD421070S (en) * 1997-02-05 2000-02-22 Atari Games Corporation Electronic video game console
JP3103322B2 (ja) 1997-05-23 2000-10-30 コナミ株式会社 シューティングゲーム装置、シューティングゲームの画像表示方法及び可読記録媒体
TW389699B (en) * 1997-09-11 2000-05-11 Sega Enterprises Kk Video game system for conducting competitive game and method for conducting competitive game
JPH11137846A (ja) * 1997-11-11 1999-05-25 Namco Ltd ゲーム用入力装置及びゲーム装置
US6206783B1 (en) 1998-03-06 2001-03-27 Namco Ltd. Control input device and game system
JP4362662B2 (ja) * 1998-09-02 2009-11-11 株式会社バンダイナムコゲームス 操作入力装置
JP3818774B2 (ja) * 1998-03-06 2006-09-06 株式会社バンダイナムコゲームス ゲーム装置
US6659860B1 (en) * 1998-05-12 2003-12-09 Sony Computer Entertainment Inc. Game device, game machine operation device and game system which employ a half-duplex serial communication system and game device two-way communication method
USD425570S (en) * 1998-12-16 2000-05-23 Konami Co., Ltd. Game machine
JP2000350862A (ja) * 1999-06-11 2000-12-19 Konami Co Ltd 的当てゲーム実行方法、ゲーム機及び記録媒体
JP2000350858A (ja) * 1999-06-12 2000-12-19 Konami Co Ltd 的当てゲーム実行方法及び記録媒体
JP4319302B2 (ja) * 1999-10-20 2009-08-26 株式会社バンダイナムコゲームス ゲーム装置およびキャラクタ動作設定方法
JP2001149653A (ja) * 1999-11-25 2001-06-05 Namco Ltd ゲーム装置、経路選択方法および情報記憶媒体
USD438260S1 (en) 2000-01-18 2001-02-27 Konami Co., Ltd. Game machine
JP3847057B2 (ja) * 2000-05-24 2006-11-15 アルプス電気株式会社 指示位置検出装置及び前記装置を用いたゲーム用コントローラ
US6832954B2 (en) * 2000-05-30 2004-12-21 Namco Ltd. Photographing game machine, photographing game processing method and information storage medium
USD445838S1 (en) 2000-06-19 2001-07-31 Konami Co., Ltd. Game machine
USD472279S1 (en) 2001-12-03 2003-03-25 Andamiro Co., Ltd. Game machine
JP4036329B2 (ja) * 2002-11-29 2008-01-23 株式会社タイトー 射的ゲーム機
TWD108374S1 (zh) * 2004-05-21 2005-12-11 世雅股份有限公司 遊戲機
JP4917347B2 (ja) * 2006-05-09 2012-04-18 任天堂株式会社 ゲーム装置およびゲームプログラム
USD605231S1 (en) * 2008-11-10 2009-12-01 Aruze Corporation Game machine
TWM444868U (zh) * 2012-07-20 2013-01-11 Axpro Technology Inc 遊戲用射擊器材之方向操控裝置
CN104075620B (zh) * 2013-03-26 2017-08-25 北京全景多媒体信息系统公司 一种双自由度自复位支架

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Publication number Priority date Publication date Assignee Title
US2449030A (en) * 1942-03-09 1948-09-07 Wilsey Ruth Ann Target practice apparatus
US3990704A (en) * 1974-11-20 1976-11-09 Marvin Glass & Associates Target image projector with simulated gun assembly
US4099719A (en) * 1977-04-28 1978-07-11 Atari Inc. System and method for automatic alignment of gun with video display
US4175748A (en) * 1977-11-29 1979-11-27 Nintendo Co., Ltd. Shooting game device with projector and photoelectric detector
US4296931A (en) * 1978-04-20 1981-10-27 Nintendo Co., Ltd. Projecting-type shooting game apparatus
US4285523A (en) * 1978-11-06 1981-08-25 Lemelson Jerome H Game aiming device securable to television receiver cabinet
US4616833A (en) * 1985-03-11 1986-10-14 Wico Corporation Target shooting game with photoelectric orientation sensing apparatus
US4895376A (en) * 1988-06-17 1990-01-23 Tigers Electronics, Inc. Interactive video game
US4976438A (en) * 1989-03-14 1990-12-11 Namco Ltd. Multi-player type video game playing system
JPH0632700B2 (ja) * 1989-09-29 1994-05-02 株式会社ナムコ 遊戯装置
JP3216722B2 (ja) * 1990-09-27 2001-10-09 株式会社ナムコ 画像合成装置、方法及びこれを用いた射撃ゲーム装置

Also Published As

Publication number Publication date
US5795224A (en) 1998-08-18
KR970064657A (ko) 1997-10-13
TW314472B (enExample) 1997-09-01
KR100415360B1 (ko) 2004-05-12
JPH08257240A (ja) 1996-10-08

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