TW200735941A - Network game system, game device, control method for game device, and information storage medium - Google Patents

Network game system, game device, control method for game device, and information storage medium

Info

Publication number
TW200735941A
TW200735941A TW095141865A TW95141865A TW200735941A TW 200735941 A TW200735941 A TW 200735941A TW 095141865 A TW095141865 A TW 095141865A TW 95141865 A TW95141865 A TW 95141865A TW 200735941 A TW200735941 A TW 200735941A
Authority
TW
Taiwan
Prior art keywords
game
game device
game devices
server
storage medium
Prior art date
Application number
TW095141865A
Other languages
English (en)
Other versions
TWI321059B (en
Inventor
Katsunori Onuki
Ken Goto
Shin Tsuchiya
Toshikazu Munemasa
Takeshi Hasegawa
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of TW200735941A publication Critical patent/TW200735941A/zh
Application granted granted Critical
Publication of TWI321059B publication Critical patent/TWI321059B/zh

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
  • Pinball Game Machines (AREA)
TW095141865A 2005-11-15 2006-11-13 Network game system, game device, control method for game device, and information storage medium TWI321059B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005330631 2005-11-15

Publications (2)

Publication Number Publication Date
TW200735941A true TW200735941A (en) 2007-10-01
TWI321059B TWI321059B (en) 2010-03-01

Family

ID=38048477

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095141865A TWI321059B (en) 2005-11-15 2006-11-13 Network game system, game device, control method for game device, and information storage medium

Country Status (7)

Country Link
US (1) US8052531B2 (zh)
EP (1) EP1949943A4 (zh)
JP (1) JP4772058B2 (zh)
KR (1) KR100942405B1 (zh)
CN (1) CN101309733A (zh)
TW (1) TWI321059B (zh)
WO (1) WO2007058089A1 (zh)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8475278B2 (en) 2007-12-11 2013-07-02 Konami Digital Entertainment Co., Ltd. Terminal device, game control method, information recording medium, and program

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US20080311985A1 (en) * 2007-06-01 2008-12-18 Wansanity Llc Systems and methods for monitoring video gaming and determining opportunities to display content related applications
JP4933381B2 (ja) * 2007-08-23 2012-05-16 株式会社コナミデジタルエンタテインメント ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2009119150A (ja) * 2007-11-16 2009-06-04 Square Enix Co Ltd ネットワークゲームシステム、及びプログラム
JP4772077B2 (ja) * 2008-04-03 2011-09-14 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置、ゲーム制御方法及びゲームプログラム
JP5352178B2 (ja) * 2008-10-14 2013-11-27 任天堂株式会社 表示制御プログラム、表示制御装置、及び、表示制御システム
JP5468238B2 (ja) * 2008-11-11 2014-04-09 株式会社カプコン ゲーム装置及びそのゲーム装置を実現するためのゲームプログラム
JP2010207328A (ja) * 2009-03-09 2010-09-24 Konami Digital Entertainment Co Ltd ゲーム装置、動作方法、ならびに、プログラム
JP5977023B2 (ja) * 2011-11-07 2016-08-24 株式会社スクウェア・エニックス・ホールディングス 描画システム、プログラム、及び記録媒体
US10449449B2 (en) 2013-06-18 2019-10-22 Lenovo Enterprise Solutions (Singapore) Pte. Ltd. Reducing the bandwidth requirements of multiplayer gaming sessions
JP6087261B2 (ja) * 2013-11-19 2017-03-01 西日本電信電話株式会社 プログラム、エンド端末、及びエンド端末状態判定方法
US9912562B2 (en) * 2014-03-31 2018-03-06 Microsoft Technology Licensing, Llc Measuring latency in an interactive application
CN104571834A (zh) * 2014-12-30 2015-04-29 北京奇虎科技有限公司 信息显示的方法和系统、及电子设备
US10389830B2 (en) 2015-02-13 2019-08-20 International Business Machines Corporation Device delegation of push notification distribution
US10449448B2 (en) * 2015-10-15 2019-10-22 Sony Interactive Entertainment America Llc Method for improving game streaming performance in the cloud
CN109331466A (zh) * 2018-09-14 2019-02-15 北京智明星通科技股份有限公司 一种游戏方法、系统及其装置
JP2020086721A (ja) * 2018-11-20 2020-06-04 ソニー株式会社 情報処理装置、情報処理方法、プログラム

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US5820463A (en) * 1996-02-06 1998-10-13 Bell Atlantic Network Services, Inc. Method and apparatus for multi-player gaming over a network
JP3966598B2 (ja) 1998-03-04 2007-08-29 富士通株式会社 サーバ選択システム
JP2000342855A (ja) 1999-06-08 2000-12-12 Koei:Kk 通信対戦ゲームの協力プレイ制御方法及び当該ゲームプログラムを記録した可読記録媒体
JP2001198363A (ja) * 1999-09-14 2001-07-24 Sega Corp データ処理方法
JP2001149658A (ja) 1999-12-01 2001-06-05 Namco Ltd ゲーム装置
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WO2002055163A2 (en) * 2000-11-01 2002-07-18 Station Casinos Inc Method and system for remote gaming
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8475278B2 (en) 2007-12-11 2013-07-02 Konami Digital Entertainment Co., Ltd. Terminal device, game control method, information recording medium, and program

Also Published As

Publication number Publication date
EP1949943A1 (en) 2008-07-30
JP4772058B2 (ja) 2011-09-14
TWI321059B (en) 2010-03-01
EP1949943A4 (en) 2008-11-26
WO2007058089A1 (ja) 2007-05-24
JPWO2007058089A1 (ja) 2009-04-30
US8052531B2 (en) 2011-11-08
KR100942405B1 (ko) 2010-02-17
US20090270171A1 (en) 2009-10-29
CN101309733A (zh) 2008-11-19
KR20080046266A (ko) 2008-05-26

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees