SG11202112169UA - Virtual character control method and apparatus, device, and storage medium - Google Patents
Virtual character control method and apparatus, device, and storage mediumInfo
- Publication number
- SG11202112169UA SG11202112169UA SG11202112169UA SG11202112169UA SG11202112169UA SG 11202112169U A SG11202112169U A SG 11202112169UA SG 11202112169U A SG11202112169U A SG 11202112169UA SG 11202112169U A SG11202112169U A SG 11202112169UA SG 11202112169U A SG11202112169U A SG 11202112169UA
- Authority
- SG
- Singapore
- Prior art keywords
- storage medium
- control method
- virtual character
- character control
- virtual
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202010328532.3A CN111589127B (zh) | 2020-04-23 | 2020-04-23 | 虚拟角色的控制方法、装置、设备及存储介质 |
PCT/CN2021/080690 WO2021213070A1 (zh) | 2020-04-23 | 2021-03-15 | 虚拟角色的控制方法、装置、设备及存储介质 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202112169UA true SG11202112169UA (en) | 2021-12-30 |
Family
ID=72180363
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202112169UA SG11202112169UA (en) | 2020-04-23 | 2021-03-15 | Virtual character control method and apparatus, device, and storage medium |
Country Status (9)
Country | Link |
---|---|
US (1) | US20220126205A1 (ko) |
EP (1) | EP3943172A4 (ko) |
JP (2) | JP7451563B2 (ko) |
KR (1) | KR102700697B1 (ko) |
CN (1) | CN111589127B (ko) |
AU (1) | AU2021254521B2 (ko) |
CA (1) | CA3137791A1 (ko) |
SG (1) | SG11202112169UA (ko) |
WO (1) | WO2021213070A1 (ko) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111589127B (zh) * | 2020-04-23 | 2022-07-12 | 腾讯科技(深圳)有限公司 | 虚拟角色的控制方法、装置、设备及存储介质 |
CN112044071B (zh) | 2020-09-04 | 2021-10-15 | 腾讯科技(深圳)有限公司 | 虚拟物品的控制方法、装置、终端及存储介质 |
JP7270008B2 (ja) * | 2020-09-08 | 2023-05-09 | カムツス コーポレーション | ゲーム提供方法、コンピュータプログラム、コンピュータ読取可能な記録媒体、およびコンピュータ装置 |
CN112274927A (zh) * | 2020-11-18 | 2021-01-29 | 网易(杭州)网络有限公司 | 游戏交互方法、装置及电子设备 |
CN112843679B (zh) * | 2021-03-04 | 2022-11-08 | 腾讯科技(深圳)有限公司 | 虚拟对象的技能释放方法、装置、设备及介质 |
CN113476822B (zh) * | 2021-06-11 | 2022-06-10 | 荣耀终端有限公司 | 一种触控方法及设备 |
CN118203841A (zh) * | 2022-12-15 | 2024-06-18 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、终端及存储介质 |
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US20050071306A1 (en) * | 2003-02-05 | 2005-03-31 | Paul Kruszewski | Method and system for on-screen animation of digital objects or characters |
US7235012B2 (en) * | 2004-08-23 | 2007-06-26 | Brain Box Concepts, Inc. | Video game controller with side or quick look feature |
US7963833B2 (en) * | 2004-10-15 | 2011-06-21 | Microsoft Corporation | Games with targeting features |
US8043149B2 (en) * | 2005-03-03 | 2011-10-25 | Sony Computer Entertainment America Llc | In-game shot aiming indicator |
US8651964B2 (en) * | 2005-04-29 | 2014-02-18 | The United States Of America As Represented By The Secretary Of The Army | Advanced video controller system |
US20070117628A1 (en) * | 2005-11-19 | 2007-05-24 | Stanley Mark J | Method and apparatus for providing realistic gun motion input to a video game |
US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
US8142286B2 (en) * | 2007-08-17 | 2012-03-27 | Microsoft Corporation | Programmable movement of an orientation of a game character view of a game environment |
US8834245B2 (en) * | 2007-08-17 | 2014-09-16 | Nintendo Co., Ltd. | System and method for lock on target tracking with free targeting capability |
US8777708B2 (en) * | 2008-06-27 | 2014-07-15 | Microsoft Corporation | Targeting control in a simulated environment |
US8342926B2 (en) * | 2008-07-13 | 2013-01-01 | Sony Computer Entertainment America Llc | Game aim assist |
US8742814B2 (en) * | 2009-07-15 | 2014-06-03 | Yehuda Binder | Sequentially operated modules |
US9868062B2 (en) * | 2012-03-13 | 2018-01-16 | Sony Interactive Entertainment America Llc | System, method, and graphical user interface for controlling an application on a tablet |
JP5563633B2 (ja) * | 2012-08-31 | 2014-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
WO2014163220A1 (ko) * | 2013-04-05 | 2014-10-09 | 그리 가부시키가이샤 | 온라인 슈팅 게임 제공 장치 및 방법 |
US10549180B2 (en) * | 2013-09-30 | 2020-02-04 | Zynga Inc. | Swipe-direction gesture control for video games using glass input devices |
US9561432B2 (en) * | 2014-03-12 | 2017-02-07 | Wargaming.Net Limited | Touch control with dynamic zones |
JP5711409B1 (ja) * | 2014-06-26 | 2015-04-30 | ガンホー・オンライン・エンターテイメント株式会社 | 端末装置 |
JP6598522B2 (ja) * | 2015-06-12 | 2019-10-30 | 任天堂株式会社 | 情報処理装置、情報処理システム、情報処理方法、及び情報処理プログラム |
CN105194871B (zh) * | 2015-09-14 | 2017-03-22 | 网易(杭州)网络有限公司 | 一种控制游戏角色的方法 |
CN105879391B (zh) * | 2016-04-08 | 2019-04-02 | 腾讯科技(深圳)有限公司 | 一种游戏中角色的移动控制方法和服务器以及客户端 |
US20180015375A1 (en) * | 2016-07-12 | 2018-01-18 | Paul Marino | Computer-implemented multiplayer combat video game method and apparatus |
JP6869692B2 (ja) * | 2016-10-19 | 2021-05-12 | 任天堂株式会社 | ゲームプログラム、ゲーム処理方法、ゲームシステム、およびゲーム装置 |
JP6143934B1 (ja) | 2016-11-10 | 2017-06-07 | 株式会社Cygames | 情報処理プログラム、情報処理方法、及び情報処理装置 |
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CN107678647B (zh) * | 2017-09-26 | 2023-04-28 | 网易(杭州)网络有限公司 | 虚拟射击主体控制方法、装置、电子设备及存储介质 |
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JP6561163B1 (ja) | 2018-03-09 | 2019-08-14 | 株式会社 ディー・エヌ・エー | ゲーム装置及びゲームプログラム |
JP7381225B2 (ja) * | 2018-09-06 | 2023-11-15 | 株式会社Cygames | プログラム、電子装置、方法及びシステム |
CN109550241B (zh) * | 2018-09-20 | 2023-04-07 | 厦门吉比特网络技术股份有限公司 | 一种单摇杆控制方法和系统 |
CN109550240A (zh) * | 2018-09-20 | 2019-04-02 | 厦门吉比特网络技术股份有限公司 | 一种游戏的技能释放方法和装置 |
CN109806579A (zh) * | 2019-02-01 | 2019-05-28 | 网易(杭州)网络有限公司 | 游戏中虚拟对象的控制方法、装置、电子设备及存储介质 |
CN109865286B (zh) * | 2019-02-20 | 2023-02-28 | 网易(杭州)网络有限公司 | 游戏中的信息处理方法、装置及存储介质 |
JP2019202128A (ja) | 2019-04-17 | 2019-11-28 | 株式会社セガゲームス | 情報処理装置及びプログラム |
CN110413171B (zh) * | 2019-08-08 | 2021-02-09 | 腾讯科技(深圳)有限公司 | 控制虚拟对象进行快捷操作的方法、装置、设备及介质 |
CN110694261B (zh) * | 2019-10-21 | 2022-06-21 | 腾讯科技(深圳)有限公司 | 控制虚拟对象进行攻击的方法、终端及存储介质 |
CN111589127B (zh) * | 2020-04-23 | 2022-07-12 | 腾讯科技(深圳)有限公司 | 虚拟角色的控制方法、装置、设备及存储介质 |
JP6928709B1 (ja) * | 2020-12-28 | 2021-09-01 | プラチナゲームズ株式会社 | 情報処理プログラム、情報処理装置、および情報処理方法 |
-
2020
- 2020-04-23 CN CN202010328532.3A patent/CN111589127B/zh active Active
-
2021
- 2021-03-15 SG SG11202112169UA patent/SG11202112169UA/en unknown
- 2021-03-15 KR KR1020217036000A patent/KR102700697B1/ko active IP Right Grant
- 2021-03-15 EP EP21782629.6A patent/EP3943172A4/en active Pending
- 2021-03-15 JP JP2021564351A patent/JP7451563B2/ja active Active
- 2021-03-15 WO PCT/CN2021/080690 patent/WO2021213070A1/zh unknown
- 2021-03-15 CA CA3137791A patent/CA3137791A1/en active Pending
- 2021-03-15 AU AU2021254521A patent/AU2021254521B2/en active Active
-
2022
- 2022-01-07 US US17/570,391 patent/US20220126205A1/en active Pending
-
2024
- 2024-03-06 JP JP2024034076A patent/JP2024063201A/ja active Pending
Also Published As
Publication number | Publication date |
---|---|
US20220126205A1 (en) | 2022-04-28 |
CN111589127A (zh) | 2020-08-28 |
AU2021254521B2 (en) | 2023-02-02 |
JP2024063201A (ja) | 2024-05-10 |
CA3137791A1 (en) | 2021-10-28 |
KR102700697B1 (ko) | 2024-08-28 |
EP3943172A1 (en) | 2022-01-26 |
JP2022533919A (ja) | 2022-07-27 |
JP7451563B2 (ja) | 2024-03-18 |
AU2021254521A1 (en) | 2021-11-11 |
WO2021213070A1 (zh) | 2021-10-28 |
KR20210150465A (ko) | 2021-12-10 |
CN111589127B (zh) | 2022-07-12 |
EP3943172A4 (en) | 2022-07-20 |
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