RU2010132209A - Система и способ для адресных рекомендаций с использованием социальных игровых сетей - Google Patents
Система и способ для адресных рекомендаций с использованием социальных игровых сетей Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/01—Social networking
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
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- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Strategic Management (AREA)
- Multimedia (AREA)
- General Business, Economics & Management (AREA)
- Development Economics (AREA)
- Economics (AREA)
- Marketing (AREA)
- Finance (AREA)
- Accounting & Taxation (AREA)
- Theoretical Computer Science (AREA)
- Tourism & Hospitality (AREA)
- Game Theory and Decision Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Entrepreneurship & Innovation (AREA)
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- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Primary Health Care (AREA)
- Computer Security & Cryptography (AREA)
- Computing Systems (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
1. Способ направления рекомендации первому пользователю онлайнового многопользовательского игрового окружения, способ характеризуется этапами, на которых: ! - отслеживают активность первого пользователя (110) в онлайновом многопользовательском игровом окружении (100), при этом активность (118) указывает взаимосвязь между первым пользователем и вторым пользователем (114); ! - принимают первые данные, указывающие предпочтение второго пользователя (120); ! - определяют рекомендацию на основе первых данных и активности; ! - отправляют рекомендацию первому пользователю (122). ! 2. Способ по п.1, в котором определение рекомендации на основе первых данных и активности содержит этап, на котором определяют рекомендацию как наиболее релевантную из множества рекомендаций. ! 3. Способ по п.1, в котором отслеживание активности содержит этап, на котором сохраняют данные об активности в базе данных (208). ! 4. Способ по п.3, дополнительно содержащий этап, на котором фильтруют данные об активности, так что данные указывают взаимодействие между первым пользователем и вторым пользователем. ! 5. Способ по п.1, в котором первые данные содержат любое из игры, в которую играет второй пользователь, видео, которое второй пользователь просматривает, контента, который второй пользователь покупает, услуги, которую второй пользователь использует, и предпочитаемого языка второго пользователя. ! 6. Способ по п.1, в котором рекомендация содержит описательный объект, выбранный, чтобы быть совместимым с возможностями связи устройства доступа к онлайновому многопользовательскому игровому окружению первого пользователя. ! 7. Способ по п.6, в котором устройство (202
Claims (15)
1. Способ направления рекомендации первому пользователю онлайнового многопользовательского игрового окружения, способ характеризуется этапами, на которых:
- отслеживают активность первого пользователя (110) в онлайновом многопользовательском игровом окружении (100), при этом активность (118) указывает взаимосвязь между первым пользователем и вторым пользователем (114);
- принимают первые данные, указывающие предпочтение второго пользователя (120);
- определяют рекомендацию на основе первых данных и активности;
- отправляют рекомендацию первому пользователю (122).
2. Способ по п.1, в котором определение рекомендации на основе первых данных и активности содержит этап, на котором определяют рекомендацию как наиболее релевантную из множества рекомендаций.
3. Способ по п.1, в котором отслеживание активности содержит этап, на котором сохраняют данные об активности в базе данных (208).
4. Способ по п.3, дополнительно содержащий этап, на котором фильтруют данные об активности, так что данные указывают взаимодействие между первым пользователем и вторым пользователем.
5. Способ по п.1, в котором первые данные содержат любое из игры, в которую играет второй пользователь, видео, которое второй пользователь просматривает, контента, который второй пользователь покупает, услуги, которую второй пользователь использует, и предпочитаемого языка второго пользователя.
6. Способ по п.1, в котором рекомендация содержит описательный объект, выбранный, чтобы быть совместимым с возможностями связи устройства доступа к онлайновому многопользовательскому игровому окружению первого пользователя.
7. Способ по п.6, в котором устройство (202) доступа содержит любое из игровой приставки, сотового телефона, персонального цифрового помощника, компьютера общего назначения и переносного цифрового музыкального проигрывателя.
8. Способ по п.1, в котором рекомендация предлагает план действий для первого пользователя.
9. Способ по п.1, в котором рекомендация содержит, по меньшей мере, любое из добавления друга в список друзей, игры, в которую можно сыграть, соревнования, в которое можно включиться, группы, к которой можно присоединиться, и оппонента, против которого можно сыграть в игру.
10. Способ по п.1, дополнительно содержащий этап, на котором принимают запрос рекомендации.
11. Способ по п.1, дополнительно содержащий этапы, на которых принимают вторые данные, указывающие предпочтение первого пользователя; и
определяют рекомендацию на основе вторых данных.
12. Способ по п.1, в котором первые данные содержат любое из игровых действий второго пользователя в игровом окружении, действий по электронной коммерции второго пользователя в игровом окружении, действий по электронной коммерции второго пользователя вне игрового окружения и социальных действий второго пользователя в окружении.
13. Способ по п.1, в котором определение рекомендации содержит этап, на котором определяют рекомендацию на основе любой из характеристики социальной сети первого пользователя, поведения третьего пользователя, соединенного с первым пользователем через второго пользователя, и характеристики игрового окружения первого пользователя.
14. Способ по п.1, в котором определение рекомендации содержит этап, на котором определяют рекомендацию на основе характеристики социальной сети второго пользователя.
15. Система для направления рекомендации первому пользователю онлайнового многопользовательского игрового окружения, система характеризуется:
- памятью (512), чтобы хранить первые данные, указывающие активность первого пользователя (110) в онлайновом многопользовательском игровом окружении (110), при этом активность указывает взаимосвязь между первым пользователем (110) и вторым пользователем (114), и вторые данные, указывающие предпочтение первого пользователя (120); и
- процессором (501), чтобы определять рекомендацию (122) на основе первых данных и вторых данных и отправлять рекомендацию первому пользователю (110), при этом процессор фильтрует первые данные так, что первые данные указывают взаимодействие между первым пользователем (110) и вторым пользователем (114), и при этом рекомендация (122) предлагает план действий для первого пользователя.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/023,944 | 2008-01-31 | ||
US12/023,944 US20090197681A1 (en) | 2008-01-31 | 2008-01-31 | System and method for targeted recommendations using social gaming networks |
PCT/US2008/088432 WO2009099496A1 (en) | 2008-01-31 | 2008-12-29 | System and method for targeted recommendations using social gaming networks |
Publications (2)
Publication Number | Publication Date |
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RU2010132209A true RU2010132209A (ru) | 2012-02-20 |
RU2490713C2 RU2490713C2 (ru) | 2013-08-20 |
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RU2010132209/08A RU2490713C2 (ru) | 2008-01-31 | 2008-12-29 | Система и способ для адресных рекомендаций с использованием социальных игровых сетей |
Country Status (11)
Country | Link |
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US (1) | US20090197681A1 (ru) |
EP (1) | EP2238570A4 (ru) |
JP (2) | JP2011511981A (ru) |
KR (1) | KR20100118975A (ru) |
CN (1) | CN101933038A (ru) |
BR (1) | BRPI0821680A2 (ru) |
CA (1) | CA2710653A1 (ru) |
IL (1) | IL206299A0 (ru) |
MX (1) | MX2010007847A (ru) |
RU (1) | RU2490713C2 (ru) |
WO (1) | WO2009099496A1 (ru) |
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- 2008-12-29 RU RU2010132209/08A patent/RU2490713C2/ru not_active IP Right Cessation
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- 2008-12-29 JP JP2010544984A patent/JP2011511981A/ja not_active Withdrawn
- 2008-12-29 CN CN2008801261482A patent/CN101933038A/zh active Pending
- 2008-12-29 KR KR1020107016625A patent/KR20100118975A/ko not_active Application Discontinuation
- 2008-12-29 CA CA2710653A patent/CA2710653A1/en not_active Abandoned
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CA2710653A1 (en) | 2009-08-13 |
JP2011511981A (ja) | 2011-04-14 |
US20090197681A1 (en) | 2009-08-06 |
BRPI0821680A2 (pt) | 2015-06-16 |
CN101933038A (zh) | 2010-12-29 |
EP2238570A1 (en) | 2010-10-13 |
WO2009099496A1 (en) | 2009-08-13 |
MX2010007847A (es) | 2010-08-09 |
JP2014130621A (ja) | 2014-07-10 |
KR20100118975A (ko) | 2010-11-08 |
EP2238570A4 (en) | 2011-11-30 |
RU2490713C2 (ru) | 2013-08-20 |
IL206299A0 (en) | 2010-12-30 |
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