KR20060052380A - 네트워크 게임 시스템, 프로그램, 기억 매체, 서버 및 게임단말 장치 - Google Patents
네트워크 게임 시스템, 프로그램, 기억 매체, 서버 및 게임단말 장치 Download PDFInfo
- Publication number
- KR20060052380A KR20060052380A KR1020050103722A KR20050103722A KR20060052380A KR 20060052380 A KR20060052380 A KR 20060052380A KR 1020050103722 A KR1020050103722 A KR 1020050103722A KR 20050103722 A KR20050103722 A KR 20050103722A KR 20060052380 A KR20060052380 A KR 20060052380A
- Authority
- KR
- South Korea
- Prior art keywords
- game
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- network
- team
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
- 238000012545 processing Methods 0.000 claims description 36
- 238000000034 method Methods 0.000 claims description 3
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 claims 1
- 230000008859 change Effects 0.000 abstract description 3
- 238000004891 communication Methods 0.000 description 11
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- 230000002093 peripheral effect Effects 0.000 description 3
- 238000012546 transfer Methods 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 230000015572 biosynthetic process Effects 0.000 description 2
- 238000012790 confirmation Methods 0.000 description 2
- 230000007423 decrease Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 2
- 230000008450 motivation Effects 0.000 description 2
- 230000007103 stamina Effects 0.000 description 2
- 206010034719 Personality change Diseases 0.000 description 1
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- 230000036541 health Effects 0.000 description 1
- 230000010365 information processing Effects 0.000 description 1
- 230000008520 organization Effects 0.000 description 1
Images
Classifications
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- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2004-00325895 | 2004-11-10 | ||
| JP2004325895A JP4625968B2 (ja) | 2004-11-10 | 2004-11-10 | ネットワークゲームシステム、及びゲーム装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20060052380A true KR20060052380A (ko) | 2006-05-19 |
Family
ID=35883501
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020050103722A Ceased KR20060052380A (ko) | 2004-11-10 | 2005-11-01 | 네트워크 게임 시스템, 프로그램, 기억 매체, 서버 및 게임단말 장치 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20060100020A1 (https=) |
| EP (1) | EP1656976A3 (https=) |
| JP (1) | JP4625968B2 (https=) |
| KR (1) | KR20060052380A (https=) |
| CN (1) | CN1773518A (https=) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101039275B1 (ko) * | 2007-02-23 | 2011-06-07 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 게임 시스템, 게임 제어방법 및 정보기록매체 |
| WO2014025094A1 (ko) * | 2012-08-06 | 2014-02-13 | (주)위메이드엔터테인먼트 | 게임 시스템, 게임 제공 방법, 단말 및 게임 프로그램을 저장하는 기록 매체 |
Families Citing this family (38)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8458754B2 (en) | 2001-01-22 | 2013-06-04 | Sony Computer Entertainment Inc. | Method and system for providing instant start multimedia content |
| US7711847B2 (en) | 2002-04-26 | 2010-05-04 | Sony Computer Entertainment America Inc. | Managing users in a multi-user network game environment |
| US20030217135A1 (en) * | 2002-05-17 | 2003-11-20 | Masayuki Chatani | Dynamic player management |
| US7606920B2 (en) * | 2002-05-17 | 2009-10-20 | Sony Computer Entertainment America Inc. | Method and apparatus for controlling communication ports for an online session of a multi-user application by associating each of the ports with a protocol and designating an active port |
| US7421471B2 (en) * | 2002-05-17 | 2008-09-02 | Sony Computer Entertainment America Inc. | Configuration switching: dynamically changing between network communication architectures |
| US8560707B2 (en) | 2007-10-05 | 2013-10-15 | Sony Computer Entertainment America Llc | Seamless host migration based on NAT type |
| US8131802B2 (en) | 2007-10-05 | 2012-03-06 | Sony Computer Entertainment America Llc | Systems and methods for seamless host migration |
| US7980949B2 (en) * | 2005-09-09 | 2011-07-19 | Microsoft Corporation | Guard condition system |
| US20080045335A1 (en) * | 2006-08-17 | 2008-02-21 | Zachary Adam Garbow | Replacing a Departing Player in a Game with a Waiting Player |
| JP5203646B2 (ja) | 2007-07-17 | 2013-06-05 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム案内システム、ゲーム案内装置、ゲームサーバ、ゲーム案内方法、プログラム、及び情報記憶媒体 |
| US9483405B2 (en) | 2007-09-20 | 2016-11-01 | Sony Interactive Entertainment Inc. | Simplified run-time program translation for emulating complex processor pipelines |
| WO2009065248A1 (fr) * | 2007-11-20 | 2009-05-28 | Lager Network Technologies Inc. | Système de jeu en réseau présentant une plate-forme de fourniture de période de rôle et procédé de jeu en réseau pour la fourniture de période de rôle |
| EP2235619A1 (fr) * | 2007-12-17 | 2010-10-06 | France Telecom | Procédé de contrôle de représentations d'utilisateurs, dispositif, et produit programme d'ordinateur correspondant |
| CN100570621C (zh) * | 2007-12-26 | 2009-12-16 | 腾讯科技(深圳)有限公司 | 网络游戏系统中的角色数据管理装置和方法 |
| US8832552B2 (en) * | 2008-04-03 | 2014-09-09 | Nokia Corporation | Automated selection of avatar characteristics for groups |
| CN101335916B (zh) * | 2008-07-22 | 2012-06-20 | 中山大学 | 一种通用的手机角色扮演(rpg)网络游戏引擎 |
| JP4773492B2 (ja) * | 2008-09-12 | 2011-09-14 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP4694608B2 (ja) * | 2008-10-01 | 2011-06-08 | 株式会社スクウェア・エニックス | ゲームシステム、ゲーム装置及びプログラム |
| KR101253547B1 (ko) * | 2008-10-29 | 2013-04-11 | 에스케이플래닛 주식회사 | 근거리 통신망을 이용한 게임 제공 시스템, 방법, 서비스 서버, 게임 중계 방법, 이동통신단말기 및 저장 매체 |
| US8126987B2 (en) | 2009-11-16 | 2012-02-28 | Sony Computer Entertainment Inc. | Mediation of content-related services |
| US8433759B2 (en) | 2010-05-24 | 2013-04-30 | Sony Computer Entertainment America Llc | Direction-conscious information sharing |
| JP5248579B2 (ja) | 2010-12-02 | 2013-07-31 | 株式会社スクウェア・エニックス | ゲームサーバ及びシナリオ制御プログラム |
| CN102497330A (zh) * | 2011-12-12 | 2012-06-13 | 北京像素软件科技股份有限公司 | 一种mmorpg中跨服务器组队的方法 |
| US20140024462A1 (en) * | 2012-07-23 | 2014-01-23 | Zynga Inc. | Rewarding Participating Players on a Collaborative Game Task in an Online Game |
| US20140309037A1 (en) * | 2013-04-15 | 2014-10-16 | Samuel M. Premutico | Guided remote storage system |
| CN104243352B (zh) * | 2013-06-19 | 2018-07-10 | 腾讯科技(深圳)有限公司 | 一种选择网络数据的方法和装置 |
| JP5411387B1 (ja) * | 2013-08-15 | 2014-02-12 | 株式会社 ディー・エヌ・エー | ゲーム管理サーバ装置、および、ゲーム管理サーバ装置用プログラム |
| US9545580B2 (en) * | 2013-11-04 | 2017-01-17 | Intralot S.A. — Integrated Lottery Systems and Services | Computer systems and computer-implemented methods for conducting and playing personalized games based on vocal and non-vocal game entries |
| JP5755785B1 (ja) * | 2014-07-25 | 2015-07-29 | ガンホー・オンライン・エンターテイメント株式会社 | 端末装置 |
| JP6025806B2 (ja) * | 2014-11-17 | 2016-11-16 | 株式会社ソニー・インタラクティブエンタテインメント | 装置、表示制御方法、プログラム及び情報記憶媒体 |
| CN106170010A (zh) * | 2016-05-23 | 2016-11-30 | 北京畅游天下网络技术有限公司 | 一种跨服务器集群的数据处理方法及装置 |
| US10765952B2 (en) | 2018-09-21 | 2020-09-08 | Sony Interactive Entertainment LLC | System-level multiplayer matchmaking |
| US10695671B2 (en) | 2018-09-28 | 2020-06-30 | Sony Interactive Entertainment LLC | Establishing and managing multiplayer sessions |
| CN109550253A (zh) * | 2018-11-27 | 2019-04-02 | 网易(杭州)网络有限公司 | 游戏加载方法、装置、存储介质、处理器及终端 |
| JP7269725B2 (ja) * | 2018-12-21 | 2023-05-09 | 株式会社コーエーテクモゲームス | ゲームプログラム、ゲーム処理方法、情報処理装置 |
| JP7233399B2 (ja) * | 2020-06-23 | 2023-03-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| CN112468873A (zh) * | 2020-11-16 | 2021-03-09 | 北京达佳互联信息技术有限公司 | 画面显示方法、装置、系统、电子设备、服务器及介质 |
| CN112516584B (zh) * | 2020-12-21 | 2024-06-04 | 上海连尚网络科技有限公司 | 游戏角色的控制方法和装置 |
Family Cites Families (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001007425A (ja) | 1999-06-17 | 2001-01-12 | Sumitomo Electric Ind Ltd | 光ファイバ増幅器 |
| JP2002224435A (ja) * | 2001-01-30 | 2002-08-13 | Konami Co Ltd | ビデオゲーム装置、プレイヤーキャラクターの行動制御方法及びビデオゲームプログラム |
| JP2002233668A (ja) * | 2001-02-13 | 2002-08-20 | Square Co Ltd | キャラクタの貸借実現ゲームプログラム、キャラクタの貸借実現ゲームプログラムを記録した記録媒体、キャラクタの貸借実現方法及びキャラクタの貸借実現システム |
| JP2002239251A (ja) | 2001-02-14 | 2002-08-27 | Sega Corp | ネットワークゲームシステム、これに使用される端末装置及び記憶媒体 |
| JP2002239246A (ja) * | 2001-02-19 | 2002-08-27 | Square Co Ltd | ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。 |
| JP2002273057A (ja) * | 2001-03-13 | 2002-09-24 | Square Co Ltd | ゲーム装置、ゲーム制御方法及びその記録媒体ならびにコンピュータプログラム |
| JP2002282536A (ja) * | 2001-03-27 | 2002-10-02 | Square Co Ltd | ビデオゲーム装置およびその制御方法、ならびにビデオゲームのプログラムおよびそのプログラムを記録したコンピュータ読取り可能な記録媒体。 |
| JP3576994B2 (ja) * | 2001-04-27 | 2004-10-13 | 株式会社コナミコンピュータエンタテインメントスタジオ | ゲームサーバ、ネットゲーム進行制御プログラム及びネットゲーム進行制御方法 |
| JP2003126554A (ja) * | 2001-10-29 | 2003-05-07 | Casio Comput Co Ltd | データ管理装置、ネットワークゲームシステム、及びプログラム |
| JP2004081809A (ja) * | 2002-01-23 | 2004-03-18 | Konami Co Ltd | ネットワークゲームシステム、ゲームサーバ及びその制御方法 |
| JP4280901B2 (ja) | 2002-02-05 | 2009-06-17 | 株式会社セガ | 音声チャットシステム |
| US7198568B2 (en) * | 2002-05-01 | 2007-04-03 | Nintendo Co., Ltd. | Game machine and game program for changing the movement of one character based on the movement of another character |
| JP2004113279A (ja) * | 2002-09-24 | 2004-04-15 | Atlus Co Ltd | ゲームシステム |
-
2004
- 2004-11-10 JP JP2004325895A patent/JP4625968B2/ja not_active Expired - Lifetime
-
2005
- 2005-11-01 KR KR1020050103722A patent/KR20060052380A/ko not_active Ceased
- 2005-11-09 EP EP05256925A patent/EP1656976A3/en not_active Withdrawn
- 2005-11-10 CN CNA2005101204558A patent/CN1773518A/zh active Pending
- 2005-11-10 US US11/270,635 patent/US20060100020A1/en not_active Abandoned
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101039275B1 (ko) * | 2007-02-23 | 2011-06-07 | 가부시키가이샤 코나미 데지타루 엔타테인멘토 | 게임 시스템, 게임 제어방법 및 정보기록매체 |
| WO2014025094A1 (ko) * | 2012-08-06 | 2014-02-13 | (주)위메이드엔터테인먼트 | 게임 시스템, 게임 제공 방법, 단말 및 게임 프로그램을 저장하는 기록 매체 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2006136350A (ja) | 2006-06-01 |
| US20060100020A1 (en) | 2006-05-11 |
| CN1773518A (zh) | 2006-05-17 |
| JP4625968B2 (ja) | 2011-02-02 |
| EP1656976A2 (en) | 2006-05-17 |
| EP1656976A3 (en) | 2006-05-24 |
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