KR20060052380A - 네트워크 게임 시스템, 프로그램, 기억 매체, 서버 및 게임단말 장치 - Google Patents

네트워크 게임 시스템, 프로그램, 기억 매체, 서버 및 게임단말 장치 Download PDF

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Publication number
KR20060052380A
KR20060052380A KR1020050103722A KR20050103722A KR20060052380A KR 20060052380 A KR20060052380 A KR 20060052380A KR 1020050103722 A KR1020050103722 A KR 1020050103722A KR 20050103722 A KR20050103722 A KR 20050103722A KR 20060052380 A KR20060052380 A KR 20060052380A
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KR
South Korea
Prior art keywords
game
character
server
network
team
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
KR1020050103722A
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English (en)
Korean (ko)
Inventor
가즈요시 가사이
Original Assignee
가부시키가이샤 세가
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Filing date
Publication date
Application filed by 가부시키가이샤 세가 filed Critical 가부시키가이샤 세가
Publication of KR20060052380A publication Critical patent/KR20060052380A/ko
Ceased legal-status Critical Current

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)
KR1020050103722A 2004-11-10 2005-11-01 네트워크 게임 시스템, 프로그램, 기억 매체, 서버 및 게임단말 장치 Ceased KR20060052380A (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JPJP-P-2004-00325895 2004-11-10
JP2004325895A JP4625968B2 (ja) 2004-11-10 2004-11-10 ネットワークゲームシステム、及びゲーム装置

Publications (1)

Publication Number Publication Date
KR20060052380A true KR20060052380A (ko) 2006-05-19

Family

ID=35883501

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020050103722A Ceased KR20060052380A (ko) 2004-11-10 2005-11-01 네트워크 게임 시스템, 프로그램, 기억 매체, 서버 및 게임단말 장치

Country Status (5)

Country Link
US (1) US20060100020A1 (https=)
EP (1) EP1656976A3 (https=)
JP (1) JP4625968B2 (https=)
KR (1) KR20060052380A (https=)
CN (1) CN1773518A (https=)

Cited By (2)

* Cited by examiner, † Cited by third party
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KR101039275B1 (ko) * 2007-02-23 2011-06-07 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임 시스템, 게임 제어방법 및 정보기록매체
WO2014025094A1 (ko) * 2012-08-06 2014-02-13 (주)위메이드엔터테인먼트 게임 시스템, 게임 제공 방법, 단말 및 게임 프로그램을 저장하는 기록 매체

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US20030217135A1 (en) * 2002-05-17 2003-11-20 Masayuki Chatani Dynamic player management
US7606920B2 (en) * 2002-05-17 2009-10-20 Sony Computer Entertainment America Inc. Method and apparatus for controlling communication ports for an online session of a multi-user application by associating each of the ports with a protocol and designating an active port
US7421471B2 (en) * 2002-05-17 2008-09-02 Sony Computer Entertainment America Inc. Configuration switching: dynamically changing between network communication architectures
US8560707B2 (en) 2007-10-05 2013-10-15 Sony Computer Entertainment America Llc Seamless host migration based on NAT type
US8131802B2 (en) 2007-10-05 2012-03-06 Sony Computer Entertainment America Llc Systems and methods for seamless host migration
US7980949B2 (en) * 2005-09-09 2011-07-19 Microsoft Corporation Guard condition system
US20080045335A1 (en) * 2006-08-17 2008-02-21 Zachary Adam Garbow Replacing a Departing Player in a Game with a Waiting Player
JP5203646B2 (ja) 2007-07-17 2013-06-05 株式会社ソニー・コンピュータエンタテインメント ゲーム案内システム、ゲーム案内装置、ゲームサーバ、ゲーム案内方法、プログラム、及び情報記憶媒体
US9483405B2 (en) 2007-09-20 2016-11-01 Sony Interactive Entertainment Inc. Simplified run-time program translation for emulating complex processor pipelines
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EP2235619A1 (fr) * 2007-12-17 2010-10-06 France Telecom Procédé de contrôle de représentations d'utilisateurs, dispositif, et produit programme d'ordinateur correspondant
CN100570621C (zh) * 2007-12-26 2009-12-16 腾讯科技(深圳)有限公司 网络游戏系统中的角色数据管理装置和方法
US8832552B2 (en) * 2008-04-03 2014-09-09 Nokia Corporation Automated selection of avatar characteristics for groups
CN101335916B (zh) * 2008-07-22 2012-06-20 中山大学 一种通用的手机角色扮演(rpg)网络游戏引擎
JP4773492B2 (ja) * 2008-09-12 2011-09-14 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4694608B2 (ja) * 2008-10-01 2011-06-08 株式会社スクウェア・エニックス ゲームシステム、ゲーム装置及びプログラム
KR101253547B1 (ko) * 2008-10-29 2013-04-11 에스케이플래닛 주식회사 근거리 통신망을 이용한 게임 제공 시스템, 방법, 서비스 서버, 게임 중계 방법, 이동통신단말기 및 저장 매체
US8126987B2 (en) 2009-11-16 2012-02-28 Sony Computer Entertainment Inc. Mediation of content-related services
US8433759B2 (en) 2010-05-24 2013-04-30 Sony Computer Entertainment America Llc Direction-conscious information sharing
JP5248579B2 (ja) 2010-12-02 2013-07-31 株式会社スクウェア・エニックス ゲームサーバ及びシナリオ制御プログラム
CN102497330A (zh) * 2011-12-12 2012-06-13 北京像素软件科技股份有限公司 一种mmorpg中跨服务器组队的方法
US20140024462A1 (en) * 2012-07-23 2014-01-23 Zynga Inc. Rewarding Participating Players on a Collaborative Game Task in an Online Game
US20140309037A1 (en) * 2013-04-15 2014-10-16 Samuel M. Premutico Guided remote storage system
CN104243352B (zh) * 2013-06-19 2018-07-10 腾讯科技(深圳)有限公司 一种选择网络数据的方法和装置
JP5411387B1 (ja) * 2013-08-15 2014-02-12 株式会社 ディー・エヌ・エー ゲーム管理サーバ装置、および、ゲーム管理サーバ装置用プログラム
US9545580B2 (en) * 2013-11-04 2017-01-17 Intralot S.A. — Integrated Lottery Systems and Services Computer systems and computer-implemented methods for conducting and playing personalized games based on vocal and non-vocal game entries
JP5755785B1 (ja) * 2014-07-25 2015-07-29 ガンホー・オンライン・エンターテイメント株式会社 端末装置
JP6025806B2 (ja) * 2014-11-17 2016-11-16 株式会社ソニー・インタラクティブエンタテインメント 装置、表示制御方法、プログラム及び情報記憶媒体
CN106170010A (zh) * 2016-05-23 2016-11-30 北京畅游天下网络技术有限公司 一种跨服务器集群的数据处理方法及装置
US10765952B2 (en) 2018-09-21 2020-09-08 Sony Interactive Entertainment LLC System-level multiplayer matchmaking
US10695671B2 (en) 2018-09-28 2020-06-30 Sony Interactive Entertainment LLC Establishing and managing multiplayer sessions
CN109550253A (zh) * 2018-11-27 2019-04-02 网易(杭州)网络有限公司 游戏加载方法、装置、存储介质、处理器及终端
JP7269725B2 (ja) * 2018-12-21 2023-05-09 株式会社コーエーテクモゲームス ゲームプログラム、ゲーム処理方法、情報処理装置
JP7233399B2 (ja) * 2020-06-23 2023-03-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
CN112468873A (zh) * 2020-11-16 2021-03-09 北京达佳互联信息技术有限公司 画面显示方法、装置、系统、电子设备、服务器及介质
CN112516584B (zh) * 2020-12-21 2024-06-04 上海连尚网络科技有限公司 游戏角色的控制方法和装置

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KR101039275B1 (ko) * 2007-02-23 2011-06-07 가부시키가이샤 코나미 데지타루 엔타테인멘토 게임 시스템, 게임 제어방법 및 정보기록매체
WO2014025094A1 (ko) * 2012-08-06 2014-02-13 (주)위메이드엔터테인먼트 게임 시스템, 게임 제공 방법, 단말 및 게임 프로그램을 저장하는 기록 매체

Also Published As

Publication number Publication date
JP2006136350A (ja) 2006-06-01
US20060100020A1 (en) 2006-05-11
CN1773518A (zh) 2006-05-17
JP4625968B2 (ja) 2011-02-02
EP1656976A2 (en) 2006-05-17
EP1656976A3 (en) 2006-05-24

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