KR20040095749A - 게임 데이터를 취급하는 방법 및 기구 - Google Patents
게임 데이터를 취급하는 방법 및 기구 Download PDFInfo
- Publication number
- KR20040095749A KR20040095749A KR1020040032484A KR20040032484A KR20040095749A KR 20040095749 A KR20040095749 A KR 20040095749A KR 1020040032484 A KR1020040032484 A KR 1020040032484A KR 20040032484 A KR20040032484 A KR 20040032484A KR 20040095749 A KR20040095749 A KR 20040095749A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- recorded
- data
- game program
- game console
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
- 238000000034 method Methods 0.000 title claims abstract description 54
- 230000015654 memory Effects 0.000 claims description 31
- 230000009471 action Effects 0.000 claims description 4
- 238000004590 computer program Methods 0.000 claims 4
- 238000004891 communication Methods 0.000 description 18
- 238000012545 processing Methods 0.000 description 15
- 230000003287 optical effect Effects 0.000 description 10
- 238000012544 monitoring process Methods 0.000 description 9
- 238000010586 diagram Methods 0.000 description 8
- 230000006870 function Effects 0.000 description 7
- 230000002093 peripheral effect Effects 0.000 description 5
- 230000007246 mechanism Effects 0.000 description 3
- 230000006855 networking Effects 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 230000004044 response Effects 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 238000004880 explosion Methods 0.000 description 2
- 238000007726 management method Methods 0.000 description 2
- 230000008450 motivation Effects 0.000 description 2
- 238000013459 approach Methods 0.000 description 1
- 230000006399 behavior Effects 0.000 description 1
- 230000009977 dual effect Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000010354 integration Effects 0.000 description 1
- 238000012423 maintenance Methods 0.000 description 1
- 230000005055 memory storage Effects 0.000 description 1
- 239000000203 mixture Substances 0.000 description 1
- 239000000725 suspension Substances 0.000 description 1
- 230000001360 synchronised effect Effects 0.000 description 1
- 230000008685 targeting Effects 0.000 description 1
- 238000012549 training Methods 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
- 238000013519 translation Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F26—DRYING
- F26B—DRYING SOLID MATERIALS OR OBJECTS BY REMOVING LIQUID THEREFROM
- F26B17/00—Machines or apparatus for drying materials in loose, plastic, or fluidised form, e.g. granules, staple fibres, with progressive movement
- F26B17/10—Machines or apparatus for drying materials in loose, plastic, or fluidised form, e.g. granules, staple fibres, with progressive movement with movement performed by fluid currents, e.g. issuing from a nozzle, e.g. pneumatic, flash, vortex or entrainment dryers
- F26B17/107—Machines or apparatus for drying materials in loose, plastic, or fluidised form, e.g. granules, staple fibres, with progressive movement with movement performed by fluid currents, e.g. issuing from a nozzle, e.g. pneumatic, flash, vortex or entrainment dryers pneumatically inducing within the drying enclosure a curved flow path, e.g. circular, spiral, helical; Cyclone or Vortex dryers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F26—DRYING
- F26B—DRYING SOLID MATERIALS OR OBJECTS BY REMOVING LIQUID THEREFROM
- F26B3/00—Drying solid materials or objects by processes involving the application of heat
- F26B3/02—Drying solid materials or objects by processes involving the application of heat by convection, i.e. heat being conveyed from a heat source to the materials or objects to be dried by a gas or vapour, e.g. air
- F26B3/06—Drying solid materials or objects by processes involving the application of heat by convection, i.e. heat being conveyed from a heat source to the materials or objects to be dried by a gas or vapour, e.g. air the gas or vapour flowing through the materials or objects to be dried
- F26B3/08—Drying solid materials or objects by processes involving the application of heat by convection, i.e. heat being conveyed from a heat source to the materials or objects to be dried by a gas or vapour, e.g. air the gas or vapour flowing through the materials or objects to be dried so as to loosen them, e.g. to form a fluidised bed
- F26B3/082—Drying solid materials or objects by processes involving the application of heat by convection, i.e. heat being conveyed from a heat source to the materials or objects to be dried by a gas or vapour, e.g. air the gas or vapour flowing through the materials or objects to be dried so as to loosen them, e.g. to form a fluidised bed arrangements of devices for distributing fluidising gas, e.g. grids, nozzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/577—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- General Engineering & Computer Science (AREA)
- Mechanical Engineering (AREA)
- Life Sciences & Earth Sciences (AREA)
- Microbiology (AREA)
- Pinball Game Machines (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US10/435,527 | 2003-05-09 | ||
| US10/435,527 US7214133B2 (en) | 2003-05-09 | 2003-05-09 | Method and apparatus for retrieving recorded races for use in a game |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20040095749A true KR20040095749A (ko) | 2004-11-15 |
Family
ID=32990577
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020040032484A Ceased KR20040095749A (ko) | 2003-05-09 | 2004-05-08 | 게임 데이터를 취급하는 방법 및 기구 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US7214133B2 (https=) |
| EP (2) | EP1475134A3 (https=) |
| JP (1) | JP2004329950A (https=) |
| KR (1) | KR20040095749A (https=) |
| AU (1) | AU2004201618B2 (https=) |
Families Citing this family (103)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7918728B2 (en) * | 2001-06-15 | 2011-04-05 | Igt | Personal gaming device and method of presenting a game |
| US8087988B2 (en) | 2001-06-15 | 2012-01-03 | Igt | Personal gaming device and method of presenting a game |
| US8282475B2 (en) | 2001-06-15 | 2012-10-09 | Igt | Virtual leash for personal gaming device |
| US6846238B2 (en) | 2001-09-28 | 2005-01-25 | Igt | Wireless game player |
| US7798905B2 (en) * | 2003-05-09 | 2010-09-21 | Microsoft Corporation | Method and apparatus for associating data with online game ratings |
| US8133115B2 (en) * | 2003-10-22 | 2012-03-13 | Sony Computer Entertainment America Llc | System and method for recording and displaying a graphical path in a video game |
| JP2007524327A (ja) * | 2004-02-25 | 2007-08-23 | トムソン ライセンシング | 無線lanホットスポット用のトランスポート可能なキャラクタ中心ゲーミング |
| JP4121978B2 (ja) * | 2004-05-01 | 2008-07-23 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム方法 |
| US20060055113A1 (en) * | 2004-09-14 | 2006-03-16 | Zone4Play, Inc. | Multiplayer card tournaments and methods |
| US20060071933A1 (en) | 2004-10-06 | 2006-04-06 | Sony Computer Entertainment Inc. | Application binary interface for multi-pass shaders |
| JP3751968B1 (ja) * | 2004-10-21 | 2006-03-08 | コナミ株式会社 | ゲームシステム、ゲームサーバ装置及びその制御方法、並びに端末装置及びその制御プログラム |
| JP3751969B1 (ja) * | 2004-10-21 | 2006-03-08 | コナミ株式会社 | ゲームシステム、ゲームサーバ装置及びその制御方法、並びにゲーム装置及びその制御方法 |
| US20060106288A1 (en) | 2004-11-17 | 2006-05-18 | Roth Alex T | Remote tissue retraction device |
| JP4782446B2 (ja) * | 2005-03-15 | 2011-09-28 | 株式会社バンダイナムコゲームス | ネットワークゲームシステム及び管理サーバ |
| KR100682455B1 (ko) | 2005-03-17 | 2007-02-15 | 엔에이치엔(주) | 게임 스크랩 시스템, 게임 스크랩 방법 및 상기 방법을실행시키기 위한 프로그램을 기록한 컴퓨터 판독 가능한기록매체 |
| WO2006119070A1 (en) * | 2005-04-29 | 2006-11-09 | Wms Gaming Inc. | Asset management of downloadable gaming components in a gaming system |
| JP4781743B2 (ja) * | 2005-05-06 | 2011-09-28 | 任天堂株式会社 | 通信ゲームシステム |
| JP4849829B2 (ja) | 2005-05-15 | 2012-01-11 | 株式会社ソニー・コンピュータエンタテインメント | センタ装置 |
| US7636126B2 (en) | 2005-06-22 | 2009-12-22 | Sony Computer Entertainment Inc. | Delay matching in audio/video systems |
| JP4070782B2 (ja) | 2005-06-30 | 2008-04-02 | 株式会社スクウェア・エニックス | オンラインゲームのスコア検証システム及びスコア検証方法 |
| US8696464B2 (en) * | 2005-08-19 | 2014-04-15 | Nintendo Co., Ltd. | Enhanced method and apparatus for selecting and rendering performance data |
| US7572205B1 (en) * | 2005-08-27 | 2009-08-11 | Cribar Raymond C | System and methodology for endurance training |
| JP3946736B2 (ja) * | 2005-09-05 | 2007-07-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、サーバ装置、端末装置及びプログラム |
| JP3946735B2 (ja) * | 2005-09-05 | 2007-07-18 | 株式会社コナミデジタルエンタテインメント | サーバ装置およびゲームシステム |
| US20070087829A1 (en) * | 2005-10-14 | 2007-04-19 | Derek Liu | Multi-player game architecture |
| US8678928B2 (en) * | 2005-10-31 | 2014-03-25 | At&T Intellectual Property I, L.P. | System and method to deliver video games |
| US20070191102A1 (en) * | 2006-02-16 | 2007-08-16 | Microsoft Corporation | Tournament matchups for a multiplayer environment |
| US20070191101A1 (en) * | 2006-02-16 | 2007-08-16 | Microsoft Corporation | Quickly providing good matchups |
| US7789758B2 (en) * | 2006-03-10 | 2010-09-07 | Electronic Arts, Inc. | Video game with simulated evolution |
| US9931571B2 (en) * | 2006-03-17 | 2018-04-03 | Nintendo Co., Ltd. | Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals |
| CN100565537C (zh) * | 2006-04-19 | 2009-12-02 | 腾讯科技(深圳)有限公司 | 网络休闲游戏录放方法 |
| US7965859B2 (en) | 2006-05-04 | 2011-06-21 | Sony Computer Entertainment Inc. | Lighting control of a user environment via a display device |
| US7880746B2 (en) | 2006-05-04 | 2011-02-01 | Sony Computer Entertainment Inc. | Bandwidth management through lighting control of a user environment via a display device |
| US7847808B2 (en) * | 2006-07-19 | 2010-12-07 | World Golf Tour, Inc. | Photographic mapping in a simulation |
| US8226474B2 (en) | 2006-09-08 | 2012-07-24 | Igt | Mobile gaming devices for use in a gaming network having gaming and non-gaming zones |
| US9526995B2 (en) * | 2006-11-22 | 2016-12-27 | Sony Interactive Entertainment America Llc | Video game recording and playback with visual display of game controller manipulation |
| JP5068080B2 (ja) * | 2007-01-09 | 2012-11-07 | 株式会社バンダイナムコゲームス | ゲーム装置、プログラム及び情報記憶媒体 |
| JP5122824B2 (ja) * | 2007-01-09 | 2013-01-16 | 株式会社バンダイナムコゲームス | ゲーム装置、サーバ装置及びプログラム |
| US9776087B1 (en) * | 2007-05-18 | 2017-10-03 | Ambarella, Inc. | Method and/or apparatus for implementing a game universe state preservation and/or review feature in a video game system |
| US7756602B2 (en) * | 2007-06-14 | 2010-07-13 | Panasonic Automotive Systems Company Of America Division Of Panasonic Corporation Of North America | Vehicle entertainment and gaming system |
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