KR101459821B1 - 동적 매치메이킹 인구 집단화를 위한 시스템 및 방법 - Google Patents
동적 매치메이킹 인구 집단화를 위한 시스템 및 방법 Download PDFInfo
- Publication number
- KR101459821B1 KR101459821B1 KR1020120040767A KR20120040767A KR101459821B1 KR 101459821 B1 KR101459821 B1 KR 101459821B1 KR 1020120040767 A KR1020120040767 A KR 1020120040767A KR 20120040767 A KR20120040767 A KR 20120040767A KR 101459821 B1 KR101459821 B1 KR 101459821B1
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- South Korea
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- game play
- player
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- aggregation
- play mode
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/609—Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/091,023 US10449457B2 (en) | 2011-04-20 | 2011-04-20 | System and method for dynamic matchmaking population herding |
| US13/091,023 | 2011-04-20 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20120120042A KR20120120042A (ko) | 2012-11-01 |
| KR101459821B1 true KR101459821B1 (ko) | 2014-11-13 |
Family
ID=47021738
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020120040767A Active KR101459821B1 (ko) | 2011-04-20 | 2012-04-19 | 동적 매치메이킹 인구 집단화를 위한 시스템 및 방법 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US10449457B2 (enExample) |
| JP (2) | JP2012223583A (enExample) |
| KR (1) | KR101459821B1 (enExample) |
| CN (1) | CN102750435A (enExample) |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5304939B1 (ja) * | 2012-05-31 | 2013-10-02 | 大日本印刷株式会社 | 光学積層体、偏光板、偏光板の製造方法、画像表示装置、画像表示装置の製造方法及び画像表示装置の視認性改善方法 |
| US20170116548A1 (en) * | 2014-03-27 | 2017-04-27 | Rakuten, Inc. | Information processing apparatus, information processing method, and program |
| JP6817202B2 (ja) | 2015-06-15 | 2021-01-20 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム及びビデオゲーム処理システム |
| CN104915117B (zh) * | 2015-06-16 | 2017-03-22 | 深圳市腾讯计算机系统有限公司 | 控制与虚拟目标进行交互的方法和装置 |
| CN108734233A (zh) * | 2017-04-19 | 2018-11-02 | 姜剑锋 | 一种任务控制的开关系统及其控制方法 |
| KR101953803B1 (ko) * | 2016-10-31 | 2019-03-06 | 정도훈 | 다트 게임 시스템 |
| CN106823376B (zh) | 2017-01-24 | 2020-08-21 | 腾讯科技(深圳)有限公司 | 一种实现用户匹配的方法及装置 |
| GB2559792A (en) * | 2017-02-20 | 2018-08-22 | Sony Interactive Entertainment Inc | Game application launch system and method |
| JP2017121530A (ja) * | 2017-03-31 | 2017-07-13 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、その制御方法及びコンピュータプログラム |
| US10835829B2 (en) * | 2018-12-26 | 2020-11-17 | Htc Corporation | Method for identifying and describing group, coordinating device, and computer program product |
| CN111437599A (zh) * | 2020-03-31 | 2020-07-24 | 广州市百果园信息技术有限公司 | 一种游戏控制方法、装置、设备及存储介质 |
| CN112587933A (zh) * | 2020-12-29 | 2021-04-02 | 南京布袋健康管理有限公司 | 动感单车实时在线pk方法、装置、服务器及存储介质 |
| JP7414751B2 (ja) | 2021-02-04 | 2024-01-16 | 日本碍子株式会社 | 半導体製造装置用部材及びその製法 |
| US20240017179A1 (en) * | 2022-07-18 | 2024-01-18 | Sony Interactive Entertainment Inc. | Methods and system for predicting duration of multi-player game session |
| JP7629120B1 (ja) | 2024-01-18 | 2025-02-12 | 株式会社コロプラ | プログラム及びシステム |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20050192097A1 (en) * | 2004-03-01 | 2005-09-01 | Farnham Shelly D. | Method for online game matchmaking using play style information |
| KR20070023456A (ko) * | 2005-08-24 | 2007-02-28 | 엔에이치엔(주) | 게임 서버 시스템 및 게임 시스템 운영 방법 |
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| US5575717A (en) * | 1995-08-18 | 1996-11-19 | Merit Industries, Inc. | System for creating menu choices of video games on a display |
| US5894556A (en) * | 1996-03-21 | 1999-04-13 | Mpath Interactive, Inc. | Network match maker matching requesters based on communication attribute between the requesters |
| JPH11235469A (ja) | 1998-02-20 | 1999-08-31 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
| JP3933306B2 (ja) | 1998-05-22 | 2007-06-20 | 株式会社バンダイナムコゲームス | ゲームシステムおよび情報記録媒体 |
| JP3163496B2 (ja) * | 1999-08-20 | 2001-05-08 | 株式会社光栄 | 集団キャラクタ移動方法、記録媒体及びゲーム装置 |
| US7305398B2 (en) * | 2003-06-15 | 2007-12-04 | Mordechai Teicher | Apparatus and method for managing social games |
| US7677970B2 (en) * | 2004-12-08 | 2010-03-16 | Microsoft Corporation | System and method for social matching of game players on-line |
| US20060247060A1 (en) * | 2005-04-15 | 2006-11-02 | Larry Hanson | Internet professional sports |
| US8066568B2 (en) * | 2005-04-19 | 2011-11-29 | Microsoft Corporation | System and method for providing feedback on game players and enhancing social matchmaking |
| US8038535B2 (en) * | 2005-05-17 | 2011-10-18 | Electronic Arts Inc. | Collaborative online gaming system and method |
| US8241129B2 (en) * | 2005-06-20 | 2012-08-14 | Microsoft Corporation | Setting up on-line game sessions out of a game context |
| CN1862548A (zh) * | 2005-10-11 | 2006-11-15 | 华为技术有限公司 | 联网游戏中的邀战方法及其系统 |
| US20070191101A1 (en) * | 2006-02-16 | 2007-08-16 | Microsoft Corporation | Quickly providing good matchups |
| JP4982115B2 (ja) * | 2006-06-09 | 2012-07-25 | 株式会社カプコン | ゲームシステム、そのゲームシステムに含まれるゲームサーバ及びゲームプログラム |
| US20080119277A1 (en) * | 2006-11-21 | 2008-05-22 | Big Fish Games, Inc. | Common Interests Affiliation Network Architecture |
| US20080220870A1 (en) * | 2007-03-02 | 2008-09-11 | Emmanuel Zavolas | Method and system for providing a seamless tournament system for multiplayer games |
| US8672764B2 (en) * | 2007-03-29 | 2014-03-18 | Microsoft Corporation | Adaptive matchmaking for games |
| JP2009233268A (ja) * | 2008-03-28 | 2009-10-15 | Namco Bandai Games Inc | ネットワークシステム、サーバ、プログラム、情報記憶媒体 |
| CN101271491A (zh) * | 2008-04-25 | 2008-09-24 | 上海虹栋软件科技有限公司 | 网络游戏中用户创造内容的实现方法及系统 |
| US20120122552A1 (en) * | 2008-12-15 | 2012-05-17 | Eui-Joon Youm | Interactive asynchronous game bucketing facility |
| JP5548381B2 (ja) | 2009-04-13 | 2014-07-16 | 株式会社タイトー | ゲームシステム |
| JP5174066B2 (ja) * | 2010-03-10 | 2013-04-03 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームサーバ、ゲーム装置、ゲームシステムの制御方法、ゲームサーバの制御方法、ゲーム装置の制御方法、及びプログラム |
| US20120142429A1 (en) * | 2010-12-03 | 2012-06-07 | Muller Marcus S | Collaborative electronic game play employing player classification and aggregation |
-
2011
- 2011-04-20 US US13/091,023 patent/US10449457B2/en active Active
-
2012
- 2012-04-18 JP JP2012094901A patent/JP2012223583A/ja active Pending
- 2012-04-19 KR KR1020120040767A patent/KR101459821B1/ko active Active
- 2012-04-19 CN CN2012101205230A patent/CN102750435A/zh active Pending
-
2015
- 2015-05-29 JP JP2015109947A patent/JP5969093B2/ja active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20050192097A1 (en) * | 2004-03-01 | 2005-09-01 | Farnham Shelly D. | Method for online game matchmaking using play style information |
| KR20060043334A (ko) * | 2004-03-01 | 2006-05-15 | 마이크로소프트 코포레이션 | 플레이 스타일 정보를 사용하는 온라인 게임 매치메이킹 방법 |
| KR20070023456A (ko) * | 2005-08-24 | 2007-02-28 | 엔에이치엔(주) | 게임 서버 시스템 및 게임 시스템 운영 방법 |
Non-Patent Citations (2)
| Title |
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| '알투비투', 네이버 카페(2007.12.16.) * |
| '알투비투', 네이버 카페(2007.12.16.) <URL : http://cafe.naver.com/division5/241>* |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2012223583A (ja) | 2012-11-15 |
| CN102750435A (zh) | 2012-10-24 |
| JP2015198942A (ja) | 2015-11-12 |
| US20120270643A1 (en) | 2012-10-25 |
| JP5969093B2 (ja) | 2016-08-10 |
| KR20120120042A (ko) | 2012-11-01 |
| US10449457B2 (en) | 2019-10-22 |
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Patent event code: PA01091R01D Comment text: Patent Application Patent event date: 20120419 |
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Patent event date: 20140425 Comment text: Decision to Refuse Application Patent event code: PE06012S01D Patent event date: 20130913 Comment text: Notification of reason for refusal Patent event code: PE06011S01I |
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