KR100728456B1 - 입력 위치 검출장치 및 엔터테인먼트 시스템 - Google Patents
입력 위치 검출장치 및 엔터테인먼트 시스템 Download PDFInfo
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- KR100728456B1 KR100728456B1 KR1020007001069A KR20007001069A KR100728456B1 KR 100728456 B1 KR100728456 B1 KR 100728456B1 KR 1020007001069 A KR1020007001069 A KR 1020007001069A KR 20007001069 A KR20007001069 A KR 20007001069A KR 100728456 B1 KR100728456 B1 KR 100728456B1
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Signal Processing (AREA)
- Closed-Circuit Television Systems (AREA)
- Position Input By Displaying (AREA)
- Length Measuring Devices By Optical Means (AREA)
- Optical Communication System (AREA)
- Image Analysis (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (12)
- 조작자(operator)의 위치를 검출하는 위치 검출장치에 있어서,상기 조작자에게 적외선 신호를 송신하고 상기 조작자로부터의 적외선 신호를 수신하는 적외선 송수신 수단; 및소정 방향의 화상을 픽업하는 화상 픽업 수단(pickup means);을 포함하고,상기 화상 픽업 수단과 상기 적외선 송수신 수단은 소정의 방향을 향하며, 서로 인접하도록 배치되며,상기 소정의 방향 또는 그의 근방에 있는 상기 조작자의 위치가 상기 화상 픽업 수단에 의해 픽업되며 상기 소정의 방향 또는 그의 근방에 있는 상기 조작자로부터의 위치 검출용의 적외선 신호를 포함하고 있는 화상과, 그의 직전의 위치 검출용의 적외선 신호를 포함하고 있지 않은 화상과의 차이를 토대로 하여 검출되는 것을 특징으로 하는 위치 검출장치.
- 프로그램의 실행 기능을 가지고 있는 메인유닛;상기 메인 유닛에 연결되며, 조작자에게 적외선 신호를 송신하고 상기 조작자로부터의 적외선 신호를 수신하는 적외선 송수신 수단; 및상기 메인 유닛에 연결되며, 상기 적외선 송수신 수단에 인접하며 소정의 방향을 향하도록 배치되어 상기 소정의 방향의 화상을 픽업하는 화상 픽업 수단;을 포함하는 엔터테인먼트 시스템으로,상기 소정의 방향 또는 그의 근방에 있는 상기 조작자의 위치가 상기 화상 픽업 수단에 의해 픽업되며 상기 소정의 방향 또는 그의 근방에 있는 상기 조작자로부터의 위치 검출용의 적외선 신호를 포함하고 있는 화상과, 그의 직전의 위치 검출용의 적외선 신호를 포함하고 있지 않은 화상과의 차이를 토대로 하여 검출되는 것을 특징으로 하는 엔터테인먼트 시스템.
- 제 2항에 있어서, 상기 메인유닛은, 표시 수단을 더 포함하고, 프로그램의 실행에 의해 생성되는 화상을 표시하는 상기 표시 수단에 접속되며,상기 적외선 송수신 수단 및 상기 화상 픽업 수단은 상기 표시 수단의 상부에 배치되는 것을 특징으로 하는 엔터테인먼트 시스템.
- 제 2항에 있어서, 고유의 식별 번호를 갖는 서브 유닛을 더 포함하는 것을 특징으로 하는 엔터테인먼트 시스템.
- 제 4항에 있어서, 소정의 식별번호가 상기 메인유닛으로부터 상기 서브유닛으로 적외선 신호에 의해 송신될 때에, 상기 소정의 식별 번호가 상기 고유의 식별 번호와 동일한지의 여부를 판정하는 것을 특징으로 하는 엔터테인먼트 시스템.
- 제 2항에 있어서, 상기 적외선 송수신 수단 및 상기 화상 픽업 수단은 단일하게(unitarily) 결합되어 있으며, 상기 적외선 송수신수단은 적외선 신호를 송신하고, 상기 화상 픽업 수단은 상기 적외선 신호를 수신하는 것을 특징으로 하는 엔터네인먼트 시스템.
- 제 2항에 있어서, 상기 적외선 송수신 수단은 복수개이고, 발광 다이오드를 포함하며, 각 발광 다이오드의 발광 타이밍은 오프셋(offset)되어 있는 것을 특징으로 하는 엔터테인먼트 시스템.
- 제 1항에 있어서, 상기 적외선 송수신 수단 및 상기 화상 픽업 수단은 단일하게(unitarily) 결합되어 있으며, 상기 적외선 송수신수단은 적외선 신호를 송신하고, 상기 화상 픽업 수단은 상기 적외선 신호를 수신하는 것을 특징으로 하는 위치 검출 장치.
- CCD 카메라;적외선 입출력 장치;2개의 프레임 버퍼;상기 CCD 카메라에 의해 픽업되는 화상을 상기 2개의 프레임 버퍼 중 하나에 저장되는 디지탈(digital) 신호로 변환시키는 A/D 변환기;상기 적외선 입출력 장치로부터 위치 검출용의 적외선을 공급할 때에 상기 A/D 변환기의 출력이 상기 2개의 프레임 버퍼(frame buffer) 중의 다른 하나에 제공되도록 전환하는 스위치;상기 2개의 프레임 버퍼의 내용을 비교하는 비교기; 및상기 2개의 프레임 버퍼의 내용의 차이를 기초로 하여 상기 CCD 카메라의 화상 좌표로부터 실질적인 공간 좌표를 추정하는 화상 어드레스 컴퓨터;를 포함하고 있는 것을 특징으로 하는 엔터테인먼트 시스템.
- 제 9항에 있어서, 상기 CCD 카메라의 화상 좌표로부터 실질적인 공간 좌표의 추정은 상기 화상 좌표를 모니터 장치의 좌표로 변환함으로써 행해지는 모니터 장치를 더 포함하는 것을 특징으로 하는 엔터테인먼트 시스템.
- 고유한 식별번호 및 서로 이격되어 위치하는 복수의 발광 다이오드를 포함하는 서브 유닛으로,상기 복수의 발광 다이오드의 발광 타이밍은 각 발광 다이오드가 소정의 시간 간격을 두고 발광되도록 설정되어 있어 상기 각 발광 다이오드로부터 발광되는 광을 포함하는 화상이 서로 다른 프레임에 저장되는 것을 특징으로 하는 서브 유닛.
- 제11항에 있어서, 상기 발광 다이오드의 광은 상기 서브 유닛의 위치를 결정하기 위해 화상 픽업 수단에 의해 픽업되는 것을 특징으로 하는 서브 유닛.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP15152698A JP3841132B2 (ja) | 1998-06-01 | 1998-06-01 | 入力位置検出装置及びエンタテインメントシステム |
JP10-151526 | 1998-06-01 | ||
PCT/JP1999/002894 WO1999063758A1 (fr) | 1998-06-01 | 1999-05-31 | Instrument de mesure de position d'entree et systeme recreatif |
Publications (2)
Publication Number | Publication Date |
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KR20010022484A KR20010022484A (ko) | 2001-03-15 |
KR100728456B1 true KR100728456B1 (ko) | 2007-06-13 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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KR1020007001069A KR100728456B1 (ko) | 1998-06-01 | 1999-05-31 | 입력 위치 검출장치 및 엔터테인먼트 시스템 |
Country Status (13)
Country | Link |
---|---|
US (1) | US6498860B1 (ko) |
EP (2) | EP1033882B1 (ko) |
JP (1) | JP3841132B2 (ko) |
KR (1) | KR100728456B1 (ko) |
CN (1) | CN1272285A (ko) |
AU (1) | AU3957999A (ko) |
BR (1) | BR9906470A (ko) |
CA (1) | CA2299521A1 (ko) |
DE (1) | DE69941421D1 (ko) |
RU (1) | RU2000104517A (ko) |
TW (1) | TW378159B (ko) |
WO (1) | WO1999063758A1 (ko) |
ZA (1) | ZA993668B (ko) |
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- 1999-05-31 AU AU39579/99A patent/AU3957999A/en not_active Abandoned
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Also Published As
Publication number | Publication date |
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CN1272285A (zh) | 2000-11-01 |
WO1999063758A1 (fr) | 1999-12-09 |
DE69941421D1 (de) | 2009-10-29 |
EP1033882A4 (en) | 2008-09-17 |
JPH11346360A (ja) | 1999-12-14 |
JP3841132B2 (ja) | 2006-11-01 |
CA2299521A1 (en) | 1999-12-09 |
AU3957999A (en) | 1999-12-20 |
ZA993668B (en) | 1999-12-02 |
KR20010022484A (ko) | 2001-03-15 |
BR9906470A (pt) | 2000-09-26 |
US6498860B1 (en) | 2002-12-24 |
EP1033882A1 (en) | 2000-09-06 |
TW378159B (en) | 2000-01-01 |
EP1033882B1 (en) | 2009-09-16 |
EP2103333A1 (en) | 2009-09-23 |
RU2000104517A (ru) | 2002-04-10 |
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