GB0121536D0 - Controlling electronic device - Google Patents
Controlling electronic deviceInfo
- Publication number
- GB0121536D0 GB0121536D0 GBGB0121536.7A GB0121536A GB0121536D0 GB 0121536 D0 GB0121536 D0 GB 0121536D0 GB 0121536 A GB0121536 A GB 0121536A GB 0121536 D0 GB0121536 D0 GB 0121536D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- electronic device
- controlling electronic
- controlling
- electronic
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/042—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB0121536.7A GB0121536D0 (en) | 2001-09-06 | 2001-09-06 | Controlling electronic device |
GB0219108A GB2379493A (en) | 2001-09-06 | 2002-08-16 | Controlling an electronic device by detecting a handheld member with a camera |
AU2002321622A AU2002321622A1 (en) | 2001-09-06 | 2002-09-06 | Computer input device using an orientation sensor |
PCT/GB2002/004063 WO2003023702A2 (en) | 2001-09-06 | 2002-09-06 | Computer input device using an orientation sensor |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB0121536.7A GB0121536D0 (en) | 2001-09-06 | 2001-09-06 | Controlling electronic device |
Publications (1)
Publication Number | Publication Date |
---|---|
GB0121536D0 true GB0121536D0 (en) | 2001-10-24 |
Family
ID=9921595
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GBGB0121536.7A Ceased GB0121536D0 (en) | 2001-09-06 | 2001-09-06 | Controlling electronic device |
GB0219108A Withdrawn GB2379493A (en) | 2001-09-06 | 2002-08-16 | Controlling an electronic device by detecting a handheld member with a camera |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0219108A Withdrawn GB2379493A (en) | 2001-09-06 | 2002-08-16 | Controlling an electronic device by detecting a handheld member with a camera |
Country Status (3)
Country | Link |
---|---|
AU (1) | AU2002321622A1 (en) |
GB (2) | GB0121536D0 (en) |
WO (1) | WO2003023702A2 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
SG115546A1 (en) * | 2003-06-23 | 2005-10-28 | Affineon Technologies Pte Ltd | Computer input device tracking six degrees of freedom |
US20070273679A1 (en) * | 2004-03-08 | 2007-11-29 | Barton Daniel J | Orientation data collection system |
GB2467951A (en) * | 2009-02-20 | 2010-08-25 | Sony Comp Entertainment Europe | Detecting orientation of a controller from an image of the controller captured with a camera |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5227985A (en) * | 1991-08-19 | 1993-07-13 | University Of Maryland | Computer vision system for position monitoring in three dimensions using non-coplanar light sources attached to a monitored object |
US5297061A (en) * | 1993-05-19 | 1994-03-22 | University Of Maryland | Three dimensional pointing device monitored by computer vision |
EP0716389A1 (en) * | 1994-12-09 | 1996-06-12 | International Business Machines Corporation | Rod-shaped device for spatial data acquisition and method of determining the position and orientation of an object in space |
US5818424A (en) * | 1995-10-19 | 1998-10-06 | International Business Machines Corporation | Rod shaped device and data acquisition apparatus for determining the position and orientation of an object in space |
US5889505A (en) * | 1996-04-04 | 1999-03-30 | Yale University | Vision-based six-degree-of-freedom computer input device |
US6243491B1 (en) * | 1996-12-31 | 2001-06-05 | Lucent Technologies Inc. | Methods and apparatus for controlling a video system with visually recognized props |
US20020036617A1 (en) * | 1998-08-21 | 2002-03-28 | Timothy R. Pryor | Novel man machine interfaces and applications |
JP3841132B2 (en) * | 1998-06-01 | 2006-11-01 | 株式会社ソニー・コンピュータエンタテインメント | Input position detection device and entertainment system |
US6198485B1 (en) * | 1998-07-29 | 2001-03-06 | Intel Corporation | Method and apparatus for three-dimensional input entry |
US6690357B1 (en) * | 1998-10-07 | 2004-02-10 | Intel Corporation | Input device using scanning sensors |
US6417836B1 (en) * | 1999-08-02 | 2002-07-09 | Lucent Technologies Inc. | Computer input device having six degrees of freedom for controlling movement of a three-dimensional object |
US20020126090A1 (en) * | 2001-01-18 | 2002-09-12 | International Business Machines Corporation | Navigating and selecting a portion of a screen by utilizing a state of an object as viewed by a camera |
-
2001
- 2001-09-06 GB GBGB0121536.7A patent/GB0121536D0/en not_active Ceased
-
2002
- 2002-08-16 GB GB0219108A patent/GB2379493A/en not_active Withdrawn
- 2002-09-06 AU AU2002321622A patent/AU2002321622A1/en not_active Abandoned
- 2002-09-06 WO PCT/GB2002/004063 patent/WO2003023702A2/en not_active Application Discontinuation
Also Published As
Publication number | Publication date |
---|---|
WO2003023702A3 (en) | 2004-01-08 |
AU2002321622A1 (en) | 2003-03-24 |
GB2379493A (en) | 2003-03-12 |
GB0219108D0 (en) | 2002-09-25 |
WO2003023702A2 (en) | 2003-03-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
AT | Applications terminated before publication under section 16(1) |