AU2002321622A1 - Computer input device using an orientation sensor - Google Patents

Computer input device using an orientation sensor

Info

Publication number
AU2002321622A1
AU2002321622A1 AU2002321622A AU2002321622A AU2002321622A1 AU 2002321622 A1 AU2002321622 A1 AU 2002321622A1 AU 2002321622 A AU2002321622 A AU 2002321622A AU 2002321622 A AU2002321622 A AU 2002321622A AU 2002321622 A1 AU2002321622 A1 AU 2002321622A1
Authority
AU
Australia
Prior art keywords
input device
orientation sensor
computer input
computer
orientation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2002321622A
Inventor
Eugenio Bustamante
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
4D TECHNOLOGY SYSTEMS Ltd
Original Assignee
4D TECHNOLOGY SYSTEMS Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 4D TECHNOLOGY SYSTEMS Ltd filed Critical 4D TECHNOLOGY SYSTEMS Ltd
Publication of AU2002321622A1 publication Critical patent/AU2002321622A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0325Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/042Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by opto-electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
AU2002321622A 2001-09-06 2002-09-06 Computer input device using an orientation sensor Abandoned AU2002321622A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
GBGB0121536.7A GB0121536D0 (en) 2001-09-06 2001-09-06 Controlling electronic device
GB0121536.7 2001-09-06
PCT/GB2002/004063 WO2003023702A2 (en) 2001-09-06 2002-09-06 Computer input device using an orientation sensor

Publications (1)

Publication Number Publication Date
AU2002321622A1 true AU2002321622A1 (en) 2003-03-24

Family

ID=9921595

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2002321622A Abandoned AU2002321622A1 (en) 2001-09-06 2002-09-06 Computer input device using an orientation sensor

Country Status (3)

Country Link
AU (1) AU2002321622A1 (en)
GB (2) GB0121536D0 (en)
WO (1) WO2003023702A2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
SG115546A1 (en) * 2003-06-23 2005-10-28 Affineon Technologies Pte Ltd Computer input device tracking six degrees of freedom
US20070273679A1 (en) * 2004-03-08 2007-11-29 Barton Daniel J Orientation data collection system
GB2467951A (en) * 2009-02-20 2010-08-25 Sony Comp Entertainment Europe Detecting orientation of a controller from an image of the controller captured with a camera

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5227985A (en) * 1991-08-19 1993-07-13 University Of Maryland Computer vision system for position monitoring in three dimensions using non-coplanar light sources attached to a monitored object
US5297061A (en) * 1993-05-19 1994-03-22 University Of Maryland Three dimensional pointing device monitored by computer vision
EP0716389A1 (en) * 1994-12-09 1996-06-12 International Business Machines Corporation Rod-shaped device for spatial data acquisition and method of determining the position and orientation of an object in space
US5818424A (en) * 1995-10-19 1998-10-06 International Business Machines Corporation Rod shaped device and data acquisition apparatus for determining the position and orientation of an object in space
US5889505A (en) * 1996-04-04 1999-03-30 Yale University Vision-based six-degree-of-freedom computer input device
US6243491B1 (en) * 1996-12-31 2001-06-05 Lucent Technologies Inc. Methods and apparatus for controlling a video system with visually recognized props
US20020036617A1 (en) * 1998-08-21 2002-03-28 Timothy R. Pryor Novel man machine interfaces and applications
JP3841132B2 (en) * 1998-06-01 2006-11-01 株式会社ソニー・コンピュータエンタテインメント Input position detection device and entertainment system
US6198485B1 (en) * 1998-07-29 2001-03-06 Intel Corporation Method and apparatus for three-dimensional input entry
US6690357B1 (en) * 1998-10-07 2004-02-10 Intel Corporation Input device using scanning sensors
US6417836B1 (en) * 1999-08-02 2002-07-09 Lucent Technologies Inc. Computer input device having six degrees of freedom for controlling movement of a three-dimensional object
US20020126090A1 (en) * 2001-01-18 2002-09-12 International Business Machines Corporation Navigating and selecting a portion of a screen by utilizing a state of an object as viewed by a camera

Also Published As

Publication number Publication date
GB2379493A (en) 2003-03-12
GB0219108D0 (en) 2002-09-25
WO2003023702A2 (en) 2003-03-20
GB0121536D0 (en) 2001-10-24
WO2003023702A3 (en) 2004-01-08

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase