KR100642085B1 - 화상처리장치 - Google Patents

화상처리장치 Download PDF

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Publication number
KR100642085B1
KR100642085B1 KR1020000040783A KR20000040783A KR100642085B1 KR 100642085 B1 KR100642085 B1 KR 100642085B1 KR 1020000040783 A KR1020000040783 A KR 1020000040783A KR 20000040783 A KR20000040783 A KR 20000040783A KR 100642085 B1 KR100642085 B1 KR 100642085B1
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KR
South Korea
Prior art keywords
image processing
motion
shadow
game
speed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
KR1020000040783A
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English (en)
Korean (ko)
Other versions
KR20010029953A (ko
Inventor
사이카와미츠하루
이노우에마사유키
Original Assignee
가부시키가이샤 세가
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Application filed by 가부시키가이샤 세가 filed Critical 가부시키가이샤 세가
Publication of KR20010029953A publication Critical patent/KR20010029953A/ko
Application granted granted Critical
Publication of KR100642085B1 publication Critical patent/KR100642085B1/ko
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Architecture (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
KR1020000040783A 1999-07-16 2000-07-15 화상처리장치 Expired - Fee Related KR100642085B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP99-234517 1999-07-16
JP23451799A JP4114029B2 (ja) 1999-07-16 1999-07-16 画像処理装置、画像処理方法及び記録媒体

Publications (2)

Publication Number Publication Date
KR20010029953A KR20010029953A (ko) 2001-04-16
KR100642085B1 true KR100642085B1 (ko) 2006-11-10

Family

ID=16972273

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020000040783A Expired - Fee Related KR100642085B1 (ko) 1999-07-16 2000-07-15 화상처리장치

Country Status (3)

Country Link
US (2) US6746331B1 (https=)
JP (1) JP4114029B2 (https=)
KR (1) KR100642085B1 (https=)

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JP3545983B2 (ja) 2000-01-19 2004-07-21 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体
WO2002047780A1 (en) * 2000-12-14 2002-06-20 Sega Corporation Game machine, communication game system, and recorded medium
US7126578B1 (en) * 2001-05-17 2006-10-24 Adobe Systems Incorporated Combining raster and vector data in the presence of transparency
JP4801854B2 (ja) * 2001-08-03 2011-10-26 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、および、ゲーム装置
JP3493189B2 (ja) * 2001-10-11 2004-02-03 コナミ株式会社 ゲーム進行制御プログラム、ゲーム進行制御方法及びビデオゲーム装置
JP2003180896A (ja) * 2001-12-17 2003-07-02 Kazuyoshi Tsukamoto バーチャルスポーツシステム
JP3435155B2 (ja) * 2002-01-18 2003-08-11 コナミ株式会社 ゲーム装置及びプログラム
JP3927821B2 (ja) * 2002-01-25 2007-06-13 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
ATE432751T1 (de) * 2002-04-24 2009-06-15 Ssd Co Ltd Tennisspielsystem
US7038660B2 (en) * 2003-03-13 2006-05-02 Sony Corporation Wheel motion control input device for animation system
JP3968356B2 (ja) * 2004-04-29 2007-08-29 株式会社コナミデジタルエンタテインメント 表示装置、表示方法、ならびに、プログラム
JP4619087B2 (ja) * 2004-05-10 2011-01-26 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP3892889B1 (ja) * 2005-12-13 2007-03-14 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
US20070154466A1 (en) * 2005-12-30 2007-07-05 Jan Weber Internal medical devices containing peroxide-converting catalysts
JP5350612B2 (ja) * 2007-07-04 2013-11-27 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法
JP5192779B2 (ja) * 2007-11-02 2013-05-08 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2009207780A (ja) * 2008-03-06 2009-09-17 Konami Digital Entertainment Co Ltd ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP6061262B2 (ja) * 2012-02-16 2017-01-18 任天堂株式会社 ゲームシステム、ゲーム制御方法、ゲーム装置およびゲームプログラム
US9415301B2 (en) 2013-02-26 2016-08-16 Steelseries Aps Method and apparatus for processing control signals of an accessory
ES2427489B1 (es) * 2013-04-17 2014-07-08 Foxtenn Bgreen, S. L. Método y sistema para juzgar si un elemento esférico bota dentro o fuera de unas zonas de juego
US10441866B2 (en) * 2013-04-17 2019-10-15 Foxtenn Bgreen, S.L. Method and system for determining whether a spherical element impacts with a component of a playing field, or arranged on or proximate thereto
JP5898169B2 (ja) * 2013-12-12 2016-04-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム
JP6090237B2 (ja) * 2014-06-02 2017-03-08 株式会社三洋物産 遊技機
JP6015791B2 (ja) * 2015-02-26 2016-10-26 株式会社三洋物産 遊技機
JP6011659B2 (ja) * 2015-02-26 2016-10-19 株式会社三洋物産 遊技機
JP6015792B2 (ja) * 2015-02-26 2016-10-26 株式会社三洋物産 遊技機
JP6131972B2 (ja) * 2015-02-26 2017-05-24 株式会社三洋物産 遊技機
JP6662006B2 (ja) * 2015-12-03 2020-03-11 株式会社三洋物産 遊技機
JP6209243B1 (ja) * 2016-04-28 2017-10-04 株式会社コロプラ ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置
JP6311762B2 (ja) * 2016-09-27 2018-04-18 株式会社三洋物産 遊技機
JP6311763B2 (ja) * 2016-09-27 2018-04-18 株式会社三洋物産 遊技機
KR101909713B1 (ko) * 2016-12-08 2018-10-18 이종섭 전자 코드 정보를 사용한 게임 객체 부품 아이템 수급에 따른 게임 객체 제조형 게임 방법
JP6307651B1 (ja) * 2017-05-02 2018-04-04 株式会社コロプラ ゲームプログラム、方法、および、情報処理装置
JP7500011B2 (ja) * 2021-09-08 2024-06-17 株式会社ハル研究所 ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法

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Also Published As

Publication number Publication date
US20040204239A1 (en) 2004-10-14
US6746331B1 (en) 2004-06-08
JP4114029B2 (ja) 2008-07-09
JP2001029654A (ja) 2001-02-06
KR20010029953A (ko) 2001-04-16

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