JP4114029B2 - 画像処理装置、画像処理方法及び記録媒体 - Google Patents

画像処理装置、画像処理方法及び記録媒体 Download PDF

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Publication number
JP4114029B2
JP4114029B2 JP23451799A JP23451799A JP4114029B2 JP 4114029 B2 JP4114029 B2 JP 4114029B2 JP 23451799 A JP23451799 A JP 23451799A JP 23451799 A JP23451799 A JP 23451799A JP 4114029 B2 JP4114029 B2 JP 4114029B2
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character
operation input
series
speed
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Expired - Fee Related
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JP23451799A
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Japanese (ja)
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JP2001029654A (ja
JP2001029654A5 (https=
Inventor
師治 佐井川
正行 井上
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Sega Corp
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Sega Corp
Sega Games Co Ltd
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Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP23451799A priority Critical patent/JP4114029B2/ja
Priority to US09/617,130 priority patent/US6746331B1/en
Priority to KR1020000040783A priority patent/KR100642085B1/ko
Publication of JP2001029654A publication Critical patent/JP2001029654A/ja
Priority to US10/823,681 priority patent/US20040204239A1/en
Publication of JP2001029654A5 publication Critical patent/JP2001029654A5/ja
Application granted granted Critical
Publication of JP4114029B2 publication Critical patent/JP4114029B2/ja
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Architecture (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
JP23451799A 1999-07-16 1999-07-16 画像処理装置、画像処理方法及び記録媒体 Expired - Fee Related JP4114029B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP23451799A JP4114029B2 (ja) 1999-07-16 1999-07-16 画像処理装置、画像処理方法及び記録媒体
US09/617,130 US6746331B1 (en) 1999-07-16 2000-07-14 Assisting a player to contact an object by adjusting timing
KR1020000040783A KR100642085B1 (ko) 1999-07-16 2000-07-15 화상처리장치
US10/823,681 US20040204239A1 (en) 1999-07-16 2004-04-14 Image processing device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP23451799A JP4114029B2 (ja) 1999-07-16 1999-07-16 画像処理装置、画像処理方法及び記録媒体

Publications (3)

Publication Number Publication Date
JP2001029654A JP2001029654A (ja) 2001-02-06
JP2001029654A5 JP2001029654A5 (https=) 2006-09-07
JP4114029B2 true JP4114029B2 (ja) 2008-07-09

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JP23451799A Expired - Fee Related JP4114029B2 (ja) 1999-07-16 1999-07-16 画像処理装置、画像処理方法及び記録媒体

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Country Link
US (2) US6746331B1 (https=)
JP (1) JP4114029B2 (https=)
KR (1) KR100642085B1 (https=)

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WO2002047780A1 (en) * 2000-12-14 2002-06-20 Sega Corporation Game machine, communication game system, and recorded medium
US7126578B1 (en) * 2001-05-17 2006-10-24 Adobe Systems Incorporated Combining raster and vector data in the presence of transparency
JP4801854B2 (ja) * 2001-08-03 2011-10-26 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、および、ゲーム装置
JP3493189B2 (ja) * 2001-10-11 2004-02-03 コナミ株式会社 ゲーム進行制御プログラム、ゲーム進行制御方法及びビデオゲーム装置
JP2003180896A (ja) * 2001-12-17 2003-07-02 Kazuyoshi Tsukamoto バーチャルスポーツシステム
JP3435155B2 (ja) * 2002-01-18 2003-08-11 コナミ株式会社 ゲーム装置及びプログラム
JP3927821B2 (ja) * 2002-01-25 2007-06-13 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
ATE432751T1 (de) * 2002-04-24 2009-06-15 Ssd Co Ltd Tennisspielsystem
US7038660B2 (en) * 2003-03-13 2006-05-02 Sony Corporation Wheel motion control input device for animation system
JP3968356B2 (ja) * 2004-04-29 2007-08-29 株式会社コナミデジタルエンタテインメント 表示装置、表示方法、ならびに、プログラム
JP4619087B2 (ja) * 2004-05-10 2011-01-26 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP3892889B1 (ja) * 2005-12-13 2007-03-14 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム装置及びゲーム制御方法
US20070154466A1 (en) * 2005-12-30 2007-07-05 Jan Weber Internal medical devices containing peroxide-converting catalysts
JP5350612B2 (ja) * 2007-07-04 2013-11-27 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法
JP5192779B2 (ja) * 2007-11-02 2013-05-08 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2009207780A (ja) * 2008-03-06 2009-09-17 Konami Digital Entertainment Co Ltd ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP6061262B2 (ja) * 2012-02-16 2017-01-18 任天堂株式会社 ゲームシステム、ゲーム制御方法、ゲーム装置およびゲームプログラム
US9415301B2 (en) 2013-02-26 2016-08-16 Steelseries Aps Method and apparatus for processing control signals of an accessory
ES2427489B1 (es) * 2013-04-17 2014-07-08 Foxtenn Bgreen, S. L. Método y sistema para juzgar si un elemento esférico bota dentro o fuera de unas zonas de juego
US10441866B2 (en) * 2013-04-17 2019-10-15 Foxtenn Bgreen, S.L. Method and system for determining whether a spherical element impacts with a component of a playing field, or arranged on or proximate thereto
JP5898169B2 (ja) * 2013-12-12 2016-04-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム及びプログラム
JP6090237B2 (ja) * 2014-06-02 2017-03-08 株式会社三洋物産 遊技機
JP6015791B2 (ja) * 2015-02-26 2016-10-26 株式会社三洋物産 遊技機
JP6011659B2 (ja) * 2015-02-26 2016-10-19 株式会社三洋物産 遊技機
JP6015792B2 (ja) * 2015-02-26 2016-10-26 株式会社三洋物産 遊技機
JP6131972B2 (ja) * 2015-02-26 2017-05-24 株式会社三洋物産 遊技機
JP6662006B2 (ja) * 2015-12-03 2020-03-11 株式会社三洋物産 遊技機
JP6209243B1 (ja) * 2016-04-28 2017-10-04 株式会社コロプラ ゲームプログラム、方法及びタッチスクリーンを備える情報処理装置
JP6311762B2 (ja) * 2016-09-27 2018-04-18 株式会社三洋物産 遊技機
JP6311763B2 (ja) * 2016-09-27 2018-04-18 株式会社三洋物産 遊技機
KR101909713B1 (ko) * 2016-12-08 2018-10-18 이종섭 전자 코드 정보를 사용한 게임 객체 부품 아이템 수급에 따른 게임 객체 제조형 게임 방법
JP6307651B1 (ja) * 2017-05-02 2018-04-04 株式会社コロプラ ゲームプログラム、方法、および、情報処理装置
JP7500011B2 (ja) * 2021-09-08 2024-06-17 株式会社ハル研究所 ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法

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Also Published As

Publication number Publication date
KR100642085B1 (ko) 2006-11-10
US20040204239A1 (en) 2004-10-14
US6746331B1 (en) 2004-06-08
JP2001029654A (ja) 2001-02-06
KR20010029953A (ko) 2001-04-16

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