KR100509083B1 - 게임 처리 방법, 그 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 및 게임 장치 - Google Patents
게임 처리 방법, 그 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 및 게임 장치 Download PDFInfo
- Publication number
- KR100509083B1 KR100509083B1 KR10-2002-0039305A KR20020039305A KR100509083B1 KR 100509083 B1 KR100509083 B1 KR 100509083B1 KR 20020039305 A KR20020039305 A KR 20020039305A KR 100509083 B1 KR100509083 B1 KR 100509083B1
- Authority
- KR
- South Korea
- Prior art keywords
- cursor
- stop
- player
- game
- attribute
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JPJP-P-2001-00321161 | 2001-10-18 | ||
JP2001321161A JP3550117B2 (ja) | 2001-10-18 | 2001-10-18 | ゲーム処理方法、そのプログラムおよびゲーム装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20030032821A KR20030032821A (ko) | 2003-04-26 |
KR100509083B1 true KR100509083B1 (ko) | 2005-08-18 |
Family
ID=19138433
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR10-2002-0039305A KR100509083B1 (ko) | 2001-10-18 | 2002-07-08 | 게임 처리 방법, 그 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 및 게임 장치 |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP3550117B2 (ja) |
KR (1) | KR100509083B1 (ja) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101138237A (zh) * | 2005-03-08 | 2008-03-05 | 皇家飞利浦电子股份有限公司 | 可下载应用的多用户控制 |
JP6130037B1 (ja) * | 2016-07-25 | 2017-05-17 | 株式会社 ディー・エヌ・エー | ゲーム提供システム及びゲーム提供プログラム |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0712190U (ja) * | 1993-07-30 | 1995-02-28 | 株式会社イグレックス | ゲーム装置 |
US6159098A (en) * | 1998-09-02 | 2000-12-12 | Wms Gaming Inc. | Dual-award bonus game for a gaming machine |
-
2001
- 2001-10-18 JP JP2001321161A patent/JP3550117B2/ja not_active Expired - Fee Related
-
2002
- 2002-07-08 KR KR10-2002-0039305A patent/KR100509083B1/ko active IP Right Grant
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0712190U (ja) * | 1993-07-30 | 1995-02-28 | 株式会社イグレックス | ゲーム装置 |
US6159098A (en) * | 1998-09-02 | 2000-12-12 | Wms Gaming Inc. | Dual-award bonus game for a gaming machine |
Also Published As
Publication number | Publication date |
---|---|
JP3550117B2 (ja) | 2004-08-04 |
JP2003117225A (ja) | 2003-04-22 |
KR20030032821A (ko) | 2003-04-26 |
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