KR100509083B1 - 게임 처리 방법, 그 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 및 게임 장치 - Google Patents

게임 처리 방법, 그 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 및 게임 장치 Download PDF

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Publication number
KR100509083B1
KR100509083B1 KR10-2002-0039305A KR20020039305A KR100509083B1 KR 100509083 B1 KR100509083 B1 KR 100509083B1 KR 20020039305 A KR20020039305 A KR 20020039305A KR 100509083 B1 KR100509083 B1 KR 100509083B1
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KR
South Korea
Prior art keywords
cursor
stop
player
game
attribute
Prior art date
Application number
KR10-2002-0039305A
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English (en)
Korean (ko)
Other versions
KR20030032821A (ko
Inventor
코다마미츠루
Original Assignee
고나미 가부시끼가이샤
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Application filed by 고나미 가부시끼가이샤 filed Critical 고나미 가부시끼가이샤
Publication of KR20030032821A publication Critical patent/KR20030032821A/ko
Application granted granted Critical
Publication of KR100509083B1 publication Critical patent/KR100509083B1/ko

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
KR10-2002-0039305A 2001-10-18 2002-07-08 게임 처리 방법, 그 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 및 게임 장치 KR100509083B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JPJP-P-2001-00321161 2001-10-18
JP2001321161A JP3550117B2 (ja) 2001-10-18 2001-10-18 ゲーム処理方法、そのプログラムおよびゲーム装置

Publications (2)

Publication Number Publication Date
KR20030032821A KR20030032821A (ko) 2003-04-26
KR100509083B1 true KR100509083B1 (ko) 2005-08-18

Family

ID=19138433

Family Applications (1)

Application Number Title Priority Date Filing Date
KR10-2002-0039305A KR100509083B1 (ko) 2001-10-18 2002-07-08 게임 처리 방법, 그 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 및 게임 장치

Country Status (2)

Country Link
JP (1) JP3550117B2 (ja)
KR (1) KR100509083B1 (ja)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101138237A (zh) * 2005-03-08 2008-03-05 皇家飞利浦电子股份有限公司 可下载应用的多用户控制
JP6130037B1 (ja) * 2016-07-25 2017-05-17 株式会社 ディー・エヌ・エー ゲーム提供システム及びゲーム提供プログラム

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0712190U (ja) * 1993-07-30 1995-02-28 株式会社イグレックス ゲーム装置
US6159098A (en) * 1998-09-02 2000-12-12 Wms Gaming Inc. Dual-award bonus game for a gaming machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0712190U (ja) * 1993-07-30 1995-02-28 株式会社イグレックス ゲーム装置
US6159098A (en) * 1998-09-02 2000-12-12 Wms Gaming Inc. Dual-award bonus game for a gaming machine

Also Published As

Publication number Publication date
JP3550117B2 (ja) 2004-08-04
JP2003117225A (ja) 2003-04-22
KR20030032821A (ko) 2003-04-26

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