KR100285179B1 - 비디오게임장치상에서플레이어에의해조작되는복수캐릭터의표시제어방법 - Google Patents

비디오게임장치상에서플레이어에의해조작되는복수캐릭터의표시제어방법

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Publication number
KR100285179B1
KR100285179B1 KR1019980022533A KR19980022533A KR100285179B1 KR 100285179 B1 KR100285179 B1 KR 100285179B1 KR 1019980022533 A KR1019980022533 A KR 1019980022533A KR 19980022533 A KR19980022533 A KR 19980022533A KR 100285179 B1 KR100285179 B1 KR 100285179B1
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KR
South Korea
Prior art keywords
characters
distance
character
equal
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
KR1019980022533A
Other languages
English (en)
Korean (ko)
Other versions
KR19990007028A (ko
Inventor
야스시 와따나베
주니찌 쯔찌야
가쯔모또 다쯔까와
다까또시 가따하라
Original Assignee
이리마지리 쇼우이치로
가부시키가이샤 세가
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Application filed by 이리마지리 쇼우이치로, 가부시키가이샤 세가 filed Critical 이리마지리 쇼우이치로
Publication of KR19990007028A publication Critical patent/KR19990007028A/ko
Application granted granted Critical
Publication of KR100285179B1 publication Critical patent/KR100285179B1/ko
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8041Skating using skis, skates or board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
KR1019980022533A 1997-06-17 1998-06-16 비디오게임장치상에서플레이어에의해조작되는복수캐릭터의표시제어방법 Expired - Fee Related KR100285179B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP15970097A JP3767094B2 (ja) 1997-06-17 1997-06-17 ビデオゲーム装置における遊戯者により操作される複数キャラクタの表示制御方法
JP97-159700 1997-06-17

Publications (2)

Publication Number Publication Date
KR19990007028A KR19990007028A (ko) 1999-01-25
KR100285179B1 true KR100285179B1 (ko) 2001-04-02

Family

ID=15699410

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1019980022533A Expired - Fee Related KR100285179B1 (ko) 1997-06-17 1998-06-16 비디오게임장치상에서플레이어에의해조작되는복수캐릭터의표시제어방법

Country Status (3)

Country Link
US (1) US6175366B1 (enExample)
JP (1) JP3767094B2 (enExample)
KR (1) KR100285179B1 (enExample)

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AU731164B2 (en) 1995-05-10 2001-03-22 Nintendo Co., Ltd. Operating device with analog joystick
JP3524247B2 (ja) 1995-10-09 2004-05-10 任天堂株式会社 ゲーム機およびそれを用いたゲーム機システム
JPH09167050A (ja) 1995-10-09 1997-06-24 Nintendo Co Ltd 操作装置およびそれを用いる画像処理システム
JP3544268B2 (ja) 1995-10-09 2004-07-21 任天堂株式会社 三次元画像処理装置およびそれを用いた画像処理方法
WO1997014088A1 (en) * 1995-10-09 1997-04-17 Nintendo Co., Ltd. Three-dimensional image processing system
US6155926A (en) 1995-11-22 2000-12-05 Nintendo Co., Ltd. Video game system and method with enhanced three-dimensional character and background control
US6022274A (en) 1995-11-22 2000-02-08 Nintendo Co., Ltd. Video game system using memory module
US6139434A (en) 1996-09-24 2000-10-31 Nintendo Co., Ltd. Three-dimensional image processing apparatus with enhanced automatic and user point of view control
JP3655438B2 (ja) 1997-07-17 2005-06-02 任天堂株式会社 ビデオゲームシステム
US6424353B2 (en) * 1997-09-11 2002-07-23 Sega Enterprises, Ltd. Computer game apparatus
JPH11207029A (ja) * 1998-01-28 1999-08-03 Konami Co Ltd ビデオゲーム装置、ビデオゲームにおける画面表示方法及び画面表示プログラムが格納された可読記録媒体
JP3342393B2 (ja) * 1998-03-19 2002-11-05 株式会社コナミコンピュータエンタテインメントジャパン ビデオゲーム装置、コンピュータ読み取り可能な記録媒体
JP3991583B2 (ja) * 2000-11-24 2007-10-17 株式会社セガ 画像表示方法、コンピュータゲーム処理方法及び記録媒体
JP2003010538A (ja) * 2001-06-29 2003-01-14 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
US7849476B2 (en) 2001-12-13 2010-12-07 Thomson Licensing System and method for automatic switching to interactive application during television program breaks
JP3435155B2 (ja) * 2002-01-18 2003-08-11 コナミ株式会社 ゲーム装置及びプログラム
JP3813945B2 (ja) * 2003-05-07 2006-08-23 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5054908B2 (ja) * 2005-09-20 2012-10-24 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、及び画像生成システム
JP5063990B2 (ja) * 2006-11-15 2012-10-31 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP5598703B2 (ja) * 2010-05-25 2014-10-01 株式会社セガ プログラム、ゲーム装置及びその制御方法
CN106730852B (zh) * 2016-12-20 2020-03-10 网易(杭州)网络有限公司 游戏系统中虚拟镜头的控制方法及控制装置
JP6869215B2 (ja) * 2018-09-19 2021-05-12 株式会社Nttドコモ 情報処理装置及び情報処理システム
CN110201387B (zh) * 2019-05-17 2021-06-25 腾讯科技(深圳)有限公司 对象控制方法和装置、存储介质及电子装置
CN110227254B (zh) * 2019-06-21 2020-07-07 腾讯科技(深圳)有限公司 视角切换控制方法和装置、存储介质及电子装置

Family Cites Families (3)

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Publication number Priority date Publication date Assignee Title
US5513307A (en) * 1992-11-20 1996-04-30 Sega Of America, Inc. Video game with switchable collision graphics
KR100276598B1 (ko) * 1995-05-19 2000-12-15 이리마지리 쇼우이치로 화상처리장치, 화상처리방법 및 이것을 이용한 게임장치
JP4033922B2 (ja) * 1995-10-02 2008-01-16 株式会社セガ 移動体相互間の仮想時間差測定方法、仮想距離測定方法及びそれらを実行する測定装置

Also Published As

Publication number Publication date
JPH114964A (ja) 1999-01-12
KR19990007028A (ko) 1999-01-25
US6175366B1 (en) 2001-01-16
JP3767094B2 (ja) 2006-04-19

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