KR100285179B1 - 비디오게임장치상에서플레이어에의해조작되는복수캐릭터의표시제어방법 - Google Patents
비디오게임장치상에서플레이어에의해조작되는복수캐릭터의표시제어방법Info
- Publication number
- KR100285179B1 KR100285179B1 KR1019980022533A KR19980022533A KR100285179B1 KR 100285179 B1 KR100285179 B1 KR 100285179B1 KR 1019980022533 A KR1019980022533 A KR 1019980022533A KR 19980022533 A KR19980022533 A KR 19980022533A KR 100285179 B1 KR100285179 B1 KR 100285179B1
- Authority
- KR
- South Korea
- Prior art keywords
- characters
- distance
- character
- equal
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8041—Skating using skis, skates or board
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP15970097A JP3767094B2 (ja) | 1997-06-17 | 1997-06-17 | ビデオゲーム装置における遊戯者により操作される複数キャラクタの表示制御方法 |
| JP97-159700 | 1997-06-17 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR19990007028A KR19990007028A (ko) | 1999-01-25 |
| KR100285179B1 true KR100285179B1 (ko) | 2001-04-02 |
Family
ID=15699410
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1019980022533A Expired - Fee Related KR100285179B1 (ko) | 1997-06-17 | 1998-06-16 | 비디오게임장치상에서플레이어에의해조작되는복수캐릭터의표시제어방법 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US6175366B1 (enExample) |
| JP (1) | JP3767094B2 (enExample) |
| KR (1) | KR100285179B1 (enExample) |
Families Citing this family (24)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| AU731164B2 (en) | 1995-05-10 | 2001-03-22 | Nintendo Co., Ltd. | Operating device with analog joystick |
| JP3524247B2 (ja) | 1995-10-09 | 2004-05-10 | 任天堂株式会社 | ゲーム機およびそれを用いたゲーム機システム |
| JPH09167050A (ja) | 1995-10-09 | 1997-06-24 | Nintendo Co Ltd | 操作装置およびそれを用いる画像処理システム |
| JP3544268B2 (ja) | 1995-10-09 | 2004-07-21 | 任天堂株式会社 | 三次元画像処理装置およびそれを用いた画像処理方法 |
| WO1997014088A1 (en) * | 1995-10-09 | 1997-04-17 | Nintendo Co., Ltd. | Three-dimensional image processing system |
| US6155926A (en) | 1995-11-22 | 2000-12-05 | Nintendo Co., Ltd. | Video game system and method with enhanced three-dimensional character and background control |
| US6022274A (en) | 1995-11-22 | 2000-02-08 | Nintendo Co., Ltd. | Video game system using memory module |
| US6139434A (en) | 1996-09-24 | 2000-10-31 | Nintendo Co., Ltd. | Three-dimensional image processing apparatus with enhanced automatic and user point of view control |
| JP3655438B2 (ja) | 1997-07-17 | 2005-06-02 | 任天堂株式会社 | ビデオゲームシステム |
| US6424353B2 (en) * | 1997-09-11 | 2002-07-23 | Sega Enterprises, Ltd. | Computer game apparatus |
| JPH11207029A (ja) * | 1998-01-28 | 1999-08-03 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける画面表示方法及び画面表示プログラムが格納された可読記録媒体 |
| JP3342393B2 (ja) * | 1998-03-19 | 2002-11-05 | 株式会社コナミコンピュータエンタテインメントジャパン | ビデオゲーム装置、コンピュータ読み取り可能な記録媒体 |
| JP3991583B2 (ja) * | 2000-11-24 | 2007-10-17 | 株式会社セガ | 画像表示方法、コンピュータゲーム処理方法及び記録媒体 |
| JP2003010538A (ja) * | 2001-06-29 | 2003-01-14 | Square Co Ltd | ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置 |
| US7849476B2 (en) | 2001-12-13 | 2010-12-07 | Thomson Licensing | System and method for automatic switching to interactive application during television program breaks |
| JP3435155B2 (ja) * | 2002-01-18 | 2003-08-11 | コナミ株式会社 | ゲーム装置及びプログラム |
| JP3813945B2 (ja) * | 2003-05-07 | 2006-08-23 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP5054908B2 (ja) * | 2005-09-20 | 2012-10-24 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及び画像生成システム |
| JP5063990B2 (ja) * | 2006-11-15 | 2012-10-31 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| JP5598703B2 (ja) * | 2010-05-25 | 2014-10-01 | 株式会社セガ | プログラム、ゲーム装置及びその制御方法 |
| CN106730852B (zh) * | 2016-12-20 | 2020-03-10 | 网易(杭州)网络有限公司 | 游戏系统中虚拟镜头的控制方法及控制装置 |
| JP6869215B2 (ja) * | 2018-09-19 | 2021-05-12 | 株式会社Nttドコモ | 情報処理装置及び情報処理システム |
| CN110201387B (zh) * | 2019-05-17 | 2021-06-25 | 腾讯科技(深圳)有限公司 | 对象控制方法和装置、存储介质及电子装置 |
| CN110227254B (zh) * | 2019-06-21 | 2020-07-07 | 腾讯科技(深圳)有限公司 | 视角切换控制方法和装置、存储介质及电子装置 |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5513307A (en) * | 1992-11-20 | 1996-04-30 | Sega Of America, Inc. | Video game with switchable collision graphics |
| KR100276598B1 (ko) * | 1995-05-19 | 2000-12-15 | 이리마지리 쇼우이치로 | 화상처리장치, 화상처리방법 및 이것을 이용한 게임장치 |
| JP4033922B2 (ja) * | 1995-10-02 | 2008-01-16 | 株式会社セガ | 移動体相互間の仮想時間差測定方法、仮想距離測定方法及びそれらを実行する測定装置 |
-
1997
- 1997-06-17 JP JP15970097A patent/JP3767094B2/ja not_active Expired - Fee Related
-
1998
- 1998-06-11 US US09/095,582 patent/US6175366B1/en not_active Expired - Lifetime
- 1998-06-16 KR KR1019980022533A patent/KR100285179B1/ko not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| JPH114964A (ja) | 1999-01-12 |
| KR19990007028A (ko) | 1999-01-25 |
| US6175366B1 (en) | 2001-01-16 |
| JP3767094B2 (ja) | 2006-04-19 |
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