JPH1176614A - コンピュータゲーム装置 - Google Patents
コンピュータゲーム装置Info
- Publication number
- JPH1176614A JPH1176614A JP9247351A JP24735197A JPH1176614A JP H1176614 A JPH1176614 A JP H1176614A JP 9247351 A JP9247351 A JP 9247351A JP 24735197 A JP24735197 A JP 24735197A JP H1176614 A JPH1176614 A JP H1176614A
- Authority
- JP
- Japan
- Prior art keywords
- character
- movement
- predetermined
- game program
- virtual space
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP9247351A JPH1176614A (ja) | 1997-09-11 | 1997-09-11 | コンピュータゲーム装置 |
| US09/150,290 US6231440B1 (en) | 1997-09-11 | 1998-09-09 | Computer game apparatus |
| KR1019980037494A KR100298997B1 (ko) | 1997-09-11 | 1998-09-11 | 컴퓨터게임장치 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP9247351A JPH1176614A (ja) | 1997-09-11 | 1997-09-11 | コンピュータゲーム装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH1176614A true JPH1176614A (ja) | 1999-03-23 |
| JPH1176614A5 JPH1176614A5 (enExample) | 2005-06-09 |
Family
ID=17162128
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP9247351A Pending JPH1176614A (ja) | 1997-09-11 | 1997-09-11 | コンピュータゲーム装置 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US6231440B1 (enExample) |
| JP (1) | JPH1176614A (enExample) |
| KR (1) | KR100298997B1 (enExample) |
Cited By (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6411301B1 (en) | 1999-10-28 | 2002-06-25 | Nintendo Co., Ltd. | Graphics system interface |
| US6421058B2 (en) | 1999-10-28 | 2002-07-16 | Nintendo Co., Ltd. | Graphics command stream for calling a display object in a graphics system |
| US6580430B1 (en) | 2000-08-23 | 2003-06-17 | Nintendo Co., Ltd. | Method and apparatus for providing improved fog effects in a graphics system |
| US6606689B1 (en) | 2000-08-23 | 2003-08-12 | Nintendo Co., Ltd. | Method and apparatus for pre-caching data in audio memory |
| US6639595B1 (en) | 2000-08-23 | 2003-10-28 | Nintendo Co., Ltd. | Achromatic lighting in a graphics system and method |
| US6664958B1 (en) | 2000-08-23 | 2003-12-16 | Nintendo Co., Ltd. | Z-texturing |
| US6664962B1 (en) | 2000-08-23 | 2003-12-16 | Nintendo Co., Ltd. | Shadow mapping in a low cost graphics system |
| US6697074B2 (en) | 2000-11-28 | 2004-02-24 | Nintendo Co., Ltd. | Graphics system interface |
| US6825851B1 (en) | 2000-08-23 | 2004-11-30 | Nintendo Co., Ltd. | Method and apparatus for environment-mapped bump-mapping in a graphics system |
| US6867781B1 (en) | 2000-08-23 | 2005-03-15 | Nintendo Co., Ltd. | Graphics pipeline token synchronization |
| US6937245B1 (en) | 2000-08-23 | 2005-08-30 | Nintendo Co., Ltd. | Graphics system with embedded frame buffer having reconfigurable pixel formats |
| US6980218B1 (en) | 2000-08-23 | 2005-12-27 | Nintendo Co., Ltd. | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system |
| US6999100B1 (en) | 2000-08-23 | 2006-02-14 | Nintendo Co., Ltd. | Method and apparatus for anti-aliasing in a graphics system |
| US7003588B1 (en) | 2001-08-22 | 2006-02-21 | Nintendo Co., Ltd. | Peripheral devices for a video game system |
| US7002591B1 (en) | 2000-08-23 | 2006-02-21 | Nintendo Co., Ltd. | Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system |
| US7034828B1 (en) | 2000-08-23 | 2006-04-25 | Nintendo Co., Ltd. | Recirculating shade tree blender for a graphics system |
| US7119813B1 (en) | 2000-06-02 | 2006-10-10 | Nintendo Co., Ltd. | Variable bit field encoding |
| US7134960B1 (en) | 2000-08-23 | 2006-11-14 | Nintendo Co., Ltd. | External interfaces for a 3D graphics system |
| US7184059B1 (en) | 2000-08-23 | 2007-02-27 | Nintendo Co., Ltd. | Graphics system with copy out conversions between embedded frame buffer and main memory |
| US7196710B1 (en) | 2000-08-23 | 2007-03-27 | Nintendo Co., Ltd. | Method and apparatus for buffering graphics data in a graphics system |
| US7538772B1 (en) | 2000-08-23 | 2009-05-26 | Nintendo Co., Ltd. | Graphics processing system with enhanced memory controller |
| US7922584B2 (en) | 2001-07-27 | 2011-04-12 | Namco Bandai Games, Inc. | Image generation method and information storage medium with program for video game in which operation of the controller beyond a predetermined angle causes a character to attack |
| JP2011130966A (ja) * | 2009-12-25 | 2011-07-07 | Copcom Co Ltd | ゲーム装置、ゲームプログラム、およびゲームプログラムを記録した記録媒体 |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6424353B2 (en) * | 1997-09-11 | 2002-07-23 | Sega Enterprises, Ltd. | Computer game apparatus |
| JP3824788B2 (ja) * | 1998-09-28 | 2006-09-20 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ビデオゲームにおけるゲーム画面の視点切替方法及びビデオゲームにおけるゲーム画面の視点切替プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP4114029B2 (ja) * | 1999-07-16 | 2008-07-09 | 株式会社セガ | 画像処理装置、画像処理方法及び記録媒体 |
| JP3163496B2 (ja) * | 1999-08-20 | 2001-05-08 | 株式会社光栄 | 集団キャラクタ移動方法、記録媒体及びゲーム装置 |
| JP2001252464A (ja) * | 2000-03-10 | 2001-09-18 | Konami Co Ltd | ゲーム装置、ゲーム制御方法、記録媒体及びプログラム |
| JP4355982B2 (ja) * | 2000-03-30 | 2009-11-04 | 株式会社セガ | 集団キャラクタの移動制御方法、集団キャラクタの移動制御を含む遊戯装置、遊戯成績の演算方法及び記録媒体 |
| JP3435155B2 (ja) * | 2002-01-18 | 2003-08-11 | コナミ株式会社 | ゲーム装置及びプログラム |
| JP3795856B2 (ja) * | 2002-12-09 | 2006-07-12 | 株式会社スクウェア・エニックス | ビデオゲーム装置、ビデオゲームの進行制御方法、プログラム及び記録媒体 |
| JP3788791B2 (ja) * | 2003-04-23 | 2006-06-21 | 株式会社ハル研究所 | ゲーム装置およびゲームプログラム |
| JP3911511B2 (ja) * | 2004-12-21 | 2007-05-09 | 株式会社光栄 | キャラクタ集団移動制御プログラム、記憶媒体及びゲーム装置 |
| US7717782B2 (en) * | 2005-10-14 | 2010-05-18 | Leviathan Entertainment, Llc | Helpfulness in a virtual environment |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5229756A (en) * | 1989-02-07 | 1993-07-20 | Yamaha Corporation | Image control apparatus |
| JP3227158B2 (ja) * | 1993-06-16 | 2001-11-12 | 株式会社ナムコ | 3次元ゲーム装置 |
| JP2998096B2 (ja) * | 1993-08-25 | 2000-01-11 | 株式会社セガ・エンタープライゼス | ゲーム装置 |
-
1997
- 1997-09-11 JP JP9247351A patent/JPH1176614A/ja active Pending
-
1998
- 1998-09-09 US US09/150,290 patent/US6231440B1/en not_active Expired - Lifetime
- 1998-09-11 KR KR1019980037494A patent/KR100298997B1/ko not_active Expired - Fee Related
Cited By (35)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6411301B1 (en) | 1999-10-28 | 2002-06-25 | Nintendo Co., Ltd. | Graphics system interface |
| US6421058B2 (en) | 1999-10-28 | 2002-07-16 | Nintendo Co., Ltd. | Graphics command stream for calling a display object in a graphics system |
| US6424348B2 (en) | 1999-10-28 | 2002-07-23 | Nintendo Co., Ltd. | Application program interface for a graphics system |
| US6452600B1 (en) | 1999-10-28 | 2002-09-17 | Nintendo Co., Ltd. | Graphics system interface |
| US6456290B2 (en) | 1999-10-28 | 2002-09-24 | Nintendo Co., Ltd. | Application program interface for a graphics system |
| US6466218B2 (en) | 1999-10-28 | 2002-10-15 | Nintendo Co., Ltd. | Graphics system interface |
| US6489963B2 (en) | 1999-10-28 | 2002-12-03 | Nintendo Co., Ltd. | Application program interface for a graphics system |
| US7129956B2 (en) | 2000-06-02 | 2006-10-31 | Nintendo Co., Ltd. | Variable bit field color encoding |
| US7119813B1 (en) | 2000-06-02 | 2006-10-10 | Nintendo Co., Ltd. | Variable bit field encoding |
| US6980218B1 (en) | 2000-08-23 | 2005-12-27 | Nintendo Co., Ltd. | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system |
| US6606689B1 (en) | 2000-08-23 | 2003-08-12 | Nintendo Co., Ltd. | Method and apparatus for pre-caching data in audio memory |
| US6664962B1 (en) | 2000-08-23 | 2003-12-16 | Nintendo Co., Ltd. | Shadow mapping in a low cost graphics system |
| US7538772B1 (en) | 2000-08-23 | 2009-05-26 | Nintendo Co., Ltd. | Graphics processing system with enhanced memory controller |
| US6825851B1 (en) | 2000-08-23 | 2004-11-30 | Nintendo Co., Ltd. | Method and apparatus for environment-mapped bump-mapping in a graphics system |
| US6867781B1 (en) | 2000-08-23 | 2005-03-15 | Nintendo Co., Ltd. | Graphics pipeline token synchronization |
| US6937245B1 (en) | 2000-08-23 | 2005-08-30 | Nintendo Co., Ltd. | Graphics system with embedded frame buffer having reconfigurable pixel formats |
| US6639595B1 (en) | 2000-08-23 | 2003-10-28 | Nintendo Co., Ltd. | Achromatic lighting in a graphics system and method |
| US6999100B1 (en) | 2000-08-23 | 2006-02-14 | Nintendo Co., Ltd. | Method and apparatus for anti-aliasing in a graphics system |
| US7307640B2 (en) | 2000-08-23 | 2007-12-11 | Nintendo Co., Ltd. | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system |
| US7002591B1 (en) | 2000-08-23 | 2006-02-21 | Nintendo Co., Ltd. | Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system |
| US7034828B1 (en) | 2000-08-23 | 2006-04-25 | Nintendo Co., Ltd. | Recirculating shade tree blender for a graphics system |
| US7307638B2 (en) | 2000-08-23 | 2007-12-11 | Nintendo Co., Ltd. | Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system |
| US6664958B1 (en) | 2000-08-23 | 2003-12-16 | Nintendo Co., Ltd. | Z-texturing |
| US6580430B1 (en) | 2000-08-23 | 2003-06-17 | Nintendo Co., Ltd. | Method and apparatus for providing improved fog effects in a graphics system |
| US7134960B1 (en) | 2000-08-23 | 2006-11-14 | Nintendo Co., Ltd. | External interfaces for a 3D graphics system |
| US7176919B2 (en) | 2000-08-23 | 2007-02-13 | Nintendo Co., Ltd. | Recirculating shade tree blender for a graphics system |
| US7184059B1 (en) | 2000-08-23 | 2007-02-27 | Nintendo Co., Ltd. | Graphics system with copy out conversions between embedded frame buffer and main memory |
| US7196710B1 (en) | 2000-08-23 | 2007-03-27 | Nintendo Co., Ltd. | Method and apparatus for buffering graphics data in a graphics system |
| US7205999B2 (en) | 2000-08-23 | 2007-04-17 | Nintendo Co., Ltd. | Method and apparatus for environment-mapped bump-mapping in a graphics system |
| US7071945B2 (en) | 2000-11-28 | 2006-07-04 | Nintendo Co., Ltd. | Graphics system interface |
| US7522170B2 (en) | 2000-11-28 | 2009-04-21 | Nintendo Co., Ltd. | Graphics system interface |
| US6697074B2 (en) | 2000-11-28 | 2004-02-24 | Nintendo Co., Ltd. | Graphics system interface |
| US7922584B2 (en) | 2001-07-27 | 2011-04-12 | Namco Bandai Games, Inc. | Image generation method and information storage medium with program for video game in which operation of the controller beyond a predetermined angle causes a character to attack |
| US7003588B1 (en) | 2001-08-22 | 2006-02-21 | Nintendo Co., Ltd. | Peripheral devices for a video game system |
| JP2011130966A (ja) * | 2009-12-25 | 2011-07-07 | Copcom Co Ltd | ゲーム装置、ゲームプログラム、およびゲームプログラムを記録した記録媒体 |
Also Published As
| Publication number | Publication date |
|---|---|
| US6231440B1 (en) | 2001-05-15 |
| KR100298997B1 (ko) | 2002-09-27 |
| KR19990029718A (ko) | 1999-04-26 |
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| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20040906 |
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| A131 | Notification of reasons for refusal |
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