JPH1176614A - コンピュータゲーム装置 - Google Patents

コンピュータゲーム装置

Info

Publication number
JPH1176614A
JPH1176614A JP9247351A JP24735197A JPH1176614A JP H1176614 A JPH1176614 A JP H1176614A JP 9247351 A JP9247351 A JP 9247351A JP 24735197 A JP24735197 A JP 24735197A JP H1176614 A JPH1176614 A JP H1176614A
Authority
JP
Japan
Prior art keywords
character
movement
predetermined
game program
virtual space
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9247351A
Other languages
English (en)
Japanese (ja)
Other versions
JPH1176614A5 (enExample
Inventor
Nobuyuki Yamashita
信行 山下
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP9247351A priority Critical patent/JPH1176614A/ja
Priority to US09/150,290 priority patent/US6231440B1/en
Priority to KR1019980037494A priority patent/KR100298997B1/ko
Publication of JPH1176614A publication Critical patent/JPH1176614A/ja
Publication of JPH1176614A5 publication Critical patent/JPH1176614A5/ja
Pending legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
JP9247351A 1997-09-11 1997-09-11 コンピュータゲーム装置 Pending JPH1176614A (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP9247351A JPH1176614A (ja) 1997-09-11 1997-09-11 コンピュータゲーム装置
US09/150,290 US6231440B1 (en) 1997-09-11 1998-09-09 Computer game apparatus
KR1019980037494A KR100298997B1 (ko) 1997-09-11 1998-09-11 컴퓨터게임장치

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP9247351A JPH1176614A (ja) 1997-09-11 1997-09-11 コンピュータゲーム装置

Publications (2)

Publication Number Publication Date
JPH1176614A true JPH1176614A (ja) 1999-03-23
JPH1176614A5 JPH1176614A5 (enExample) 2005-06-09

Family

ID=17162128

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9247351A Pending JPH1176614A (ja) 1997-09-11 1997-09-11 コンピュータゲーム装置

Country Status (3)

Country Link
US (1) US6231440B1 (enExample)
JP (1) JPH1176614A (enExample)
KR (1) KR100298997B1 (enExample)

Cited By (23)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6411301B1 (en) 1999-10-28 2002-06-25 Nintendo Co., Ltd. Graphics system interface
US6421058B2 (en) 1999-10-28 2002-07-16 Nintendo Co., Ltd. Graphics command stream for calling a display object in a graphics system
US6580430B1 (en) 2000-08-23 2003-06-17 Nintendo Co., Ltd. Method and apparatus for providing improved fog effects in a graphics system
US6606689B1 (en) 2000-08-23 2003-08-12 Nintendo Co., Ltd. Method and apparatus for pre-caching data in audio memory
US6639595B1 (en) 2000-08-23 2003-10-28 Nintendo Co., Ltd. Achromatic lighting in a graphics system and method
US6664958B1 (en) 2000-08-23 2003-12-16 Nintendo Co., Ltd. Z-texturing
US6664962B1 (en) 2000-08-23 2003-12-16 Nintendo Co., Ltd. Shadow mapping in a low cost graphics system
US6697074B2 (en) 2000-11-28 2004-02-24 Nintendo Co., Ltd. Graphics system interface
US6825851B1 (en) 2000-08-23 2004-11-30 Nintendo Co., Ltd. Method and apparatus for environment-mapped bump-mapping in a graphics system
US6867781B1 (en) 2000-08-23 2005-03-15 Nintendo Co., Ltd. Graphics pipeline token synchronization
US6937245B1 (en) 2000-08-23 2005-08-30 Nintendo Co., Ltd. Graphics system with embedded frame buffer having reconfigurable pixel formats
US6980218B1 (en) 2000-08-23 2005-12-27 Nintendo Co., Ltd. Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
US6999100B1 (en) 2000-08-23 2006-02-14 Nintendo Co., Ltd. Method and apparatus for anti-aliasing in a graphics system
US7003588B1 (en) 2001-08-22 2006-02-21 Nintendo Co., Ltd. Peripheral devices for a video game system
US7002591B1 (en) 2000-08-23 2006-02-21 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
US7034828B1 (en) 2000-08-23 2006-04-25 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US7119813B1 (en) 2000-06-02 2006-10-10 Nintendo Co., Ltd. Variable bit field encoding
US7134960B1 (en) 2000-08-23 2006-11-14 Nintendo Co., Ltd. External interfaces for a 3D graphics system
US7184059B1 (en) 2000-08-23 2007-02-27 Nintendo Co., Ltd. Graphics system with copy out conversions between embedded frame buffer and main memory
US7196710B1 (en) 2000-08-23 2007-03-27 Nintendo Co., Ltd. Method and apparatus for buffering graphics data in a graphics system
US7538772B1 (en) 2000-08-23 2009-05-26 Nintendo Co., Ltd. Graphics processing system with enhanced memory controller
US7922584B2 (en) 2001-07-27 2011-04-12 Namco Bandai Games, Inc. Image generation method and information storage medium with program for video game in which operation of the controller beyond a predetermined angle causes a character to attack
JP2011130966A (ja) * 2009-12-25 2011-07-07 Copcom Co Ltd ゲーム装置、ゲームプログラム、およびゲームプログラムを記録した記録媒体

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6424353B2 (en) * 1997-09-11 2002-07-23 Sega Enterprises, Ltd. Computer game apparatus
JP3824788B2 (ja) * 1998-09-28 2006-09-20 株式会社コナミデジタルエンタテインメント ビデオゲーム装置、ビデオゲームにおけるゲーム画面の視点切替方法及びビデオゲームにおけるゲーム画面の視点切替プログラムが記録されたコンピュータ読み取り可能な記録媒体
JP4114029B2 (ja) * 1999-07-16 2008-07-09 株式会社セガ 画像処理装置、画像処理方法及び記録媒体
JP3163496B2 (ja) * 1999-08-20 2001-05-08 株式会社光栄 集団キャラクタ移動方法、記録媒体及びゲーム装置
JP2001252464A (ja) * 2000-03-10 2001-09-18 Konami Co Ltd ゲーム装置、ゲーム制御方法、記録媒体及びプログラム
JP4355982B2 (ja) * 2000-03-30 2009-11-04 株式会社セガ 集団キャラクタの移動制御方法、集団キャラクタの移動制御を含む遊戯装置、遊戯成績の演算方法及び記録媒体
JP3435155B2 (ja) * 2002-01-18 2003-08-11 コナミ株式会社 ゲーム装置及びプログラム
JP3795856B2 (ja) * 2002-12-09 2006-07-12 株式会社スクウェア・エニックス ビデオゲーム装置、ビデオゲームの進行制御方法、プログラム及び記録媒体
JP3788791B2 (ja) * 2003-04-23 2006-06-21 株式会社ハル研究所 ゲーム装置およびゲームプログラム
JP3911511B2 (ja) * 2004-12-21 2007-05-09 株式会社光栄 キャラクタ集団移動制御プログラム、記憶媒体及びゲーム装置
US7717782B2 (en) * 2005-10-14 2010-05-18 Leviathan Entertainment, Llc Helpfulness in a virtual environment

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5229756A (en) * 1989-02-07 1993-07-20 Yamaha Corporation Image control apparatus
JP3227158B2 (ja) * 1993-06-16 2001-11-12 株式会社ナムコ 3次元ゲーム装置
JP2998096B2 (ja) * 1993-08-25 2000-01-11 株式会社セガ・エンタープライゼス ゲーム装置

Cited By (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6411301B1 (en) 1999-10-28 2002-06-25 Nintendo Co., Ltd. Graphics system interface
US6421058B2 (en) 1999-10-28 2002-07-16 Nintendo Co., Ltd. Graphics command stream for calling a display object in a graphics system
US6424348B2 (en) 1999-10-28 2002-07-23 Nintendo Co., Ltd. Application program interface for a graphics system
US6452600B1 (en) 1999-10-28 2002-09-17 Nintendo Co., Ltd. Graphics system interface
US6456290B2 (en) 1999-10-28 2002-09-24 Nintendo Co., Ltd. Application program interface for a graphics system
US6466218B2 (en) 1999-10-28 2002-10-15 Nintendo Co., Ltd. Graphics system interface
US6489963B2 (en) 1999-10-28 2002-12-03 Nintendo Co., Ltd. Application program interface for a graphics system
US7129956B2 (en) 2000-06-02 2006-10-31 Nintendo Co., Ltd. Variable bit field color encoding
US7119813B1 (en) 2000-06-02 2006-10-10 Nintendo Co., Ltd. Variable bit field encoding
US6980218B1 (en) 2000-08-23 2005-12-27 Nintendo Co., Ltd. Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
US6606689B1 (en) 2000-08-23 2003-08-12 Nintendo Co., Ltd. Method and apparatus for pre-caching data in audio memory
US6664962B1 (en) 2000-08-23 2003-12-16 Nintendo Co., Ltd. Shadow mapping in a low cost graphics system
US7538772B1 (en) 2000-08-23 2009-05-26 Nintendo Co., Ltd. Graphics processing system with enhanced memory controller
US6825851B1 (en) 2000-08-23 2004-11-30 Nintendo Co., Ltd. Method and apparatus for environment-mapped bump-mapping in a graphics system
US6867781B1 (en) 2000-08-23 2005-03-15 Nintendo Co., Ltd. Graphics pipeline token synchronization
US6937245B1 (en) 2000-08-23 2005-08-30 Nintendo Co., Ltd. Graphics system with embedded frame buffer having reconfigurable pixel formats
US6639595B1 (en) 2000-08-23 2003-10-28 Nintendo Co., Ltd. Achromatic lighting in a graphics system and method
US6999100B1 (en) 2000-08-23 2006-02-14 Nintendo Co., Ltd. Method and apparatus for anti-aliasing in a graphics system
US7307640B2 (en) 2000-08-23 2007-12-11 Nintendo Co., Ltd. Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
US7002591B1 (en) 2000-08-23 2006-02-21 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
US7034828B1 (en) 2000-08-23 2006-04-25 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US7307638B2 (en) 2000-08-23 2007-12-11 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
US6664958B1 (en) 2000-08-23 2003-12-16 Nintendo Co., Ltd. Z-texturing
US6580430B1 (en) 2000-08-23 2003-06-17 Nintendo Co., Ltd. Method and apparatus for providing improved fog effects in a graphics system
US7134960B1 (en) 2000-08-23 2006-11-14 Nintendo Co., Ltd. External interfaces for a 3D graphics system
US7176919B2 (en) 2000-08-23 2007-02-13 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US7184059B1 (en) 2000-08-23 2007-02-27 Nintendo Co., Ltd. Graphics system with copy out conversions between embedded frame buffer and main memory
US7196710B1 (en) 2000-08-23 2007-03-27 Nintendo Co., Ltd. Method and apparatus for buffering graphics data in a graphics system
US7205999B2 (en) 2000-08-23 2007-04-17 Nintendo Co., Ltd. Method and apparatus for environment-mapped bump-mapping in a graphics system
US7071945B2 (en) 2000-11-28 2006-07-04 Nintendo Co., Ltd. Graphics system interface
US7522170B2 (en) 2000-11-28 2009-04-21 Nintendo Co., Ltd. Graphics system interface
US6697074B2 (en) 2000-11-28 2004-02-24 Nintendo Co., Ltd. Graphics system interface
US7922584B2 (en) 2001-07-27 2011-04-12 Namco Bandai Games, Inc. Image generation method and information storage medium with program for video game in which operation of the controller beyond a predetermined angle causes a character to attack
US7003588B1 (en) 2001-08-22 2006-02-21 Nintendo Co., Ltd. Peripheral devices for a video game system
JP2011130966A (ja) * 2009-12-25 2011-07-07 Copcom Co Ltd ゲーム装置、ゲームプログラム、およびゲームプログラムを記録した記録媒体

Also Published As

Publication number Publication date
US6231440B1 (en) 2001-05-15
KR100298997B1 (ko) 2002-09-27
KR19990029718A (ko) 1999-04-26

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