JPH11151376A - ビデオゲーム装置およびその記憶媒体 - Google Patents
ビデオゲーム装置およびその記憶媒体Info
- Publication number
- JPH11151376A JPH11151376A JP9319667A JP31966797A JPH11151376A JP H11151376 A JPH11151376 A JP H11151376A JP 9319667 A JP9319667 A JP 9319667A JP 31966797 A JP31966797 A JP 31966797A JP H11151376 A JPH11151376 A JP H11151376A
- Authority
- JP
- Japan
- Prior art keywords
- data
- player object
- mark
- target
- indicating
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (6)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP9319667A JPH11151376A (ja) | 1997-11-20 | 1997-11-20 | ビデオゲーム装置およびその記憶媒体 |
| CA002254277A CA2254277C (en) | 1997-11-20 | 1998-11-19 | Video game apparatus and memory medium therefor |
| US09/195,985 US6220962B1 (en) | 1997-11-20 | 1998-11-19 | Video game apparatus having a direction pointing mark and player object displayed on a game screen |
| EP98309506A EP0920892B1 (en) | 1997-11-20 | 1998-11-20 | Video game apparatus and memory medium therefor |
| DE69833918T DE69833918T2 (de) | 1997-11-20 | 1998-11-20 | Videospielvorrichtung und Speichermedium dafür |
| US09/790,576 US6352476B2 (en) | 1997-11-20 | 2001-02-23 | Video game apparatus having direction pointing marks and player object displayed on game screen |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP9319667A JPH11151376A (ja) | 1997-11-20 | 1997-11-20 | ビデオゲーム装置およびその記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH11151376A true JPH11151376A (ja) | 1999-06-08 |
| JPH11151376A5 JPH11151376A5 (enExample) | 2005-07-14 |
Family
ID=18112859
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP9319667A Pending JPH11151376A (ja) | 1997-11-20 | 1997-11-20 | ビデオゲーム装置およびその記憶媒体 |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US6220962B1 (enExample) |
| EP (1) | EP0920892B1 (enExample) |
| JP (1) | JPH11151376A (enExample) |
| CA (1) | CA2254277C (enExample) |
| DE (1) | DE69833918T2 (enExample) |
Cited By (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003340144A (ja) * | 2002-05-22 | 2003-12-02 | Copcom Co Ltd | ゲーム装置、ゲーム制御方法、ゲームプログラム、および記録媒体 |
| JP2018097649A (ja) * | 2016-12-14 | 2018-06-21 | エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation | プログラム、画像制御装置および画像制御方法 |
| JP2022521324A (ja) * | 2019-02-22 | 2022-04-06 | ネットイーズ (ハンチョウ) ネットワーク カンパニー リミテッド | ゲームキャラクター制御方法、装置、機器および記憶媒体 |
| JP2022521311A (ja) * | 2019-02-22 | 2022-04-06 | ネットイーズ (ハンチョウ) ネットワーク カンパニー リミテッド | 情報処理方法、処理装置、電子機器及び記憶媒体 |
| JP2024160022A (ja) * | 2019-02-26 | 2024-11-08 | 株式会社Mixi | 情報処理装置、情報処理方法及びプログラム |
Families Citing this family (32)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH11151376A (ja) | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
| JP2001149640A (ja) * | 1999-09-16 | 2001-06-05 | Sega Corp | ゲーム機およびゲーム処理方法並びにプログラムを記録した記録媒体 |
| DE60023081D1 (de) | 1999-10-14 | 2005-11-17 | Sony Computer Entertainment Inc | Unterhaltungssystem, Unterhaltungsvorrichtung, Aufzeichnungsmedium und Programm |
| US6702677B1 (en) | 1999-10-14 | 2004-03-09 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
| JP2001198351A (ja) | 2000-01-19 | 2001-07-24 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける投擲ガイド表示方法及び投擲ガイド表示プログラムが記録された可読記録媒体 |
| JP2002095863A (ja) * | 2000-07-03 | 2002-04-02 | Sony Computer Entertainment Inc | プログラム実行システム、プログラム実行装置、記録媒体及びプログラム、並びに視点を切り換える方法及び照準を切り換える方法 |
| JP3637031B2 (ja) * | 2002-04-03 | 2005-04-06 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP3888542B2 (ja) * | 2002-12-05 | 2007-03-07 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP2004337256A (ja) * | 2003-05-13 | 2004-12-02 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、ゲーム機の制御方法及びプログラム |
| US8133115B2 (en) * | 2003-10-22 | 2012-03-13 | Sony Computer Entertainment America Llc | System and method for recording and displaying a graphical path in a video game |
| EP1727093A1 (en) * | 2003-12-19 | 2006-11-29 | Tdvision Corporation S.A. DE C.V. | 3d videogame system |
| US20060071933A1 (en) | 2004-10-06 | 2006-04-06 | Sony Computer Entertainment Inc. | Application binary interface for multi-pass shaders |
| US7636126B2 (en) | 2005-06-22 | 2009-12-22 | Sony Computer Entertainment Inc. | Delay matching in audio/video systems |
| US20070112603A1 (en) * | 2005-11-01 | 2007-05-17 | Fresenius Medical Care Holdings, Inc. | Digital data entry methods and devices |
| US8543420B2 (en) * | 2007-09-19 | 2013-09-24 | Fresenius Medical Care Holdings, Inc. | Patient-specific content delivery methods and systems |
| US7880746B2 (en) | 2006-05-04 | 2011-02-01 | Sony Computer Entertainment Inc. | Bandwidth management through lighting control of a user environment via a display device |
| US7965859B2 (en) | 2006-05-04 | 2011-06-21 | Sony Computer Entertainment Inc. | Lighting control of a user environment via a display device |
| US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
| WO2008016064A1 (en) * | 2006-07-31 | 2008-02-07 | Camelot Co., Ltd. | Game device, object display method in game device, and display program |
| US8616970B2 (en) * | 2008-04-07 | 2013-12-31 | Palo Alto Research Center Incorporated | System and method for managing a multiplicity of text messages in an online game |
| US20090253512A1 (en) * | 2008-04-07 | 2009-10-08 | Palo Alto Research Center Incorporated | System And Method For Providing Adjustable Attenuation Of Location-Based Communication In An Online Game |
| US8265252B2 (en) * | 2008-04-11 | 2012-09-11 | Palo Alto Research Center Incorporated | System and method for facilitating cognitive processing of simultaneous remote voice conversations |
| US8698741B1 (en) | 2009-01-16 | 2014-04-15 | Fresenius Medical Care Holdings, Inc. | Methods and apparatus for medical device cursor control and touchpad-based navigation |
| US10799117B2 (en) | 2009-11-05 | 2020-10-13 | Fresenius Medical Care Holdings, Inc. | Patient treatment and monitoring systems and methods with cause inferencing |
| US8632485B2 (en) * | 2009-11-05 | 2014-01-21 | Fresenius Medical Care Holdings, Inc. | Patient treatment and monitoring systems and methods |
| US10786736B2 (en) | 2010-05-11 | 2020-09-29 | Sony Interactive Entertainment LLC | Placement of user information in a game space |
| US9560314B2 (en) | 2011-06-14 | 2017-01-31 | Microsoft Technology Licensing, Llc | Interactive and shared surfaces |
| US9342817B2 (en) | 2011-07-07 | 2016-05-17 | Sony Interactive Entertainment LLC | Auto-creating groups for sharing photos |
| CN109806595B (zh) * | 2019-02-22 | 2022-07-29 | 网易(杭州)网络有限公司 | 方位的标记方法、装置、存储介质、处理器及终端 |
| JP7233399B2 (ja) * | 2020-06-23 | 2023-03-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| CN111760285B (zh) * | 2020-08-13 | 2023-09-26 | 腾讯科技(深圳)有限公司 | 虚拟场景的显示方法、装置、设备及介质 |
| CN113694517B (zh) * | 2021-08-11 | 2024-07-19 | 网易(杭州)网络有限公司 | 信息显示控制方法、装置和电子设备 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH09167050A (ja) * | 1995-10-09 | 1997-06-24 | Nintendo Co Ltd | 操作装置およびそれを用いる画像処理システム |
| US5679075A (en) * | 1995-11-06 | 1997-10-21 | Beanstalk Entertainment Enterprises | Interactive multi-media game system and method |
| TW346611B (en) * | 1996-03-28 | 1998-12-01 | Sega Enterprises Kk | An image processor, a game machine using the image processor, a method of image processing and a medium |
| US5947819A (en) * | 1996-05-22 | 1999-09-07 | Konami Co., Ltd. | Object-throwing video game system |
| KR100524327B1 (ko) * | 1996-06-05 | 2005-10-28 | 가부시키가이샤 세가 | 화상 처리 장치, 화상 처리 방법, 게임 장치 및 기록 매체 |
| JPH11151376A (ja) | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
-
1997
- 1997-11-20 JP JP9319667A patent/JPH11151376A/ja active Pending
-
1998
- 1998-11-19 US US09/195,985 patent/US6220962B1/en not_active Expired - Lifetime
- 1998-11-19 CA CA002254277A patent/CA2254277C/en not_active Expired - Lifetime
- 1998-11-20 DE DE69833918T patent/DE69833918T2/de not_active Expired - Lifetime
- 1998-11-20 EP EP98309506A patent/EP0920892B1/en not_active Expired - Lifetime
-
2001
- 2001-02-23 US US09/790,576 patent/US6352476B2/en not_active Expired - Lifetime
Cited By (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003340144A (ja) * | 2002-05-22 | 2003-12-02 | Copcom Co Ltd | ゲーム装置、ゲーム制御方法、ゲームプログラム、および記録媒体 |
| JP2018097649A (ja) * | 2016-12-14 | 2018-06-21 | エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation | プログラム、画像制御装置および画像制御方法 |
| JP2021101362A (ja) * | 2016-12-14 | 2021-07-08 | エヌエイチエヌ コーポレーション | 画像制御方法およびプログラム |
| JP2022000787A (ja) * | 2016-12-14 | 2022-01-04 | エヌエイチエヌ コーポレーション | 画像制御方法およびプログラム |
| JP2022521324A (ja) * | 2019-02-22 | 2022-04-06 | ネットイーズ (ハンチョウ) ネットワーク カンパニー リミテッド | ゲームキャラクター制御方法、装置、機器および記憶媒体 |
| JP2022521311A (ja) * | 2019-02-22 | 2022-04-06 | ネットイーズ (ハンチョウ) ネットワーク カンパニー リミテッド | 情報処理方法、処理装置、電子機器及び記憶媒体 |
| US11975262B2 (en) | 2019-02-22 | 2024-05-07 | Netease (Hangzhou) Network Co., Ltd. | Information processing method and apparatus, electronic device, and storage medium |
| JP2024160022A (ja) * | 2019-02-26 | 2024-11-08 | 株式会社Mixi | 情報処理装置、情報処理方法及びプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| DE69833918T2 (de) | 2007-03-01 |
| US6352476B2 (en) | 2002-03-05 |
| CA2254277A1 (en) | 1999-05-20 |
| DE69833918D1 (de) | 2006-05-11 |
| CA2254277C (en) | 2004-01-20 |
| US20010011036A1 (en) | 2001-08-02 |
| US6220962B1 (en) | 2001-04-24 |
| EP0920892A3 (en) | 2001-03-07 |
| EP0920892B1 (en) | 2006-03-22 |
| EP0920892A2 (en) | 1999-06-09 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20041119 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20041119 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20051206 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20060206 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20060307 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20060427 |
|
| A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20060703 |