JPH10506033A - 触感発生器 - Google Patents
触感発生器Info
- Publication number
- JPH10506033A JPH10506033A JP8511035A JP51103596A JPH10506033A JP H10506033 A JPH10506033 A JP H10506033A JP 8511035 A JP8511035 A JP 8511035A JP 51103596 A JP51103596 A JP 51103596A JP H10506033 A JPH10506033 A JP H10506033A
- Authority
- JP
- Japan
- Prior art keywords
- actuator
- tactile sensation
- pad
- transmission block
- rectangular portion
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Abstract
Description
Claims (1)
- 【特許請求の範囲】 1.人に着用され、この人に対して触感を生成する装置であって、 可撓性パッドと、 前記パッド上に配置され、前記パッドから伸びる可動部分を有するアクチュエ ータと、 前記可撓性パッドに取り付けられ、可動部分を身体に近接させ、それによって 、前記アクチュエータの動作が前記人に触感を起こさせるように、前記可撓性パ ッドを前記人に付着させるための装帯と、 を備える装置。 2.前記アクチュエータの動作を制御するコンピュータからのコマンドを翻訳処 理するためのインターフェース回路をさらに備える請求項1記載の装置。 3.前記可撓性パッドは、複数の開口部を含んでおり、それぞれの開口部はその 中に位置する対応するアクチュエータを有するとともにその開口部から伸びる可 動部を有している請求項1記載の装置。 4.前記アクチュエータは、 前記アクチュエータを封入しているハウジングの表面に広がる伝達ブロックと 、 前記伝達ブロックによって伝えられる振動を発生するための前記伝達ブロック に接触しているアクチュエータモーターと、 をさらに備える請求項1記載の装置。 5.前記アクチュエータはソレノイドである請求項1記載の装置。 6.前記アクチュエータのそれぞれは、 前記アクチュエータを封入しているハウジングの表面に広がる伝達ブロックと 、 前記伝達ブロックによって伝えられる振動を発生するための前記伝達ブロック に接触しているアクチュエータモーターと、 をさらに備える請求項3記載の装置。 7.前記アクチュエータはソレノイドである請求項3記載の装置。 8.前記コマンドは、前記コンピュータのパラレルポートから前記インターフェ ース回路に供給される請求項2記載の装置。 9.前記可撓性パッドは、中央の矩形部分をさらに備え、この矩形部分は前記矩 形部分の左側から延びている左耳部と前記矩形部分の右側から延びている右耳部 とを有している請求項1記載の装置。 10.前記可撓性パッドは、前記矩形部分にその中にそれぞれ1個のアクチュエ ータを有する複数の開口部と、それぞれの耳部にその中にそれぞれ1個のアクチ ュエータを有する2個の開口部と、をさらに備える請求項9記載の装置。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/309,764 | 1994-09-21 | ||
US08/309,764 US5565840A (en) | 1994-09-21 | 1994-09-21 | Tactile sensation generator |
PCT/US1995/011911 WO1996009695A1 (en) | 1994-09-21 | 1995-09-20 | A tactile sensation generator |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH10506033A true JPH10506033A (ja) | 1998-06-16 |
JP3588122B2 JP3588122B2 (ja) | 2004-11-10 |
Family
ID=23199595
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP51103596A Expired - Fee Related JP3588122B2 (ja) | 1994-09-21 | 1995-09-20 | 触感発生器 |
Country Status (6)
Country | Link |
---|---|
US (1) | US5565840A (ja) |
EP (1) | EP0782793A4 (ja) |
JP (1) | JP3588122B2 (ja) |
AU (1) | AU3592595A (ja) |
CA (1) | CA2200574A1 (ja) |
WO (1) | WO1996009695A1 (ja) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003500128A (ja) * | 1999-05-21 | 2003-01-07 | チャールズ クック,マイケル | コンピュータゲームのフィードバックアッセンブリ |
JP2010512189A (ja) * | 2006-12-07 | 2010-04-22 | セル−コム エルエルシー | 触覚性装着型ゲームデバイス |
JP2011004052A (ja) * | 2009-06-17 | 2011-01-06 | Nec Corp | 触覚情報装置及び、それを用いた電子機器 |
JP2013541264A (ja) * | 2010-09-01 | 2013-11-07 | ウージャー リミテッド | パーソナルメディア再生システム |
US8680746B2 (en) | 2007-05-23 | 2014-03-25 | Nec Corporation | Piezoelectric actuator and electronic device |
US9461529B2 (en) | 2010-09-01 | 2016-10-04 | Mor Efrati | Tactile low frequency transducer |
US9924251B2 (en) | 2010-09-01 | 2018-03-20 | Mor Efrati | Transducer holder |
Families Citing this family (102)
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US20030040361A1 (en) | 1994-09-21 | 2003-02-27 | Craig Thorner | Method and apparatus for generating tactile feedback via relatively low-burden and/or zero burden telemetry |
US5754023A (en) | 1995-10-26 | 1998-05-19 | Cybernet Systems Corporation | Gyro-stabilized platforms for force-feedback applications |
JP2000501033A (ja) | 1995-11-30 | 2000-02-02 | ヴァーチャル テクノロジーズ インコーポレイテッド | 触覚をフィードバックする人間/機械インターフェース |
US8508469B1 (en) | 1995-12-01 | 2013-08-13 | Immersion Corporation | Networked applications including haptic feedback |
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JP2019189159A (ja) * | 2018-04-27 | 2019-10-31 | 日本電産コパル株式会社 | シートベルト振動ユニット及びシートベルト装置 |
US10437340B1 (en) | 2019-01-29 | 2019-10-08 | Sean Sullivan | Device for providing thermoreceptive haptic feedback |
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- 1994-09-21 US US08/309,764 patent/US5565840A/en not_active Expired - Lifetime
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1995
- 1995-09-20 AU AU35925/95A patent/AU3592595A/en not_active Abandoned
- 1995-09-20 JP JP51103596A patent/JP3588122B2/ja not_active Expired - Fee Related
- 1995-09-20 CA CA002200574A patent/CA2200574A1/en not_active Abandoned
- 1995-09-20 EP EP95933159A patent/EP0782793A4/en not_active Withdrawn
- 1995-09-20 WO PCT/US1995/011911 patent/WO1996009695A1/en not_active Application Discontinuation
Cited By (7)
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JP2003500128A (ja) * | 1999-05-21 | 2003-01-07 | チャールズ クック,マイケル | コンピュータゲームのフィードバックアッセンブリ |
JP2010512189A (ja) * | 2006-12-07 | 2010-04-22 | セル−コム エルエルシー | 触覚性装着型ゲームデバイス |
US8680746B2 (en) | 2007-05-23 | 2014-03-25 | Nec Corporation | Piezoelectric actuator and electronic device |
JP2011004052A (ja) * | 2009-06-17 | 2011-01-06 | Nec Corp | 触覚情報装置及び、それを用いた電子機器 |
JP2013541264A (ja) * | 2010-09-01 | 2013-11-07 | ウージャー リミテッド | パーソナルメディア再生システム |
US9461529B2 (en) | 2010-09-01 | 2016-10-04 | Mor Efrati | Tactile low frequency transducer |
US9924251B2 (en) | 2010-09-01 | 2018-03-20 | Mor Efrati | Transducer holder |
Also Published As
Publication number | Publication date |
---|---|
JP3588122B2 (ja) | 2004-11-10 |
WO1996009695A1 (en) | 1996-03-28 |
US5565840A (en) | 1996-10-15 |
EP0782793A1 (en) | 1997-07-09 |
AU3592595A (en) | 1996-04-09 |
CA2200574A1 (en) | 1996-03-28 |
EP0782793A4 (en) | 2000-03-22 |
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