GB2409798A - A garment that provides a tactile in response to a computer signal - Google Patents

A garment that provides a tactile in response to a computer signal Download PDF

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Publication number
GB2409798A
GB2409798A GB0400528A GB0400528A GB2409798A GB 2409798 A GB2409798 A GB 2409798A GB 0400528 A GB0400528 A GB 0400528A GB 0400528 A GB0400528 A GB 0400528A GB 2409798 A GB2409798 A GB 2409798A
Authority
GB
United Kingdom
Prior art keywords
garment
transmit
sensation
skin
response
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB0400528A
Other versions
GB0400528D0 (en
Inventor
Graeme Donald Robertson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB0400528A priority Critical patent/GB2409798A/en
Publication of GB0400528D0 publication Critical patent/GB0400528D0/en
Publication of GB2409798A publication Critical patent/GB2409798A/en
Withdrawn legal-status Critical Current

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B21/00Teaching, or communicating with, the blind, deaf or mute
    • G09B21/001Teaching or communicating with blind persons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Toys (AREA)

Abstract

A garment such as clothing or headwear fitted with electromechanical devices that transmit a tactile sensation to the wearer's skin in response to a computer generated signal. The electromechanical devices may be an array of miniature loudspeakers or piezoelectric crystals attached to the inside of a tight vest or suit that provide a sensation to the skin rather than sound. The devices supplement the usual visual and auditory feedback from computers with touch enhancing virtual reality and may be used with computer games to give the sensation of being hit by a bullet. The garment may also be used to transmit Braille like letters onto the fingers, hand or forehead of a blind person or used as a mask that could be used to transmit a smack in the face over the internet or gloves to shake hands over the internet.

Description

1 2409798
ELECTROMECHANICAL CLOTHING
Computers, as we currently use them, are typically connected to us by way of a keyboard, monitor, loudspeaker, mouse and printer. In the case of computer gaming stations, such as the Cam Sony Playstatio' the keyboard and mouse are replaced with a hand-held games console. In recent years the games console has begun to be replaced by other devices. For example, the (em) (I) game Time Crisisuses a gun for input, the Eye Toy,game uses a video camera for input, and (1 Dancing Stage MegaMiuses a dance mat for input.
However, computers and play stations generally supply all the feedback through a monitor and a loudspeaker (and/or a printer). To be truly connected to a computer, all forms of feedback, not just auditory and visual, should be employed. In particular, tactile feedback would be advantageous for enhanced virtual reality.
The invention described here relates to articles of clothing worn next to the skin which supply tactile sensations all over the body as dictated by computer signals.
In its simplest form the invention can be made from an array of miniature loudspeakers fastened to the inside of a tight-fitting vest with the cones or plates of each loudspeaker being pressed directly onto the skin. When specific signals are sent to each loudspeaker, a sensation (rather than a sound) can be produced at any particular location on the body, or spread over an area of skin, or supplied in such a way as to give the impression of something moving over the skin.
In a more sophisticated form, the invention may be constructed as an array of (stacks of) (if) piezoelectric crystals attached to the inside of a Lycra,suit. The wires from one side of each crystal might all be connected together and grounded. The wires from the other side of each crystal receive signals from a computer. There are, as a result, potentially many direct wire connections to the computer. This can be greatly simplified by incorporating scanning techniques leading to far fewer direct connections. This is not relevant to the basic principle as described here.
Given signals of sufficient strength and crystals of sufficient size, a 'feely suit" will allow programmable tactile sensations to be transmitted to a body in order to enhance (or replace) visual and auditory feedback from computer systems.
The invention could be applied in a number of ways. For example, it could be incorporated in the Playstation game Time Crisis or used at LASERQUES to give a sharp sensation at the place where your body has been "hit" by a bullet. It could be applied in a horror movie to give the impression of a cold wind blowing past. It could be used to transmit recognizable Braillelike letters onto the fingers, hand or forehead of a blind person to allow them to read better.
Given corresponding input devices, the 'feely face mash' could be used to transmit a smack in the face over the Internet, or the 'feely gloves" could be used to shake hands over the Internet.
The potential areas of application of this simple invention are abundant. Essentially the invention extends the variety of human senses available for virtual reality applications.

Claims (1)

  1. CLAIM
    A garment of clothing or headwear fitted with electromechanical devices to transmit tactile impressions to the wearer's skin from computer- generated signals.
GB0400528A 2004-01-12 2004-01-12 A garment that provides a tactile in response to a computer signal Withdrawn GB2409798A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0400528A GB2409798A (en) 2004-01-12 2004-01-12 A garment that provides a tactile in response to a computer signal

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0400528A GB2409798A (en) 2004-01-12 2004-01-12 A garment that provides a tactile in response to a computer signal

Publications (2)

Publication Number Publication Date
GB0400528D0 GB0400528D0 (en) 2004-02-11
GB2409798A true GB2409798A (en) 2005-07-13

Family

ID=31503722

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0400528A Withdrawn GB2409798A (en) 2004-01-12 2004-01-12 A garment that provides a tactile in response to a computer signal

Country Status (1)

Country Link
GB (1) GB2409798A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2009061572A1 (en) * 2007-11-08 2009-05-14 Immersion Corporation Thermal haptic effects
WO2013018090A1 (en) * 2011-08-01 2013-02-07 Abir Eliahu System and method for non-visual sensory enhancement
CN103760324A (en) * 2014-01-22 2014-04-30 东华大学 Simulated touch evaluation method for surface quality of material
EP2736272A1 (en) * 2012-11-22 2014-05-28 ETH Zurich Wearable microphone array apparatus
WO2015100482A1 (en) * 2013-12-31 2015-07-09 Iftech Inventing Future Technology Inc. Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition

Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4713651A (en) * 1985-03-29 1987-12-15 Meir Morag Information display system
WO1995033355A1 (en) * 1994-05-31 1995-12-07 Capcom Co., Ltd. Sound feeling device, playing device, method of controlling the playing device, playing device using light beam, and acoustic device
US5565840A (en) * 1994-09-21 1996-10-15 Thorner; Craig Tactile sensation generator
WO1999017850A2 (en) * 1997-09-23 1999-04-15 Craig Thorner A universal tactile feedback system for computer video games and simulations
US5986643A (en) * 1987-03-24 1999-11-16 Sun Microsystems, Inc. Tactile feedback mechanism for a data processing system
US6198395B1 (en) * 1998-02-09 2001-03-06 Gary E. Sussman Sensor for sight impaired individuals
GB2362329A (en) * 2000-05-16 2001-11-21 Parmeader Shinh Suit providing tactile response in game simulations
JP2002123165A (en) * 2000-06-30 2002-04-26 Nec Soft Ltd System and method for selling pseudo-experience
DE10209385A1 (en) * 2002-03-02 2003-09-11 Markus Jungmann Tactile surface-structure and contour representing device for tele-manipulation, virtual reality or braille, has voltage applied between adjacent electrode layers separated by elastic insulating material to cause lift

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4713651A (en) * 1985-03-29 1987-12-15 Meir Morag Information display system
US5986643A (en) * 1987-03-24 1999-11-16 Sun Microsystems, Inc. Tactile feedback mechanism for a data processing system
WO1995033355A1 (en) * 1994-05-31 1995-12-07 Capcom Co., Ltd. Sound feeling device, playing device, method of controlling the playing device, playing device using light beam, and acoustic device
US5565840A (en) * 1994-09-21 1996-10-15 Thorner; Craig Tactile sensation generator
WO1999017850A2 (en) * 1997-09-23 1999-04-15 Craig Thorner A universal tactile feedback system for computer video games and simulations
US6198395B1 (en) * 1998-02-09 2001-03-06 Gary E. Sussman Sensor for sight impaired individuals
GB2362329A (en) * 2000-05-16 2001-11-21 Parmeader Shinh Suit providing tactile response in game simulations
JP2002123165A (en) * 2000-06-30 2002-04-26 Nec Soft Ltd System and method for selling pseudo-experience
DE10209385A1 (en) * 2002-03-02 2003-09-11 Markus Jungmann Tactile surface-structure and contour representing device for tele-manipulation, virtual reality or braille, has voltage applied between adjacent electrode layers separated by elastic insulating material to cause lift

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2009061572A1 (en) * 2007-11-08 2009-05-14 Immersion Corporation Thermal haptic effects
WO2013018090A1 (en) * 2011-08-01 2013-02-07 Abir Eliahu System and method for non-visual sensory enhancement
EP2736272A1 (en) * 2012-11-22 2014-05-28 ETH Zurich Wearable microphone array apparatus
WO2014079578A1 (en) * 2012-11-22 2014-05-30 Eth Zurich Wearable microphone array apparatus
WO2015100482A1 (en) * 2013-12-31 2015-07-09 Iftech Inventing Future Technology Inc. Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition
CN106061456A (en) * 2013-12-31 2016-10-26 伊夫徳发明未来科技有限公司 Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition
EP3089727A1 (en) * 2013-12-31 2016-11-09 Iftech Inventing Future Technology Inc. Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition
EP3089727A4 (en) * 2013-12-31 2017-08-02 Iftech Inventing Future Technology Inc. Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition
US11759389B2 (en) 2013-12-31 2023-09-19 Iftech Inventing Future Technology, Inc. Wearable devices, systems, methods and architectures for sensory stimulation and manipulation and physiological data acquisition
CN103760324A (en) * 2014-01-22 2014-04-30 东华大学 Simulated touch evaluation method for surface quality of material
CN103760324B (en) * 2014-01-22 2015-07-08 东华大学 Simulated touch evaluation method for surface quality of material

Also Published As

Publication number Publication date
GB0400528D0 (en) 2004-02-11

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