JP7058033B2 - ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置 - Google Patents

ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置 Download PDF

Info

Publication number
JP7058033B2
JP7058033B2 JP2017095052A JP2017095052A JP7058033B2 JP 7058033 B2 JP7058033 B2 JP 7058033B2 JP 2017095052 A JP2017095052 A JP 2017095052A JP 2017095052 A JP2017095052 A JP 2017095052A JP 7058033 B2 JP7058033 B2 JP 7058033B2
Authority
JP
Japan
Prior art keywords
control unit
moving object
game
controller
area
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2017095052A
Other languages
English (en)
Japanese (ja)
Other versions
JP2018187297A (ja
JP2018187297A5 (https=
Inventor
匡志 渡邊
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
GREE Holdings Inc
Original Assignee
GREE Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by GREE Inc filed Critical GREE Inc
Priority to JP2017095052A priority Critical patent/JP7058033B2/ja
Priority to US15/948,076 priority patent/US10994203B2/en
Publication of JP2018187297A publication Critical patent/JP2018187297A/ja
Publication of JP2018187297A5 publication Critical patent/JP2018187297A5/ja
Priority to US17/222,882 priority patent/US11980816B2/en
Priority to JP2021208204A priority patent/JP7296444B2/ja
Application granted granted Critical
Publication of JP7058033B2 publication Critical patent/JP7058033B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/818Fishing

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Security & Cryptography (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2017095052A 2017-05-11 2017-05-11 ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置 Active JP7058033B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2017095052A JP7058033B2 (ja) 2017-05-11 2017-05-11 ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置
US15/948,076 US10994203B2 (en) 2017-05-11 2018-04-09 Game processing program, game processing method, and game processing device
US17/222,882 US11980816B2 (en) 2017-05-11 2021-04-05 Game processing program, game processing method, and game processing device
JP2021208204A JP7296444B2 (ja) 2017-05-11 2021-12-22 ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017095052A JP7058033B2 (ja) 2017-05-11 2017-05-11 ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2021208204A Division JP7296444B2 (ja) 2017-05-11 2021-12-22 ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置

Publications (3)

Publication Number Publication Date
JP2018187297A JP2018187297A (ja) 2018-11-29
JP2018187297A5 JP2018187297A5 (https=) 2020-07-02
JP7058033B2 true JP7058033B2 (ja) 2022-04-21

Family

ID=64096918

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017095052A Active JP7058033B2 (ja) 2017-05-11 2017-05-11 ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置

Country Status (2)

Country Link
US (2) US10994203B2 (https=)
JP (1) JP7058033B2 (https=)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180356885A1 (en) * 2017-06-10 2018-12-13 Tsunami VR, Inc. Systems and methods for directing attention of a user to virtual content that is displayable on a user device operated by the user
US10528132B1 (en) * 2018-07-09 2020-01-07 Ford Global Technologies, Llc Gaze detection of occupants for vehicle displays
CN116531748A (zh) * 2022-01-26 2023-08-04 网易(杭州)网络有限公司 区域的调整方法、装置、终端和存储介质

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009279281A (ja) 2008-05-24 2009-12-03 Shinsedai Kk 情報処理装置及び操作物
JP2013150776A (ja) 2011-12-26 2013-08-08 Konami Digital Entertainment Co Ltd ゲームシステム、選択方法、および、プログラム
JP2016063884A (ja) 2014-09-24 2016-04-28 グリー株式会社 ゲームプログラム、ゲーム制御方法、およびコンピュータ

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3905670A (en) 1974-04-05 1975-09-16 Itt Actuated printed circuit connector
JPS5610394Y2 (https=) 1977-08-12 1981-03-09
JP2980579B2 (ja) 1997-12-09 1999-11-22 コナミ株式会社 フィッシングゲームシステムおよびゲーム用入力装置
JP2000167245A (ja) 1998-12-04 2000-06-20 Namco Ltd ゲームシステムおよび情報記憶媒体
WO2006070741A1 (ja) 2004-12-27 2006-07-06 Ssd Company Limited 釣り疑似体験装置および演出装置
JP4773170B2 (ja) 2005-09-14 2011-09-14 任天堂株式会社 ゲームプログラムおよびゲームシステム
JP5196515B2 (ja) 2006-04-25 2013-05-15 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP5436773B2 (ja) 2007-12-14 2014-03-05 株式会社バンダイナムコゲームス プログラム及びゲーム装置
JP2010119788A (ja) 2008-11-21 2010-06-03 Sega Corp ゲーム装置、ゲームプログラムおよび同プログラムを記録した記録媒体
JP5229562B2 (ja) 2008-11-21 2013-07-03 株式会社セガ ゲーム装置およびゲームプログラム
JP5437295B2 (ja) 2011-03-01 2014-03-12 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法、および、プログラム
JP5480347B2 (ja) * 2012-08-31 2014-04-23 株式会社スクウェア・エニックス ビデオゲーム処理装置、およびビデオゲーム処理プログラム
JP2015221117A (ja) 2014-05-22 2015-12-10 株式会社セガゲームス 釣りゲーム装置、ゲーム装置、釣りゲームプログラムおよびゲームプログラム
US20160030850A1 (en) 2014-07-30 2016-02-04 World Fishing Champions, LLC System and method for multiplayer fishing game with casting interface

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009279281A (ja) 2008-05-24 2009-12-03 Shinsedai Kk 情報処理装置及び操作物
JP2013150776A (ja) 2011-12-26 2013-08-08 Konami Digital Entertainment Co Ltd ゲームシステム、選択方法、および、プログラム
JP2016063884A (ja) 2014-09-24 2016-04-28 グリー株式会社 ゲームプログラム、ゲーム制御方法、およびコンピュータ

Also Published As

Publication number Publication date
US10994203B2 (en) 2021-05-04
US20180326305A1 (en) 2018-11-15
US20210220740A1 (en) 2021-07-22
JP2018187297A (ja) 2018-11-29
US11980816B2 (en) 2024-05-14

Similar Documents

Publication Publication Date Title
JP6401841B1 (ja) 情報処理方法、コンピュータ、及びプログラム
JP7469378B2 (ja) ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP6176731B2 (ja) ゲーム管理装置、ゲームシステム及びプログラム
JP2020096778A (ja) ゲームプログラム、方法、および情報処理装置
JP2007029571A (ja) ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
JP7514197B2 (ja) 情報処理プログラム、情報処理システム、情報処理装置、および、情報処理方法
US11772001B2 (en) Game processing program, game processing method, and game processing device
US11980816B2 (en) Game processing program, game processing method, and game processing device
KR20220024602A (ko) 게임 프로그램, 게임 방법, 및 정보 단말 장치
US20220219092A1 (en) Game processing program, game processing method, and game processing device
JP6232615B2 (ja) ゲーム管理装置、ゲームシステム及びプログラム
JP7373146B2 (ja) ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置
JP7296444B2 (ja) ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置
JP2013070725A (ja) ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP6404376B2 (ja) ゲームプログラム、方法、および情報処理装置
JP7361736B2 (ja) ゲームプログラム、ゲーム方法、および端末装置
JP2019187541A (ja) ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置
JP2019051300A (ja) 情報処理方法、コンピュータ、及びプログラム
JP2018020156A (ja) ゲーム管理装置及びプログラム
JP6557891B2 (ja) ゲーム管理装置及びプログラム
JP2020058858A (ja) ゲーム制御装置、ゲームシステム及びプログラム
JP2023122713A (ja) 方法、記録媒体および情報処理装置
JP5728355B2 (ja) ゲーム装置、ゲームプログラムおよびゲームシステム
JP2019155129A (ja) ゲーム制御装置、ゲームシステム及びプログラム

Legal Events

Date Code Title Description
A80 Written request to apply exceptions to lack of novelty of invention

Free format text: JAPANESE INTERMEDIATE CODE: A80

Effective date: 20170606

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20200501

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20200501

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20210224

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20210323

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20210521

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20211005

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20211222

C60 Trial request (containing other claim documents, opposition documents)

Free format text: JAPANESE INTERMEDIATE CODE: C60

Effective date: 20211222

A911 Transfer to examiner for re-examination before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20220104

C21 Notice of transfer of a case for reconsideration by examiners before appeal proceedings

Free format text: JAPANESE INTERMEDIATE CODE: C21

Effective date: 20220111

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20220329

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20220331

R150 Certificate of patent or registration of utility model

Ref document number: 7058033

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

S533 Written request for registration of change of name

Free format text: JAPANESE INTERMEDIATE CODE: R313533

R370 Written measure of declining of transfer procedure

Free format text: JAPANESE INTERMEDIATE CODE: R370

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

S533 Written request for registration of change of name

Free format text: JAPANESE INTERMEDIATE CODE: R313533

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250