JP6240627B2 - 情報処理装置および画面生成方法 - Google Patents

情報処理装置および画面生成方法 Download PDF

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Publication number
JP6240627B2
JP6240627B2 JP2015038526A JP2015038526A JP6240627B2 JP 6240627 B2 JP6240627 B2 JP 6240627B2 JP 2015038526 A JP2015038526 A JP 2015038526A JP 2015038526 A JP2015038526 A JP 2015038526A JP 6240627 B2 JP6240627 B2 JP 6240627B2
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JP
Japan
Prior art keywords
screen
user
mode
power saving
login
Prior art date
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Active
Application number
JP2015038526A
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English (en)
Japanese (ja)
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JP2016162070A (ja
JP2016162070A5 (enExample
Inventor
土屋 晃胤
晃胤 土屋
榎本 繁
繁 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to JP2015038526A priority Critical patent/JP6240627B2/ja
Priority to PCT/JP2016/054817 priority patent/WO2016136605A1/ja
Priority to US15/554,001 priority patent/US10514750B2/en
Publication of JP2016162070A publication Critical patent/JP2016162070A/ja
Publication of JP2016162070A5 publication Critical patent/JP2016162070A5/ja
Application granted granted Critical
Publication of JP6240627B2 publication Critical patent/JP6240627B2/ja
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • G06F1/3203Power management, i.e. event-based initiation of a power-saving mode
    • G06F1/3234Power saving characterised by the action undertaken
    • G06F1/325Power saving in peripheral device
    • G06F1/3265Power saving in display device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • G06F1/3203Power management, i.e. event-based initiation of a power-saving mode
    • G06F1/3234Power saving characterised by the action undertaken
    • G06F1/3287Power saving characterised by the action undertaken by switching off individual functional units in the computer system
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/26Power supply means, e.g. regulation thereof
    • G06F1/32Means for saving power
    • G06F1/3203Power management, i.e. event-based initiation of a power-saving mode
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/50Reducing energy consumption in communication networks in wire-line communication networks, e.g. low power modes or reduced link rate

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Computing Systems (AREA)
  • Computer Hardware Design (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Power Sources (AREA)
  • User Interface Of Digital Computer (AREA)
JP2015038526A 2015-02-27 2015-02-27 情報処理装置および画面生成方法 Active JP6240627B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2015038526A JP6240627B2 (ja) 2015-02-27 2015-02-27 情報処理装置および画面生成方法
PCT/JP2016/054817 WO2016136605A1 (ja) 2015-02-27 2016-02-19 情報処理装置および画面生成方法
US15/554,001 US10514750B2 (en) 2015-02-27 2016-02-19 Information processor and image generation method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015038526A JP6240627B2 (ja) 2015-02-27 2015-02-27 情報処理装置および画面生成方法

Publications (3)

Publication Number Publication Date
JP2016162070A JP2016162070A (ja) 2016-09-05
JP2016162070A5 JP2016162070A5 (enExample) 2017-06-22
JP6240627B2 true JP6240627B2 (ja) 2017-11-29

Family

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JP2015038526A Active JP6240627B2 (ja) 2015-02-27 2015-02-27 情報処理装置および画面生成方法

Country Status (3)

Country Link
US (1) US10514750B2 (enExample)
JP (1) JP6240627B2 (enExample)
WO (1) WO2016136605A1 (enExample)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6288882B1 (ja) * 2016-12-12 2018-03-07 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
TWI667569B (zh) * 2018-07-20 2019-08-01 技嘉科技股份有限公司 電腦喚醒方法及電腦節電方法
JP6665987B1 (ja) * 2018-10-12 2020-03-13 理 三國 ネットワークゲームシステム、ネットワークゲームプログラムおよびネットワークゲーム方法
CN111714881B (zh) * 2020-06-15 2023-08-15 北京智明星通科技股份有限公司 基于系统消息快速接入游戏任务的方法、系统及终端
JP7091599B2 (ja) * 2020-09-30 2022-06-28 株式会社カプコン ゲームプログラム、ゲーム装置およびゲームシステム

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6303523B2 (en) * 1998-02-11 2001-10-16 Applied Materials, Inc. Plasma processes for depositing low dielectric constant films
JP2001005546A (ja) * 1999-06-22 2001-01-12 Toshiba Corp コンピュータ
JP4645287B2 (ja) * 2005-04-28 2011-03-09 富士ゼロックス株式会社 画像形成装置
JP4918350B2 (ja) * 2006-03-29 2012-04-18 富士通株式会社 情報処理装置、電源制御方法及びプログラム
US8356315B2 (en) * 2007-12-03 2013-01-15 Koncelik Jr Lawrence J Setting television default channel
JP5089415B2 (ja) * 2008-02-07 2012-12-05 キヤノン株式会社 周辺機器、その制御方法及びプログラム
JP5247317B2 (ja) * 2008-09-09 2013-07-24 キヤノン株式会社 装置、方法、プログラム、及び記憶媒体
US8692763B1 (en) * 2009-09-28 2014-04-08 John T. Kim Last screen rendering for electronic book reader
JP5539947B2 (ja) 2011-11-07 2014-07-02 株式会社ソニー・コンピュータエンタテインメント 電子機器
JP5247897B2 (ja) * 2012-01-10 2013-07-24 京セラ株式会社 アプリケーション実行制御装置及びアプリケーション実行制御方法
JP5950151B2 (ja) * 2012-02-28 2016-07-13 ソニー株式会社 電子機器、電源制御方法、およびプログラム
JP6041522B2 (ja) * 2012-04-18 2016-12-07 キヤノン株式会社 情報処理装置、情報処理装置の制御方法、プログラム及び記憶媒体
KR102195518B1 (ko) * 2013-12-13 2020-12-29 삼성전자 주식회사 전자장치의 화면 표시 제어장치 및 방법

Also Published As

Publication number Publication date
US20180039321A1 (en) 2018-02-08
JP2016162070A (ja) 2016-09-05
WO2016136605A1 (ja) 2016-09-01
US10514750B2 (en) 2019-12-24

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