JP6240627B2 - 情報処理装置および画面生成方法 - Google Patents
情報処理装置および画面生成方法 Download PDFInfo
- Publication number
- JP6240627B2 JP6240627B2 JP2015038526A JP2015038526A JP6240627B2 JP 6240627 B2 JP6240627 B2 JP 6240627B2 JP 2015038526 A JP2015038526 A JP 2015038526A JP 2015038526 A JP2015038526 A JP 2015038526A JP 6240627 B2 JP6240627 B2 JP 6240627B2
- Authority
- JP
- Japan
- Prior art keywords
- screen
- user
- mode
- power saving
- login
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
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Classifications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/26—Power supply means, e.g. regulation thereof
- G06F1/32—Means for saving power
- G06F1/3203—Power management, i.e. event-based initiation of a power-saving mode
- G06F1/3234—Power saving characterised by the action undertaken
- G06F1/325—Power saving in peripheral device
- G06F1/3265—Power saving in display device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/26—Power supply means, e.g. regulation thereof
- G06F1/32—Means for saving power
- G06F1/3203—Power management, i.e. event-based initiation of a power-saving mode
- G06F1/3234—Power saving characterised by the action undertaken
- G06F1/3287—Power saving characterised by the action undertaken by switching off individual functional units in the computer system
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/26—Power supply means, e.g. regulation thereof
- G06F1/32—Means for saving power
- G06F1/3203—Power management, i.e. event-based initiation of a power-saving mode
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D30/00—Reducing energy consumption in communication networks
- Y02D30/50—Reducing energy consumption in communication networks in wire-line communication networks, e.g. low power modes or reduced link rate
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Computing Systems (AREA)
- Computer Hardware Design (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Power Sources (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2015038526A JP6240627B2 (ja) | 2015-02-27 | 2015-02-27 | 情報処理装置および画面生成方法 |
| PCT/JP2016/054817 WO2016136605A1 (ja) | 2015-02-27 | 2016-02-19 | 情報処理装置および画面生成方法 |
| US15/554,001 US10514750B2 (en) | 2015-02-27 | 2016-02-19 | Information processor and image generation method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2015038526A JP6240627B2 (ja) | 2015-02-27 | 2015-02-27 | 情報処理装置および画面生成方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2016162070A JP2016162070A (ja) | 2016-09-05 |
| JP2016162070A5 JP2016162070A5 (enExample) | 2017-06-22 |
| JP6240627B2 true JP6240627B2 (ja) | 2017-11-29 |
Family
ID=56788490
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2015038526A Active JP6240627B2 (ja) | 2015-02-27 | 2015-02-27 | 情報処理装置および画面生成方法 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US10514750B2 (enExample) |
| JP (1) | JP6240627B2 (enExample) |
| WO (1) | WO2016136605A1 (enExample) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP6288882B1 (ja) * | 2016-12-12 | 2018-03-07 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| TWI667569B (zh) * | 2018-07-20 | 2019-08-01 | 技嘉科技股份有限公司 | 電腦喚醒方法及電腦節電方法 |
| JP6665987B1 (ja) * | 2018-10-12 | 2020-03-13 | 理 三國 | ネットワークゲームシステム、ネットワークゲームプログラムおよびネットワークゲーム方法 |
| CN111714881B (zh) * | 2020-06-15 | 2023-08-15 | 北京智明星通科技股份有限公司 | 基于系统消息快速接入游戏任务的方法、系统及终端 |
| JP7091599B2 (ja) * | 2020-09-30 | 2022-06-28 | 株式会社カプコン | ゲームプログラム、ゲーム装置およびゲームシステム |
Family Cites Families (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6303523B2 (en) * | 1998-02-11 | 2001-10-16 | Applied Materials, Inc. | Plasma processes for depositing low dielectric constant films |
| JP2001005546A (ja) * | 1999-06-22 | 2001-01-12 | Toshiba Corp | コンピュータ |
| JP4645287B2 (ja) * | 2005-04-28 | 2011-03-09 | 富士ゼロックス株式会社 | 画像形成装置 |
| JP4918350B2 (ja) * | 2006-03-29 | 2012-04-18 | 富士通株式会社 | 情報処理装置、電源制御方法及びプログラム |
| US8356315B2 (en) * | 2007-12-03 | 2013-01-15 | Koncelik Jr Lawrence J | Setting television default channel |
| JP5089415B2 (ja) * | 2008-02-07 | 2012-12-05 | キヤノン株式会社 | 周辺機器、その制御方法及びプログラム |
| JP5247317B2 (ja) * | 2008-09-09 | 2013-07-24 | キヤノン株式会社 | 装置、方法、プログラム、及び記憶媒体 |
| US8692763B1 (en) * | 2009-09-28 | 2014-04-08 | John T. Kim | Last screen rendering for electronic book reader |
| JP5539947B2 (ja) | 2011-11-07 | 2014-07-02 | 株式会社ソニー・コンピュータエンタテインメント | 電子機器 |
| JP5247897B2 (ja) * | 2012-01-10 | 2013-07-24 | 京セラ株式会社 | アプリケーション実行制御装置及びアプリケーション実行制御方法 |
| JP5950151B2 (ja) * | 2012-02-28 | 2016-07-13 | ソニー株式会社 | 電子機器、電源制御方法、およびプログラム |
| JP6041522B2 (ja) * | 2012-04-18 | 2016-12-07 | キヤノン株式会社 | 情報処理装置、情報処理装置の制御方法、プログラム及び記憶媒体 |
| KR102195518B1 (ko) * | 2013-12-13 | 2020-12-29 | 삼성전자 주식회사 | 전자장치의 화면 표시 제어장치 및 방법 |
-
2015
- 2015-02-27 JP JP2015038526A patent/JP6240627B2/ja active Active
-
2016
- 2016-02-19 US US15/554,001 patent/US10514750B2/en active Active
- 2016-02-19 WO PCT/JP2016/054817 patent/WO2016136605A1/ja not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| US20180039321A1 (en) | 2018-02-08 |
| JP2016162070A (ja) | 2016-09-05 |
| WO2016136605A1 (ja) | 2016-09-01 |
| US10514750B2 (en) | 2019-12-24 |
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