JP5943553B2 - ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 - Google Patents

ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 Download PDF

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Publication number
JP5943553B2
JP5943553B2 JP2011115099A JP2011115099A JP5943553B2 JP 5943553 B2 JP5943553 B2 JP 5943553B2 JP 2011115099 A JP2011115099 A JP 2011115099A JP 2011115099 A JP2011115099 A JP 2011115099A JP 5943553 B2 JP5943553 B2 JP 5943553B2
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Japan
Prior art keywords
game
attitude
data
virtual camera
image
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JP2011115099A
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Japanese (ja)
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JP2012239761A (ja
JP2012239761A5 (enExample
Inventor
宏昌 四方
宏昌 四方
賢太 佐藤
賢太 佐藤
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to JP2011115099A priority Critical patent/JP5943553B2/ja
Priority to US13/280,731 priority patent/US8882592B2/en
Publication of JP2012239761A publication Critical patent/JP2012239761A/ja
Publication of JP2012239761A5 publication Critical patent/JP2012239761A5/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
JP2011115099A 2011-05-23 2011-05-23 ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 Active JP5943553B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2011115099A JP5943553B2 (ja) 2011-05-23 2011-05-23 ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法
US13/280,731 US8882592B2 (en) 2011-05-23 2011-10-25 Game system, game apparatus, computer-readable storage medium having stored therein game program, and game processing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011115099A JP5943553B2 (ja) 2011-05-23 2011-05-23 ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法

Publications (3)

Publication Number Publication Date
JP2012239761A JP2012239761A (ja) 2012-12-10
JP2012239761A5 JP2012239761A5 (enExample) 2014-06-26
JP5943553B2 true JP5943553B2 (ja) 2016-07-05

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JP2011115099A Active JP5943553B2 (ja) 2011-05-23 2011-05-23 ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法

Country Status (2)

Country Link
US (1) US8882592B2 (enExample)
JP (1) JP5943553B2 (enExample)

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FR2986715B1 (fr) * 2012-02-15 2014-10-17 Archos Procede et dispositif de controle d'au moins un appareil par au moins un autre appareil, appareil et systeme mettant en œuvre un tel dispositif
JP5978530B2 (ja) * 2012-06-01 2016-08-24 任天堂株式会社 ゲームシステム、ゲーム制御方法、ゲーム装置およびゲームプログラム
JP6057738B2 (ja) * 2013-01-22 2017-01-11 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP5763726B2 (ja) * 2013-09-24 2015-08-12 京セラ株式会社 電子機器、電子機器の制御方法、および電子機器の制御プログラム
JP5992890B2 (ja) * 2013-09-24 2016-09-14 京セラ株式会社 電子機器、電子機器の制御方法、および電子機器の制御プログラム
JP6410429B2 (ja) * 2014-01-27 2018-10-24 株式会社スクウェア・エニックス ビデオゲーム処理プログラム及びビデオゲーム処理システム
JP6395422B2 (ja) * 2014-04-03 2018-09-26 株式会社カプコン ゲームプログラム及びゲームシステム
JP5712400B1 (ja) * 2014-08-22 2015-05-07 株式会社パオン ゲームプログラム及びゲーム装置
JP2016214492A (ja) * 2015-05-19 2016-12-22 株式会社アクロディア ゲーム装置およびプログラム
JP6470843B2 (ja) * 2015-09-15 2019-02-13 株式会社カプコン ゲームシステム、ゲームシステムの制御方法、及び不揮発性記録媒体
JP6731267B2 (ja) * 2016-03-23 2020-07-29 グリー株式会社 プログラム、制御方法、及び情報処理装置
JP6518213B2 (ja) * 2016-06-17 2019-05-22 株式会社カプコン ゲームプログラム及びゲームシステム
EP3608002A4 (en) * 2017-05-22 2020-11-04 Nintendo Co., Ltd. GAME PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM AND GAME PROCESSING METHOD
JP7083822B2 (ja) 2017-05-22 2022-06-13 任天堂株式会社 ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法
CN110678238B (zh) 2017-05-22 2024-10-01 任天堂株式会社 游戏程序、信息处理装置、信息处理系统以及游戏处理方法
CN107193479B (zh) * 2017-05-26 2018-07-10 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
JP6561163B1 (ja) * 2018-03-09 2019-08-14 株式会社 ディー・エヌ・エー ゲーム装置及びゲームプログラム
JP6628269B2 (ja) * 2019-07-22 2020-01-08 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム及びプログラム
CN110548280B (zh) * 2019-09-11 2023-02-17 珠海金山数字网络科技有限公司 一种虚拟相机的控制方法及装置
CN110545478A (zh) * 2019-09-16 2019-12-06 广州长嘉电子有限公司 一种嵌入游戏功能的电视系统控制方法及电视系统
JP6714920B2 (ja) * 2019-11-26 2020-07-01 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム及びプログラム
JP7752310B2 (ja) * 2022-10-18 2025-10-10 株式会社カプコン プログラム、情報処理方法および情報処理装置

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JP4691268B2 (ja) * 2001-05-02 2011-06-01 任天堂株式会社 ゲームシステムおよびゲームプログラム
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JP5669294B2 (ja) * 2009-09-30 2015-02-12 任天堂株式会社 座標算出装置および座標算出プログラム

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US20120302338A1 (en) 2012-11-29
US8882592B2 (en) 2014-11-11

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