JP5943553B2 - ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 - Google Patents
ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 Download PDFInfo
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- JP5943553B2 JP5943553B2 JP2011115099A JP2011115099A JP5943553B2 JP 5943553 B2 JP5943553 B2 JP 5943553B2 JP 2011115099 A JP2011115099 A JP 2011115099A JP 2011115099 A JP2011115099 A JP 2011115099A JP 5943553 B2 JP5943553 B2 JP 5943553B2
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
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Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011115099A JP5943553B2 (ja) | 2011-05-23 | 2011-05-23 | ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 |
| US13/280,731 US8882592B2 (en) | 2011-05-23 | 2011-10-25 | Game system, game apparatus, computer-readable storage medium having stored therein game program, and game processing method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011115099A JP5943553B2 (ja) | 2011-05-23 | 2011-05-23 | ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2012239761A JP2012239761A (ja) | 2012-12-10 |
| JP2012239761A5 JP2012239761A5 (enExample) | 2014-06-26 |
| JP5943553B2 true JP5943553B2 (ja) | 2016-07-05 |
Family
ID=47219582
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2011115099A Active JP5943553B2 (ja) | 2011-05-23 | 2011-05-23 | ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US8882592B2 (enExample) |
| JP (1) | JP5943553B2 (enExample) |
Families Citing this family (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| FR2986715B1 (fr) * | 2012-02-15 | 2014-10-17 | Archos | Procede et dispositif de controle d'au moins un appareil par au moins un autre appareil, appareil et systeme mettant en œuvre un tel dispositif |
| JP5978530B2 (ja) * | 2012-06-01 | 2016-08-24 | 任天堂株式会社 | ゲームシステム、ゲーム制御方法、ゲーム装置およびゲームプログラム |
| JP6057738B2 (ja) * | 2013-01-22 | 2017-01-11 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| JP5763726B2 (ja) * | 2013-09-24 | 2015-08-12 | 京セラ株式会社 | 電子機器、電子機器の制御方法、および電子機器の制御プログラム |
| JP5992890B2 (ja) * | 2013-09-24 | 2016-09-14 | 京セラ株式会社 | 電子機器、電子機器の制御方法、および電子機器の制御プログラム |
| JP6410429B2 (ja) * | 2014-01-27 | 2018-10-24 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム及びビデオゲーム処理システム |
| JP6395422B2 (ja) * | 2014-04-03 | 2018-09-26 | 株式会社カプコン | ゲームプログラム及びゲームシステム |
| JP5712400B1 (ja) * | 2014-08-22 | 2015-05-07 | 株式会社パオン | ゲームプログラム及びゲーム装置 |
| JP2016214492A (ja) * | 2015-05-19 | 2016-12-22 | 株式会社アクロディア | ゲーム装置およびプログラム |
| JP6470843B2 (ja) * | 2015-09-15 | 2019-02-13 | 株式会社カプコン | ゲームシステム、ゲームシステムの制御方法、及び不揮発性記録媒体 |
| JP6731267B2 (ja) * | 2016-03-23 | 2020-07-29 | グリー株式会社 | プログラム、制御方法、及び情報処理装置 |
| JP6518213B2 (ja) * | 2016-06-17 | 2019-05-22 | 株式会社カプコン | ゲームプログラム及びゲームシステム |
| EP3608002A4 (en) * | 2017-05-22 | 2020-11-04 | Nintendo Co., Ltd. | GAME PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM AND GAME PROCESSING METHOD |
| JP7083822B2 (ja) | 2017-05-22 | 2022-06-13 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法 |
| CN110678238B (zh) | 2017-05-22 | 2024-10-01 | 任天堂株式会社 | 游戏程序、信息处理装置、信息处理系统以及游戏处理方法 |
| CN107193479B (zh) * | 2017-05-26 | 2018-07-10 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| JP6561163B1 (ja) * | 2018-03-09 | 2019-08-14 | 株式会社 ディー・エヌ・エー | ゲーム装置及びゲームプログラム |
| JP6628269B2 (ja) * | 2019-07-22 | 2020-01-08 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム及びプログラム |
| CN110548280B (zh) * | 2019-09-11 | 2023-02-17 | 珠海金山数字网络科技有限公司 | 一种虚拟相机的控制方法及装置 |
| CN110545478A (zh) * | 2019-09-16 | 2019-12-06 | 广州长嘉电子有限公司 | 一种嵌入游戏功能的电视系统控制方法及电视系统 |
| JP6714920B2 (ja) * | 2019-11-26 | 2020-07-01 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム及びプログラム |
| JP7752310B2 (ja) * | 2022-10-18 | 2025-10-10 | 株式会社カプコン | プログラム、情報処理方法および情報処理装置 |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001034247A (ja) * | 1999-07-19 | 2001-02-09 | Minolta Co Ltd | 映像表示装置 |
| JP4691268B2 (ja) * | 2001-05-02 | 2011-06-01 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
| US6966837B1 (en) * | 2001-05-10 | 2005-11-22 | Best Robert M | Linked portable and video game systems |
| US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
| WO2008045464A2 (en) * | 2006-10-10 | 2008-04-17 | Wms Gaming Inc. | Multi-player, multi-touch table for use in wagering game systems |
| JP2009072319A (ja) * | 2007-09-19 | 2009-04-09 | Namco Bandai Games Inc | プログラム、情報記憶媒体、ゲーム装置及びコントローラ |
| JP5520457B2 (ja) * | 2008-07-11 | 2014-06-11 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP5669294B2 (ja) * | 2009-09-30 | 2015-02-12 | 任天堂株式会社 | 座標算出装置および座標算出プログラム |
-
2011
- 2011-05-23 JP JP2011115099A patent/JP5943553B2/ja active Active
- 2011-10-25 US US13/280,731 patent/US8882592B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| JP2012239761A (ja) | 2012-12-10 |
| US20120302338A1 (en) | 2012-11-29 |
| US8882592B2 (en) | 2014-11-11 |
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