JP5827410B2 - オンラインゲームの同期方法及びサーバ装置 - Google Patents
オンラインゲームの同期方法及びサーバ装置 Download PDFInfo
- Publication number
- JP5827410B2 JP5827410B2 JP2014531028A JP2014531028A JP5827410B2 JP 5827410 B2 JP5827410 B2 JP 5827410B2 JP 2014531028 A JP2014531028 A JP 2014531028A JP 2014531028 A JP2014531028 A JP 2014531028A JP 5827410 B2 JP5827410 B2 JP 5827410B2
- Authority
- JP
- Japan
- Prior art keywords
- information
- game
- mobile terminal
- client terminal
- event information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/02—Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1095—Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/55—Push-based network services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2014531028A JP5827410B2 (ja) | 2012-10-03 | 2013-10-03 | オンラインゲームの同期方法及びサーバ装置 |
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2012221566 | 2012-10-03 | ||
| JP2012221566 | 2012-10-03 | ||
| PCT/JP2013/077005 WO2014054762A1 (ja) | 2012-10-03 | 2013-10-03 | オンラインゲームの同期方法及びサーバ装置 |
| JP2014531028A JP5827410B2 (ja) | 2012-10-03 | 2013-10-03 | オンラインゲームの同期方法及びサーバ装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2015130195A Division JP6092951B2 (ja) | 2012-10-03 | 2015-06-29 | オンラインゲームの同期方法及びサーバ装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP5827410B2 true JP5827410B2 (ja) | 2015-12-02 |
| JPWO2014054762A1 JPWO2014054762A1 (ja) | 2016-08-25 |
Family
ID=50435081
Family Applications (6)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2014531028A Expired - Fee Related JP5827410B2 (ja) | 2012-10-03 | 2013-10-03 | オンラインゲームの同期方法及びサーバ装置 |
| JP2015130195A Expired - Fee Related JP6092951B2 (ja) | 2012-10-03 | 2015-06-29 | オンラインゲームの同期方法及びサーバ装置 |
| JP2017022349A Active JP6462740B2 (ja) | 2012-10-03 | 2017-02-09 | オンラインゲームの同期方法及びサーバ装置 |
| JP2018242439A Active JP6837046B2 (ja) | 2012-10-03 | 2018-12-26 | オンラインゲームの同期方法、オンラインゲームの同期システム、サーバ、クライアント端末、及びオンラインゲームの同期プログラム |
| JP2020193252A Active JP7058042B2 (ja) | 2012-10-03 | 2020-11-20 | オンラインゲームの同期方法、オンラインゲームの同期システム、サーバ、クライアント端末、及びオンラインゲームの同期プログラム |
| JP2022055247A Active JP7234440B2 (ja) | 2012-10-03 | 2022-03-30 | オンラインゲームの同期方法、オンラインゲームの同期システム、サーバ、及びオンラインゲームの同期プログラム |
Family Applications After (5)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2015130195A Expired - Fee Related JP6092951B2 (ja) | 2012-10-03 | 2015-06-29 | オンラインゲームの同期方法及びサーバ装置 |
| JP2017022349A Active JP6462740B2 (ja) | 2012-10-03 | 2017-02-09 | オンラインゲームの同期方法及びサーバ装置 |
| JP2018242439A Active JP6837046B2 (ja) | 2012-10-03 | 2018-12-26 | オンラインゲームの同期方法、オンラインゲームの同期システム、サーバ、クライアント端末、及びオンラインゲームの同期プログラム |
| JP2020193252A Active JP7058042B2 (ja) | 2012-10-03 | 2020-11-20 | オンラインゲームの同期方法、オンラインゲームの同期システム、サーバ、クライアント端末、及びオンラインゲームの同期プログラム |
| JP2022055247A Active JP7234440B2 (ja) | 2012-10-03 | 2022-03-30 | オンラインゲームの同期方法、オンラインゲームの同期システム、サーバ、及びオンラインゲームの同期プログラム |
Country Status (3)
| Country | Link |
|---|---|
| US (6) | US9849389B2 (enExample) |
| JP (6) | JP5827410B2 (enExample) |
| WO (1) | WO2014054762A1 (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2019030391A (ja) * | 2017-08-04 | 2019-02-28 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2014054762A1 (ja) | 2012-10-03 | 2014-04-10 | グリー株式会社 | オンラインゲームの同期方法及びサーバ装置 |
| JP5602963B1 (ja) | 2014-01-30 | 2014-10-08 | グリー株式会社 | ゲーム管理プログラム、ゲーム管理方法及びゲーム管理システム |
| JP6415994B2 (ja) * | 2015-01-14 | 2018-10-31 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
| JP7014956B2 (ja) * | 2017-10-12 | 2022-02-02 | 株式会社ミクシィ | 情報処理システム、情報処理方法、及びプログラム |
| US10758825B2 (en) * | 2017-10-31 | 2020-09-01 | King.Com Ltd. | Controlling a user interface of a computer device |
| US12005359B2 (en) | 2017-10-31 | 2024-06-11 | King.Com Ltd. | Controlling a user interface of a computer device |
| CN110690926A (zh) * | 2019-09-17 | 2020-01-14 | 天津大学 | 一种单边带调制电控分段扫频源设计方法 |
| US11207593B1 (en) * | 2020-05-29 | 2021-12-28 | Electronic Arts Inc. | Scalable state synchronization for distributed game servers |
| JP6909915B1 (ja) * | 2020-09-28 | 2021-07-28 | 株式会社Cygames | マルチバトルを含むゲームのためのプログラム、方法、電子装置及びシステム |
| CN115400416B (zh) * | 2022-08-24 | 2025-05-27 | 网易(杭州)网络有限公司 | 游戏中离线数据的处理方法、装置、服务器及存储介质 |
| KR102665231B1 (ko) * | 2023-11-27 | 2024-05-21 | 주식회사 낭만 | 클라이언트 단말들과 서버 간에 데이터를 공유하는 통신 방법 |
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| Publication number | Priority date | Publication date | Assignee | Title |
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| JP2019030391A (ja) * | 2017-08-04 | 2019-02-28 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
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| JP7058042B2 (ja) | 2022-04-21 |
| US20180065046A1 (en) | 2018-03-08 |
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| US20150238867A1 (en) | 2015-08-27 |
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| JP6462740B2 (ja) | 2019-01-30 |
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| WO2014054762A1 (ja) | 2014-04-10 |
| JP2021036470A (ja) | 2021-03-04 |
| JP6837046B2 (ja) | 2021-03-03 |
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