JP5714226B2 - インタラクティブなアニメーションの制御方法、記憶媒体、および制御システム - Google Patents

インタラクティブなアニメーションの制御方法、記憶媒体、および制御システム Download PDF

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JP5714226B2
JP5714226B2 JP2009510158A JP2009510158A JP5714226B2 JP 5714226 B2 JP5714226 B2 JP 5714226B2 JP 2009510158 A JP2009510158 A JP 2009510158A JP 2009510158 A JP2009510158 A JP 2009510158A JP 5714226 B2 JP5714226 B2 JP 5714226B2
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animation
control object
user control
user
state
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JP2009536566A5 (enExample
JP2009536566A (ja
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ブリッジャー、ニコラス
ベーンブリッジ、エド
ウィリアムズ、ジョン
ハンフリーズ、マシュー
ナバロ、デイビッド
ブラウン、アンディ
プリドモア、デイビッド
メイン、ジョン
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ディズニー エンタープライゼス インコーポレイテッド
ディズニー エンタープライゼス インコーポレイテッド
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2213/00Indexing scheme for animation
    • G06T2213/12Rule based animation

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP2009510158A 2006-05-09 2007-05-09 インタラクティブなアニメーションの制御方法、記憶媒体、および制御システム Active JP5714226B2 (ja)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US74682706P 2006-05-09 2006-05-09
US60/746,827 2006-05-09
PCT/US2007/068580 WO2007134115A2 (en) 2006-05-09 2007-05-09 Interactive animation
US11/746,293 US7843455B2 (en) 2006-05-09 2007-05-09 Interactive animation
US11/746,293 2007-05-09

Publications (3)

Publication Number Publication Date
JP2009536566A JP2009536566A (ja) 2009-10-15
JP2009536566A5 JP2009536566A5 (enExample) 2010-06-17
JP5714226B2 true JP5714226B2 (ja) 2015-05-07

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JP2009510158A Active JP5714226B2 (ja) 2006-05-09 2007-05-09 インタラクティブなアニメーションの制御方法、記憶媒体、および制御システム

Country Status (4)

Country Link
US (2) US7843455B2 (enExample)
JP (1) JP5714226B2 (enExample)
GB (1) GB2451996B (enExample)
WO (1) WO2007134115A2 (enExample)

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US8118653B2 (en) * 2008-06-16 2012-02-21 Microsoft Corporation Taking cover in a simulated environment
US8092287B2 (en) * 2008-12-04 2012-01-10 Disney Enterprises, Inc. System and method for providing a real-time interactive surface
KR101184876B1 (ko) * 2010-02-11 2012-09-20 삼성전자주식회사 영상과 상호작용이 가능한 캐릭터의 동적 효과를 생성하는 방법 및 장치
US8963927B2 (en) * 2010-12-15 2015-02-24 Microsoft Technology Licensing, Llc Vertex-baked three-dimensional animation augmentation
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US8360881B2 (en) * 2011-02-02 2013-01-29 Out Fit 7 Limited Interactive game for an electronic device
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CN104784931B (zh) * 2015-04-21 2018-07-06 广州多益网络股份有限公司 一种游戏对象的标识、选定方法及装置
CN104850353B (zh) * 2015-06-03 2018-10-26 成都格斗科技有限公司 触控式移动终端游戏对象的控制方法和装置
CN105194871B (zh) * 2015-09-14 2017-03-22 网易(杭州)网络有限公司 一种控制游戏角色的方法
US9987559B2 (en) 2016-05-27 2018-06-05 International Business Machines Corporation Aggregating and utilizing meta-game data for artificial intelligence in video games
JP6190505B1 (ja) * 2016-09-01 2017-08-30 株式会社コロプラ ゲームプログラム、記録媒体、方法および情報処理装置
CN109963187B (zh) * 2017-12-14 2021-08-31 腾讯科技(深圳)有限公司 一种动画实现方法和装置
CN110166842B (zh) * 2018-11-19 2020-10-16 深圳市腾讯信息技术有限公司 一种视频文件操作方法、装置和存储介质
CN114489408B (zh) * 2022-02-11 2023-11-24 百果园技术(新加坡)有限公司 动画处理系统、方法、设备及存储介质
CN115137185B (zh) * 2022-07-15 2023-07-25 慕思健康睡眠股份有限公司 一种基于智能床垫的儿童益智方法及相关产品
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Also Published As

Publication number Publication date
WO2007134115A3 (en) 2008-02-28
US7952585B2 (en) 2011-05-31
GB2451996A (en) 2009-02-18
US7843455B2 (en) 2010-11-30
US20070262999A1 (en) 2007-11-15
JP2009536566A (ja) 2009-10-15
GB0822354D0 (en) 2009-01-14
GB2451996B (en) 2011-11-30
WO2007134115A2 (en) 2007-11-22
US20110043529A1 (en) 2011-02-24

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