GB2451996B - Interactive animation - Google Patents

Interactive animation

Info

Publication number
GB2451996B
GB2451996B GB0822354A GB0822354A GB2451996B GB 2451996 B GB2451996 B GB 2451996B GB 0822354 A GB0822354 A GB 0822354A GB 0822354 A GB0822354 A GB 0822354A GB 2451996 B GB2451996 B GB 2451996B
Authority
GB
United Kingdom
Prior art keywords
interactive animation
animation
interactive
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
GB0822354A
Other languages
English (en)
Other versions
GB0822354D0 (en
GB2451996A (en
Inventor
Nicholas Bridger
Ed Bainbridge
Jon Williams
Matthew Humphries
David Navarro
Andy Brown
David Pridmore
Jon Maine
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Disney Enterprises Inc
Original Assignee
Disney Enterprises Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Disney Enterprises Inc filed Critical Disney Enterprises Inc
Priority to GB1113213.1A priority Critical patent/GB2480172B/en
Publication of GB0822354D0 publication Critical patent/GB0822354D0/en
Publication of GB2451996A publication Critical patent/GB2451996A/en
Application granted granted Critical
Publication of GB2451996B publication Critical patent/GB2451996B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2213/00Indexing scheme for animation
    • G06T2213/12Rule based animation

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
GB0822354A 2006-05-09 2007-05-09 Interactive animation Active GB2451996B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB1113213.1A GB2480172B (en) 2006-05-09 2007-05-09 Interactive animation

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US74682706P 2006-05-09 2006-05-09
US11/746,293 US7843455B2 (en) 2006-05-09 2007-05-09 Interactive animation
PCT/US2007/068580 WO2007134115A2 (en) 2006-05-09 2007-05-09 Interactive animation

Publications (3)

Publication Number Publication Date
GB0822354D0 GB0822354D0 (en) 2009-01-14
GB2451996A GB2451996A (en) 2009-02-18
GB2451996B true GB2451996B (en) 2011-11-30

Family

ID=38684670

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0822354A Active GB2451996B (en) 2006-05-09 2007-05-09 Interactive animation

Country Status (4)

Country Link
US (2) US7843455B2 (enExample)
JP (1) JP5714226B2 (enExample)
GB (1) GB2451996B (enExample)
WO (1) WO2007134115A2 (enExample)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7843455B2 (en) * 2006-05-09 2010-11-30 Disney Enterprises, Inc. Interactive animation
US20080215975A1 (en) * 2007-03-01 2008-09-04 Phil Harrison Virtual world user opinion & response monitoring
US7993190B2 (en) * 2007-12-07 2011-08-09 Disney Enterprises, Inc. System and method for touch driven combat system
US8118653B2 (en) * 2008-06-16 2012-02-21 Microsoft Corporation Taking cover in a simulated environment
US8092287B2 (en) * 2008-12-04 2012-01-10 Disney Enterprises, Inc. System and method for providing a real-time interactive surface
KR101184876B1 (ko) * 2010-02-11 2012-09-20 삼성전자주식회사 영상과 상호작용이 가능한 캐릭터의 동적 효과를 생성하는 방법 및 장치
US8963927B2 (en) * 2010-12-15 2015-02-24 Microsoft Technology Licensing, Llc Vertex-baked three-dimensional animation augmentation
JP5816435B2 (ja) * 2011-01-06 2015-11-18 任天堂株式会社 表示制御プログラム、表示制御装置、表示制御システム、表示制御方法
US8360881B2 (en) * 2011-02-02 2013-01-29 Out Fit 7 Limited Interactive game for an electronic device
US9519987B1 (en) * 2012-09-17 2016-12-13 Disney Enterprises, Inc. Managing character control in a virtual space
GB201301981D0 (en) * 2013-02-04 2013-03-20 Headcast Ltd Presenting audio/visual animations
JP6192366B2 (ja) * 2013-06-04 2017-09-06 任天堂株式会社 情報処理プログラム、情報処理装置の制御方法、情報処理装置および情報処理システム
CN104784931B (zh) * 2015-04-21 2018-07-06 广州多益网络股份有限公司 一种游戏对象的标识、选定方法及装置
CN104850353B (zh) * 2015-06-03 2018-10-26 成都格斗科技有限公司 触控式移动终端游戏对象的控制方法和装置
CN105194871B (zh) * 2015-09-14 2017-03-22 网易(杭州)网络有限公司 一种控制游戏角色的方法
US9987559B2 (en) 2016-05-27 2018-06-05 International Business Machines Corporation Aggregating and utilizing meta-game data for artificial intelligence in video games
JP6190505B1 (ja) * 2016-09-01 2017-08-30 株式会社コロプラ ゲームプログラム、記録媒体、方法および情報処理装置
CN109963187B (zh) * 2017-12-14 2021-08-31 腾讯科技(深圳)有限公司 一种动画实现方法和装置
CN110166842B (zh) * 2018-11-19 2020-10-16 深圳市腾讯信息技术有限公司 一种视频文件操作方法、装置和存储介质
CN114489408B (zh) * 2022-02-11 2023-11-24 百果园技术(新加坡)有限公司 动画处理系统、方法、设备及存储介质
CN115137185B (zh) * 2022-07-15 2023-07-25 慕思健康睡眠股份有限公司 一种基于智能床垫的儿童益智方法及相关产品
WO2025186744A1 (en) * 2024-03-05 2025-09-12 Futureverse Ip Limited Collecting and managing contextual data related to activity of ai agents in an computer execution environment

Citations (3)

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Publication number Priority date Publication date Assignee Title
US6244959B1 (en) * 1996-09-24 2001-06-12 Nintendo Co., Ltd. Three-dimensional image processing system with enhanced character control
US20020103031A1 (en) * 2001-01-31 2002-08-01 Neveu Timothy D. Game playing system with assignable attack icons
US6626759B1 (en) * 2000-06-05 2003-09-30 Kabushiki Kaisha Square Enix Game apparatus, method for displaying motion of character, and computer readable recording medium for recording program used to display motion of character

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USRE28507E (en) 1969-05-27 1975-08-05 Television gaming apparatus
US4026555A (en) 1975-03-12 1977-05-31 Alpex Computer Corporation Television display control apparatus
CA1270339A (en) 1985-06-24 1990-06-12 Katsuya Nakagawa System for determining a truth of software in an information processing apparatus
US5670988A (en) 1995-09-05 1997-09-23 Interlink Electronics, Inc. Trigger operated electronic device
JP2000501033A (ja) 1995-11-30 2000-02-02 ヴァーチャル テクノロジーズ インコーポレイテッド 触覚をフィードバックする人間/機械インターフェース
JP3890781B2 (ja) 1997-10-30 2007-03-07 株式会社セガ コンピュータ読み取り可能な記憶媒体、ゲーム装置、及びゲームの画像表示方法
US6878066B2 (en) 1998-02-13 2005-04-12 Freedom Wave Llc Wireless game control units
US6280327B1 (en) 1998-06-05 2001-08-28 Arista Interactive Llc Wireless game control units
US6196917B1 (en) * 1998-11-20 2001-03-06 Philips Electronics North America Corp. Goal directed user interface
JP4278070B2 (ja) * 1999-06-17 2009-06-10 株式会社バンダイナムコゲームス 画像生成システム及び情報記憶媒体
US6628286B1 (en) * 1999-10-08 2003-09-30 Nintendo Software Technology Corporation Method and apparatus for inserting external transformations into computer animations
JP2002011243A (ja) * 2000-04-27 2002-01-15 Sony Computer Entertainment Inc 記録媒体、プログラム、エンタテインメントシステムおよびエンタテインメント装置
KR100458760B1 (ko) 2000-08-29 2004-12-03 가부시끼가이샤 코에이 집단 캐릭터 표시방법, 기록매체 및 게임장치
JP2002334348A (ja) * 2001-05-10 2002-11-22 Enix Corp ビデオゲーム装置、記録媒体およびプログラム
TW508541B (en) * 2001-06-13 2002-11-01 Ulead Systems Inc Smooth linking method between demo mode and real-time mode
JP4187182B2 (ja) * 2001-07-27 2008-11-26 株式会社バンダイナムコゲームス 画像生成システム、プログラム及び情報記憶媒体
JP5105458B2 (ja) 2005-10-04 2012-12-26 任天堂株式会社 ゲームシステムおよびゲームプログラム
JP5025940B2 (ja) 2005-10-26 2012-09-12 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システムおよび情報処理方法
US7843455B2 (en) * 2006-05-09 2010-11-30 Disney Enterprises, Inc. Interactive animation

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6244959B1 (en) * 1996-09-24 2001-06-12 Nintendo Co., Ltd. Three-dimensional image processing system with enhanced character control
US6626759B1 (en) * 2000-06-05 2003-09-30 Kabushiki Kaisha Square Enix Game apparatus, method for displaying motion of character, and computer readable recording medium for recording program used to display motion of character
US20020103031A1 (en) * 2001-01-31 2002-08-01 Neveu Timothy D. Game playing system with assignable attack icons

Also Published As

Publication number Publication date
GB0822354D0 (en) 2009-01-14
JP2009536566A (ja) 2009-10-15
US7843455B2 (en) 2010-11-30
US20110043529A1 (en) 2011-02-24
GB2451996A (en) 2009-02-18
US7952585B2 (en) 2011-05-31
JP5714226B2 (ja) 2015-05-07
WO2007134115A3 (en) 2008-02-28
WO2007134115A2 (en) 2007-11-22
US20070262999A1 (en) 2007-11-15

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