GB2451996B - Interactive animation - Google Patents
Interactive animationInfo
- Publication number
- GB2451996B GB2451996B GB0822354A GB0822354A GB2451996B GB 2451996 B GB2451996 B GB 2451996B GB 0822354 A GB0822354 A GB 0822354A GB 0822354 A GB0822354 A GB 0822354A GB 2451996 B GB2451996 B GB 2451996B
- Authority
- GB
- United Kingdom
- Prior art keywords
- interactive animation
- animation
- interactive
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2213/00—Indexing scheme for animation
- G06T2213/12—Rule based animation
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| GB1113213.1A GB2480172B (en) | 2006-05-09 | 2007-05-09 | Interactive animation |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US74682706P | 2006-05-09 | 2006-05-09 | |
| US11/746,293 US7843455B2 (en) | 2006-05-09 | 2007-05-09 | Interactive animation |
| PCT/US2007/068580 WO2007134115A2 (en) | 2006-05-09 | 2007-05-09 | Interactive animation |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| GB0822354D0 GB0822354D0 (en) | 2009-01-14 |
| GB2451996A GB2451996A (en) | 2009-02-18 |
| GB2451996B true GB2451996B (en) | 2011-11-30 |
Family
ID=38684670
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| GB0822354A Active GB2451996B (en) | 2006-05-09 | 2007-05-09 | Interactive animation |
Country Status (4)
| Country | Link |
|---|---|
| US (2) | US7843455B2 (enExample) |
| JP (1) | JP5714226B2 (enExample) |
| GB (1) | GB2451996B (enExample) |
| WO (1) | WO2007134115A2 (enExample) |
Families Citing this family (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7843455B2 (en) * | 2006-05-09 | 2010-11-30 | Disney Enterprises, Inc. | Interactive animation |
| US20080215975A1 (en) * | 2007-03-01 | 2008-09-04 | Phil Harrison | Virtual world user opinion & response monitoring |
| US7993190B2 (en) * | 2007-12-07 | 2011-08-09 | Disney Enterprises, Inc. | System and method for touch driven combat system |
| US8118653B2 (en) * | 2008-06-16 | 2012-02-21 | Microsoft Corporation | Taking cover in a simulated environment |
| US8092287B2 (en) * | 2008-12-04 | 2012-01-10 | Disney Enterprises, Inc. | System and method for providing a real-time interactive surface |
| KR101184876B1 (ko) * | 2010-02-11 | 2012-09-20 | 삼성전자주식회사 | 영상과 상호작용이 가능한 캐릭터의 동적 효과를 생성하는 방법 및 장치 |
| US8963927B2 (en) * | 2010-12-15 | 2015-02-24 | Microsoft Technology Licensing, Llc | Vertex-baked three-dimensional animation augmentation |
| JP5816435B2 (ja) * | 2011-01-06 | 2015-11-18 | 任天堂株式会社 | 表示制御プログラム、表示制御装置、表示制御システム、表示制御方法 |
| US8360881B2 (en) * | 2011-02-02 | 2013-01-29 | Out Fit 7 Limited | Interactive game for an electronic device |
| US9519987B1 (en) * | 2012-09-17 | 2016-12-13 | Disney Enterprises, Inc. | Managing character control in a virtual space |
| GB201301981D0 (en) * | 2013-02-04 | 2013-03-20 | Headcast Ltd | Presenting audio/visual animations |
| JP6192366B2 (ja) * | 2013-06-04 | 2017-09-06 | 任天堂株式会社 | 情報処理プログラム、情報処理装置の制御方法、情報処理装置および情報処理システム |
| CN104784931B (zh) * | 2015-04-21 | 2018-07-06 | 广州多益网络股份有限公司 | 一种游戏对象的标识、选定方法及装置 |
| CN104850353B (zh) * | 2015-06-03 | 2018-10-26 | 成都格斗科技有限公司 | 触控式移动终端游戏对象的控制方法和装置 |
| CN105194871B (zh) * | 2015-09-14 | 2017-03-22 | 网易(杭州)网络有限公司 | 一种控制游戏角色的方法 |
| US9987559B2 (en) | 2016-05-27 | 2018-06-05 | International Business Machines Corporation | Aggregating and utilizing meta-game data for artificial intelligence in video games |
| JP6190505B1 (ja) * | 2016-09-01 | 2017-08-30 | 株式会社コロプラ | ゲームプログラム、記録媒体、方法および情報処理装置 |
| CN109963187B (zh) * | 2017-12-14 | 2021-08-31 | 腾讯科技(深圳)有限公司 | 一种动画实现方法和装置 |
| CN110166842B (zh) * | 2018-11-19 | 2020-10-16 | 深圳市腾讯信息技术有限公司 | 一种视频文件操作方法、装置和存储介质 |
| CN114489408B (zh) * | 2022-02-11 | 2023-11-24 | 百果园技术(新加坡)有限公司 | 动画处理系统、方法、设备及存储介质 |
| CN115137185B (zh) * | 2022-07-15 | 2023-07-25 | 慕思健康睡眠股份有限公司 | 一种基于智能床垫的儿童益智方法及相关产品 |
| WO2025186744A1 (en) * | 2024-03-05 | 2025-09-12 | Futureverse Ip Limited | Collecting and managing contextual data related to activity of ai agents in an computer execution environment |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6244959B1 (en) * | 1996-09-24 | 2001-06-12 | Nintendo Co., Ltd. | Three-dimensional image processing system with enhanced character control |
| US20020103031A1 (en) * | 2001-01-31 | 2002-08-01 | Neveu Timothy D. | Game playing system with assignable attack icons |
| US6626759B1 (en) * | 2000-06-05 | 2003-09-30 | Kabushiki Kaisha Square Enix | Game apparatus, method for displaying motion of character, and computer readable recording medium for recording program used to display motion of character |
Family Cites Families (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| USRE28507E (en) | 1969-05-27 | 1975-08-05 | Television gaming apparatus | |
| US4026555A (en) | 1975-03-12 | 1977-05-31 | Alpex Computer Corporation | Television display control apparatus |
| CA1270339A (en) | 1985-06-24 | 1990-06-12 | Katsuya Nakagawa | System for determining a truth of software in an information processing apparatus |
| US5670988A (en) | 1995-09-05 | 1997-09-23 | Interlink Electronics, Inc. | Trigger operated electronic device |
| JP2000501033A (ja) | 1995-11-30 | 2000-02-02 | ヴァーチャル テクノロジーズ インコーポレイテッド | 触覚をフィードバックする人間/機械インターフェース |
| JP3890781B2 (ja) | 1997-10-30 | 2007-03-07 | 株式会社セガ | コンピュータ読み取り可能な記憶媒体、ゲーム装置、及びゲームの画像表示方法 |
| US6878066B2 (en) | 1998-02-13 | 2005-04-12 | Freedom Wave Llc | Wireless game control units |
| US6280327B1 (en) | 1998-06-05 | 2001-08-28 | Arista Interactive Llc | Wireless game control units |
| US6196917B1 (en) * | 1998-11-20 | 2001-03-06 | Philips Electronics North America Corp. | Goal directed user interface |
| JP4278070B2 (ja) * | 1999-06-17 | 2009-06-10 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
| US6628286B1 (en) * | 1999-10-08 | 2003-09-30 | Nintendo Software Technology Corporation | Method and apparatus for inserting external transformations into computer animations |
| JP2002011243A (ja) * | 2000-04-27 | 2002-01-15 | Sony Computer Entertainment Inc | 記録媒体、プログラム、エンタテインメントシステムおよびエンタテインメント装置 |
| KR100458760B1 (ko) | 2000-08-29 | 2004-12-03 | 가부시끼가이샤 코에이 | 집단 캐릭터 표시방법, 기록매체 및 게임장치 |
| JP2002334348A (ja) * | 2001-05-10 | 2002-11-22 | Enix Corp | ビデオゲーム装置、記録媒体およびプログラム |
| TW508541B (en) * | 2001-06-13 | 2002-11-01 | Ulead Systems Inc | Smooth linking method between demo mode and real-time mode |
| JP4187182B2 (ja) * | 2001-07-27 | 2008-11-26 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
| JP5105458B2 (ja) | 2005-10-04 | 2012-12-26 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
| JP5025940B2 (ja) | 2005-10-26 | 2012-09-12 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システムおよび情報処理方法 |
| US7843455B2 (en) * | 2006-05-09 | 2010-11-30 | Disney Enterprises, Inc. | Interactive animation |
-
2007
- 2007-05-09 US US11/746,293 patent/US7843455B2/en active Active
- 2007-05-09 WO PCT/US2007/068580 patent/WO2007134115A2/en not_active Ceased
- 2007-05-09 GB GB0822354A patent/GB2451996B/en active Active
- 2007-05-09 JP JP2009510158A patent/JP5714226B2/ja active Active
-
2010
- 2010-11-01 US US12/916,825 patent/US7952585B2/en active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6244959B1 (en) * | 1996-09-24 | 2001-06-12 | Nintendo Co., Ltd. | Three-dimensional image processing system with enhanced character control |
| US6626759B1 (en) * | 2000-06-05 | 2003-09-30 | Kabushiki Kaisha Square Enix | Game apparatus, method for displaying motion of character, and computer readable recording medium for recording program used to display motion of character |
| US20020103031A1 (en) * | 2001-01-31 | 2002-08-01 | Neveu Timothy D. | Game playing system with assignable attack icons |
Also Published As
| Publication number | Publication date |
|---|---|
| GB0822354D0 (en) | 2009-01-14 |
| JP2009536566A (ja) | 2009-10-15 |
| US7843455B2 (en) | 2010-11-30 |
| US20110043529A1 (en) | 2011-02-24 |
| GB2451996A (en) | 2009-02-18 |
| US7952585B2 (en) | 2011-05-31 |
| JP5714226B2 (ja) | 2015-05-07 |
| WO2007134115A3 (en) | 2008-02-28 |
| WO2007134115A2 (en) | 2007-11-22 |
| US20070262999A1 (en) | 2007-11-15 |
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