JP4781542B2 - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP4781542B2
JP4781542B2 JP2001046319A JP2001046319A JP4781542B2 JP 4781542 B2 JP4781542 B2 JP 4781542B2 JP 2001046319 A JP2001046319 A JP 2001046319A JP 2001046319 A JP2001046319 A JP 2001046319A JP 4781542 B2 JP4781542 B2 JP 4781542B2
Authority
JP
Japan
Prior art keywords
movable
display
ball
game
variable
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2001046319A
Other languages
Japanese (ja)
Other versions
JP2002239096A (en
JP2002239096A5 (en
Inventor
恭子 三村
勇 石田
詔八 鵜川
Original Assignee
株式会社三共
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社三共 filed Critical 株式会社三共
Priority to JP2001046319A priority Critical patent/JP4781542B2/en
Publication of JP2002239096A publication Critical patent/JP2002239096A/en
Publication of JP2002239096A5 publication Critical patent/JP2002239096A5/ja
Application granted granted Critical
Publication of JP4781542B2 publication Critical patent/JP4781542B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a gaming machine that can change to a specific gaming state that is advantageous for a player on the condition that the display state of a variable display device is in a specific display mode.
[0002]
[Prior art]
Conventionally, in general, a ball game machine as a gaming machine equipped with a variable display variably displays a symbol on the variable display (this is also referred to as variation), and the display result is a jackpot symbol (specific display mode) determined in advance. ), A special gaming state is generated and the special variable winning ball apparatus is opened. In addition, in such a ball game machine, a movable member is provided on a display unit decoration member that decorates the outer peripheral portion of the variable display, and the visual effect is achieved by operating the movable member according to the game operation. Things to enhance were proposed.
[0003]
[Problems to be solved by the invention]
However, the above-described conventional movable member has a configuration in which only one display portion decoration member for decorating the outer peripheral portion of the variable display is provided. For this reason, the visual game effect by the movable member is limited only to the substantially central portion of the game board on which the variable display is provided, and is monotonous. The present invention has been made in view of the above-described circumstances, and an object thereof is to provide a gaming machine that can improve visual interest by diversifying visual game effects by a movable member. It is in.
[0004]
[Means for Solving the Problems]
In order to achieve the above object, in the invention of claim 1, in a gaming machine capable of changing to a specific gaming state advantageous to the player on the condition that the display state of the variable display is in a specific display mode, A plurality of movable members that are operably provided at a plurality of locations and are used to produce a game; The variable indicator and An operation control means for controlling an operation state of the plurality of movable members, and the operation control means selectively operates at least one of the plurality of movable members in response to establishment of a predetermined operation condition. And control the variable display to a dim display when the selected movable member is activated. Then, the variable display is developed into a reach effect with a bright display state. It is characterized by that. With such a configuration, by using a plurality of movable members, it is possible to diversify the visual game effects by the movable members, thereby improving the visual interest.
[0005]
In the invention according to claim 2, at least one of the plurality of movable members is provided at a place other than the variable display and at a place other than the display decorative member that decorates the outer periphery of the display of the variable display. It is characterized by. By configuring in this way, the entire game board surface can be used effectively, and the visual game effects by the movable member can be further diversified.
[0006]
According to a third aspect of the present invention, in a gaming machine capable of changing to a specific gaming state advantageous to a player on the condition that the display state of the variable display is in a specific display mode, A movable member that is operably provided at a place other than a display part decoration member that decorates the outer periphery of the display part of the variable display and is used for the production of a game; The variable indicator and Operation control means for controlling the operation state of the movable member, and the operation control means performs control to operate the movable member in response to establishment of a predetermined operation condition, and the movable member operates. Control the variable display to dim display Then, the variable display is developed into a reach effect with a bright display state. It is characterized by that. By configuring in this way, the entire game board surface can be used effectively, and the visual game effects by the movable members can be diversified, and the visual interest can be improved.
[0007]
[0008]
[0009]
Claims 4 In the invention, it is possible to notify that the display state of the variable display device is in a predetermined display mode by the operation of the movable member. With this configuration, the notice effect can be improved by the operation of the movable member.
[0010]
Claims 5 In the invention, the predetermined display mode is a reach display mode. By configuring in this way, reach can be expected by the operation of the movable member, and the interest of the game is improved.
[0011]
Claims 6 In the invention, the predetermined display mode is the specific display mode. By configuring in this way, it can be expected that the specific gaming state is achieved by the operation of the movable member, and the interest of the game is improved.
[0012]
Claims 7 In the invention, the reliability of the predetermined display mode is set differently according to the type of operation mode of the movable member. By configuring in this way, the notice effect can be further improved.
[0013]
Claims 8 In the invention, the movable member is provided at a position that does not affect the flow path of the hit ball by the operation thereof. By comprising in this way, since the flow of a hit ball does not change with the movement of a movable member, it can avoid affecting the essential part of a game.
[0014]
Claims 9 In the invention, a decorative member for decoratively attaching the light emitting member is provided, and the movable member is provided on the decorative member. By comprising in this way, a movable member can be attached to a game board via a decoration member, Therefore The space on a game board surface can be utilized effectively.
[0015]
Claims 10 In the invention of claim 1, provided with a variable winning ball apparatus that can be changed to an advantageous state for a player on the condition that the specific display mode is achieved, the movable winning ball apparatus is provided with the movable member. To do. With this configuration, the movable member can be attached to the game board via the variable winning ball apparatus, so that the space on the game board surface can be effectively utilized.
[0016]
Claims 11 In the invention, the operation control means comprises a game control means for controlling a gaming machine according to a program, and an effect control means for controlling the variable display based on data derived from the game control means, The movable member is controlled by the effect control means. By comprising in this way, a movable member can be operated further in the form linked with the display state of the variable indicator.
[0017]
DETAILED DESCRIPTION OF THE INVENTION
Hereinafter, an embodiment of the present invention will be described with reference to the drawings.
[0018]
First, an overall configuration of a bullet ball gaming machine which is an example of a gaming machine will be described. FIG. 1 is a front view of the ball game machine 1 as seen from the front. Here, a bullet ball game machine is shown as an example of the game machine, but the present invention is not limited to the ball game machine, and may be, for example, a coin game machine or a slot machine.
[0019]
As shown in FIG. 1, the ball game machine 1 has a glass door frame 2 formed in a frame shape. On the lower surface of the glass door frame 2 is a hitting ball supply tray 3. Under the hitting ball supply tray 3, there are provided an extra ball receiving tray 4 for storing game balls overflowing from the hitting ball supply tray 3 and a hitting operation handle (operation knob) 5 for firing the hitting ball. A game board 6 shown in FIG. 2 is detachably attached to the rear of the glass door frame 2.
[0020]
As shown in FIG. 2, a guide rail 7 is attached to the surface of the game board 6 in a circular spiral shape, and the hit ball that has been shot with the inside of the guide rail 7 as a game area 8 falls. . In the case of the game area 8, a special symbol display device 9, a special variable winning ball device 10, a normal variable winning ball device 11, and the like are provided in the game area 8. , A windmill for changing the speed or a number of obstacle nails are provided, and at the lowermost part of the game area 8, there is provided an out port 12 into which a hit ball that does not win any winning area is taken.
[0021]
The configuration of the game area 8 will be described in detail according to the game operation. Side decorations 39 and 40 are provided on the left and right sides of the game area 8, respectively. Ball passages 39a and 40a are formed in the upper portions of the side decorations 39 and 40 to guide the received hit ball to the center side of the game area 8 (normal variable winning ball apparatus 11 side). Are provided with passing ball detectors 13a and 13b, respectively. When the passing ball detectors 13a and 13b detect hitting balls passing through the ball passages 39a and 40a, a pair of left and right provided on the upper side of the special symbol display device 9 (display unit decorative member 18) based on the detection signal. The normal symbol display 14 consisting of the LEDs is variably displayed (lighted and moved) to derive a display result (only one of the left and right LEDs is lit and displayed). Thus, when the display result of the normal symbol display 14 is lighting of the predetermined hit LED, the normal variable winning ball apparatus 11 is opened for a predetermined time. Note that the variable time of the normal symbol display 14 is set to be relatively long (for example, 30 seconds) in the normal probability mode and relatively short (for example, 3 to 5 seconds) in the probability variation mode. Yes. Further, on the upper side of the special symbol display device 9 (display unit decorative member 18), a gate passage storage display for memorizing and displaying the number of hit balls that have passed through the passing ball detectors 13a and 13b during the variable display of the normal symbol display device 14. A device 15 (stores and displays up to four) is provided.
[0022]
The normal variable winning ball apparatus 11 is disposed between the special symbol display device 9 disposed substantially at the center of the game area 8 and the special variable winning ball apparatus 10 disposed above the out port 12, and is opened and closed by a solenoid 16. This is an electric tulip type variable winning ball apparatus that is driven. The normally variable winning ball apparatus 11 includes a start ball detector 17 that detects a winning ball received during opening or closing. Thus, when the hit ball is detected by the start ball detector 17, the special symbol display device 9 starts variable display. The opening time of the normally variable winning ball apparatus 11 is set to be relatively short (for example, 0.5 seconds) in the normal probability mode and relatively long (for example, 2 seconds) in the probability variation mode. ing. Further, even when the ordinary variable winning ball apparatus 11 is not open, the hit ball is received.
[0023]
The special symbol display device 9 is a liquid crystal type display that variably displays left, middle, and right special symbols, and a display portion decorative member 18 having a vertically long window frame portion 19 formed on the front outer periphery thereof. Is provided. When the special symbol display device 9 stops changing, the combination of symbols is a predetermined jackpot symbol combination (for example, when the same symbol is aligned on any of the winning lines), and the specific gaming state is entered. The special variable winning ball apparatus 10 is driven to open and close in a predetermined display manner described below. However, a part of the combination of jackpot symbols is set as a probability variation symbol, and when the specific variation state is reached with this probability variation symbol, the normal symbol display 14 after the end of the certain gaming state (the hit LED Lighting probability) and the probability variation mode in which the appearance probability of the jackpot symbol in the special symbol display device 9 is increased. Further, in addition to the normal symbol display 14 and the gate passing storage indicator 15 as described above, the number of balls detected by the starting ball detector 17 during the special symbol variable operation is displayed on the display decoration member 18. A start memory indicator 20 (stores and displays up to four) is provided. In addition, movable members 21 to 23 arranged in parallel to the left, middle, and right are provided on the upper side of the display unit decorative member 18, and the movable member 24 having a decorative lamp 24b (see FIG. 8B) built in on the upper side thereof. Is provided. The movable members 21 to 24 are opened and closed by solenoids 21a to 24a, respectively, and the detailed configuration thereof will be described later.
[0024]
The special variable winning ball apparatus 10 that is driven and controlled when a specific gaming state is reached has an opening / closing plate 25 that is driven to open and close by a solenoid 26, and a winning number detection that detects a hit ball received by the opening / closing plate 25. A container 27 is provided. A special ball detector 28 is provided in the special variable winning ball apparatus 10 (inside the opening and closing plate 25) to establish a continuation right for a specific gaming state with the detection of a hit ball (V winning detection). A V shutter 29 is provided above the specific ball detector 28 so that once a V prize is detected, the hit ball does not pass through the specific ball detector 28 until the opening / closing plate 25 is opened next time. Yes. The V shutter 29 is driven to open and close by a solenoid 30. Thus, when the specific gaming state is reached, the opening / closing plate 25 is held until a predetermined time (for example, 28 seconds) elapses or a predetermined number (for example, 10) of winning balls are won within the predetermined time. When the specific ball detector 28 detects a hit ball accepted during the opening cycle (hereinafter, this opening is referred to as an opening cycle), the continuation right is established, and the above opening cycle is executed again. The open cycle can be repeated up to 16 times on the condition that the continuation right is established in each open cycle.
[0025]
Further, on both the left and right sides of the special variable winning ball apparatus 10, the movable members 31 are respectively driven by the winning holes 31, 32 containing the winning ball detectors 31a, 32a and the solenoids 33c, 34c, and the decorative lamps 33a, 34a are housed therein. 33, 34 are provided. In addition to the configuration described above, the game area 8 includes the winning ball detectors 35a and 36a and the winning holes 35 and 36 containing the decorative lamps 35b and 36b, and the above-described passing ball detectors 13a and 13b. Left and right side decorations 39, 40, etc. provided in 40a are provided. The side decorations 39 and 40 are provided with movable members 37 and 38 that are driven by solenoids 37a and 38a and that have decoration lamps 37b and 38b, respectively. The detailed configuration of the movable members 33, 34, 37, and 38 will be described later.
[0026]
Two speakers 41 that emit sound effects are provided on the left and right upper portions outside the game area 8. A game effect LED 42 is provided on the outer periphery of the game area 8. In this example, a prize ball lamp 43 that is lit when there is a remaining number of prize balls is provided in the vicinity of one speaker 41, and a sphere that is lit when a supply ball is cut near the other speaker 41. A cut lamp 44 is provided. Furthermore, FIG. 1 also shows a card unit 45 that is installed adjacent to the ball game machine 1 and enables lending of a ball by inserting a prepaid card. The card unit 45 has a usable indication lamp 46 that indicates whether or not it is in a usable state, and when the remaining amount information recorded in the card has a fraction (a number less than 100 yen), the fraction is indicated as a hitting tray. 3, a fraction display switch 47 for displaying on a frequency display LED provided in the vicinity of 3, a linking table direction indicator 48 indicating which side the ball game machine 1 corresponds to, and a card unit 45. Check the card insertion indicator lamp 49 indicating that a card is inserted in the card, the card insertion slot 50 into which a card as a recording medium is inserted, and the mechanism of the card reader / writer provided on the back of the card insertion slot 50. A card unit lock 51 is provided for releasing the card unit 45 in order to do so.
[0027]
By the way, a picture of a character or the like is decoratively drawn on the surface of the game board 6 forming the game area 8 described above, but the picture on the surface of the game board 6 has a phosphorescent phosphor. A pigment (hereinafter referred to as a phosphorescent pigment) is partially overcoated. Phosphorescent pigments are pigments that have the property of absorbing and accumulating light from the sun and fluorescent lamps and gradually releasing and emitting them in the dark. As a result, it is possible to improve the light decoration when the lighting is changed in the amusement hall. The main component of the phosphorescent pigment is phosphorescent zinc sulfide (Zn: Cu) or strontium aluminate (SrAl 2 O 4 ) Etc., and the emission color is yellowish green. The specific method of painting the phosphorescent pigment is to coat the paint on the surface of the game board 6 with a paint obtained by mixing the phosphorescent pigment with a clear (adhesive) in a weight ratio of about 1: 1, and light resistance from above. Apply a clear clear coating to improve the quality and prevent contamination. At this time, the higher the mixing ratio of the phosphorescent pigment, the higher the luminance, and the most effective luminance can be obtained when the background color is white.
[0028]
In the embodiment, the phosphorescent pigment is overcoated on the surface of the game board 6. However, the present invention is not limited to this, and ink in which the phosphorescent pigment is mixed and kneaded is mixed (clear in the case of paint). The shape may be directly printed on the surface of the game board 6 using a silk screen printing method. In addition to the picture on the surface of the game board 6, such a luminous pigment is also used for dolls 37c and 38c of movable members 37 and 38, which will be described later. Specifically, the dolls 37c and 38c are molded by mixing a phosphorescent pigment with a mixing amount of about 10 to 20% by weight into the synthetic resin that is the raw material of the dolls 37c and 38c, and molding this. ing.
[0029]
Next, each board | substrate arrange | positioned at the back surface of the ball game machine 1 is demonstrated.
[0030]
As shown in FIG. 3, on the back surface of the ball game machine 1, a ball storage tank 53 is provided above the mechanism plate 52 in the frame 2A, and the ball game machine 1 is installed on the game machine installation island. Thus, the game ball is supplied to the ball storage tank 53 from above. The game balls in the ball storage tank 53 pass through the guide basket 54 and reach the ball payout device 68 covered with the prize ball case 55.
[0031]
On the back side of the gaming machine, a variable display control unit (display control board) 56 for controlling the special symbol display device 9 and a game control board (main board) 57 on which a game control microcomputer and the like are mounted are installed. Further, a payout control board 58 on which a payout control microcomputer for performing the ball payout control and the like, and a hitting ball launching device for hitting the hitting ball into the game area 8 using the rotational force of the motor are installed. Further, a lamp control board 59 for sending signals to various lamps / LEDs, a sound control board 60 for controlling the sound generation from the speaker 41, and a launch control board 61 for controlling the ball hitting device are also provided. .
[0032]
Further, a power supply board 62 on which a power supply circuit for creating DC30V, DC21V, DC12V and DC5V is mounted is provided, and a terminal board 63 provided with terminals for outputting various information to the outside of the gaming machine is installed above. Has been. The terminal board 63 externally outputs at least a ball break terminal for introducing and outputting the output of the ball break detection switch, an award ball terminal for outputting a prize ball number signal and a ball lending number signal to the outside. A ball lending terminal is provided. An information terminal board 64 having terminals for outputting various information from the main board 57 to the outside of the gaming machine is installed near the center. Note that FIG. 3 shows an electrical relay board 65 for supplying signals from the lamp control board 59 and the sound control board 60 to various lamps / LEDs provided on the frame side. Other relay boards are also provided as necessary for relaying.
[0033]
FIG. 3 is a rear view of the mechanism plate 52 of the ball game machine 1 as seen from the back. The balls stored in the ball storage tank 53 pass through the guide rod 54, pass through the ball break detectors 66a and 66b, and reach the ball dispensing device 68 through the ball supply rods 67a and 67b, as shown in FIG. The ball break detectors 66a and 66b are switches for detecting the presence or absence of a game ball in the game ball passage, but a ball break detector 69 for detecting a shortage of supply balls in the ball storage tank 53 is also provided. The game balls paid out from the ball payout device 68 are supplied to the hitting ball supply tray 3 provided on the front surface of the bullet ball game machine 1 through the connection port 70. A surplus ball passage 71 communicating with the surplus ball receiving tray 4 provided on the front surface of the ball game machine 1 is formed on the side of the communication port 70. The ball payout device 68 is provided with a prize ball count switch 68a (see FIG. 5) for counting the number of game balls (prize balls) paid out.
[0034]
A large number of prize balls based on the winnings are paid out, the hitting ball supply tray 3 is filled, and when the game balls are finally paid out after reaching the contact port 70, the game balls pass through the surplus ball passage 71 and surplus. It is guided to the ball receiving tray 4. When the game ball is further paid out, the sensing lever 72 presses the full tank switch 73 and the full tank switch 73 is turned on. In this state, the rotation of the stepping motor in the ball dispensing device 68 is stopped, the operation of the ball dispensing device 68 is stopped, and the driving of the ball striking device is also stopped.
[0035]
FIG. 5 is a block diagram showing an example of a circuit configuration on the main board 57. 5 also shows a payout control board 58, a lamp control board 59, a sound control board (sound control board) 60, and a display control board 56. On the main board 57, a basic circuit 74 for controlling the ball game machine 1 in accordance with a program, gate switches (passing ball detectors) 13a and 13b, a starting port switch (starting ball detector) 17, a count switch (awarded number detection) 27), V count switch (specific ball detector) 28, winning port switch (winning ball detector) 31a, 32a, 35a, 36a, full tank switch 73, out of ball switch (out of ball detector) 66a, 66b, A ball break detection switch (ball break detector) 69, a switch circuit 75 for supplying a signal from the winning ball count switch 68a to the basic circuit 74, a solenoid 16 for opening and closing the special variable winning ball device 10 (opening / closing plate 25), and ordinary Provided in the solenoid 17 for opening and closing the variable winning ball apparatus 11, the solenoid 30 for opening and closing the V shutter 29, and the display decoration member 18. · Solenoids 21a to 23a for opening and closing the middle and right movable members 21 to 23, a solenoid 24a for opening and closing the movable member 24 on the upper side of the display decoration member 18, and movable members 37 and 38 provided on the side decorations 39 and 40 are driven. Solenoids 37a and 38a for driving, and a solenoid circuit 76 for driving solenoids 33c and 34c for driving movable members 33 and 34 provided in special variable winning ball apparatus 10 according to a command from basic circuit 74 are mounted.
[0036]
Further, according to the data provided from the basic circuit 74, the jackpot information indicating the occurrence of the jackpot, the starting information indicating the number of starting winning balls used for starting the image display of the special symbol display device 9, and the fact that the probability variation has occurred. An information output circuit 77 for outputting an information output signal such as probability variation information and prize ball information indicating the number of prize balls paid out to an external device such as a hall computer is mounted.
[0037]
The basic circuit 74 includes a ROM 74a that stores a game control program and the like, a RAM 74b that is an example of storage means used as a work memory, a CPU 74c that performs a control operation according to the program, and an I / O port unit 74d. In this embodiment, the ROM 74a and the RAM 74b are built in the CPU 74c. That is, the CPU 74c is a one-chip microcomputer. The one-chip microcomputer only needs to incorporate at least the RAM 74b, and the ROM 74a and the I / O port unit 74d may be external or built-in. The main board 57 is provided with an address decode circuit 78 that decodes address data from the basic circuit 74 and supplies a chip select signal to the RAM 74b, the I / O port 74d, or the ROM 74a in the basic circuit 74, respectively. Yes.
[0038]
In this embodiment, the lamp control board 59 includes the start memory display 20, the gate passing memory display 15, the decoration lamps (decoration lamps) 35b and 36b, and the accessory decoration lamp ( Display lamps 24b, 33a, 34a, 37b, and 38b are controlled, and display control of game effect LED 42, prize ball lamp 43, and ball break lamp 44 provided on the frame side is performed. The display control board 56 performs display control of the variable display unit (special symbol display device) 9 that variably displays special symbols and the normal symbol display 14 that variably displays normal symbols.
[0039]
Next, operations of the various movable members 21 to 24, 33, 34, 37, and 38 constituting the main part of the present embodiment will be described with reference to FIGS. Note that sound effects corresponding to the various movable members 21 to 24, 33, 34, 37, 38 described below are emitted from the speaker 41 during operation.
[0040]
First, as shown in FIG. 6, the movable members 37 and 38 provided on the side decorations 39 and 40 include dolls 37c and 38c that can swing both hands and feet, and a solenoid 37a that serves as a drive source for the dolls 37c and 38c. 38a and decorative lamps 37b and 38b fitted into the eyes of the dolls 37c and 38c. As the operation of the movable members 37, 38, both hands and feet of the dolls 37c, 38c move in accordance with the driving of the solenoids 37a, 38a, and the decorative lamps 37b, 38b that become the eyes of the dolls 37c, 38c are turned on. ing.
[0041]
Further, as shown in FIG. 7, the left, middle, and right movable members 21 to 23 provided on the display decoration member 18 include double doors 21b to 23b and bird dolls 21c to 23c arranged inside the doors. And solenoids 21a to 23a (see FIG. 2) that serve as drive sources for the doors 21b to 23b and the dolls 21c to 23c. And as operation | movement of the movable members 21-23, the doors 21b-23b open with the drive of the solenoids 21a-23a, and the bird dolls 21c-23c jump out ahead now.
[0042]
Further, as shown in FIG. 8, the movable member 24 provided on the upper side of the display decoration member 18 includes a treasure box 24c whose lid can be opened and closed, a solenoid 24a (see FIG. 2) as a drive source of the treasure box 24c, and its A treasure 24d drawn on a translucent plate disposed inside, and a decorative lamp 24b arranged on the back side of the treasure 24d. As the operation of the movable member 24, the treasure box 24c is opened with the drive of the solenoid 24a, and the decoration lamp 24b is turned on, so that the treasure 24d appears to shine. The decorative lamp 24b is composed of three types of lamps having different emission colors of red, blue, and green, and the number of emitted lights (1 to 3) is varied according to the conditions described later. .
[0043]
Further, as shown in FIG. 9, the movable members 33 and 34 provided on the left and right sides of the special variable winning ball apparatus 10 include swingable dolls 33d and 34d, and a solenoid 33c serving as a drive source for the dolls 33d and 34d. , 34c (see FIG. 2), plate members 33b, 34b that are half mirrors in a normal state while making the dolls 33d, 34d visible through light transmission, and disposed on the back side of the plate members 33b, 34b Decorative lamps 33a and 34a (see FIG. 2). As the operation of the movable members 33 and 34, the decorative lamps 33a and 34a are turned on, so that the dolls 33d and 34d arranged on the back side of the plate members 33b and 34b appear visibly, and the solenoids 33c and 34c The dolls 33d and 34d swing with the driving.
[0044]
Next, the operation mode corresponding to the symbol variation of the movable members 21 to 24, 33, 34, 37, and 38 will be described with reference to the time charts of FIGS. In addition, "a"-"e" in FIG. 10 thru | or FIG. Specifically, “a” is a variation mode that gradually increases the variation rate, “b” is a variation mode that is a constant rate, “c” is a variation mode that gradually decreases the variation rate, and “d” "" Is a variation mode that shakes the symbol, and "e" is a variation mode of reach.
[0045]
First, FIG. 10A is a time chart showing an operation mode 1 of the movable members 37 and 38 (denoted as the movable member 1 in the figure) in the reach notice and the big hit notice. As an operation mode 1 in FIG. 10 (A), the symbol display screen is dimmed during the change in the left / middle / right symbol change mode b, and the dolls 37c and 38c of the movable members 37 and 38 are accordingly accompanied. By swinging, reach notice and jackpot notice. At this time, a sound effect of a creepy voice is emitted from the speaker 41 in accordance with the operation of the movable members 37 and 38. After that, when the symbol display screen becomes brighter, it develops to reach and the jackpot reliability is improved.
[0046]
FIG. 10B is a time chart showing an operation mode 2 of the movable members 21 to 23 (denoted as the movable member 2 in the drawing) in the reach notice and the big hit notice. As the operation mode 2 in FIG. 10 (B), the door 21b of the movable members 21-23 at the time point when the change in the left symbol change mode c ends, in other words, at the start time of the change mode d in which the left symbol temporarily stops. -23b is opened, and the birds 21c-23c are jumped out from the inside, thereby performing reach notice and jackpot notice. After that, when a bird appears on the symbol display screen, it reaches a reach and the jackpot reliability is improved. In the operation mode 1 described above, the movable members 37 and 38 are operated during the change of all the symbols to make a reach notice. However, in the operation mode 2, the movable members 21 to 21 are temporarily stopped after the temporary stop of the left symbol. 23 is activated, the meaning of notifying the stop result of the right symbol in addition to the reach notice is increasing.
[0047]
FIG. 10C is a time chart showing the operation mode 3 of the movable member 24 (denoted as the movable member 3 in the figure) in the big hit notice. As an operation mode 3 in FIG. 10 (C), a character and a treasure box appear on the symbol display screen during the variation in the variation mode e, in which the left and right symbols change stop state d, and the middle symbol reach variation. When the player opens the treasure chest, the treasure chest 24c of the movable member 24 is opened and the treasure 24d inside is illuminated to make a big hit notice. At this time, the big hit reliability differs depending on the number of light emission of the decorative lamp 24b (three lamps of red, blue, and green) that illuminates the treasure 24d, in other words, the color of light that illuminates the treasure 24d.
[0048]
FIG. 11A is a time chart showing the operation mode 4 of the movable members 33 and 34 (denoted as the movable member 4 in the figure) in the big hit notice. As the operation mode 4 in FIG. 11 (A), the reach lamps 33a and 34a of the movable members 33 and 34 are reached during the fluctuation in the fluctuation mode e where the left and right symbols fluctuate in the stopped state d and the middle symbol reach fluctuation. Is turned on to make the dolls 33d and 34d on the back side of the plate members 33b and 34b visible, and the dolls 33d and 34d are swung to make a big hit notice.
[0049]
FIG. 11B is a time chart when the operation mode 1 and the operation mode 3 are combined. In FIG. 11 (B), the operation mode 1 that operates the movable members 37 and 38 and generates sound effects from the speaker 41 during the variation in the variation mode b of the left, middle, and right symbols is performed. Reach notice. After that, when reaching the left and right symbol variation mode d (temporary stop state), the treasure box 24c of the movable member 24 is activated and the decoration lamp 24b is activated during the variation in the middle symbol variation mode e (reach variation). A jackpot notice is made by performing the operation mode 3 that is lit.
[0050]
FIG. 12A is a time chart showing an operation mode 5 of the movable member 24 (described as the movable member 3 in the figure) in the probability variation lottery. As the operation mode 5 in FIG. 12A, the big hit symbol is derived in the variation mode d (temporary stop state) of the left, middle, and right symbols, and then all the symbols are synchronized and the variation modes a, b, c When the symbol re-variation (probability variation lottery) that fluctuates in is performed, if the treasure box 24c of the movable member 24 is opened and the treasure 24d in the movable member 24 is illuminated at the start of the variation mode b, the probability variation big hit (progress to probability variation / shorter time) The reliability of is improved. In this case, as in the case of the operation mode 3, the reliability varies depending on the number of light emission of the decoration lamp 24b (three lamps of red, blue, and green) that illuminates the treasure 24d, in other words, the light emission color that illuminates the treasure 24d. Alternatively, the game value added thereafter (such as the probability of changing the number of times or the number of continuations of the short time) may be made different. Further, the timing of the probability variation lottery by the operation of the movable member may be performed after the big hit.
[0051]
FIG. 12B is a time chart showing the operation mode 6 of the movable member in the game effect. As the operation mode 6 in FIG. 12 (B), when reaching in the fluctuation stop state d of the left and right symbols, during the period when the middle symbol varies in the variation mode e that becomes the reach variation mode, the movable member is adjusted accordingly. Operate and perform reach production. The movable members that perform such reach effects may be all the movable members 21 to 24, 33, 34, 37, and 38, or any movable member may be operated. Further, the effect by the operation of the movable member is not limited to the reach effect, but may be a jackpot effect, a probability change / short time effect, a demonstration effect waiting for the customer, or an effect when the power is turned on.
[0052]
FIG. 12C is a time chart showing the operation mode 7 of the movable member in the reach notice and the big hit notice. As operation mode 7 in FIG. 12 (C), reach notice and jackpot notice are performed by operating the movable member before the left, middle and right symbols change. After that, there is a possibility that it will develop into a reach and the reliability of the jackpot will be improved.
[0053]
Next, the reach and the big hit reliability according to the operation modes of the movable members 37 and 38 and the movable member 24 will be described with reference to FIG. In the bullet ball game machine 1 of the present embodiment, a case where the jackpot probability is set to 1/200 and the reach development rate is set to 1/10 is exemplified. First, the operation of the movable members 37 and 38 performed as a reach notice will be described. In FIG. 13A, in the case of normal variable display in which the display result is out of order and does not develop into reach, the movable members 37 and 38 (described as movable member 1 in FIG. 13) have a probability of 1/10 (FIG. 13 ( It is set to operate in “Distribution” in A). Therefore, the appearance rate of the effect in which the normally variable display is performed and the movable members 37 and 38 are not operated is 80.5%, and the appearance rate of the effect in which the normally variable display is performed and the movable members 37 and 38 are operated is 9. 0%.
[0054]
On the other hand, in the reach variable display, whether or not the movable members 37 and 38 are operated is determined by 6/10 when the display result is out of order and 5/10 when the display result is a big hit (= (3/10) + (2/10)). Accordingly, the appearance rate of the effect that the reach variable display is performed and the movable members 37 and 38 do not operate is 4.0% when the display result is out of sync and 0.25% when the display result is a big hit. Therefore, the total is 4.25%. In addition, the appearance rate of the effect in which the reach variable display is performed and the movable members 37 and 38 are operated is 6.0% when the display result is out of order, and 0.25% when the display result is a big hit. Therefore, the total is 6.25%.
[0055]
From the above, the appearance rate of the effect that the movable members 37 and 38 do not operate is 84.75% obtained by adding 80.5% and 4.25%, of which 4.25% develops to reach. As shown in FIG. 13B, the probability that the member 37, 38 does not operate and the probability of developing reach, in other words, the reach reliability in the effect where the movable members 37, 38 do not operate, is 3.6%. On the other hand, the appearance rate of the production in which the movable members 37 and 38 are activated is 15.25% obtained by adding 9.0% and 6.25%, and among these, 6.25% develops to reach. As shown in FIG. 13 (B), the probability of developing into reach in the effect in which 38 operates, in other words, the reach reliability in the effect in which the movable members 37 and 38 operate is 41.0%. Accordingly, the reach reliability is higher when the movable members 37 and 38 are operated than when the movable members 37 and 38 are not operated.
[0056]
Next, the operation of the movable member 24 performed as a big hit notice will be described. In FIG. 13A, in the case of the normally variable display in which the display result is out of place, the movable member 24 (described as the movable member 3 in FIG. 13) is set not to operate. Therefore, the appearance rate of the effect that the variable display is normally performed and the movable member 24 does not operate is 89.5%. In the reach variable display in which the display result is out of order, the movable member 24 is set to operate with a probability of 1/10. Therefore, when the reach variable display is performed and the display result is out of order, the appearance rate of the effect in which the movable member 24 operates is 1.0%, and the appearance rate of the effect in which the movable member 24 does not operate is 9.0%. It becomes. In the case of reach variable display in which the display result is a big hit, the movable member 24 is set to operate with a probability of 6/10. Therefore, when the reach variable display is performed and the display result is a big hit, the appearance rate of the effect that the movable member 24 operates is 0.3%, and the appearance rate of the effect that the movable member 24 does not operate is 0.2%. It becomes.
[0057]
From the above, the appearance rate of the production in which the movable member 24 does not operate is 98.7% obtained by adding 89.5%, 9.0%, and 0.2%, of which 0.2% is a big hit. The probability that the display result is a big hit in the effect where the movable member 24 does not operate, in other words, the big hit reliability in the effect where the movable member 24 does not operate is 0.2% as shown in FIG. On the other hand, the appearance rate of the effect that the movable member 24 operates is 1.3% obtained by adding 1.0% and 0.3%, and 0.3% of the display result is a big hit. The probability that the display result is a big hit in the effect that is activated, in other words, the reach reliability in the effect that the movable member 24 is activated is 23.1% as shown in FIG. Therefore, the big hit reliability is higher when the movable member 24 is operated than when the movable member 24 is not operated.
[0058]
Next, the reliability when the operations of the movable members 37 and 38 and the movable member 24 are combined will be described. In FIG. 13A, the appearance rate of the effect that the movable members 37, 38 and the movable member 24 are not operated is 80.5% in the case of the normal variable display, and is 3 in the case where the display result is out of reach reach display. 0.0%, and 0.05% when the display result is a big hit with variable reach display. Therefore, the appearance rate of the effect that the movable members 37 and 38 and the movable member 24 do not operate together is 83.55% which is 80.5%, 3.0% and 0.05%, of which 0.05% is Since the display result is a big hit, when there is an effect in which both the movable members 37 and 38 and the movable member 24 are not operated, the probability that the display result is a big hit, in other words, both the movable members 37 and 38 and the movable member 24 are operated. The jackpot reliability in the performance that is not performed is 0.06% as shown in FIG.
[0059]
In addition, the appearance rate of the effect in which the movable members 37 and 38 are activated and the movable member 24 is not activated is 9.0% in the case of the normal variable display, and 6.0% in the case where the display result is out of the reach variable display. When the display result is a big hit in the reach variable display, it becomes 0.15%. Therefore, the appearance rate of the effect that the movable members 37 and 38 and the movable member 24 are not operated is 9.5%, 6.0%, and 0.15%, 15.65% of which is 0.15%. Since the display result is a big hit, the probability that the display result will be a big hit when the movable members 37 and 38 are activated and the movable member 24 is not activated, in other words, the movable members 37 and 38 are activated and movable. The jackpot reliability in the production in which the member 24 does not operate is 0.99% as shown in FIG.
[0060]
The effect that the movable members 37 and 38 do not operate and the movable member 24 operates does not appear in the normal variable display, and is 1.0% when the display result is out of reach reach display and the reach variable display. When the display result is a big hit, it appears at 0.2%. Therefore, the appearance rate of the effect that the movable members 37 and 38 and the movable member 24 are not operated is 1.2% obtained by adding 1.0% and 0.2%, of which 0.2% is the display result that is a big hit. Therefore, the probability that the display result is a big hit when the effect that the movable member 24 is activated without the movable members 37 and 38 being activated, in other words, the movable members 37 and 38 are not activated and the movable member 24 is activated. The jackpot reliability in the effect that operates is 16.7% as shown in FIG.
[0061]
Further, the effect that both the movable members 37 and 38 and the movable member 24 operate does not appear when the display result is out of the normal variable display and the reach variable display, and 0 when the display result is the big hit in the reach variable display. Appears at 1%. Therefore, when the effect that both the movable members 37 and 38 and the movable member 24 operate is performed, the probability that the display result is a big hit, in other words, the big hit reliability in the effect that both the movable members 37 and 38 and the movable member 24 operate. The degree is 100.0% as shown in FIG.
[0062]
As described above, according to the configuration of the present embodiment, the visual interest can be improved by diversifying the visual game effects by the movable member. The movable member is not limited to the movable members 21 to 24, 33, 34, 37, and 38 described in the embodiment. In the embodiment, the drive source of the movable member is a solenoid. However, the present invention is not limited to this, and a motor or the like may be used as the drive source. Further, the movement of the movable member is not limited to the movement described in the embodiment, and may be rotation or vibration.
[0063]
Further, at least one of the plurality of movable members 21 to 24, 33, 34, 37, and 38 is a display that decorates the outer periphery of the display portion of the special symbol display device 9 other than the special symbol display device 9 as a variable display. Since it is provided at a place other than the section decoration member 18, the entire game board 6 surface can be used effectively, and the visual game effects by the movable member can be further diversified. It is not always necessary to provide a plurality of movable members, and only one movable member may be provided at a location other than the variable display and other than the display unit decoration member.
[0064]
Further, when the display state of the special symbol display device 9 becomes reach, the movable member can be operated, so that the reach effect can be improved. When reaching reach, it is not always necessary to operate the movable member. For example, the movable member may be operated only when a specific reach is reached, such as a super reach with the highest hit reliability.
[0065]
Further, since the movable member can be operated when the display state of the special symbol display device 9 is a big hit symbol, it is possible to improve the performance in the specific gaming state advantageous to the player. Note that it is not always necessary to operate the movable member when the specific gaming state is entered. For example, the movable member may be operated only when a special specific gaming state such as a probable big hit is achieved.
[0066]
Moreover, since the display state of the special symbol display device 9 can be notified in advance by the operation of the movable member, the notification effect can be improved.
[0067]
Further, since the predetermined display mode is the reach display state, the reach can be expected by the operation of the movable member, and the fun of the game is improved.
[0068]
In addition, since the predetermined display mode is a big hit symbol, it can be expected that a specific gaming state is achieved by the operation of the movable member, and the entertainment of the game is improved.
[0069]
Further, since the reliability of the predetermined display mode is set differently according to the type of operation mode of the movable member, the notice effect can be further improved. In the embodiment, the operation mode of the movable member having different reliability is a combination mode of a plurality of movable members, but is not limited thereto. For example, a plurality of operation modes may be set for one movable member, and the reliability may be varied for each operation mode.
[0070]
In addition, the movable members that perform a predetermined display mode notice (reach notice, jackpot notice) may be all the movable members 21 to 24, 33, 34, 37, and 38, and any movable member may be operated. Also good. Further, the predetermined display mode is not limited to reach or jackpot. For example, a notice may be given when a big hit is particularly promising big hit, or a notice may be given particularly when reaching a super reach among reach.
[0071]
In addition, since the movable member is provided at a position where the operation does not affect the flow path of the hit ball, the flow of the hit ball is not changed by the movement of the movable member, and the essential part of the game is affected. Can be avoided.
[0072]
In addition, there are provided side decorations 39 and 40 as decorative members for decoratively attaching decorative lamps 37b and 38b as light emitting members provided on the surface of the game board 6, and movable members 37 and 38 are provided on the side decorations 39 and 40, respectively. Therefore, the movable member can be attached to the game board via the decorative member, and the space on the game board surface can be effectively utilized. The decorative member is not limited to the side decoration provided on both sides of the game area.
[0073]
In addition, it is provided with a special variable winning ball device 10 as a variable winning ball device 10 that can be changed to a state advantageous to the player on the condition that a big hit symbol is obtained, and the special variable winning ball device 10 has movable members 33, 34. Thus, the movable member can be attached to the game board via the special variable winning ball apparatus, and the space on the game board surface can be effectively utilized. Note that the variable winning ball apparatus is not limited to the special variable winning ball apparatus that is opened when the jackpot is generated. For example, the start winning ball apparatus (in the embodiment, the normal variable winning ball apparatus 11) that is opened according to the display result of the normal symbol is used as the variable winning ball apparatus of the present invention, and the start winning ball apparatus is provided with a movable member. It may be.
[0074]
Further, unlike the movable members 21 to 24, 33, 34, 37, and 38, a speaker 41 is provided as an effect means for producing a game, and a game effect that combines the effect operation of the speaker 41 and the operation of the movable member. As a result, it is possible to improve the performance according to the game operation. The production means is not limited to the speaker, but may be combined with the operation of the movable member using the decoration lamps / LED light emitting members provided in the game area as the production means.
[0075]
Next, another embodiment of the present invention will be described. In the following description, components similar to those in the above-described embodiment are given the same reference numerals, and detailed descriptions thereof are omitted. First, in the above-described embodiment, the drive of the solenoids 21a to 24a, 33c, 34c, 37a, and 38a for operating the movable members 21 to 24, 33, 34, 37, and 38 is controlled by the solenoid circuit 76 in the main board 57. Although the configuration is not limited to this configuration, the display control board 56 may control the driving of the solenoids 21a to 24a, 33c, 34c, 37a, and 38a as shown in FIG. With this configuration, the movable members 21 to 24, 33, 34, 37, and 38 can be operated in a form linked to the symbol variation control of the special symbol display device 9. In addition, the board | substrate which controls operation | movement of a movable member is not limited to a main board | substrate or a display control board. For example, it may be controlled by a lamp control board, a sub board dedicated to the movable member may be provided, or an effect control board for controlling all of the display / lamp / movable member may be provided.
[0076]
Further, in the above-described embodiment, the space in the game area is effectively utilized by integrally providing the passing ball detector that changes the normal design on the side decoration, but the passing ball detector is integrally provided. The member is not limited to the side decoration. For example, as shown in FIG. 15, a ball passage 80 is formed in the display portion decoration member 18, and a passing ball detector 81 is provided in the ball passage 80, so that the space in the game area is effectively used. Also good.
[0077]
Further, the ball game machine 1 in the embodiment gives a player a predetermined game value when the stop symbol of the special symbol variably displayed on the special symbol display device 9 based on the start winning is a combination of the predetermined symbols. The first type bullet ball game machine that can be used, but the second type bullet that can be given a predetermined game value to the player if there is a winning in a predetermined area of the electric game that is released based on the start winning A third type in which a predetermined right is generated or continued when there is a prize for a predetermined electric combination that is released when a stop symbol of a symbol variably displayed based on a ball game machine or a start winning combination becomes a predetermined symbol combination The present invention can be applied even to a ball game machine.
[0078]
【The invention's effect】
As described above, as is apparent from the above description, in the invention of claim 1, the visual game effects by the movable member can be diversified, and the visual interest can be improved.
[0079]
In the invention of claim 2, the entire game board surface can be used effectively, and the visual game effects by the movable member can be further diversified.
[0080]
In the invention of claim 3, the entire game board surface can be used effectively, and the visual game effects by the movable members can be diversified, so that the visual interest can be improved.
[0081]
[0082]
[0083]
Claims 4 In this invention, the notice effect can be improved by the operation of the movable member.
[0084]
Claims 5 In this invention, the reach can be expected by the operation of the movable member, and the interest of the game is improved.
[0085]
Claims 6 In this invention, it can be expected to enter a specific gaming state by the operation of the movable member, and the interest of the game is improved.
[0086]
Claims 7 In this invention, the notice effect can be further improved.
[0087]
Claims 8 In this invention, since the flow of the hit ball is not changed by the movement of the movable member, it is possible to avoid affecting the essential part of the game.
[0088]
Claims 9 In this invention, since the movable member can be attached to the game board via the decorative member, the space on the game board surface can be effectively utilized.
[0089]
Claims 10 In this invention, since the movable member can be attached to the game board via the variable winning ball apparatus, the space on the game board surface can be effectively utilized.
[0090]
Claims 11 In the present invention, the movable member can be operated in a form linked to the display state of the variable display.
[Brief description of the drawings]
FIG. 1 is a front view showing a ball game machine according to an embodiment of the present invention.
FIG. 2 is a front view showing a game board.
FIG. 3 is an explanatory view showing each board provided on the back surface of the ball game machine.
FIG. 4 is a rear view showing a mechanism plate.
FIG. 5 is a block diagram showing a circuit configuration of a game control board (main board).
FIG. 6 is an explanatory diagram showing movement of a movable member provided on a side decoration.
FIG. 7 is an explanatory view showing the movement of a movable member provided in the display unit decoration member.
FIG. 8 is an explanatory view showing the movement of a movable member provided in the display unit decoration member.
FIG. 9 is an explanatory view showing the movement of a movable member provided in the special variable winning ball apparatus.
FIGS. 10A to 10C are time charts showing the movement of the movable member corresponding to the symbol variation.
FIGS. 11A and 11B are time charts showing the movement of the movable member corresponding to symbol variation.
FIGS. 12A to 12C are time charts showing the movement of the movable member corresponding to the symbol variation.
FIG. 13 (A) is a table showing operation settings of various movable members corresponding to the display result of the symbol, and FIG. 13 (B) shows reach reliability corresponding to the operation mode of the movable member. FIG. 4C is a list showing the jackpot reliability corresponding to the operation mode of the movable member, and FIG. 4D is the jackpot reliability corresponding to the combination of the operation modes of the movable member. FIG.
FIG. 14 is a block diagram showing a circuit configuration of a game control board (main board) in another embodiment.
FIG. 15 is a front view showing a passing ball detector provided on the display decorative member in another embodiment.
[Explanation of symbols]
1 Ball game machine (game machine)
6 Game board
9 Special symbol display device (variable display)
10 Special variable winning ball device (variable winning ball device)
13a, 13b passing ball detector
14 Normal symbol display
18 Display decoration member
21-24, 33, 34, 37, 38 Movable member
21a-24a, 33c, 34c, 37a, 38a Solenoid
24b, 33a, 34a Decorative lamp
39, 40 Side decoration (decorative member)
37b, 38b Decorative lamp (light emitting member)
41 Speaker (Directing means)
57 Main board (operation control means)

Claims (11)

  1. In a gaming machine that can change to a specific gaming state advantageous to the player on the condition that the display state of the variable display has become a specific display mode,
    A plurality of movable members that are operably provided at a plurality of locations and are used to produce a game;
    An operation control means for controlling an operation state of the variable indicator and a plurality of the movable members,
    The operation control means performs control to selectively operate at least one of the plurality of movable members according to establishment of a predetermined operation condition, and the variable display when the selected movable member is operated. A game machine characterized by controlling a display device to a dim display state and then developing the variable display device into a bright display state to reach an effect .
  2.   2. The game according to claim 1, wherein at least one of the plurality of movable members is provided at a location other than the variable display and other than the display decoration member that decorates the outer periphery of the display of the variable display. Machine.
  3. In a gaming machine that can change to a specific gaming state advantageous to the player on the condition that the display state of the variable display has become a specific display mode,
    A movable member that is operably provided at a location other than the variable display and other than the display decorative member that decorates the display portion outer periphery of the variable display, and is used to produce a game,
    An operation control means for controlling an operation state of the variable indicator and the movable member,
    The operation control means performs control to operate the movable member in response to establishment of a predetermined operation condition, and controls the variable indicator to a dim display state when the movable member operates , and then A gaming machine characterized in that a variable display is developed into a bright display state to reach an effect .
  4. The gaming machine according to any one of claims 1 to 3 , wherein it is possible to notify that the display state of the variable indicator becomes a predetermined display mode by the operation of the movable member.
  5. The gaming machine according to claim 4 , wherein the predetermined display mode is a reach display mode.
  6. The gaming machine according to claim 4 , wherein the predetermined display mode is the specific display mode.
  7. The gaming machine according to any one of claims 4 to 6 , wherein the reliability of the predetermined display mode is set differently according to the type of operation mode of the movable member.
  8. The gaming machine according to any one of claims 1 to 7 , wherein the movable member is provided at a position where the movable member does not affect a flow path of the hit ball by the operation thereof.
  9. The gaming machine according to any one of claims 1 to 8 , further comprising a decorative member for decoratively attaching the light emitting member, wherein the movable member is provided on the decorative member.
  10. A variable winning ball apparatus that can be changed to an advantageous state for a player on the condition that the specific display mode is achieved, and the movable member is provided in the variable winning ball apparatus. The gaming machine according to claim 9 .
  11. The operation control means includes a game control means for controlling a gaming machine according to a program, and an effect control means for controlling the variable display based on data derived from the game control means. the gaming machine according to any one of claims 1 to 10, characterized in that it is controlled by the attraction control means.
JP2001046319A 2001-02-22 2001-02-22 Game machine Active JP4781542B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001046319A JP4781542B2 (en) 2001-02-22 2001-02-22 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001046319A JP4781542B2 (en) 2001-02-22 2001-02-22 Game machine

Publications (3)

Publication Number Publication Date
JP2002239096A JP2002239096A (en) 2002-08-27
JP2002239096A5 JP2002239096A5 (en) 2010-04-22
JP4781542B2 true JP4781542B2 (en) 2011-09-28

Family

ID=18907969

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001046319A Active JP4781542B2 (en) 2001-02-22 2001-02-22 Game machine

Country Status (1)

Country Link
JP (1) JP4781542B2 (en)

Families Citing this family (25)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009061323A (en) * 2002-04-10 2009-03-26 Sanyo Product Co Ltd Game machine
JP4443841B2 (en) * 2003-02-28 2010-03-31 株式会社三共 Game machine
JP4579500B2 (en) * 2003-02-28 2010-11-10 株式会社三共 Game machine
JP2004275585A (en) * 2003-03-18 2004-10-07 Samii Kk Opening/closing door device for display part of game machine
JP2006288696A (en) * 2005-04-11 2006-10-26 Samii Kk Game machine
JP4538402B2 (en) * 2005-11-29 2010-09-08 株式会社オリンピア Amusement machine
JP4524499B2 (en) * 2006-02-09 2010-08-18 タイヨーエレック株式会社 Game machine
JP2007260125A (en) * 2006-03-28 2007-10-11 Samii Kk Game machine
JP2007267925A (en) * 2006-03-31 2007-10-18 Samii Kk Game machine
JP4831743B2 (en) * 2006-05-12 2011-12-07 サミー株式会社 Game machine
JP2008119275A (en) * 2006-11-13 2008-05-29 Samii Kk Game machine
JP4902339B2 (en) * 2006-12-20 2012-03-21 ダイコク電機株式会社 Game machine
JP5422187B2 (en) * 2008-11-26 2014-02-19 京楽産業.株式会社 Game machine
JP5372633B2 (en) * 2009-07-10 2013-12-18 株式会社三共 Game machine
JP4851607B2 (en) * 2010-03-05 2012-01-11 タイヨーエレック株式会社 Game machine
JP4851606B2 (en) * 2010-03-05 2012-01-11 タイヨーエレック株式会社 Game machine
JP5372202B2 (en) * 2012-04-24 2013-12-18 株式会社三共 Game machine
JP5476424B2 (en) * 2012-04-27 2014-04-23 株式会社ソフイア Game machine
JP6317554B2 (en) * 2013-09-06 2018-04-25 株式会社三共 Game machine
JP2015112246A (en) * 2013-12-11 2015-06-22 株式会社ソフイア Slot machine
JP5951708B2 (en) * 2014-09-22 2016-07-13 株式会社大一商会 Game machine
JP6195130B2 (en) * 2015-09-16 2017-09-13 株式会社大一商会 Game machine
JP6195129B2 (en) * 2015-09-16 2017-09-13 株式会社大一商会 Game machine
JP6150931B2 (en) * 2016-08-23 2017-06-21 株式会社藤商事 Bullet ball machine
JP2017006759A (en) * 2016-10-18 2017-01-12 株式会社大一商会 Game machine

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3187779B2 (en) * 1991-11-23 2001-07-11 株式会社三共 Ball game machine
JP4003890B2 (en) * 1995-12-21 2007-11-07 タイヨーエレック株式会社 Ammunition machine
JPH09173549A (en) * 1995-12-25 1997-07-08 Sanyo Electric Co Ltd Game machine
JP2000061079A (en) * 1998-08-17 2000-02-29 Sankyo Kk Game machine
JP2000157680A (en) * 1998-11-30 2000-06-13 Daiichi Shokai Co Ltd Game machine
JP4497582B2 (en) * 1999-05-27 2010-07-07 株式会社三共 Game machine
JP4403328B2 (en) * 1999-07-14 2010-01-27 株式会社大一商会 Game machine
JP2001038005A (en) * 1999-07-27 2001-02-13 Adachi Light Co Ltd Display device for game machine
JP3404331B2 (en) * 1999-08-06 2003-05-06 オリンパス光学工業株式会社 Endoscope shape detection apparatus and image processing method in the apparatus

Also Published As

Publication number Publication date
JP2002239096A (en) 2002-08-27

Similar Documents

Publication Publication Date Title
JP4164584B2 (en) Bullet ball machine
JP4059170B2 (en) Game machine
US7169048B2 (en) Gaming machine capable of conducting demonstration display
JP2006334189A (en) Game machine and its control method
JP4946480B2 (en) Game machine
JP2004081341A (en) Symbol indicating device for game machine
US20050032571A1 (en) Gaming machine
JP4000302B2 (en) Game machine
JP2004329226A (en) Game machine
JP2012100882A (en) Game machine
JP2004321593A (en) Game machine
JP2006238960A (en) Game machine
JP2006141674A (en) Pachinko game machine
JP2008136500A (en) Game machine
JP2004313230A (en) Game machine
JP2004290359A (en) Pinball game machine
JP2004016664A (en) Game machine
JP5110452B2 (en) Amusement stand
JP2004008710A (en) Game machine and game island equipment
JP2005095427A (en) Game machine
JP5323776B2 (en) Pachinko machine
JP2005131299A (en) Game machine
JP2002315913A (en) Game machine
JP2004049385A (en) Game machine
JP3649963B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20080117

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20100309

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20101215

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20101216

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20110204

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20110301

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20110518

A911 Transfer of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20110525

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20110705

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20110706

R150 Certificate of patent or registration of utility model

Ref document number: 4781542

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140715

Year of fee payment: 3

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250