JP2004275585A - Opening/closing door device for display part of game machine - Google Patents

Opening/closing door device for display part of game machine Download PDF

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Publication number
JP2004275585A
JP2004275585A JP2003073741A JP2003073741A JP2004275585A JP 2004275585 A JP2004275585 A JP 2004275585A JP 2003073741 A JP2003073741 A JP 2003073741A JP 2003073741 A JP2003073741 A JP 2003073741A JP 2004275585 A JP2004275585 A JP 2004275585A
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JP
Japan
Prior art keywords
opening
display unit
closing door
display
door
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2003073741A
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Japanese (ja)
Inventor
Teruyuki Ikeda
輝幸 池田
Original Assignee
Samii Kk
サミー株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Samii Kk, サミー株式会社 filed Critical Samii Kk
Priority to JP2003073741A priority Critical patent/JP2004275585A/en
Publication of JP2004275585A publication Critical patent/JP2004275585A/en
Pending legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To provide an opening/closing door device covering a display part for changing a visual observation range of the display part of a game machine. <P>SOLUTION: This opening/closing door device can expose the display part to the outside by being opened and is provided with a window part in its part allowing a player to visually observe the display part, thereby providing various performances on the display part. This opening/closing door device is not only fully opened for exposing the full display part and fully closed for shutting off all of the display part but also half opened for exposing only a part of the display part, so as to perform the performance interlocked with the pattern displayed on the display part. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to an opening / closing door device for a display unit of a gaming machine, and more particularly to an opening / closing door device provided in a display unit that opens and closes so as to block a display on the display unit of the gaming machine.
[0002]
[Prior art]
In a gaming machine such as a pachinko machine, various effects are elaborated in order to improve a player's entertainment. As one of the effects, there is a display capable of displaying symbols and the like, and has a function of clearly or suggesting a game situation to a player. For example, it is possible to clearly indicate the jackpot and the lottery status by a symbol displayed on the display, or to indicate that the possibility of the jackpot or the like is high. By visually recognizing the effect of the display, the player is more interested in improving his or her game situation and continuing the game. Therefore, effects using a large number of displays have conventionally been added to each gaming machine, and the effect has been a major factor in improving the fun of the gaming machine.
[0003]
Further, there is a case where a mechanical effect is added to the display in order to give a wider range to the effect on the display provided in the gaming machine. The symbols and the like displayed on the display unit of the display unit are used to appeal to the player by understanding the display contents by light, but the mechanical effects are directly appealing and have a strong stimulus. Therefore, there are gaming machines that add not only a simple symbol display on a display but also a mechanical effect.
[0004]
For example, in the play state of the tsusho, a part of the symbol display portion of the display device is hidden, so that the player can visually recognize only the change of the symbol of the other display portion, and the symbol of the display portion which is hidden when the reach state is reached. There is a display device having an opening / closing door device such as a shutter unit that shields / opens a part of the display unit so that a user can visually recognize the display unit (Japanese Patent Laid-Open No. Hei 4-11798). In such a display device, the symbol of the display portion hidden by the shutter means can be expected from the player, and the excitement of the player can be doubled.
[0005]
[Patent Document 1] Japanese Patent No. 2912434 [Patent Document 2] Japanese Patent No. 3002697 [Patent Document 3] Japanese Patent No. 3042527 [0006]
[Problems to be solved by the invention]
However, the above-described conventional opening / closing door device for a shutter device such as a shutter means hides the display unit or does not perform an effect of not hiding the display unit, and the effect is more effective than the case where only the symbol display is performed by the display device. Even though it was large, it was not possible to produce a remarkable staging effect.
Accordingly, an object of the present invention is to improve the effect of a display device in a gaming machine by providing various modes for hiding a display unit of the gaming machine.
[0007]
[Means for Solving the Problems]
The present invention has been made in view of the above problems, and is an opening / closing door device that covers a display unit for a game machine to change a viewing area of the display unit, wherein the opening / closing door device includes the opening / closing door device. The display unit can be exposed to the outside by being opened, and a window portion is provided in a part of the opening and closing door device so that the display unit can be viewed. An opening / closing door device is provided.
[0008]
ADVANTAGE OF THE INVENTION According to the opening-and-closing door apparatus for display parts of this invention, while the display part which aimed at the production effect of a game machine can be made into the state which can visually recognize a display part from the outside, or the state which cannot be visually recognized from the outside, the inside of the opening-and-closing door apparatus is included. By providing a window portion through which the display unit can be viewed, a part of the internal display unit can be visually recognized even when the door device is in the closed state. Therefore, a large effect can be achieved as compared with the conventional effect of simply hiding or not hiding the display unit. In the closed state, a player who sees a part of the symbol displayed inside from the window can predict some possible whole symbols from the part of the symbol, and can improve his / her own game situation and maintain it. Further, when the display section is opened and the entire symbol matches or does not match the predicted symbol, the user is delighted. For example, it is performed by performing an effect or the like in which a figure displayed on the display unit is deformed in conjunction with the size of a partial area of the display unit exposed to the outside by the door device. Therefore, it is possible to provide a gaming machine that has a large effect and a high amusement as compared with the case where the symbols are suddenly opened.
[0009]
In addition, the opening and closing door device may include a fully open state in which the display unit is opened so as to entirely expose the display unit, a fully closed state in which the display unit is entirely covered, and a state in which a part of the display unit is exposed to the outside. Preferably, it can be actuated to be stationary with at least one semi-open state that opens to cover the part.
[0010]
If such a door device is provided to the gaming machine, the effect can be doubled by linking the symbols to the degree of opening of the display unit. For example, effects such as the design being pinched and crushed by closing the opening / closing door member, and the effect of expanding the design by opening can be performed.
[0011]
Further, the opening / closing door device is constituted by two three-dimensional door members arranged symmetrically to each other, and can be opened and closed by separating or approaching the door members. In such a configuration, since the opening and closing of the display unit is mechanically performed by a three-dimensional door member, it is difficult to provide visual and audio information only with a flat and optical pattern display by the display unit. Can be given to the player.
[0012]
It is further preferable that the window can be opened and closed. This is because the variety of the production is increased and a large production effect can be expected.
The content of the present invention has been described above. Hereinafter, specific embodiments of the present invention will be exemplified.
[0013]
BEST MODE FOR CARRYING OUT THE INVENTION
FIG. 1 shows a central part 10 which is a component of a third-type pachinko machine, which is a so-called right, and an attacker 12 located at the lower right of the winning opening 10. The arrows shown in the figure schematically indicate the progress of the game balls that have won the central bonus 10.
[0014]
First, as an example of a gaming machine, a description will be given of a gaming method of a third-type pachinko machine shown in FIG. First, the player fires a game ball from the game ball discharge port 22 and aims at a prize to the chucker 20 provided below the inside of the central role object 10 indicated by a dotted line in the figure. For this purpose, it is necessary to win a specific winning opening 14 functioning as a winning opening inside the central auditorium 10. The game ball that has won the specific winning opening 14 mainly travels in both directions of the central accessory 1 as indicated by the arrow (there may also proceed downward as it is) and passes through the cylindrical path 16 provided on the side. And return to the center. The game ball that has returned to the central portion in the central auditorium 10 wins one of the three winning ports 18a to 18c arranged in parallel. At this time, if the game ball has won the winning port 18b located at the center of the three winning ports 18a to 18c, the ball passes through it as it is, and if it has won another winning port 18a, c, it is collected. A game ball that has won the winning opening 18b in such a course will win the chucker 20 located below the winning opening 18b. In the pachinko machine shown in the present embodiment, various devices are added in order to change the progress of the game ball until the winning of the chucker 20 to improve the playability. For example, by providing the chucker 20 in the central accessory 10, the player can aim at the specific winning opening 14 as a premise of winning the chucker 20. Further, by providing the spiral shaft 24 inside a transparent tubular path 16 formed in the middle of the course of the game ball in the central auditors 10, the game ball can also advance spirally. Further, the game ball that has returned to the central portion in the central auditorium 10 progresses unpredictably by the rotating wings 26, and gives the player an expectation and anxiety of winning the prize port 18 b and eventually the chucker 20 to the end. be able to.
[0015]
If a game ball wins in the chucker 20, a lottery is performed. This lottery is performed by the pachinko machine internal control device, and winning or losing is performed under predetermined conditions. In the case of winning, a right is generated and the attacker 12 is opened by causing the right spinning winning opening 34 to win a game ball. The rotating winning opening 34 includes a rotating body 34a that rotates in the direction of the arrow X, and a concave portion 34b that is radially opened at a part thereof is provided as shown in FIG. Therefore, the game ball that has won the spinning winning opening 34 stops in the concave portion 34b when the rotating body 34a rotates until the concave portion 34b is turned upward. When the rotator 34a rotates in a stationary state, the game ball moves with the rotator 34a and wins a prize port 36 on the game board indicated by a dotted line in FIG. As a result of the winning, a large hit state is established, the attacker 12 is opened a predetermined number of times, for example, 16 times (round), and a predetermined number of game balls are awarded every time a game ball wins in the attacker 12.
[0016]
The gaming process of the pachinko machine according to the present embodiment has been described above. Next, the display units 30 and 32 provided on the central accessory 10 will be described. The central accessory 10 is provided with three display units. Specifically, a central display part 32 provided at the center part and a pair of side display parts 30 provided at the side parts are provided. FIG. 1 shows a state in which the side display unit 30 is shielded by an opening / closing door device described later and cannot be visually recognized from the outside. These display units 30 and 32 are provided for the production of a gaming machine. In addition to understanding the game situation by a simple mechanical production as described above, the player can directly view the game state suggested from the display information. It can be understood indirectly, and future jackpots can be expected even when no mechanical production is performed. More specifically, the center display section 32 is displayed in dots, and displays a pattern such as a monster corresponding to the subject of the pachinko machine. The display unit 30 can suggest or clearly indicate a game state by a symbol. Since the display unit 30 is provided at a position where it is always in the field of view of the player, the effect is high, and the effect that the player is not tired even in a normal game state in which no mechanical change occurs.
[0017]
Next, the side display unit 30 will be described. As described above, FIG. 1 shows a state where the side display unit 30 is shielded. Referring to FIG. 2, (a) schematically shows a state where the side display unit 30 of FIG. 1 is substantially enlarged, and (b) schematically shows a state where the display unit 30 is exposed. Specifically, the door members 40a and 40b of the opening and closing door device (described later) provided on the side display unit 30 are closed and the display unit 30 is covered with the state (a), and the door members 40a and b are open. The state where the display unit 30 is exposed to the outside is shown in FIG. The side display unit 30 uses variable dot display like the center display unit 32, but the information displayed here is so-called reach information indicating the result of a lottery when a game ball wins on the chucker 20. The information is formed by combining the symbol information displayed on the display section 30 (see FIG. 1). For example, when the symbols displayed on the left and right display units 30 are aligned, it is time to win. Therefore, the player who has won the game ball by the chucker 20 can wait for whether or not he or she has won while viewing the variable symbol displayed on the pair of left and right displays 30. In FIG. 2, a heart-shaped symbol is illustrated as an example of a symbol displayed on the display unit 30 by dots.
[0018]
Further, in the pachinko machine according to the present embodiment, in addition to the above-described effect at the time of the reach (hereinafter, referred to as “reach action”), it is also possible to cover the display unit 30 as shown in FIG. As shown in FIG. 5, a pair of door members 40a and 40b that open and close so that the display unit 30 can be exposed to the outside are provided. When such opening / closing door members 40a, b are provided on the display unit 30, the player cannot recognize the display contents in the closed state as shown in FIG. 1, and the expectation (or anxiety) of whether or not to win is increased. I will do it. For example, if the opening / closing door members 40a and 40b are opened when such a sense of expectation reaches a peak, the joy of the player when the player wins the game and the disappointment when the player loses the game are simply displayed on the display unit 30 in a planar manner. It becomes bigger than the case of visual recognition. In other words, by adding an effect that combines planar light information (dot display of a symbol) emitted from the display unit 30 and operation of the mechanical opening and closing door members 40a and 40b, the player's feelings for the reach action can be reduced. It becomes much larger.
[0019]
Further, as shown in FIG. 3, the door members 40a and 40b can be maintained in a semi-open state where only a part of the display unit 30 is exposed to the outside. Therefore, the opening and closing door members 40a and 40b can be stopped at an intermediate stage of opening or closing, and thereafter, the opening or closing can be continuously performed, and then the closing or opening can be performed again. Assuming that the door members 40a and 40b can be operated in this manner, once the player recognizes that the predetermined symbol has been selected, the symbol is deformed by the door members 40a and 40b and changed to another symbol. It is also possible to perform such a production. For example, referring to FIGS. 2 to 4 and describing an example in which a heart-shaped figure is transformed into a round figure, after the opening and closing door members 40a and 40b are opened from FIG. When the opening / closing door members 40a and 40b are partially closed as shown in FIG. 3 and then completely closed as shown in FIG. 2A, the heart-shaped figure is displayed as deformed accordingly. For example, the player feels that the heart-shaped figure already recognized as being fixed has been crushed by the door members 40a and 40b. Thereafter, when the door members 40a and 40b are opened again and changed to a round shape as shown in FIG. 4, the crushed heart shape is stretched by the door members 40a and 40b and changes to a round shape. . In such a case, the player who desires the heart-shaped figure is delighted and disappointed, while the player who desires the round-shaped figure is depressed and disappointed. In other words, the player gazes at the display unit 30 with expectation or anxiety whether to win or lose to the end, and it is possible to add an effect that greatly improves the pachinko machine's playability at the time of reach.
[0020]
Each of the pair of door members 40a and 40b has a window portion 42 through which a part of the internal display unit 30 can be visually recognized from the outside. As a result, even when the door members 40a and 40b are completely closed as shown in FIG. Interestingness for predicting whether or not a symbol is selected will be added. Furthermore, the window portion can be made openable and closable in order to improve the effect.
[0021]
By attaching the opening / closing door members 40a and 40b to the display unit 30 that displays the reach action in this manner, various effects can be performed.
Next, an operation mechanism of the door members 40a and 40b will be described.
[0022]
Referring to FIGS. 5 to 9, there is shown an opening / closing door device 50 for a display unit that operates the opening / closing door members 40 a and 40 b. FIG. 5A is a perspective view of the door device 50 in a closed state, and FIG. 5B is a schematic exploded view of the door device 50 showing main components thereof. FIG. 6 shows a state in which the opening / closing door device 50 corresponding to each drawing of FIG. 5 is opened. FIGS. 7 to 9 are schematic views of the door device 50 attached to the display unit 30 as viewed from the bottom to show the mechanism of the door device 50. The door members 40a and 40b are opened in order. The steps are shown.
[0023]
As shown in FIGS. 5 and 6, and particularly as shown in FIG. 5B, the opening / closing door device 50 mainly includes a pair of opening / closing door members 40 a and 40 b, a sliding member 52, and a rotating arm 54. As shown in (b), when the rotating arm 54 is rotated in the direction of the arrow Z, the sliding member 52 moves in the direction of the arrow Y, whereby the door members 40a and 40b are opened by rotating in the direction of the arrow X. For a detailed description of the mechanism, refer to FIGS.
[0024]
FIG. 7 shows a state in which the door members 40a and 40b are completely closed. In the figure, a substantially rectangular shape indicated by a two-dot chain line indicates a framework for fixing the display unit 30 (including a display having the display unit) to the pachinko machine as a unit in which the opening / closing device 50 is incorporated. The rotating arm 54 rotates around the point O1 (fixed point O1) with respect to the framework 54 as shown by the arrow Z '. The rotary arm 54 has a plug shaft 54a projecting downward at the tip. Further, the sliding member 52 is slidable in the vertical direction in the figure as shown by the arrow Y '. As shown in FIGS. 7 to 9, the sliding member 52 is a member (hereinafter, referred to as a “parallel member”) 52b, c that connects the two members to each other at a pachinko machine side end (hereinafter, referred to as “parallel member”). 52d), and has a through groove 52a extending in the lateral direction on the rotating arm side. The insertion shaft 54a is inserted into the through groove 52a, and is configured to be able to slide in the groove 42a in the lateral direction. Therefore, when the rotating arm 54 rotates in the direction of the arrow X ', the sliding member 52 slides in the direction of the arrow Y' toward the pachinko machine (see FIG. 8), and when the tip of the rotating arm 54 reaches the latest portion on the pachinko machine side, the reverse is performed. In the direction of arrow Y '.
[0025]
In addition, the pair of door members 40 a and 40 b are configured to be rotatable with respect to the frame 56. Specifically, as shown in FIGS. 5 and 7, the opening / closing door members 40a and 40b are formed so as to be able to rotate in directions approaching or moving away from each other with the fixed points O2 and O3 as rotation centers, respectively. It has a fan shape. Accordingly, a part of the members 40a and 40b are pulled away from each other in the rotation direction (see FIGS. 7 and 8), that is, they are separated from each other, that is, the door is opened, and pushed in the opposite direction (see FIG. 9), they approach each other, that is, the door is closed. Is done. As shown in FIGS. 6B and 7, the doors 40a and 40b are provided with insertion shafts 58 protruding outside. Further, the sliding member 52 described above has through grooves 52e and f extending in the lateral direction near the tips of the two parallel members 52b and 52c, respectively. Insert shafts 58a and 58b are inserted into the through grooves 52e and 52f, respectively. Therefore, when the sliding member 52 is slid toward the pachinko machine (the direction of the arrow Y 'in FIG. 7), the door members 40a and 40b are opened.
[0026]
To summarize the above description, when the rotating arm 54 is rotated in the direction of the arrow Z 'while the door members 40a and 40b shown in FIG. 7 are closed, the sliding member 52 slides in the Y' direction as shown in FIG. It can be seen that the opening / closing door members 40a, 40b are displaced to the open state through the opening. As a result, the display unit 30 incorporated inside the door device 50 is exposed to the outside. That is, the door members 40a and 40b can be opened by simply rotating the rotary arm 54. The sliding member 52 and the rotating arm member 54 are desirably formed of POM (polyacetal) in order to prevent an obstacle due to friction between the members.
[0027]
9 shows a state in which the rotary arm 54 is rotated from the state in FIG. 7, and a state in FIG. 9 through the state in FIG. 8, that is, a state in which the rotary arm 54 is rotated by 180 degrees. As described above, the opening operation of the door members 40a and 40b is based on the sliding of the sliding member 52 toward the pachinko machine (Y 'direction). Therefore, the opening and closing door members 40a and 40b can be opened to the limit that the sliding member 52 can slide to the pachinko machine side. Referring again to FIG. 9, it can be seen that the tip of the rotary arm 54 is located at the lowest point that can be displaced in accordance with the rotation of the rotary arm 54. Therefore, the sliding member 52 is also at the limit of sliding to the pachinko machine side. When the rotating arm 54 is further rotated, the sliding member 52 slides in the opposite direction (the direction of the arrow Y ″ in FIG. 9). The door members 40a and 40b are also closed in the opposite direction (the direction of the arrow X '' in FIG. 9), that is, closed.
[0028]
According to the above description, the opening / closing door members 40a and 40b can be repeatedly closed, opened, and closed only by rotating the rotating arm 54 in the same direction. That is, according to the present opening / closing door device 50, it is not necessary to rotate the rotating arm 54 in the reverse direction. Therefore, the display unit 30 can be opened / closed (including fully opened, completely closed, and partially opened) only by providing a stepping motor that rotates stepwise as a driving source of the rotating arm 54. Therefore, the door opening / closing operation can be performed only by providing one motor. Further, although not shown in the present embodiment, the opening and closing operations of the door members 40a and 40b can be performed even when a solenoid is directly provided as a drive source of the sliding member.
Further, by synchronizing the opening and closing door device 50 attached to the two side display units 30 (see FIG. 1), a sufficient effect can be obtained even when the left and right symbol displays are simultaneously changed.
[0029]
As described above, the opening and closing door member 40 is shown to be rotated by the motor as a drive source to rotate the rotary arm member 54. However, in order to control the opening and closing operation of the opening and closing door member 40, the opening and closing door member 40 is rotated by the motor. It is necessary to control the rotation angle position of the rotation arm member 54. In order to execute this control, it is necessary to detect a rotation origin as a reference of the rotation angle of the rotation arm member 54, and to control a rotation angle position of the rotation arm member 54 from the rotation origin.
[0030]
First, referring to the embodiment shown in FIGS. 5 and 6, one reference position detection sensor 50 is disposed so that the rotation arm member in a state where the door member 40 is opened is used as the rotation origin. Specifically, a bent portion 55 is provided at the tip of the rotating arm member 54, and is located on the rotation locus of the bent portion 55 and at a position where the bent portion 55 reaches when the door member 55 is in the open state. The reference position detection sensor 50 is provided. Therefore, each time the reference position detection sensor detects the bent portion, it is possible to detect that the rotation arm member 54 has returned to the rotation origin, that is, the open / close door member 40 has been opened. Further, in the case of this embodiment, this is achieved by using a stepping motor (not shown) as a drive source of the rotating arm member 54 as a means for controlling the rotation angle position of the rotating arm member 54. This is because the stepping motor can control the rotation angle according to the number of transmitted pulses. Therefore, the fine operation of the open door member 40 can be executed only by controlling the number of pulses sent to the stepping motor.
[0031]
Further, FIG. 10 shows a configuration in which a stepping motor is not used as a means for controlling the rotation angle position. First, in this embodiment, the reference position detection sensor 50 is provided at the same position as that shown in FIGS. 5 and 6. However, unlike the embodiment shown in FIG. The sensor 51 is disposed on the rotation locus of the bent portion 55 at a position at a desired angle from the reference position detection sensor 50. When the rotation angle position detection sensor 51 detects the arrival of the bent portion 55, it detects that the rotation arm member 54 has rotated by a desired angle from the rotation origin, that is, that the door member 40 has reached a desired half-open state. can do. Therefore, it is possible to control the rotation angle position of the rotary arm member 54 without using a stepping motor as described above, and as a result, it is possible to use a normal motor as a rotation drive source of the rotary arm member 54. Can be. Further, FIG. 10 shows a case in which only one rotation angle position detection sensor 51 is arranged. However, if a plurality of such sensors are provided, the opening and closing operation of the opening and closing door member 40 can be more complicatedly controlled. Will be understood.
[0032]
The operation mode of the door members 40a and 40b to the display unit performing the reach action in the three types of pachinko machines and the operation mechanism of the door device 50 for operating the same have been described above, but the content of the present invention is not limited to this. It is not done. For example, when attached to a display unit other than the reach action, and when attached to a pachinko machine other than the three types of pachinko machines or a game machine having another display unit, the effect can be improved.
[0033]
【The invention's effect】
ADVANTAGE OF THE INVENTION According to the opening-and-closing door apparatus for display parts of this invention, various opening and closing of a display part can be performed and various effects can be created compared with the conventional effect of merely hiding or not hiding a display part. As a result, a large effect can be produced. In addition, by providing a window portion in the opening / closing door, the viewing area of the player can be changed, and the entertainment of the gaming machine such as prediction of symbols can be improved.
[0034]
Further, according to the opening and closing door device of the present invention, it is possible to provide a gaming machine that performs a wide symbol effect in combination with the present device, such as deforming a symbol displayed on the display unit in conjunction with the opening and closing state of the door. Can be.
[Brief description of the drawings]
FIG. 1 is a front view showing a gaming machine in which an opening / closing door device of the present invention is provided on a display.
FIGS. 2A and 2B are schematic front views of the side display unit of FIG. 1, wherein FIG. 2A shows a state in which the door member is closed, and FIG. 2B shows a state in which the door member is opened.
FIG. 3 is a schematic front view of the side display unit of FIG. 1 showing a state in which a door member is half-opened.
FIG. 4 is a schematic front view of the side display unit of FIG. 1 showing a state where an opening / closing door member is opened, and shows a state where a symbol different from the symbol displayed in the state of FIG. 2 (b) is displayed. ing.
5A is a perspective view of the opening and closing door device in a closed state, and FIG. 5B is an assembled perspective view of FIG.
FIG. 6 is a modified view of FIG. 5 showing an open state of the door device.
FIG. 7 is a schematic bottom view of the door device in a closed state.
FIG. 8 is a schematic bottom view of the door device in a semi-open state.
FIG. 9 is a schematic bottom view of the door device in a fully open state.
10 shows a case where an additional position sensor is added to the opening and closing device shown in FIG.
[Explanation of symbols]
Reference Signs List 10 central part 12 attacker 14 specific winning opening 18 winning opening 20 chucker 22 launch port 30 (side part) display part 32 central display part 34a rotating body 40 opening / closing door member 42 window part Reference numeral 50: display unit opening / closing door device 52: sliding member 54: rotating arm

Claims (5)

  1. An opening / closing door device that covers the display unit to change a viewing area of the display unit for the gaming machine,
    The opening / closing door device includes a window portion that allows the display unit to be exposed to the outside when the opening / closing door device is opened, and allows the display unit to be visible in a part of the opening / closing door device. An opening / closing door device for a display unit of a game machine.
  2. The opening and closing door device has a fully open state in which the display unit is opened so as to be entirely exposed to the outside, a fully closed state in which the display unit is entirely covered, and another part in which a part of the display unit is exposed to the outside. The opening / closing door device for a display unit of a game machine according to claim 1, wherein the opening / closing door device for a game machine is operable to stand still in at least one semi-open state in which the game device is opened to cover.
  3. The said opening / closing door device is comprised by the two-dimensional door member arrange | positioned mutually symmetrically, and opens and closes by moving apart or approaching this door member mutually. 2. The opening / closing door device for a display unit of a gaming machine according to claim 1.
  4. The opening and closing door device for a display unit of a gaming machine according to any one of claims 1 to 3, wherein the window portion is openable and closable.
  5. 5. The graphic according to claim 2, wherein the graphic displayed on the display unit is deformed in conjunction with a size of a partial area of the display unit exposed to the outside by the door device. Opening / closing door device for display units of gaming machines.
JP2003073741A 2003-03-18 2003-03-18 Opening/closing door device for display part of game machine Pending JP2004275585A (en)

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JP2007185256A (en) * 2006-01-11 2007-07-26 Samii Kk Game machine
JP2007275684A (en) * 2004-12-08 2007-10-25 Daito Giken:Kk Game machine and image displaying unit
JP2008237490A (en) * 2007-03-27 2008-10-09 Daikoku Denki Co Ltd Display device for game machine
JP2009000303A (en) * 2007-06-21 2009-01-08 Kyoraku Sangyo Kk Light emitting structure of decoration body, game board and pachinko game machine
JP2009195336A (en) * 2008-02-19 2009-09-03 Kyoraku Sangyo Kk Movable board surface component unit, game board and game machine
JP2009226051A (en) * 2008-03-24 2009-10-08 Ace Denken Co Ltd Game machine
JP2009285212A (en) * 2008-05-29 2009-12-10 Daito Giken:Kk Game machine
JP2010227396A (en) * 2009-03-27 2010-10-14 Olympia:Kk Performing device for game machine
JP2011142991A (en) * 2010-01-13 2011-07-28 Sophia Co Ltd Game machine
JP2011147658A (en) * 2010-01-22 2011-08-04 Okumura Yu-Ki Co Ltd Game machine
JP2011147656A (en) * 2010-01-22 2011-08-04 Okumura Yu-Ki Co Ltd Game machine
JP2011147657A (en) * 2010-01-22 2011-08-04 Okumura Yu-Ki Co Ltd Game machine
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JP2011218209A (en) * 2011-07-06 2011-11-04 Ace Denken Co Ltd Game machine
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JP2014208048A (en) * 2014-05-01 2014-11-06 株式会社大一商会 Game machine
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JP2007275684A (en) * 2004-12-08 2007-10-25 Daito Giken:Kk Game machine and image displaying unit
JP4634421B2 (en) * 2004-12-08 2011-02-23 株式会社大都技研 Game table and image display unit
JP2007143966A (en) * 2005-11-29 2007-06-14 Olympia:Kk Accessory of game machine
JP4538402B2 (en) * 2005-11-29 2010-09-08 株式会社オリンピア Amusement machine
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JP4624379B2 (en) * 2007-06-21 2011-02-02 京楽産業.株式会社 Light emitting structure of decorative body, game board, and pachinko machine
JP2009195336A (en) * 2008-02-19 2009-09-03 Kyoraku Sangyo Kk Movable board surface component unit, game board and game machine
JP2009226051A (en) * 2008-03-24 2009-10-08 Ace Denken Co Ltd Game machine
JP2009285212A (en) * 2008-05-29 2009-12-10 Daito Giken:Kk Game machine
JP2010227396A (en) * 2009-03-27 2010-10-14 Olympia:Kk Performing device for game machine
JP2011142991A (en) * 2010-01-13 2011-07-28 Sophia Co Ltd Game machine
JP2011147658A (en) * 2010-01-22 2011-08-04 Okumura Yu-Ki Co Ltd Game machine
JP2011147656A (en) * 2010-01-22 2011-08-04 Okumura Yu-Ki Co Ltd Game machine
JP2011147657A (en) * 2010-01-22 2011-08-04 Okumura Yu-Ki Co Ltd Game machine
JP2011147653A (en) * 2010-01-22 2011-08-04 Okumura Yu-Ki Co Ltd Game machine
JP2011147654A (en) * 2010-01-22 2011-08-04 Okumura Yu-Ki Co Ltd Game machine
JP2011147655A (en) * 2010-01-22 2011-08-04 Okumura Yu-Ki Co Ltd Game machine
JP2011189205A (en) * 2011-07-06 2011-09-29 Ace Denken Co Ltd Game machine
JP2011218209A (en) * 2011-07-06 2011-11-04 Ace Denken Co Ltd Game machine
JP2013066739A (en) * 2012-11-30 2013-04-18 Sophia Co Ltd Game machine
JP2014208048A (en) * 2014-05-01 2014-11-06 株式会社大一商会 Game machine
JP2017018782A (en) * 2016-11-02 2017-01-26 株式会社ユニバーサルエンターテインメント Game machine

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