JP4745451B2 - 予測コマンド無線ゲーム・システムでの移動局活動をプロファイル形成するためのシステム - Google Patents
予測コマンド無線ゲーム・システムでの移動局活動をプロファイル形成するためのシステム Download PDFInfo
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- JP4745451B2 JP4745451B2 JP2010150843A JP2010150843A JP4745451B2 JP 4745451 B2 JP4745451 B2 JP 4745451B2 JP 2010150843 A JP2010150843 A JP 2010150843A JP 2010150843 A JP2010150843 A JP 2010150843A JP 4745451 B2 JP4745451 B2 JP 4745451B2
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- Prior art keywords
- mobile station
- virtual space
- game
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Mobile Radio Communication Systems (AREA)
- Telephone Function (AREA)
- Telephonic Communication Services (AREA)
- User Interface Of Digital Computer (AREA)
Description
102 移動局
108 データ・サービス
200 マン マシーン インターフェース
Claims (18)
- ネットワークと通信する移動局において生成される仮想空間にユーザープロファイルを適用する方法であって、
前記仮想空間の外におけるユーザの動作に基づいてユーザプロファイルデータを自動的に収集する段階と、
前記ユーザプロファイルデータを記憶する段階と、
仮想空間アプリケーションを実行する段階と、
仮想空間アプリケーション状態を通信する段階と、
前記仮想空間アプリケーション状態に応答してコマンドを受信する段階と、
前記ユーザプロファイルデータを反映するように前記仮想空間アプリケーション状態を適合させる段階と、
変更された前記仮想空間アプリケーション状態を通信する段階と、
を含むことを特徴とする方法。 - 前記仮想空間アプリケーション状態が、複数の予め定められた命令のうちの1つの命令の選択を反映する、請求項1に記載の方法。
- 前記仮想空間アプリケーション状態が前記移動局から通信される、請求項1に記載の方法。
- 前記仮想空間アプリケーション状態が基地局から通信される、請求項1に記載の方法。
- 前記仮想空間アプリケーションがゲームセンターソフトウェアアプリケーションを用いて実行される、請求項1に記載の方法。
- 前記仮想空間アプリケーションが、基地局と通信するように構成されたサーバにおいて起動するゲームセンターソフトウェアアプリケーションを用いて実行される、請求項1に記載の方法。
- 変更された前記仮想空間アプリケーション状態が前記移動局に通信される、請求項1に記載の方法。
- 前記使用方法が、前記移動局により最も頻繁に発呼される国により表現される、請求項1に記載の方法。
- 電話通信ネットワークと通信するトランシーバを備え、該ネットワークと通信する移動局であって、
当該移動局が、仮想空間アプリケーション状態を通信し、該仮想空間アプリケーション状態に応答してコマンドを受信し、予め定められた命令をサーバに送信する、ように構成され、
前記サーバが、前記命令に従って前記仮想空間アプリケーション状態を変更するように構成され、前記サーバが、変更された前記仮想空間アプリケーション状態を当該移動局に通信するように構成され、
前記変更された仮想空間アプリケーション状態が、前記仮想空間の外から収集される情報を含む、ユーザプロファイルにも依存したものである、
ことを特徴とする移動局。 - 前記変更された仮想空間アプリケーション状態が、メニューを用いて当該移動局により通信され、
当該移動局によるメニューの選択が前記予め定められた命令を生成する、請求項9に記載の移動局。 - 前記変更された仮想空間アプリケーション状態がメニューを用いて当該移動局により通信され、
該メニューが1又はそれ以上のテキスト及び画像フォーマットにより構成される、請求項9に記載の移動局。 - 前記仮想空間アプリケーション状態における変更が、移動局の以前の動作に依存したものである、請求項9に記載の移動局。
- ワイヤレスアプリケーションシステムであって、
トランシーバを含む移動局と、
トランシーバを含む基地局と、
ゲームセンターソフトウェアアプリケーションを実行するように構成されたサーバと、
を具備し、
前記移動局と前記基地局とが前記トランシーバを用いて互いに通信するようになっており、
前記基地局が、前記ゲームセンターソフトウェアアプリケーションと通信するように構成され、
前記ゲームセンターソフトウェアアプリケーションが仮想空間アプリケーションを実行するように構成され、
前記移動局が、仮想空間アプリケーション状態を通信し、該仮想空間アプリケーション状態に応答してコマンドを受信し、予め定められた命令を前記サーバに送信する、ように構成され、
前記サーバが、前記命令に従って前記仮想空間アプリケーション状態を変更するように構成され、
前記サーバが、変更された前記仮想空間アプリケーション状態を前記移動局に通信するように構成され、
前記変更された仮想空間アプリケーション状態が、前記仮想空間の外から収集される情報を含む、ユーザプロファイルに依存したものである、
ことを特徴とするワイヤレスアプリケーションシステム。 - 前記ユーザプロファイルが、前記移動局がネットワークを利用する方法に関連した情報を含む、請求項13に記載のワイヤレスアプリケーションシステム。
- 前記移動局がさらに該移動局の使用状態を記憶するメモリを具備し、
前記移動局が、前記サーバによる前記仮想空間アプリケーションの呼び出し及び前記サーバによる要求に応じて、前記使用状態を該サーバに提供する、ように構成される、請求項13に記載のワイヤレスアプリケーションシステム。 - 前記仮想空間アプリケーション状態における変更が、移動局の以前の動作に依存したものである、請求項13に記載のワイヤレスアプリケーションシステム。
- 前記ユーザプロファイルが、前記移動局に備わる少なくとも1つの非仮想空間アプリケーションから収集される情報に基づくものである、請求項1に記載の方法。
- 前記移動局に備わる前記非仮想空間アプリケーションが予定カレンダーアプリケーションである、請求項17に記載の方法。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/404,759 US6527641B1 (en) | 1999-09-24 | 1999-09-24 | System for profiling mobile station activity in a predictive command wireless game system |
US09/404759 | 1999-09-24 |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000287555A Division JP2001339340A (ja) | 1999-09-24 | 2000-09-21 | 予測コマンド無線ゲーム・システムでの移動局活動をプロファイル形成するためのシステム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2011035897A JP2011035897A (ja) | 2011-02-17 |
JP4745451B2 true JP4745451B2 (ja) | 2011-08-10 |
Family
ID=23600918
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000287555A Pending JP2001339340A (ja) | 1999-09-24 | 2000-09-21 | 予測コマンド無線ゲーム・システムでの移動局活動をプロファイル形成するためのシステム |
JP2010150843A Expired - Fee Related JP4745451B2 (ja) | 1999-09-24 | 2010-07-01 | 予測コマンド無線ゲーム・システムでの移動局活動をプロファイル形成するためのシステム |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000287555A Pending JP2001339340A (ja) | 1999-09-24 | 2000-09-21 | 予測コマンド無線ゲーム・システムでの移動局活動をプロファイル形成するためのシステム |
Country Status (3)
Country | Link |
---|---|
US (1) | US6527641B1 (ja) |
EP (1) | EP1086732A1 (ja) |
JP (2) | JP2001339340A (ja) |
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JP2011035897A (ja) | 2011-02-17 |
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