JP4358181B2 - ゲームプログラムおよびゲーム装置 - Google Patents

ゲームプログラムおよびゲーム装置 Download PDF

Info

Publication number
JP4358181B2
JP4358181B2 JP2005327709A JP2005327709A JP4358181B2 JP 4358181 B2 JP4358181 B2 JP 4358181B2 JP 2005327709 A JP2005327709 A JP 2005327709A JP 2005327709 A JP2005327709 A JP 2005327709A JP 4358181 B2 JP4358181 B2 JP 4358181B2
Authority
JP
Japan
Prior art keywords
game
coordinates
coordinate
display screen
target
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP2005327709A
Other languages
English (en)
Japanese (ja)
Other versions
JP2007130312A (ja
JP2007130312A5 (enExample
Inventor
功 毛呂
利紀 河合
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2005327709A priority Critical patent/JP4358181B2/ja
Priority to EP06019259.8A priority patent/EP1808210B1/en
Priority to US11/521,374 priority patent/US7922588B2/en
Publication of JP2007130312A publication Critical patent/JP2007130312A/ja
Publication of JP2007130312A5 publication Critical patent/JP2007130312A5/ja
Application granted granted Critical
Publication of JP4358181B2 publication Critical patent/JP4358181B2/ja
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
  • Position Input By Displaying (AREA)
JP2005327709A 2005-11-11 2005-11-11 ゲームプログラムおよびゲーム装置 Expired - Lifetime JP4358181B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2005327709A JP4358181B2 (ja) 2005-11-11 2005-11-11 ゲームプログラムおよびゲーム装置
EP06019259.8A EP1808210B1 (en) 2005-11-11 2006-09-14 Storage medium having game program stored thereon and game apparatus
US11/521,374 US7922588B2 (en) 2005-11-11 2006-09-15 Storage medium having game program stored thereon and game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005327709A JP4358181B2 (ja) 2005-11-11 2005-11-11 ゲームプログラムおよびゲーム装置

Publications (3)

Publication Number Publication Date
JP2007130312A JP2007130312A (ja) 2007-05-31
JP2007130312A5 JP2007130312A5 (enExample) 2009-05-07
JP4358181B2 true JP4358181B2 (ja) 2009-11-04

Family

ID=38041639

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2005327709A Expired - Lifetime JP4358181B2 (ja) 2005-11-11 2005-11-11 ゲームプログラムおよびゲーム装置

Country Status (3)

Country Link
US (1) US7922588B2 (enExample)
EP (1) EP1808210B1 (enExample)
JP (1) JP4358181B2 (enExample)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2466440A2 (en) 2010-12-16 2012-06-20 Nintendo Co., Ltd. Display control program, display control apparatus, display control system, and display control method
US8894486B2 (en) 2010-01-14 2014-11-25 Nintendo Co., Ltd. Handheld information processing apparatus and handheld game apparatus
US9128293B2 (en) 2010-01-14 2015-09-08 Nintendo Co., Ltd. Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method
US9282319B2 (en) 2010-06-02 2016-03-08 Nintendo Co., Ltd. Image display system, image display apparatus, and image display method
US10506218B2 (en) 2010-03-12 2019-12-10 Nintendo Co., Ltd. Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method

Families Citing this family (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4836929B2 (ja) * 2007-12-16 2011-12-14 ソフトバンクモバイル株式会社 情報閲覧装置
WO2012032515A1 (en) * 2010-09-07 2012-03-15 Zrro Technologies (2009) Ltd. Device and method for controlling the behavior of virtual objects on a display
JP5193275B2 (ja) * 2010-12-01 2013-05-08 株式会社コナミデジタルエンタテインメント 情報処理装置、情報処理装置の制御方法、及びプログラム
US9383775B2 (en) * 2012-02-07 2016-07-05 Lg Electronics Inc. Icon display method for a pull-out display device
JP6265027B2 (ja) * 2014-04-22 2018-01-24 富士通株式会社 表示装置、位置特定プログラム、および位置特定方法
JP5977878B1 (ja) * 2015-11-27 2016-08-24 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
US10293253B2 (en) 2015-11-27 2019-05-21 Gree, Inc. Program, game control method, and information processing apparatus
JP6030258B1 (ja) * 2016-05-23 2016-11-24 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
JP5942031B1 (ja) * 2015-11-27 2016-06-29 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
JP6208785B2 (ja) * 2016-01-29 2017-10-04 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
JP6069571B1 (ja) * 2016-10-19 2017-02-01 グリー株式会社 プログラム、ゲームの制御方法、及び情報処理装置
JP6641041B2 (ja) * 2019-02-07 2020-02-05 グリー株式会社 表示制御プログラム、表示制御方法、及び表示制御システム
TWI775258B (zh) * 2020-12-29 2022-08-21 宏碁股份有限公司 偵測異常裝置操作的方法及電子裝置

Family Cites Families (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04116692A (ja) * 1990-09-07 1992-04-17 Dainichi:Kk スクロール制御装置
US6256047B1 (en) * 1997-06-04 2001-07-03 Konami Co., Ltd. Method of judging hits and computer-readable storage medium storing game data
US6529210B1 (en) * 1998-04-08 2003-03-04 Altor Systems, Inc. Indirect object manipulation in a simulation
US6196917B1 (en) * 1998-11-20 2001-03-06 Philips Electronics North America Corp. Goal directed user interface
JP3163496B2 (ja) * 1999-08-20 2001-05-08 株式会社光栄 集団キャラクタ移動方法、記録媒体及びゲーム装置
JP4189092B2 (ja) 1999-08-25 2008-12-03 任天堂株式会社 ビデオゲーム装置およびゲームプログラムを記憶した情報記憶媒体
JP2001125552A (ja) 1999-10-26 2001-05-11 Hudson Soft Co Ltd 画像表示装置
JP2002000939A (ja) * 2000-06-19 2002-01-08 Sega Corp 電子ゲーム装置、その方法及び記憶媒体
JP2002045569A (ja) 2000-07-31 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法
JP3496149B1 (ja) * 2002-03-25 2004-02-09 株式会社コナミコンピュータエンタテインメント東京 シューティングゲーム装置及びプログラム
JP3780512B2 (ja) * 2002-07-30 2006-05-31 株式会社光栄 プログラム、記録媒体及びゲーム装置
JP3977264B2 (ja) * 2003-02-05 2007-09-19 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP4258841B2 (ja) * 2004-03-01 2009-04-30 株式会社セガ 画像表示プログラムおよび情報処理装置
JP2006192246A (ja) * 2004-12-13 2006-07-27 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP4832826B2 (ja) * 2005-07-26 2011-12-07 任天堂株式会社 オブジェクト制御プログラムおよび情報処理装置
JP5105458B2 (ja) * 2005-10-04 2012-12-26 任天堂株式会社 ゲームシステムおよびゲームプログラム
JP4819467B2 (ja) * 2005-10-04 2011-11-24 任天堂株式会社 オブジェクト移動制御プログラムおよび情報処理装置
JP5506129B2 (ja) * 2006-05-08 2014-05-28 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法
JP5127242B2 (ja) * 2007-01-19 2013-01-23 任天堂株式会社 加速度データ処理プログラムおよびゲームプログラム

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8894486B2 (en) 2010-01-14 2014-11-25 Nintendo Co., Ltd. Handheld information processing apparatus and handheld game apparatus
US9128293B2 (en) 2010-01-14 2015-09-08 Nintendo Co., Ltd. Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method
US9696555B2 (en) 2010-01-14 2017-07-04 Nintendo Co., Ltd. Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method
US10506218B2 (en) 2010-03-12 2019-12-10 Nintendo Co., Ltd. Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method
US10764565B2 (en) 2010-03-12 2020-09-01 Nintendo Co., Ltd. Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method
US9282319B2 (en) 2010-06-02 2016-03-08 Nintendo Co., Ltd. Image display system, image display apparatus, and image display method
EP2466440A2 (en) 2010-12-16 2012-06-20 Nintendo Co., Ltd. Display control program, display control apparatus, display control system, and display control method
US8952956B2 (en) 2010-12-16 2015-02-10 Nintendo Co., Ltd. Computer-readable storage medium having stored therein display control program, display control apparatus, display control system, and display control method

Also Published As

Publication number Publication date
US20070111803A1 (en) 2007-05-17
EP1808210A2 (en) 2007-07-18
JP2007130312A (ja) 2007-05-31
US7922588B2 (en) 2011-04-12
EP1808210A3 (en) 2012-04-04
EP1808210B1 (en) 2019-01-09

Similar Documents

Publication Publication Date Title
JP4358181B2 (ja) ゲームプログラムおよびゲーム装置
JP4326568B2 (ja) 情報処理装置および情報処理プログラム
US9354839B2 (en) Storage medium storing object movement controlling program and information processing apparatus
JP6185123B1 (ja) プログラム、制御方法、及び情報処理装置
JP2006146556A (ja) 画像表示処理プログラムおよび画像表示処理装置
JP4667755B2 (ja) ゲーム装置およびゲームプログラム
JP2006034516A (ja) ゲームプログラム、ゲーム装置、および入力装置
JP2006068385A (ja) ゲームプログラム、ゲーム装置、および入力装置
JP5210547B2 (ja) 移動制御プログラムおよび移動制御装置
US7495665B2 (en) Storage medium having game program stored thereon and game apparatus
JP5687826B2 (ja) ゲームプログラムおよびゲーム装置
JP4312737B2 (ja) ゲームプログラムおよびゲーム装置
JP5350003B2 (ja) 情報処理装置、情報処理プログラム、情報処理システム、および情報処理方法
JP4743721B2 (ja) ゲームプログラム、ゲーム装置、ゲームシステム、および方法
JP6807732B2 (ja) プログラム、ゲームの制御方法、及び情報処理装置
US8926427B2 (en) Video game with screen flip and dual sets of collision data
JP5725519B2 (ja) 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法
JP2019117634A (ja) 表示制御プログラム、表示制御方法、及び表示制御システム
JP6301813B2 (ja) ゲームプログラムおよびゲーム装置
JP6480520B2 (ja) プログラム、制御方法、及び情報処理装置
JP6960214B2 (ja) プログラム、ゲームの制御方法、及び情報処理装置
JP4695919B2 (ja) ゲームプログラムおよびゲーム装置
JP5738372B2 (ja) 情報処理装置、情報処理プログラム、情報処理システム、および情報処理方法
JP4724740B2 (ja) 入力処理プログラムおよび入力処理装置
JP6980748B2 (ja) 表示制御プログラム、表示制御方法、及び表示制御システム

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20080515

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20090319

A871 Explanation of circumstances concerning accelerated examination

Free format text: JAPANESE INTERMEDIATE CODE: A871

Effective date: 20090319

A975 Report on accelerated examination

Free format text: JAPANESE INTERMEDIATE CODE: A971005

Effective date: 20090330

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20090407

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20090409

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20090512

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20090529

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20090709

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20090805

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120814

Year of fee payment: 3

R150 Certificate of patent or registration of utility model

Ref document number: 4358181

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120814

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120814

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120814

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130814

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130814

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250