JP4048216B2 - ゲーム管理方法及びゲーム管理システム - Google Patents
ゲーム管理方法及びゲーム管理システム Download PDFInfo
- Publication number
- JP4048216B2 JP4048216B2 JP2006038863A JP2006038863A JP4048216B2 JP 4048216 B2 JP4048216 B2 JP 4048216B2 JP 2006038863 A JP2006038863 A JP 2006038863A JP 2006038863 A JP2006038863 A JP 2006038863A JP 4048216 B2 JP4048216 B2 JP 4048216B2
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- 238000007726 management method Methods 0.000 title claims description 16
- 238000004364 calculation method Methods 0.000 claims description 18
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- 238000012544 monitoring process Methods 0.000 claims description 12
- 238000013523 data management Methods 0.000 claims description 7
- 238000000034 method Methods 0.000 description 56
- 238000012545 processing Methods 0.000 description 28
- 238000004891 communication Methods 0.000 description 21
- 238000012546 transfer Methods 0.000 description 18
- 238000011156 evaluation Methods 0.000 description 15
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Images
Classifications
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006038863A JP4048216B2 (ja) | 2006-02-16 | 2006-02-16 | ゲーム管理方法及びゲーム管理システム |
| PCT/JP2007/052116 WO2007094214A1 (ja) | 2006-02-16 | 2007-02-07 | ゲーム管理方法、ゲーム管理システム及びゲーム端末装置 |
| TW096105274A TW200829314A (en) | 2006-02-16 | 2007-02-13 | Game management method, game management system and game terminal devices |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006038863A JP4048216B2 (ja) | 2006-02-16 | 2006-02-16 | ゲーム管理方法及びゲーム管理システム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2007215716A JP2007215716A (ja) | 2007-08-30 |
| JP4048216B2 true JP4048216B2 (ja) | 2008-02-20 |
Family
ID=38371401
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006038863A Active JP4048216B2 (ja) | 2006-02-16 | 2006-02-16 | ゲーム管理方法及びゲーム管理システム |
Country Status (3)
| Country | Link |
|---|---|
| JP (1) | JP4048216B2 (cg-RX-API-DMAC7.html) |
| TW (1) | TW200829314A (cg-RX-API-DMAC7.html) |
| WO (1) | WO2007094214A1 (cg-RX-API-DMAC7.html) |
Families Citing this family (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5478198B2 (ja) * | 2009-11-04 | 2014-04-23 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
| JP5222862B2 (ja) * | 2010-02-03 | 2013-06-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムの制御方法及びプログラム |
| KR101211832B1 (ko) | 2011-01-07 | 2012-12-12 | 주식회사 엔씨소프트 | 클러스터링 기법을 이용한 온라인 게임 내 비정상 캐릭터 검출 시스템 및 그 방법 |
| AU2012261936B2 (en) * | 2011-06-01 | 2014-06-26 | Gamblit Gaming, Llc | Systems and methods for regulated hybrid gaming |
| JP5845069B2 (ja) * | 2011-11-25 | 2016-01-20 | 任天堂株式会社 | 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法 |
| JP2013111106A (ja) * | 2011-11-25 | 2013-06-10 | Nintendo Co Ltd | 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法 |
| JP7079504B2 (ja) * | 2019-11-29 | 2022-06-02 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
| JP7389643B2 (ja) * | 2019-12-24 | 2023-11-30 | 株式会社コロプラ | プログラム、端末装置及びシステム |
| CN113422973B (zh) * | 2021-06-09 | 2022-04-12 | 广州方硅信息技术有限公司 | 直播间对战会话控制方法及其装置、设备与介质 |
| CN113413605B (zh) * | 2021-07-08 | 2022-08-26 | 腾讯数码(深圳)有限公司 | 对局作弊账号的检测方法、装置、设备及存储介质 |
| CN113413591B (zh) * | 2021-07-20 | 2024-05-14 | 网易(杭州)网络有限公司 | 一种信息处理方法、装置、终端及存储介质 |
| CN116474359A (zh) * | 2022-01-17 | 2023-07-25 | 网易(杭州)网络有限公司 | 异常组队检测方法、装置、终端和计算机可读存储介质 |
| JP7607064B2 (ja) | 2023-03-07 | 2024-12-26 | 株式会社コロプラ | プログラム、情報処理装置、及び、情報処理システム |
| JP2024126591A (ja) * | 2023-03-07 | 2024-09-20 | 株式会社コロプラ | プログラム、情報処理装置、及び、情報処理システム |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001187273A (ja) * | 1999-01-28 | 2001-07-10 | Sega Corp | ネットワークゲームシステム、これに使用されるゲーム装置端末及び記憶媒体 |
| JP3418728B2 (ja) * | 2000-04-28 | 2003-06-23 | 光寛 鍋田 | ビデオゲーム対戦システムにおけるキャラクタ評価制御システム及びキャラクタ評価制御方法 |
| JP2003225469A (ja) * | 2001-11-30 | 2003-08-12 | Konami Co Ltd | ゲーム用サーバ装置、ゲーム管理方法、ゲーム管理プログラム及びゲーム装置 |
| JP2004113743A (ja) * | 2002-09-27 | 2004-04-15 | Michio Yokomizo | 不正行為を予防する自動組分け方法 |
| JP3563398B2 (ja) * | 2003-01-20 | 2004-09-08 | コナミ株式会社 | スコアシステム |
| JP3646171B2 (ja) * | 2003-07-22 | 2005-05-11 | コナミ株式会社 | ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法 |
| JP4330976B2 (ja) * | 2003-10-23 | 2009-09-16 | 株式会社コナミデジタルエンタテインメント | 端末装置、端末方法、プログラム、ならびに、通信システム |
| JP4765384B2 (ja) * | 2005-04-21 | 2011-09-07 | 株式会社セガ | ゲームシステム |
-
2006
- 2006-02-16 JP JP2006038863A patent/JP4048216B2/ja active Active
-
2007
- 2007-02-07 WO PCT/JP2007/052116 patent/WO2007094214A1/ja not_active Ceased
- 2007-02-13 TW TW096105274A patent/TW200829314A/zh not_active IP Right Cessation
Also Published As
| Publication number | Publication date |
|---|---|
| TWI332414B (cg-RX-API-DMAC7.html) | 2010-11-01 |
| TW200829314A (en) | 2008-07-16 |
| WO2007094214A1 (ja) | 2007-08-23 |
| JP2007215716A (ja) | 2007-08-30 |
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