TWI374768B - - Google Patents
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- Publication number
- TWI374768B TWI374768B TW097111482A TW97111482A TWI374768B TW I374768 B TWI374768 B TW I374768B TW 097111482 A TW097111482 A TW 097111482A TW 97111482 A TW97111482 A TW 97111482A TW I374768 B TWI374768 B TW I374768B
- Authority
- TW
- Taiwan
- Prior art keywords
- evaluation
- player
- registered
- game
- cpu
- Prior art date
Links
- 238000011156 evaluation Methods 0.000 claims description 452
- 238000004364 calculation method Methods 0.000 claims description 93
- 238000007726 management method Methods 0.000 claims description 46
- 238000000034 method Methods 0.000 claims description 44
- 230000008569 process Effects 0.000 claims description 37
- 238000012545 processing Methods 0.000 claims description 37
- 230000007423 decrease Effects 0.000 claims description 25
- 238000004891 communication Methods 0.000 claims description 24
- 230000008859 change Effects 0.000 claims description 5
- 210000004556 brain Anatomy 0.000 claims 1
- 230000001186 cumulative effect Effects 0.000 description 18
- 238000001514 detection method Methods 0.000 description 8
- 238000010586 diagram Methods 0.000 description 7
- 230000010365 information processing Effects 0.000 description 6
- 239000000463 material Substances 0.000 description 6
- 238000012544 monitoring process Methods 0.000 description 6
- 230000006870 function Effects 0.000 description 3
- 230000003287 optical effect Effects 0.000 description 3
- 239000004065 semiconductor Substances 0.000 description 3
- 101000760620 Homo sapiens Cell adhesion molecule 1 Proteins 0.000 description 2
- 230000009471 action Effects 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 2
- 230000009467 reduction Effects 0.000 description 2
- 230000004044 response Effects 0.000 description 2
- 102100035353 Cyclin-dependent kinase 2-associated protein 1 Human genes 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000000052 comparative effect Effects 0.000 description 1
- 230000002950 deficient Effects 0.000 description 1
- 238000007599 discharging Methods 0.000 description 1
- 238000012854 evaluation process Methods 0.000 description 1
- 230000001771 impaired effect Effects 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 230000002265 prevention Effects 0.000 description 1
- 230000003449 preventive effect Effects 0.000 description 1
- 238000009877 rendering Methods 0.000 description 1
- 238000012552 review Methods 0.000 description 1
- 230000001629 suppression Effects 0.000 description 1
Classifications
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Pinball Game Machines (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007094636A JP4157901B1 (ja) | 2007-03-30 | 2007-03-30 | ゲーム用サーバ装置、ゲーム管理システム及びレーティング管理方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW200846062A TW200846062A (en) | 2008-12-01 |
| TWI374768B true TWI374768B (cg-RX-API-DMAC7.html) | 2012-10-21 |
Family
ID=39808174
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW097111482A TW200846062A (en) | 2007-03-30 | 2008-03-28 | Game server device, game management system and rating management method |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US8092300B2 (cg-RX-API-DMAC7.html) |
| EP (1) | EP2135653A1 (cg-RX-API-DMAC7.html) |
| JP (1) | JP4157901B1 (cg-RX-API-DMAC7.html) |
| KR (1) | KR101127302B1 (cg-RX-API-DMAC7.html) |
| TW (1) | TW200846062A (cg-RX-API-DMAC7.html) |
| WO (1) | WO2008120592A1 (cg-RX-API-DMAC7.html) |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20110190045A1 (en) * | 2008-06-16 | 2011-08-04 | Neurosoft S.A. | System and method to improve risk management in fixed odds sports betting |
| JP5541955B2 (ja) * | 2010-04-02 | 2014-07-09 | 株式会社タイトー | マッチングプログラム、マッチングサーバ及びゲームシステム |
| KR101306806B1 (ko) * | 2012-08-09 | 2013-10-15 | (주)네오위즈게임즈 | 사용자 이탈 방지 게임 서비스 방법, 이를 구현하는 서버 및 기록매체 |
| US8992325B2 (en) | 2013-02-27 | 2015-03-31 | Steelseries Aps | Method and apparatus for processing stimulus signals generated by accessory devices |
| JP5364213B2 (ja) * | 2013-05-07 | 2013-12-11 | 株式会社コナミデジタルエンタテインメント | サーバ、ゲームシステム、ゲーム制御方法及びプログラム |
| WO2015102567A1 (en) * | 2013-12-30 | 2015-07-09 | Empire Technology Development Llc | Provision of game characters |
| JP5875619B2 (ja) * | 2014-04-02 | 2016-03-02 | 株式会社タイトー | マッチングプログラム、マッチングサーバ、ゲームシステム及びレーティング算出方法 |
| JP5911635B1 (ja) * | 2014-10-15 | 2016-04-27 | グリー株式会社 | ゲームプログラム、ゲーム制御方法、およびコンピュータ |
| US10549200B2 (en) | 2018-03-08 | 2020-02-04 | Electronic Arts, Inc. | Matchmaking for online gaming with streaming players |
| US11071909B2 (en) * | 2018-03-19 | 2021-07-27 | Electronic Arts Inc. | Game quality-centric matchmaking for online gaming |
| JP7333200B2 (ja) * | 2019-05-29 | 2023-08-24 | 株式会社コロプラ | プログラム、および情報処理装置 |
| CN113413591B (zh) * | 2021-07-20 | 2024-05-14 | 网易(杭州)网络有限公司 | 一种信息处理方法、装置、终端及存储介质 |
| JP7328593B1 (ja) * | 2022-12-27 | 2023-08-17 | 株式会社カプコン | 情報処理方法、情報処理システムおよびプログラム |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7192352B2 (en) * | 1996-04-22 | 2007-03-20 | Walker Digital, Llc | System and method for facilitating play of a video game via a web site |
| US6475089B1 (en) * | 1998-01-29 | 2002-11-05 | Kabushiki Kaisha Sega Enterprises | Game system |
| JPH11253657A (ja) * | 1998-03-13 | 1999-09-21 | Fuji Xerox Co Ltd | ネットワークゲームシステム、ネットワークゲームサーバ装置及び対局者選定プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| JP4211234B2 (ja) * | 2001-04-23 | 2009-01-21 | カシオ計算機株式会社 | ゲームサーバ装置及びゲーム端末装置 |
| JP2003225469A (ja) * | 2001-11-30 | 2003-08-12 | Konami Co Ltd | ゲーム用サーバ装置、ゲーム管理方法、ゲーム管理プログラム及びゲーム装置 |
| JP2004298234A (ja) * | 2003-03-28 | 2004-10-28 | Univ Shizuoka | 対戦組合せ装置、方法及びプログラム |
| JP2006254979A (ja) | 2005-03-15 | 2006-09-28 | Namco Bandai Games Inc | ゲームシステム、ゲーム端末、サーバ、プログラム及び情報記憶媒体 |
| CA2655095C (en) * | 2006-06-13 | 2018-04-17 | Igt | Server based gaming system and method for selectively providing one or more different tournaments |
-
2007
- 2007-03-30 JP JP2007094636A patent/JP4157901B1/ja not_active Expired - Fee Related
-
2008
- 2008-03-24 US US12/450,540 patent/US8092300B2/en not_active Expired - Fee Related
- 2008-03-24 WO PCT/JP2008/055374 patent/WO2008120592A1/ja not_active Ceased
- 2008-03-24 EP EP08722690A patent/EP2135653A1/en not_active Withdrawn
- 2008-03-24 KR KR1020097021672A patent/KR101127302B1/ko not_active Expired - Fee Related
- 2008-03-28 TW TW097111482A patent/TW200846062A/zh not_active IP Right Cessation
Also Published As
| Publication number | Publication date |
|---|---|
| TW200846062A (en) | 2008-12-01 |
| JP2008246132A (ja) | 2008-10-16 |
| JP4157901B1 (ja) | 2008-10-01 |
| US20100151933A1 (en) | 2010-06-17 |
| KR101127302B1 (ko) | 2012-03-29 |
| KR20090125826A (ko) | 2009-12-07 |
| WO2008120592A1 (ja) | 2008-10-09 |
| EP2135653A1 (en) | 2009-12-23 |
| US8092300B2 (en) | 2012-01-10 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |