JP4019240B2 - 画像処理方法、記録媒体及び画像処理装置 - Google Patents

画像処理方法、記録媒体及び画像処理装置 Download PDF

Info

Publication number
JP4019240B2
JP4019240B2 JP12742299A JP12742299A JP4019240B2 JP 4019240 B2 JP4019240 B2 JP 4019240B2 JP 12742299 A JP12742299 A JP 12742299A JP 12742299 A JP12742299 A JP 12742299A JP 4019240 B2 JP4019240 B2 JP 4019240B2
Authority
JP
Japan
Prior art keywords
virtual viewpoint
game
virtual
image processing
moving speed
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP12742299A
Other languages
English (en)
Japanese (ja)
Other versions
JP2000322591A (ja
JP2000322591A5 (enExample
Inventor
良直 臼杵
康裕 林田
大志 安田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP12742299A priority Critical patent/JP4019240B2/ja
Priority to KR1020000018222A priority patent/KR100681278B1/ko
Publication of JP2000322591A publication Critical patent/JP2000322591A/ja
Publication of JP2000322591A5 publication Critical patent/JP2000322591A5/ja
Application granted granted Critical
Publication of JP4019240B2 publication Critical patent/JP4019240B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1036Miscellaneous game characteristics with measuring devices for distances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1094Miscellaneous game characteristics with measuring devices for velocity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP12742299A 1999-05-07 1999-05-07 画像処理方法、記録媒体及び画像処理装置 Expired - Fee Related JP4019240B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP12742299A JP4019240B2 (ja) 1999-05-07 1999-05-07 画像処理方法、記録媒体及び画像処理装置
KR1020000018222A KR100681278B1 (ko) 1999-05-07 2000-04-07 화상 처리 방법, 기록 매체, 및 화상 처리 장치

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP12742299A JP4019240B2 (ja) 1999-05-07 1999-05-07 画像処理方法、記録媒体及び画像処理装置

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP2006128292A Division JP4022775B2 (ja) 2006-05-02 2006-05-02 ゲーム処理方法及び記録媒体
JP2006128290A Division JP2006218318A (ja) 2006-05-02 2006-05-02 コントローラ

Publications (3)

Publication Number Publication Date
JP2000322591A JP2000322591A (ja) 2000-11-24
JP2000322591A5 JP2000322591A5 (enExample) 2007-04-05
JP4019240B2 true JP4019240B2 (ja) 2007-12-12

Family

ID=14959577

Family Applications (1)

Application Number Title Priority Date Filing Date
JP12742299A Expired - Fee Related JP4019240B2 (ja) 1999-05-07 1999-05-07 画像処理方法、記録媒体及び画像処理装置

Country Status (2)

Country Link
JP (1) JP4019240B2 (enExample)
KR (1) KR100681278B1 (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1363246A4 (en) 2001-02-23 2006-11-08 Fujitsu Ltd "DISPLAY CONTROL DEVICE, INFORMATION EQUIPMENT EQUIPPED WITH THE DISPLAY CONTROL DEVICE AND VIEWPOINT POSITION CONTROL DEVICE"
JP3479522B2 (ja) * 2001-07-12 2003-12-15 コナミ株式会社 3次元画像処理プログラム、3次元画像処理方法及び装置
JP5063990B2 (ja) 2006-11-15 2012-10-31 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP6956209B2 (ja) * 2015-06-11 2021-11-02 株式会社バンダイナムコエンターテインメント 端末装置及びプログラム

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07117812B2 (ja) * 1990-07-18 1995-12-18 株式会社テレシステムズ 消火訓練用模凝装置
US5276785A (en) * 1990-08-02 1994-01-04 Xerox Corporation Moving viewpoint with respect to a target in a three-dimensional workspace
JP3181083B2 (ja) * 1991-12-28 2001-07-03 任天堂株式会社 射撃ゲームシステムおよびそれに用いられる射撃ゲームシステムの制御方法
GB9409790D0 (en) * 1994-05-16 1994-07-06 Lane Kerry Fire fighting simulator
JPH07320092A (ja) * 1994-05-30 1995-12-08 Hitachi Ltd アニメーション生成方式
JPH09161096A (ja) * 1995-12-06 1997-06-20 Matsushita Electric Ind Co Ltd 3次元画像表示制御装置
GB9606791D0 (en) * 1996-03-29 1996-06-05 British Telecomm Control interface
GB9616184D0 (en) * 1996-08-01 1996-09-11 Philips Electronics Nv Virtual environment navigation
JP3415416B2 (ja) * 1996-11-22 2003-06-09 株式会社セガ ゲーム装置、画像データの形成方法及び媒体

Also Published As

Publication number Publication date
KR100681278B1 (ko) 2007-02-12
JP2000322591A (ja) 2000-11-24
KR20010039564A (ko) 2001-05-15

Similar Documents

Publication Publication Date Title
US6379249B1 (en) Image generation device and information storage medium
US6570569B1 (en) Image processing device and image processing method
KR100773286B1 (ko) 비디오 게임장치와 화상표현 방법 및 프로그램 제어방법과기억매체
JP4172108B2 (ja) ゲーム装置及びその制御方法
JPH10211360A (ja) ゲーム装置及びゲーム装置における画面表示方法
EP3796988B1 (en) Virtual camera placement system
JP3990648B2 (ja) プログラム、情報記憶媒体及び画像生成装置
JP2001029652A (ja) 画像生成システム及び情報記憶媒体
JP2001300143A (ja) ゲームシステム及び情報記憶媒体
JP4022775B2 (ja) ゲーム処理方法及び記録媒体
JP4797439B2 (ja) ゲーム装置及びプログラム
JP4019240B2 (ja) 画像処理方法、記録媒体及び画像処理装置
JP3685829B2 (ja) 3次元ゲーム装置及び画像合成方法
JP2008093307A (ja) 電子遊戯装置、電子遊戯用制御方法およびゲームプログラム
JP2003334381A (ja) ゲーム処理方法、そのプログラム及びその記憶媒体
US12257509B2 (en) Multi-player game
JP3736767B2 (ja) 画像処理方法
JP2002320767A (ja) ビデオゲーム装置及びその画像合成方法
JP2006218318A (ja) コントローラ
JP2001005999A (ja) 画像生成システム及び情報記憶媒体
JP3373951B2 (ja) ゲーム装置及びゲーム装置におけるゲームキャラクタ動作処理方法
JP2009045273A (ja) プログラム、情報記憶媒体、およびゲームシステム
JP2003154163A (ja) 描画制御方法、記録媒体、描画制御装置及びプログラム
JP2001149645A (ja) ゲーム装置、これに使用する入力手段、及び記憶媒体
JP7722652B2 (ja) ゲームシステム、サーバシステム及びプログラム

Legal Events

Date Code Title Description
A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20060502

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20060502

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20070622

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20070807

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20070829

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20070911

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20101005

Year of fee payment: 3

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20111005

Year of fee payment: 4

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121005

Year of fee payment: 5

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121005

Year of fee payment: 5

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121005

Year of fee payment: 5

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20121005

Year of fee payment: 5

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20131005

Year of fee payment: 6

LAPS Cancellation because of no payment of annual fees