JP4019240B2 - 画像処理方法、記録媒体及び画像処理装置 - Google Patents
画像処理方法、記録媒体及び画像処理装置 Download PDFInfo
- Publication number
- JP4019240B2 JP4019240B2 JP12742299A JP12742299A JP4019240B2 JP 4019240 B2 JP4019240 B2 JP 4019240B2 JP 12742299 A JP12742299 A JP 12742299A JP 12742299 A JP12742299 A JP 12742299A JP 4019240 B2 JP4019240 B2 JP 4019240B2
- Authority
- JP
- Japan
- Prior art keywords
- virtual viewpoint
- game
- virtual
- image processing
- moving speed
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
- A63F2250/1036—Miscellaneous game characteristics with measuring devices for distances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
- A63F2250/1094—Miscellaneous game characteristics with measuring devices for velocity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP12742299A JP4019240B2 (ja) | 1999-05-07 | 1999-05-07 | 画像処理方法、記録媒体及び画像処理装置 |
| KR1020000018222A KR100681278B1 (ko) | 1999-05-07 | 2000-04-07 | 화상 처리 방법, 기록 매체, 및 화상 처리 장치 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP12742299A JP4019240B2 (ja) | 1999-05-07 | 1999-05-07 | 画像処理方法、記録媒体及び画像処理装置 |
Related Child Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006128292A Division JP4022775B2 (ja) | 2006-05-02 | 2006-05-02 | ゲーム処理方法及び記録媒体 |
| JP2006128290A Division JP2006218318A (ja) | 2006-05-02 | 2006-05-02 | コントローラ |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2000322591A JP2000322591A (ja) | 2000-11-24 |
| JP2000322591A5 JP2000322591A5 (enExample) | 2007-04-05 |
| JP4019240B2 true JP4019240B2 (ja) | 2007-12-12 |
Family
ID=14959577
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP12742299A Expired - Fee Related JP4019240B2 (ja) | 1999-05-07 | 1999-05-07 | 画像処理方法、記録媒体及び画像処理装置 |
Country Status (2)
| Country | Link |
|---|---|
| JP (1) | JP4019240B2 (enExample) |
| KR (1) | KR100681278B1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP1363246A4 (en) | 2001-02-23 | 2006-11-08 | Fujitsu Ltd | "DISPLAY CONTROL DEVICE, INFORMATION EQUIPMENT EQUIPPED WITH THE DISPLAY CONTROL DEVICE AND VIEWPOINT POSITION CONTROL DEVICE" |
| JP3479522B2 (ja) * | 2001-07-12 | 2003-12-15 | コナミ株式会社 | 3次元画像処理プログラム、3次元画像処理方法及び装置 |
| JP5063990B2 (ja) | 2006-11-15 | 2012-10-31 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| JP6956209B2 (ja) * | 2015-06-11 | 2021-11-02 | 株式会社バンダイナムコエンターテインメント | 端末装置及びプログラム |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH07117812B2 (ja) * | 1990-07-18 | 1995-12-18 | 株式会社テレシステムズ | 消火訓練用模凝装置 |
| US5276785A (en) * | 1990-08-02 | 1994-01-04 | Xerox Corporation | Moving viewpoint with respect to a target in a three-dimensional workspace |
| JP3181083B2 (ja) * | 1991-12-28 | 2001-07-03 | 任天堂株式会社 | 射撃ゲームシステムおよびそれに用いられる射撃ゲームシステムの制御方法 |
| GB9409790D0 (en) * | 1994-05-16 | 1994-07-06 | Lane Kerry | Fire fighting simulator |
| JPH07320092A (ja) * | 1994-05-30 | 1995-12-08 | Hitachi Ltd | アニメーション生成方式 |
| JPH09161096A (ja) * | 1995-12-06 | 1997-06-20 | Matsushita Electric Ind Co Ltd | 3次元画像表示制御装置 |
| GB9606791D0 (en) * | 1996-03-29 | 1996-06-05 | British Telecomm | Control interface |
| GB9616184D0 (en) * | 1996-08-01 | 1996-09-11 | Philips Electronics Nv | Virtual environment navigation |
| JP3415416B2 (ja) * | 1996-11-22 | 2003-06-09 | 株式会社セガ | ゲーム装置、画像データの形成方法及び媒体 |
-
1999
- 1999-05-07 JP JP12742299A patent/JP4019240B2/ja not_active Expired - Fee Related
-
2000
- 2000-04-07 KR KR1020000018222A patent/KR100681278B1/ko not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| KR100681278B1 (ko) | 2007-02-12 |
| JP2000322591A (ja) | 2000-11-24 |
| KR20010039564A (ko) | 2001-05-15 |
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