KR100681278B1 - 화상 처리 방법, 기록 매체, 및 화상 처리 장치 - Google Patents

화상 처리 방법, 기록 매체, 및 화상 처리 장치 Download PDF

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Publication number
KR100681278B1
KR100681278B1 KR1020000018222A KR20000018222A KR100681278B1 KR 100681278 B1 KR100681278 B1 KR 100681278B1 KR 1020000018222 A KR1020000018222 A KR 1020000018222A KR 20000018222 A KR20000018222 A KR 20000018222A KR 100681278 B1 KR100681278 B1 KR 100681278B1
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KR
South Korea
Prior art keywords
virtual viewpoint
virtual
game
distance
image processing
Prior art date
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Expired - Fee Related
Application number
KR1020000018222A
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English (en)
Korean (ko)
Other versions
KR20010039564A (ko
Inventor
하야시다야스히로
야스다다이시
우스키요시나오
Original Assignee
가부시키가이샤 세가
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Publication of KR20010039564A publication Critical patent/KR20010039564A/ko
Application granted granted Critical
Publication of KR100681278B1 publication Critical patent/KR100681278B1/ko
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1036Miscellaneous game characteristics with measuring devices for distances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1094Miscellaneous game characteristics with measuring devices for velocity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
KR1020000018222A 1999-05-07 2000-04-07 화상 처리 방법, 기록 매체, 및 화상 처리 장치 Expired - Fee Related KR100681278B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP99-127422 1999-05-07
JP12742299A JP4019240B2 (ja) 1999-05-07 1999-05-07 画像処理方法、記録媒体及び画像処理装置

Publications (2)

Publication Number Publication Date
KR20010039564A KR20010039564A (ko) 2001-05-15
KR100681278B1 true KR100681278B1 (ko) 2007-02-12

Family

ID=14959577

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020000018222A Expired - Fee Related KR100681278B1 (ko) 1999-05-07 2000-04-07 화상 처리 방법, 기록 매체, 및 화상 처리 장치

Country Status (2)

Country Link
JP (1) JP4019240B2 (enExample)
KR (1) KR100681278B1 (enExample)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1363246A4 (en) 2001-02-23 2006-11-08 Fujitsu Ltd "DISPLAY CONTROL DEVICE, INFORMATION EQUIPMENT EQUIPPED WITH THE DISPLAY CONTROL DEVICE AND VIEWPOINT POSITION CONTROL DEVICE"
JP3479522B2 (ja) * 2001-07-12 2003-12-15 コナミ株式会社 3次元画像処理プログラム、3次元画像処理方法及び装置
JP5063990B2 (ja) 2006-11-15 2012-10-31 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP6956209B2 (ja) * 2015-06-11 2021-11-02 株式会社バンダイナムコエンターテインメント 端末装置及びプログラム

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0476592A (ja) * 1990-07-18 1992-03-11 Tele Syst:Yugen 消火訓練用模凝装置
JPH05177058A (ja) * 1991-12-28 1993-07-20 Nintendo Co Ltd 射撃ゲームシステムおよびそれに用いられる外部記憶装置
JPH10201947A (ja) * 1996-11-22 1998-08-04 Sega Enterp Ltd ゲーム装置、画像データの形成方法及び媒体
US5823784A (en) * 1994-05-16 1998-10-20 Lane; Kerry S. Electric fire simulator

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5276785A (en) * 1990-08-02 1994-01-04 Xerox Corporation Moving viewpoint with respect to a target in a three-dimensional workspace
JPH07320092A (ja) * 1994-05-30 1995-12-08 Hitachi Ltd アニメーション生成方式
JPH09161096A (ja) * 1995-12-06 1997-06-20 Matsushita Electric Ind Co Ltd 3次元画像表示制御装置
GB9606791D0 (en) * 1996-03-29 1996-06-05 British Telecomm Control interface
GB9616184D0 (en) * 1996-08-01 1996-09-11 Philips Electronics Nv Virtual environment navigation

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0476592A (ja) * 1990-07-18 1992-03-11 Tele Syst:Yugen 消火訓練用模凝装置
JPH05177058A (ja) * 1991-12-28 1993-07-20 Nintendo Co Ltd 射撃ゲームシステムおよびそれに用いられる外部記憶装置
US5823784A (en) * 1994-05-16 1998-10-20 Lane; Kerry S. Electric fire simulator
JPH10201947A (ja) * 1996-11-22 1998-08-04 Sega Enterp Ltd ゲーム装置、画像データの形成方法及び媒体

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Publication number Publication date
JP2000322591A (ja) 2000-11-24
KR20010039564A (ko) 2001-05-15
JP4019240B2 (ja) 2007-12-12

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