JP3981382B2 - ゲームプログラム、ゲーム装置及びゲーム制御方法 - Google Patents

ゲームプログラム、ゲーム装置及びゲーム制御方法 Download PDF

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Publication number
JP3981382B2
JP3981382B2 JP2005202176A JP2005202176A JP3981382B2 JP 3981382 B2 JP3981382 B2 JP 3981382B2 JP 2005202176 A JP2005202176 A JP 2005202176A JP 2005202176 A JP2005202176 A JP 2005202176A JP 3981382 B2 JP3981382 B2 JP 3981382B2
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Japan
Prior art keywords
game
performance
character
music
predetermined
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP2005202176A
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English (en)
Japanese (ja)
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JP2007014701A (ja
Inventor
悟 大久保
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2005202176A priority Critical patent/JP3981382B2/ja
Priority to PCT/JP2006/312572 priority patent/WO2007007525A1/ja
Priority to KR1020077029703A priority patent/KR100939644B1/ko
Priority to TW095123873A priority patent/TW200714325A/zh
Publication of JP2007014701A publication Critical patent/JP2007014701A/ja
Application granted granted Critical
Publication of JP3981382B2 publication Critical patent/JP3981382B2/ja
Priority to US11/956,817 priority patent/US8460101B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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    • A63F13/10
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • Acoustics & Sound (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Health & Medical Sciences (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Stereophonic System (AREA)
JP2005202176A 2005-07-11 2005-07-11 ゲームプログラム、ゲーム装置及びゲーム制御方法 Expired - Lifetime JP3981382B2 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2005202176A JP3981382B2 (ja) 2005-07-11 2005-07-11 ゲームプログラム、ゲーム装置及びゲーム制御方法
PCT/JP2006/312572 WO2007007525A1 (ja) 2005-07-11 2006-06-23 ゲームプログラム、ゲーム装置及びゲーム方法
KR1020077029703A KR100939644B1 (ko) 2005-07-11 2006-06-23 게임 프로그램을 기록한 컴퓨터로 읽기 가능한 매체, 게임 장치 및 게임 제어 방법
TW095123873A TW200714325A (en) 2005-07-11 2006-06-30 Game program, game device and game control method
US11/956,817 US8460101B2 (en) 2005-07-11 2007-12-14 Game program, game device, and game method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2005202176A JP3981382B2 (ja) 2005-07-11 2005-07-11 ゲームプログラム、ゲーム装置及びゲーム制御方法

Publications (2)

Publication Number Publication Date
JP2007014701A JP2007014701A (ja) 2007-01-25
JP3981382B2 true JP3981382B2 (ja) 2007-09-26

Family

ID=37636922

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2005202176A Expired - Lifetime JP3981382B2 (ja) 2005-07-11 2005-07-11 ゲームプログラム、ゲーム装置及びゲーム制御方法

Country Status (5)

Country Link
US (1) US8460101B2 (enExample)
JP (1) JP3981382B2 (enExample)
KR (1) KR100939644B1 (enExample)
TW (1) TW200714325A (enExample)
WO (1) WO2007007525A1 (enExample)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010004898A (ja) * 2008-06-24 2010-01-14 Daito Giken:Kk 遊戯機、電子機器及び遊戯機の音出力方法
CN101648072B (zh) * 2008-08-15 2012-05-30 鸿富锦精密工业(深圳)有限公司 根据摇动程度控制游戏的手持设备
US9352219B2 (en) 2008-11-07 2016-05-31 Sony Interactive Entertainment America Llc Incorporating player-generated audio in an electronic game
US9262890B2 (en) * 2008-11-07 2016-02-16 Sony Computer Entertainment America Llc Customizing player-generated audio in electronic games
JP5399831B2 (ja) * 2009-09-11 2014-01-29 株式会社コナミデジタルエンタテインメント 音楽ゲームシステム及びそのコンピュータプログラム並びに効果音データの生成方法
JP5713742B2 (ja) 2011-03-18 2015-05-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP2017051404A (ja) * 2015-09-09 2017-03-16 株式会社ユニバーサルエンターテインメント ゲーミングマシン

Family Cites Families (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS641468A (en) * 1987-06-23 1989-01-05 Mitsubishi Electric Corp Hydromagnetic actuator
US5393073A (en) * 1990-11-14 1995-02-28 Best; Robert M. Talking video games
JP3219860B2 (ja) * 1992-09-11 2001-10-15 パイオニア株式会社 ビデオゲーム装置
JPH10137445A (ja) * 1996-11-07 1998-05-26 Sega Enterp Ltd ゲーム装置、画像音響処理装置および記録媒体
US5993314A (en) * 1997-02-10 1999-11-30 Stadium Games, Ltd. Method and apparatus for interactive audience participation by audio command
JP3760027B2 (ja) 1997-06-12 2006-03-29 株式会社ナムコ 情報記憶媒体及びゲーム装置
JP3425548B2 (ja) * 2000-02-14 2003-07-14 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおけるアナウンス音声出力方法及びアナウンス音声出力プログラムが記録されたコンピュータ読み取り可能な記録媒体
JP3306039B2 (ja) * 2000-03-08 2002-07-24 コナミ株式会社 ビデオゲーム装置、ビデオゲームにおける背景音出力方法及び背景音出力プログラムが記録されたコンピュータ読み取り可能な記録媒体
JP4095227B2 (ja) * 2000-03-13 2008-06-04 株式会社コナミデジタルエンタテインメント ビデオゲーム装置、ビデオゲームにおける背景音出力設定方法及び背景音出力設定プログラムが記録されたコンピュータ読み取り可能な記録媒体
JP2002045569A (ja) 2000-07-31 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法
JP2002045572A (ja) 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
JP2002325964A (ja) * 2001-04-27 2002-11-12 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP3597803B2 (ja) * 2001-07-16 2004-12-08 株式会社コナミコンピュータエンタテインメントスタジオ 音量制御プログラム、音量制御方法及びビデオゲーム装置
JP3448044B2 (ja) * 2002-01-16 2003-09-16 コナミ株式会社 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置
TWI233831B (en) 2002-11-20 2005-06-11 Int Games System Co Ltd Interactive game apparatus
JP2004213320A (ja) * 2002-12-27 2004-07-29 Konami Co Ltd 広告音声課金システム
US20070099703A1 (en) * 2003-09-16 2007-05-03 Is-Innovation Systems Ltd Massive role-playing games or other multiplayer games system and method using cellular phone or device

Also Published As

Publication number Publication date
KR20080031188A (ko) 2008-04-08
WO2007007525A1 (ja) 2007-01-18
TW200714325A (en) 2007-04-16
TWI300000B (enExample) 2008-08-21
US8460101B2 (en) 2013-06-11
JP2007014701A (ja) 2007-01-25
US20080125222A1 (en) 2008-05-29
KR100939644B1 (ko) 2010-02-03

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