JP3969944B2 - 仮想空間と相互作用を行うための無線システム - Google Patents

仮想空間と相互作用を行うための無線システム Download PDF

Info

Publication number
JP3969944B2
JP3969944B2 JP2000287554A JP2000287554A JP3969944B2 JP 3969944 B2 JP3969944 B2 JP 3969944B2 JP 2000287554 A JP2000287554 A JP 2000287554A JP 2000287554 A JP2000287554 A JP 2000287554A JP 3969944 B2 JP3969944 B2 JP 3969944B2
Authority
JP
Japan
Prior art keywords
user
virtual space
game
server
mobile station
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2000287554A
Other languages
English (en)
Japanese (ja)
Other versions
JP2001148887A (ja
Inventor
デビッド シュルツ ポール
フレイザー シンクレイアー マシュー
ボー ラーセン ケネス
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nokia Oyj
Original Assignee
Nokia Oyj
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nokia Oyj filed Critical Nokia Oyj
Publication of JP2001148887A publication Critical patent/JP2001148887A/ja
Application granted granted Critical
Publication of JP3969944B2 publication Critical patent/JP3969944B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Images

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/04Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/40Network security protocols
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/632Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L69/00Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
    • H04L69/30Definitions, standards or architectural aspects of layered protocol stacks
    • H04L69/32Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
    • H04L69/322Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
    • H04L69/329Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02Terminal devices
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/14Backbone network devices

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • User Interface Of Digital Computer (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Telephonic Communication Services (AREA)
JP2000287554A 1999-09-24 2000-09-21 仮想空間と相互作用を行うための無線システム Expired - Fee Related JP3969944B2 (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US40659699A 1999-09-24 1999-09-24
US09/406596 1999-09-24

Publications (2)

Publication Number Publication Date
JP2001148887A JP2001148887A (ja) 2001-05-29
JP3969944B2 true JP3969944B2 (ja) 2007-09-05

Family

ID=23608691

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000287554A Expired - Fee Related JP3969944B2 (ja) 1999-09-24 2000-09-21 仮想空間と相互作用を行うための無線システム

Country Status (3)

Country Link
US (2) US20020158917A1 (fr)
EP (1) EP1087323A1 (fr)
JP (1) JP3969944B2 (fr)

Families Citing this family (107)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6647257B2 (en) 1998-01-21 2003-11-11 Leap Wireless International, Inc. System and method for providing targeted messages based on wireless mobile location
US20030060211A1 (en) 1999-01-26 2003-03-27 Vincent Chern Location-based information retrieval system for wireless communication device
US7330883B1 (en) 2000-03-15 2008-02-12 Cricket Communications, Inc. System and method for sending local information from a wireless browser to a web server
US6609005B1 (en) 2000-03-28 2003-08-19 Leap Wireless International, Inc. System and method for displaying the location of a wireless communications device wiring a universal resource locator
US6456854B1 (en) 2000-05-08 2002-09-24 Leap Wireless International System and method for locating and tracking mobile telephone devices via the internet
AU2001261721A1 (en) 2000-05-19 2001-12-03 Leap Wireless International, Inc. Computer network page advertising method
US6813497B2 (en) 2000-10-20 2004-11-02 Leap Wirelesss International Method for providing wireless communication services and network and system for delivering same
US6959183B2 (en) 2000-10-20 2005-10-25 Leap Wireless International, Inc. Operations method for providing wireless communication services and network and system for delivering same
AU2002226956A1 (en) 2000-11-22 2002-06-03 Leap Wireless International, Inc. Method and system for providing interactive services over a wireless communications network
US6874029B2 (en) 2000-11-22 2005-03-29 Leap Wireless International, Inc. Method and system for mediating interactive services over a wireless communications network
US7574493B2 (en) 2000-11-22 2009-08-11 Cricket Communications, Inc. Method and system for improving the efficiency of state information transfer over a wireless communications network
US6947761B2 (en) 2000-11-22 2005-09-20 Leap Wireless International Inc. Method and system for improving the efficiency of state information transfer over a wireless communications network
US8458754B2 (en) 2001-01-22 2013-06-04 Sony Computer Entertainment Inc. Method and system for providing instant start multimedia content
US7722453B2 (en) 2001-03-27 2010-05-25 Igt Interactive game playing preferences
US7918738B2 (en) 2001-03-27 2011-04-05 Igt Interactive game playing preferences
US8480466B2 (en) 2001-03-27 2013-07-09 Igt Method and apparatus for previewing a game
US7904516B2 (en) 2001-06-18 2011-03-08 Leap Wireless International, Inc. Voice attachment to an email using a wireless communication device
SE521645C2 (sv) * 2001-04-11 2003-11-18 Ericsson Telefon Ab L M Metod och mobiltelefon och mobiltelefonsystem som möjliggör paus i fleranvändarspel då telefonsamtal tas emot
US7035653B2 (en) 2001-04-13 2006-04-25 Leap Wireless International, Inc. Method and system to facilitate interaction between and content delivery to users of a wireless communications network
AU2002251112A1 (en) * 2001-04-26 2002-11-25 Oy Gamecluster Ltd Method and arrangement for providing an interactive game including three-dimensional graphics
US6968334B2 (en) 2001-05-15 2005-11-22 Nokia Corporation Method and business process to maintain privacy in distributed recommendation systems
US6751454B2 (en) 2001-05-29 2004-06-15 Leap Wireless International, Inc. System and method for sampling audio recordings on a wireless communication device
US7010758B2 (en) 2001-05-21 2006-03-07 Leap Wireless International, Inc. Dynamically defined context sensitive jump menu
JP2003005947A (ja) * 2001-06-25 2003-01-10 Toshiba Corp サーバ装置、携帯端末、コンテンツ配信方法、コンテンツ受信方法及びプログラム
DE10142671A1 (de) * 2001-08-31 2003-03-20 Thomas Maier Verfahren zum Herstellen einer Telekommunikationsverbindung zwischen zwei Personen
US7555287B1 (en) 2001-11-01 2009-06-30 Nokia Corporation Customized messaging between wireless access point and services
US7151764B1 (en) 2001-11-01 2006-12-19 Nokia Corporation Service notification on a low bluetooth layer
US6744753B2 (en) * 2001-11-01 2004-06-01 Nokia Corporation Local service handover
US7297062B2 (en) 2001-11-23 2007-11-20 Cyberview Technology, Inc. Modular entertainment and gaming systems configured to consume and provide network services
US8266212B2 (en) 2001-11-23 2012-09-11 Igt Game talk service bus
US6945870B2 (en) 2001-11-23 2005-09-20 Cyberscan Technology, Inc. Modular entertainment and gaming system configured for processing raw biometric data and multimedia response by a remote server
US20030142661A1 (en) * 2002-01-28 2003-07-31 Masayuki Chatani System and method for distributing data between a telephone network and an entertainment network
GB2385238A (en) * 2002-02-07 2003-08-13 Hewlett Packard Co Using virtual environments in wireless communication systems
US7340214B1 (en) 2002-02-13 2008-03-04 Nokia Corporation Short-range wireless system and method for multimedia tags
US7102640B1 (en) 2002-03-21 2006-09-05 Nokia Corporation Service/device indication with graphical interface
US20050009608A1 (en) * 2002-05-13 2005-01-13 Consolidated Global Fun Unlimited Commerce-enabled environment for interacting with simulated phenomena
US20070265089A1 (en) * 2002-05-13 2007-11-15 Consolidated Global Fun Unlimited Simulated phenomena interaction game
US20040002843A1 (en) * 2002-05-13 2004-01-01 Consolidated Global Fun Unlimited, Llc Method and system for interacting with simulated phenomena
US7103313B2 (en) * 2002-06-05 2006-09-05 Nokia Corporation Automatic determination of access point content and services for short-range wireless terminals
GB2389762A (en) * 2002-06-13 2003-12-17 Seiko Epson Corp A semiconductor chip which includes a text to speech (TTS) system, for a mobile telephone or other electronic product
JP3901590B2 (ja) * 2002-06-14 2007-04-04 富士通株式会社 小説データ処理方法
US7909699B2 (en) 2002-06-27 2011-03-22 Igt Scan based configuration control in a gaming environment
AU2003299636A1 (en) * 2002-12-13 2004-07-09 Wagerworks, Inc. Flexible user interface
WO2004101090A2 (fr) * 2003-05-13 2004-11-25 Consolidated Global Fun Unlimited Environnement valide commerce pour interaction avec des phenomenes simules
US20070099703A1 (en) * 2003-09-16 2007-05-03 Is-Innovation Systems Ltd Massive role-playing games or other multiplayer games system and method using cellular phone or device
US20050136837A1 (en) * 2003-12-22 2005-06-23 Nurminen Jukka K. Method and system for detecting and using context in wireless networks
US8616967B2 (en) 2004-02-25 2013-12-31 Cfph, Llc System and method for convenience gaming
US8092303B2 (en) 2004-02-25 2012-01-10 Cfph, Llc System and method for convenience gaming
US7637810B2 (en) 2005-08-09 2009-12-29 Cfph, Llc System and method for wireless gaming system with alerts
US20070060358A1 (en) 2005-08-10 2007-03-15 Amaitis Lee M System and method for wireless gaming with location determination
US7534169B2 (en) 2005-07-08 2009-05-19 Cfph, Llc System and method for wireless gaming system with user profiles
US7811172B2 (en) 2005-10-21 2010-10-12 Cfph, Llc System and method for wireless lottery
US7347781B2 (en) * 2004-03-03 2008-03-25 Motorola, Inc. Method and system for reality gaming on wireless devices
US20050202872A1 (en) * 2004-03-11 2005-09-15 Kari Niemela Game data and speech transfer to and from wireless portable game terminal
GB0411319D0 (en) * 2004-05-21 2004-06-23 Koninkl Philips Electronics Nv A wireless system
US7480567B2 (en) 2004-09-24 2009-01-20 Nokia Corporation Displaying a map having a close known location
US20060075075A1 (en) * 2004-10-01 2006-04-06 Malinen Jouni I Method and system to contextually initiate synchronization services on mobile terminals in an enterprise environment
US7862427B2 (en) 2004-10-04 2011-01-04 Igt Wide area progressive jackpot system and methods
US8602882B2 (en) 2004-10-04 2013-12-10 Igt Jackpot interfaces and services on a gaming machine
US8070604B2 (en) 2005-08-09 2011-12-06 Cfph, Llc System and method for providing wireless gaming as a service application
US10510214B2 (en) 2005-07-08 2019-12-17 Cfph, Llc System and method for peer-to-peer wireless gaming
US20070021216A1 (en) * 2005-07-19 2007-01-25 Sony Ericsson Mobile Communications Ab Seamless gaming method and apparatus
US20070060302A1 (en) 2005-08-17 2007-03-15 Igt Scan based configuration control in a gaming environment
US7644861B2 (en) 2006-04-18 2010-01-12 Bgc Partners, Inc. Systems and methods for providing access to wireless gaming devices
US7549576B2 (en) 2006-05-05 2009-06-23 Cfph, L.L.C. Systems and methods for providing access to wireless gaming devices
US8939359B2 (en) 2006-05-05 2015-01-27 Cfph, Llc Game access device with time varying signal
US20070281285A1 (en) * 2006-05-30 2007-12-06 Surya Jayaweera Educational Interactive Video Game and Method for Enhancing Gaming Experience Beyond a Mobile Gaming Device Platform
US20080161111A1 (en) * 2006-10-05 2008-07-03 Schuman Jason R Method and System for Interactive Game Playing with Cellular Phones
US8292741B2 (en) 2006-10-26 2012-10-23 Cfph, Llc Apparatus, processes and articles for facilitating mobile gaming
US9306952B2 (en) 2006-10-26 2016-04-05 Cfph, Llc System and method for wireless gaming with location determination
US8645709B2 (en) 2006-11-14 2014-02-04 Cfph, Llc Biometric access data encryption
US9411944B2 (en) 2006-11-15 2016-08-09 Cfph, Llc Biometric access sensitivity
US8510567B2 (en) 2006-11-14 2013-08-13 Cfph, Llc Conditional biometric access in a gaming environment
US8319601B2 (en) 2007-03-14 2012-11-27 Cfph, Llc Game account access device
US8581721B2 (en) 2007-03-08 2013-11-12 Cfph, Llc Game access device with privileges
US9183693B2 (en) 2007-03-08 2015-11-10 Cfph, Llc Game access device
EP2015024A3 (fr) * 2007-06-19 2009-03-25 GroundSpeak, Inc. Système et procédé pour fournir des arrangements d'interfaces pour joueur pour des activités utilisant la géolocalisation
EP2019530A1 (fr) * 2007-07-25 2009-01-28 British Telecommunications Public Limited Company Livraison de messages
US9483405B2 (en) 2007-09-20 2016-11-01 Sony Interactive Entertainment Inc. Simplified run-time program translation for emulating complex processor pipelines
US20090089157A1 (en) * 2007-09-27 2009-04-02 Rajesh Narayanan Method and apparatus for controlling an avatar's landing zone in a virtual environment
DE102007047632A1 (de) * 2007-10-04 2009-04-09 T-Mobile International Ag Interconnection virtueller Welten mit mobilen Nachrichtendiensten
US20090132967A1 (en) * 2007-11-16 2009-05-21 Microsoft Corporation Linked-media narrative learning system
US8584044B2 (en) 2007-11-16 2013-11-12 Microsoft Corporation Localized thumbnail preview of related content during spatial browsing
US9053196B2 (en) * 2008-05-09 2015-06-09 Commerce Studios Llc, Inc. Methods for interacting with and manipulating information and systems thereof
US20090287707A1 (en) * 2008-05-15 2009-11-19 International Business Machines Corporation Method to Manage Inventory Using Degree of Separation Metrics
US8751927B2 (en) 2008-12-02 2014-06-10 International Business Machines Corporation System and method for dynamic multi-content cards
FI20095402A0 (fi) * 2009-04-09 2009-04-09 Valtion Teknillinen Lyhyen kantaman viestintään sovitettu mobiililaite, menetelmä ja vastaava palvelinjärjestelmä
US20110183654A1 (en) 2010-01-25 2011-07-28 Brian Lanier Concurrent Use of Multiple User Interface Devices
US8974302B2 (en) 2010-08-13 2015-03-10 Cfph, Llc Multi-process communication regarding gaming information
US8956231B2 (en) 2010-08-13 2015-02-17 Cfph, Llc Multi-process communication regarding gaming information
US9403093B2 (en) 2013-06-27 2016-08-02 Kabam, Inc. System and method for dynamically adjusting prizes or awards based on a platform
US9440143B2 (en) 2013-07-02 2016-09-13 Kabam, Inc. System and method for determining in-game capabilities based on device information
US9415306B1 (en) 2013-08-12 2016-08-16 Kabam, Inc. Clients communicate input technique to server
US9623322B1 (en) 2013-11-19 2017-04-18 Kabam, Inc. System and method of displaying device information for party formation
US9295916B1 (en) 2013-12-16 2016-03-29 Kabam, Inc. System and method for providing recommendations for in-game events
US20150165310A1 (en) * 2013-12-17 2015-06-18 Microsoft Corporation Dynamic story driven gameworld creation
US10096204B1 (en) * 2016-02-19 2018-10-09 Electronic Arts Inc. Systems and methods for determining and implementing platform specific online game customizations
US10576379B1 (en) 2016-02-19 2020-03-03 Electronic Arts Inc. Systems and methods for adjusting online game content and access for multiple platforms
US10134227B1 (en) 2016-02-19 2018-11-20 Electronic Arts Inc. Systems and methods for making game content from a single online game accessible to users via multiple platforms
US9901818B1 (en) * 2016-02-19 2018-02-27 Aftershock Services, Inc. Systems and methods for regulating access to game content of an online game
US10035068B1 (en) 2016-02-19 2018-07-31 Electronic Arts Inc. Systems and methods for making progress of a user character obtained in an online game via a non-virtual reality interface available in a virtual reality interface
US9919218B1 (en) * 2016-02-19 2018-03-20 Aftershock Services, Inc. Systems and methods for providing virtual reality content in an online game
US11079897B2 (en) 2018-05-24 2021-08-03 The Calany Holding S. À R.L. Two-way real-time 3D interactive operations of real-time 3D virtual objects within a real-time 3D virtual world representing the real world
US11307968B2 (en) 2018-05-24 2022-04-19 The Calany Holding S. À R.L. System and method for developing, testing and deploying digital reality applications into the real world via a virtual world
US11115468B2 (en) 2019-05-23 2021-09-07 The Calany Holding S. À R.L. Live management of real world via a persistent virtual world system
CN112100798A (zh) 2019-06-18 2020-12-18 明日基金知识产权控股有限公司 用于将现实世界元素的虚拟副本部署到持久性虚拟世界系统中的系统和方法
US11202036B2 (en) 2019-06-18 2021-12-14 The Calany Holding S. À R.L. Merged reality system and method

Family Cites Families (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5561419A (en) * 1992-07-07 1996-10-01 Nippon Steel Corporation Wireless communication apparatus and game machine using the same
US5594740A (en) * 1993-08-27 1997-01-14 Axion Logistics Corporation Wireless communications application specific enabling method and apparatus
US5659691A (en) * 1993-09-23 1997-08-19 Virtual Universe Corporation Virtual reality network with selective distribution and updating of data to reduce bandwidth requirements
US5806849A (en) * 1994-02-17 1998-09-15 Electronic Arts, Inc. Electronic game system with wireless controller
KR970006419B1 (ko) * 1994-02-25 1997-04-28 엘지전자 주식회사 2-플레이어 무선 리모콘 게임 장치
JPH07321751A (ja) * 1994-05-23 1995-12-08 Nippon Denki Idou Tsushin Kk テレビゲームデータの受信装置
CA2163316A1 (fr) * 1994-11-21 1996-05-22 Roger L. Collins Jeu interactif pour ordinateur
US5618045A (en) * 1995-02-08 1997-04-08 Kagan; Michael Interactive multiple player game system and method of playing a game between at least two players
WO1996034374A2 (fr) * 1995-04-28 1996-10-31 Philips Electronics N.V. Systeme de telecommunication sans fils permettant d'assurer des communications fiables entre plusieurs dispositifs
US5809415A (en) * 1995-12-11 1998-09-15 Unwired Planet, Inc. Method and architecture for an interactive two-way data communication network
US5738583A (en) * 1996-02-02 1998-04-14 Motorola, Inc. Interactive wireless gaming system
US5766076A (en) * 1996-02-13 1998-06-16 International Game Technology Progressive gaming system and method for wide applicability
US20010040586A1 (en) * 1996-07-25 2001-11-15 Kabushiki Kaisha Sega Enterprises Image processing device, image processing method, game device, and craft simulator
US5899810A (en) * 1997-01-24 1999-05-04 Kaon Interactive Corporation Distributed game architecture to overcome system latency
US5893064A (en) * 1997-05-14 1999-04-06 K2 Interactive Llc Speech recognition method and apparatus with voice commands and associated keystrokes
IL121178A (en) * 1997-06-27 2003-11-23 Nds Ltd Interactive game system
US5895471A (en) * 1997-07-11 1999-04-20 Unwired Planet, Inc. Providing a directory of frequently used hyperlinks on a remote server
JP4042188B2 (ja) * 1997-11-21 2008-02-06 株式会社セガ 画像処理装置
US6240421B1 (en) * 1998-09-08 2001-05-29 Edwin J. Stolarz System, software and apparatus for organizing, storing and retrieving information from a computer database

Also Published As

Publication number Publication date
JP2001148887A (ja) 2001-05-29
EP1087323A1 (fr) 2001-03-28
US20020158917A1 (en) 2002-10-31
US20020191017A1 (en) 2002-12-19

Similar Documents

Publication Publication Date Title
JP3969944B2 (ja) 仮想空間と相互作用を行うための無線システム
JP4745451B2 (ja) 予測コマンド無線ゲーム・システムでの移動局活動をプロファイル形成するためのシステム
US6554707B1 (en) Interactive voice, wireless game system using predictive command input
US10518169B2 (en) Interactive entertainment using a mobile device with object tagging and/or hyperlinking
CN101553290B (zh) 用于管理具有移动功能的大型多人在线角色扮演游戏(mmorpg)中映射到现实位置的虚拟世界的系统和方法
KR100463731B1 (ko) 네트워크 게임용 서버 장치, 네트워크 게임 진행 제어 방법, 및 네트워크 게임을 실행시키기 위한 프로그램을 기록한 컴퓨터 판독가능한 기록 매체
JP4458634B2 (ja) マルチプレイヤーゲーム用の情報提供システムおよび情報記憶媒体
CN1953793B (zh) 游戏服务器系统、游戏元素提供方法和游戏设备
KR100967416B1 (ko) 네트워크 기반의 노래방 서비스 시스템 및 그 방법
JP2002325965A (ja) 入力文字処理方法
US20070283265A1 (en) Interactive gaming system with animated, real-time characters
JP2002011251A (ja) マルチプレイヤーゲーム用の情報提供システムおよび情報記憶媒体
US20050071253A1 (en) Contents providing system for portable terminal
US20090017915A1 (en) Method for character service for duplex communication
US20050100311A1 (en) Method and system for recording video data
JP3666493B2 (ja) イベント提供システム及び方法
JP4080387B2 (ja) イベントに関する情報の提供方法およびイベント提供システム
JP4073334B2 (ja) イベント提供システム及び方法
JP3578159B2 (ja) イベント提供方法及びシステム
KR100823719B1 (ko) 무선통신장치를 이용한 당첨 이벤트 개최 방법
JP2020205057A (ja) 情報処理装置
KR20040075462A (ko) 무선 인터넷을 이용한 경기장 포털 서비스 제공 방법 및시스템
JP2004220247A (ja) イベント提供方法及びシステム
KR20060094206A (ko) 화상 채팅이 가능한 온라인 게임 제공 방법 및 장치
JP2006236288A (ja) サービス提供サーバ、携帯電話機用制御プログラム、サービス提供サーバ用制御プログラム、及びゲーム制御方法

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20040310

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20060828

A601 Written request for extension of time

Free format text: JAPANESE INTERMEDIATE CODE: A601

Effective date: 20061128

A602 Written permission of extension of time

Free format text: JAPANESE INTERMEDIATE CODE: A602

Effective date: 20061204

A521 Request for written amendment filed

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20070228

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20070508

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20070605

R150 Certificate of patent or registration of utility model

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110615

Year of fee payment: 4

LAPS Cancellation because of no payment of annual fees