AU2002251112A1 - Method and arrangement for providing an interactive game including three-dimensional graphics - Google Patents

Method and arrangement for providing an interactive game including three-dimensional graphics

Info

Publication number
AU2002251112A1
AU2002251112A1 AU2002251112A AU2002251112A AU2002251112A1 AU 2002251112 A1 AU2002251112 A1 AU 2002251112A1 AU 2002251112 A AU2002251112 A AU 2002251112A AU 2002251112 A AU2002251112 A AU 2002251112A AU 2002251112 A1 AU2002251112 A1 AU 2002251112A1
Authority
AU
Australia
Prior art keywords
arrangement
providing
interactive game
dimensional graphics
game including
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2002251112A
Inventor
Erik Piehl
Sami Sallinen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Gamecluster Ltd Oy
Original Assignee
Gamecluster Ltd Oy
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from FI20010877A external-priority patent/FI115675B/en
Priority claimed from FI20011047A external-priority patent/FI20011047A/en
Application filed by Gamecluster Ltd Oy filed Critical Gamecluster Ltd Oy
Publication of AU2002251112A1 publication Critical patent/AU2002251112A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
AU2002251112A 2001-04-26 2002-04-26 Method and arrangement for providing an interactive game including three-dimensional graphics Abandoned AU2002251112A1 (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
FI20010877 2001-04-26
FI20010877A FI115675B (en) 2001-04-26 2001-04-26 Real-time interactive three-dimensional computer game providing method involves sending compressed data entities describing player-specific views of game world, by server to computer terminal via network
FI20011047A FI20011047A (en) 2001-05-17 2001-05-17 Procedures and systems for providing an interactive game containing three-dimensional graphics
FI20011047 2001-05-17
PCT/FI2002/000362 WO2002092177A2 (en) 2001-04-26 2002-04-26 Method and arrangement for providing an interactive game including three-dimensional graphics

Publications (1)

Publication Number Publication Date
AU2002251112A1 true AU2002251112A1 (en) 2002-11-25

Family

ID=26161165

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2002251112A Abandoned AU2002251112A1 (en) 2001-04-26 2002-04-26 Method and arrangement for providing an interactive game including three-dimensional graphics

Country Status (2)

Country Link
AU (1) AU2002251112A1 (en)
WO (1) WO2002092177A2 (en)

Families Citing this family (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9032465B2 (en) 2002-12-10 2015-05-12 Ol2, Inc. Method for multicasting views of real-time streaming interactive video
US8949922B2 (en) 2002-12-10 2015-02-03 Ol2, Inc. System for collaborative conferencing using streaming interactive video
US9108107B2 (en) 2002-12-10 2015-08-18 Sony Computer Entertainment America Llc Hosting and broadcasting virtual events using streaming interactive video
US10201760B2 (en) 2002-12-10 2019-02-12 Sony Interactive Entertainment America Llc System and method for compressing video based on detected intraframe motion
US8964830B2 (en) 2002-12-10 2015-02-24 Ol2, Inc. System and method for multi-stream video compression using multiple encoding formats
US8832772B2 (en) 2002-12-10 2014-09-09 Ol2, Inc. System for combining recorded application state with application streaming interactive video output
US20110126255A1 (en) 2002-12-10 2011-05-26 Onlive, Inc. System and method for remote-hosted video effects
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
US8893207B2 (en) 2002-12-10 2014-11-18 Ol2, Inc. System and method for compressing streaming interactive video
US8840475B2 (en) 2002-12-10 2014-09-23 Ol2, Inc. Method for user session transitioning among streaming interactive video servers
US9314691B2 (en) 2002-12-10 2016-04-19 Sony Computer Entertainment America Llc System and method for compressing video frames or portions thereof based on feedback information from a client device
US8387099B2 (en) 2002-12-10 2013-02-26 Ol2, Inc. System for acceleration of web page delivery
US9003461B2 (en) 2002-12-10 2015-04-07 Ol2, Inc. Streaming interactive video integrated with recorded video segments
US20090118019A1 (en) 2002-12-10 2009-05-07 Onlive, Inc. System for streaming databases serving real-time applications used through streaming interactive video
US9077991B2 (en) 2002-12-10 2015-07-07 Sony Computer Entertainment America Llc System and method for utilizing forward error correction with video compression
RU2506709C2 (en) * 2007-12-05 2014-02-10 Ол2, Инк. Fragment-based system and method of compressing video
US8264493B2 (en) 2008-05-12 2012-09-11 Playcast Media Systems, Ltd. Method and system for optimized streaming game server
US8154553B2 (en) 2008-05-22 2012-04-10 Playcast Media System, Ltd. Centralized streaming game server
US8321903B2 (en) 2008-07-28 2012-11-27 Playcast Media Systems, Ltd. External services allocation in closed on-demand systems
GB2520931A (en) * 2013-11-29 2015-06-10 Togeva Ltd A system for managing communications with a plurality of mobile devices
CN114840859B (en) * 2021-12-21 2023-03-24 许磊 Streaming media system of general data

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4441104A (en) * 1981-12-31 1984-04-03 Mattel, Inc. Graphic effects generator
US6183364B1 (en) * 1995-12-21 2001-02-06 Karen I. Trovato Simulated environment using procedural animation in a simulated city
US5964660A (en) * 1997-06-18 1999-10-12 Vr-1, Inc. Network multiplayer game
EP1087323A1 (en) * 1999-09-24 2001-03-28 Nokia Corporation A wireless system for interacting with a virtual space

Also Published As

Publication number Publication date
WO2002092177A3 (en) 2003-01-30
WO2002092177A2 (en) 2002-11-21

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase