WO2002092177A3 - Method and arrangement for providing an interactive game including three-dimensional graphics - Google Patents

Method and arrangement for providing an interactive game including three-dimensional graphics

Info

Publication number
WO2002092177A3
WO2002092177A3 PCT/FI2002/000362 FI0200362W WO2002092177A3 WO 2002092177 A3 WO2002092177 A3 WO 2002092177A3 FI 0200362 W FI0200362 W FI 0200362W WO 2002092177 A3 WO2002092177 A3 WO 2002092177A3
Authority
WO
Grant status
Application
Patent type
Prior art keywords
game
player
process
plurality
method
Prior art date
Application number
PCT/FI2002/000362
Other languages
French (fr)
Other versions
WO2002092177A2 (en )
Inventor
Erik Piehl
Sami Sallinen
Original Assignee
Gamecluster Ltd Oy
Erik Piehl
Sami Sallinen
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10Control of the course of the game, e.g. start, progess, end
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

Abstract

In a method (300) for providing an interactive game including three-dimensional graphics, input information is received (301) from a plurality of terminals, and the next game situation of the game world is determined (302) in the server system (410) on the basis of said input information. The method also includes determining (303) in the server system a plurality of player-specific views of the game world, which views correspond to said following game situation, and forming ( 304) a plurality of player-specific data entities, which describe said player-specific views. Said plurality of data entities is compressed (305), and each compressed data entity is sent (306) for transmission via the communications network to the terminal (420) to be compressed at the terminal and to be presented to the player via the user interface of the terminal. According to the invention, parallel service times are sequenced for each client in each process of the operating system, and when desired, especially when more than one process are performed on one server or when more than one process are performed on several servers, giving service time for performing the process isdone in a synchronized manner, especially with a separate synchronization device.
PCT/FI2002/000362 2001-04-26 2002-04-26 Method and arrangement for providing an interactive game including three-dimensional graphics WO2002092177A3 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
FI20010877 2001-04-26
FI20010877A FI115675B (en) 2001-04-26 2001-04-26 Method of executing graphics applications
FI20011047 2001-05-17
FI20011047A FI20011047A (en) 2001-05-17 2001-05-17 A method and system ineraktiivisen, comprising a three-dimensional graphics for the game to provide

Publications (2)

Publication Number Publication Date
WO2002092177A2 true WO2002092177A2 (en) 2002-11-21
WO2002092177A3 true true WO2002092177A3 (en) 2003-01-30

Family

ID=26161165

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/FI2002/000362 WO2002092177A3 (en) 2001-04-26 2002-04-26 Method and arrangement for providing an interactive game including three-dimensional graphics

Country Status (1)

Country Link
WO (1) WO2002092177A3 (en)

Cited By (7)

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US8949922B2 (en) 2002-12-10 2015-02-03 Ol2, Inc. System for collaborative conferencing using streaming interactive video
US8953675B2 (en) 2002-12-10 2015-02-10 Ol2, Inc. Tile-based system and method for compressing video
US8964830B2 (en) 2002-12-10 2015-02-24 Ol2, Inc. System and method for multi-stream video compression using multiple encoding formats
US9003461B2 (en) 2002-12-10 2015-04-07 Ol2, Inc. Streaming interactive video integrated with recorded video segments
US9108107B2 (en) 2002-12-10 2015-08-18 Sony Computer Entertainment America Llc Hosting and broadcasting virtual events using streaming interactive video
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
US9314691B2 (en) 2002-12-10 2016-04-19 Sony Computer Entertainment America Llc System and method for compressing video frames or portions thereof based on feedback information from a client device

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8893207B2 (en) 2002-12-10 2014-11-18 Ol2, Inc. System and method for compressing streaming interactive video
US9032465B2 (en) 2002-12-10 2015-05-12 Ol2, Inc. Method for multicasting views of real-time streaming interactive video
US9077991B2 (en) 2002-12-10 2015-07-07 Sony Computer Entertainment America Llc System and method for utilizing forward error correction with video compression
US8387099B2 (en) 2002-12-10 2013-02-26 Ol2, Inc. System for acceleration of web page delivery
US8840475B2 (en) 2002-12-10 2014-09-23 Ol2, Inc. Method for user session transitioning among streaming interactive video servers
EP2238564A4 (en) * 2007-12-05 2012-01-18 Onlive Inc Tile-based system and method for compressing video
US8264493B2 (en) 2008-05-12 2012-09-11 Playcast Media Systems, Ltd. Method and system for optimized streaming game server
US8154553B2 (en) 2008-05-22 2012-04-10 Playcast Media System, Ltd. Centralized streaming game server
US8321903B2 (en) 2008-07-28 2012-11-27 Playcast Media Systems, Ltd. External services allocation in closed on-demand systems
GB201321136D0 (en) * 2013-11-29 2014-01-15 Togeva Ltd A system for managing communications with a plurality of mobile devices

Citations (4)

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US4441104A (en) * 1981-12-31 1984-04-03 Mattel, Inc. Graphic effects generator
US5964660A (en) * 1997-06-18 1999-10-12 Vr-1, Inc. Network multiplayer game
US6183364B1 (en) * 1995-12-21 2001-02-06 Karen I. Trovato Simulated environment using procedural animation in a simulated city
EP1087323A1 (en) * 1999-09-24 2001-03-28 Nokia Corporation A wireless system for interacting with a virtual space

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4441104A (en) * 1981-12-31 1984-04-03 Mattel, Inc. Graphic effects generator
US6183364B1 (en) * 1995-12-21 2001-02-06 Karen I. Trovato Simulated environment using procedural animation in a simulated city
US5964660A (en) * 1997-06-18 1999-10-12 Vr-1, Inc. Network multiplayer game
EP1087323A1 (en) * 1999-09-24 2001-03-28 Nokia Corporation A wireless system for interacting with a virtual space

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
BANGUN RICKY A. ET AL.: "A network architecture for multiuser networked games on demand", INTERNATIONAL CONF. ON INFORMATION, COMMUNICATIONS AND SIGNAL PROCESSING, ICICS'97, 9 September 1997 (1997-09-09) - 12 September 1997 (1997-09-12), SINGAPORE, pages 1815 - 1819 *

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8949922B2 (en) 2002-12-10 2015-02-03 Ol2, Inc. System for collaborative conferencing using streaming interactive video
US8953675B2 (en) 2002-12-10 2015-02-10 Ol2, Inc. Tile-based system and method for compressing video
US8964830B2 (en) 2002-12-10 2015-02-24 Ol2, Inc. System and method for multi-stream video compression using multiple encoding formats
US9003461B2 (en) 2002-12-10 2015-04-07 Ol2, Inc. Streaming interactive video integrated with recorded video segments
US9108107B2 (en) 2002-12-10 2015-08-18 Sony Computer Entertainment America Llc Hosting and broadcasting virtual events using streaming interactive video
US9138644B2 (en) 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
US9272209B2 (en) 2002-12-10 2016-03-01 Sony Computer Entertainment America Llc Streaming interactive video client apparatus
US9314691B2 (en) 2002-12-10 2016-04-19 Sony Computer Entertainment America Llc System and method for compressing video frames or portions thereof based on feedback information from a client device

Also Published As

Publication number Publication date Type
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