JP3491281B2 - ゲームプログラム - Google Patents
ゲームプログラムInfo
- Publication number
- JP3491281B2 JP3491281B2 JP2002027885A JP2002027885A JP3491281B2 JP 3491281 B2 JP3491281 B2 JP 3491281B2 JP 2002027885 A JP2002027885 A JP 2002027885A JP 2002027885 A JP2002027885 A JP 2002027885A JP 3491281 B2 JP3491281 B2 JP 3491281B2
- Authority
- JP
- Japan
- Prior art keywords
- item
- game
- procedure
- player
- price
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002027885A JP3491281B2 (ja) | 2002-02-05 | 2002-02-05 | ゲームプログラム |
TW091122504A TWI282515B (en) | 2002-02-05 | 2002-09-30 | Game program and game apparatus |
PCT/JP2002/011929 WO2003066183A1 (fr) | 2002-02-05 | 2002-11-15 | Programme de jeux et dispositif de jeux |
AU2002349664A AU2002349664A1 (en) | 2002-02-05 | 2002-11-15 | Game program and game apparatus |
EP02781783A EP1477211A4 (en) | 2002-02-05 | 2002-11-15 | GAMING PROGRAM AND GAME DEVICE |
US10/474,056 US7291064B2 (en) | 2002-02-05 | 2002-11-15 | Game program and game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2002027885A JP3491281B2 (ja) | 2002-02-05 | 2002-02-05 | ゲームプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2003225459A JP2003225459A (ja) | 2003-08-12 |
JP3491281B2 true JP3491281B2 (ja) | 2004-01-26 |
Family
ID=27677848
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2002027885A Expired - Fee Related JP3491281B2 (ja) | 2002-02-05 | 2002-02-05 | ゲームプログラム |
Country Status (6)
Country | Link |
---|---|
US (1) | US7291064B2 (zh) |
EP (1) | EP1477211A4 (zh) |
JP (1) | JP3491281B2 (zh) |
AU (1) | AU2002349664A1 (zh) |
TW (1) | TWI282515B (zh) |
WO (1) | WO2003066183A1 (zh) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007252546A (ja) * | 2006-03-22 | 2007-10-04 | Konami Digital Entertainment:Kk | ゲームサーバ、ゲームサーバの制御方法及びプログラム |
JP6404435B1 (ja) * | 2017-10-24 | 2018-10-10 | 株式会社 ディー・エヌ・エー | アイテム取引システム及びアイテム取引プログラム |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7713116B2 (en) * | 2003-06-30 | 2010-05-11 | Microsoft Corporation | Inventory management of virtual items in computer games |
US7517282B1 (en) | 2003-08-04 | 2009-04-14 | Microsoft Corporation | Methods and systems for monitoring a game to determine a player-exploitable game condition |
JP3703825B2 (ja) * | 2004-01-16 | 2005-10-05 | 株式会社スクウェア・エニックス | ゲーム装置、ゲームの進行方法、プログラム及び記録媒体 |
US9704174B1 (en) | 2006-05-25 | 2017-07-11 | Sean I. Mcghie | Conversion of loyalty program points to commerce partner points per terms of a mutual agreement |
US8684265B1 (en) | 2006-05-25 | 2014-04-01 | Sean I. Mcghie | Rewards program website permitting conversion/transfer of non-negotiable credits to entity independent funds |
US7703673B2 (en) | 2006-05-25 | 2010-04-27 | Buchheit Brian K | Web based conversion of non-negotiable credits associated with an entity to entity independent negotiable funds |
US8668146B1 (en) | 2006-05-25 | 2014-03-11 | Sean I. Mcghie | Rewards program with payment artifact permitting conversion/transfer of non-negotiable credits to entity independent funds |
US10062062B1 (en) | 2006-05-25 | 2018-08-28 | Jbshbm, Llc | Automated teller machine (ATM) providing money for loyalty points |
US8376224B2 (en) | 2006-05-25 | 2013-02-19 | Sean I. Mcghie | Self-service stations for utilizing non-negotiable credits earned from a game of chance |
US8162209B2 (en) | 2006-05-25 | 2012-04-24 | Buchheit Brian K | Storefront purchases utilizing non-negotiable credits earned from a game of chance |
US8267315B1 (en) | 2006-05-25 | 2012-09-18 | Mcghie Sean I | Exchange of non-negotiable credits for entity independent funds |
US8342399B1 (en) | 2006-05-25 | 2013-01-01 | Mcghie Sean I | Conversion of credits to funds |
JP2008082840A (ja) * | 2006-09-27 | 2008-04-10 | National Institute Of Advanced Industrial & Technology | ホルムアルデヒド検出体、ホルムアルデヒド検出装置、ホルムアルデヒド検出方法及びホルムアルデヒド検出試薬 |
JP4137157B2 (ja) * | 2006-12-07 | 2008-08-20 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
US9280875B2 (en) * | 2009-03-06 | 2016-03-08 | Zynga Inc. | Virtual playing chips in a multiuser online game network |
JP5378467B2 (ja) | 2011-08-03 | 2013-12-25 | 株式会社バンダイナムコゲームス | 情報提供装置、情報提供システムおよびプログラム |
KR101201596B1 (ko) | 2011-09-08 | 2012-11-14 | (주)네오위즈게임즈 | 게임을 제공하는 방법, 서버, 단말기 및 기록매체 |
JP5793592B2 (ja) | 2014-02-25 | 2015-10-14 | グリー株式会社 | ゲーム制御方法、サーバ装置及びプログラム |
KR102569674B1 (ko) * | 2017-12-12 | 2023-08-24 | 주식회사 넥슨코리아 | 게임 서비스를 제공하기 위한 장치, 방법 및 컴퓨터 프로그램 |
CN111656381A (zh) * | 2017-12-22 | 2020-09-11 | 贝利昂科洛夫技术私人有限公司 | 确定受限环境中对象价格的系统和方法 |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6179713B1 (en) * | 1997-06-18 | 2001-01-30 | Circadence Corporation | Full-time turn based network multiplayer game |
US5829747A (en) * | 1997-09-02 | 1998-11-03 | Nebel; Stephen E. | Stock market big board game |
JP2001259228A (ja) | 2000-03-16 | 2001-09-25 | Enix Corp | 携帯電話通信ゲームシステムおよびゲーム方法 |
JP2001340656A (ja) * | 2000-06-01 | 2001-12-11 | Kddi Corp | ゲームシステムならびにそのゲームサーバおよびゲーム端末 |
JP3380533B2 (ja) | 2000-07-28 | 2003-02-24 | コナミ株式会社 | ゲームシステム、ゲーム制御方法及び情報記憶媒体 |
JP2002200352A (ja) | 2000-12-27 | 2002-07-16 | Aruze Corp | ゲーム装置、ゲームプログラム及びそのゲームプログラムを記録した記録媒体 |
-
2002
- 2002-02-05 JP JP2002027885A patent/JP3491281B2/ja not_active Expired - Fee Related
- 2002-09-30 TW TW091122504A patent/TWI282515B/zh not_active IP Right Cessation
- 2002-11-15 WO PCT/JP2002/011929 patent/WO2003066183A1/ja not_active Application Discontinuation
- 2002-11-15 AU AU2002349664A patent/AU2002349664A1/en not_active Abandoned
- 2002-11-15 EP EP02781783A patent/EP1477211A4/en not_active Ceased
- 2002-11-15 US US10/474,056 patent/US7291064B2/en active Active
Non-Patent Citations (1)
Title |
---|
シブサワ・コウ編,信長の野望・戦国群雄伝ハンドブック,株式会社 光栄,1991年 7月10日,8版,p.18−25,30−31 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007252546A (ja) * | 2006-03-22 | 2007-10-04 | Konami Digital Entertainment:Kk | ゲームサーバ、ゲームサーバの制御方法及びプログラム |
JP6404435B1 (ja) * | 2017-10-24 | 2018-10-10 | 株式会社 ディー・エヌ・エー | アイテム取引システム及びアイテム取引プログラム |
Also Published As
Publication number | Publication date |
---|---|
TWI282515B (en) | 2007-06-11 |
US7291064B2 (en) | 2007-11-06 |
AU2002349664A1 (en) | 2003-09-02 |
WO2003066183A1 (fr) | 2003-08-14 |
EP1477211A1 (en) | 2004-11-17 |
JP2003225459A (ja) | 2003-08-12 |
EP1477211A4 (en) | 2005-04-13 |
US20040137975A1 (en) | 2004-07-15 |
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