JP2015510414A - 仮想のグリーン製作を支援する仮想ゴルフシミュレーション装置およびその方法 - Google Patents
仮想のグリーン製作を支援する仮想ゴルフシミュレーション装置およびその方法 Download PDFInfo
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- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
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- A—HUMAN NECESSITIES
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- A63F13/55—Controlling game characters or game objects based on the game progress
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- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
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- A—HUMAN NECESSITIES
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- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
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Abstract
Description
Claims (20)
- 使用者のパッティングのための基本設定グリーンを映像化して提供する映像処理部と、
前記使用者が前記基本設定グリーンのライを設定することができるようにするインターフェースを提供する操作部と、前記操作部を通して受信された設定情報を処理して使用者設定グリーンを生成するグリーン設定部とを含み、
前記映像処理部は追加的に前記使用者設定グリーンを映像化して提供することを特徴とする仮想ゴルフシミュレーション装置。 - 前記操作部は追加的に、前記基本設定グリーンの傾斜度および傾斜方向のうち少なくとも一つを設定するようにするインターフェースを提供することを特徴とする請求項1に記載の仮想ゴルフシミュレーション装置。
- 前記操作部は追加的に、ゴルフボールの位置を設定するようにするインターフェースを提供することを特徴とする請求項1に記載の仮想ゴルフシミュレーション装置。
- パッティング成功のためにゴルフボールの進行方向を案内する仮想の線である仮想ラインを生成する仮想ライン生成部をさらに含み、
前記映像処理部は追加的に、前記仮想ラインを映像化して提供することを特徴とする請求項1に記載の仮想ゴルフシミュレーション装置。 - 前記仮想ラインの厚さは前記パッティング成功のために要求されるパッティングの強さに応じて決定されることを特徴とする請求項4に記載の仮想ゴルフシミュレーション装置。
- パッティング成功のために前記使用者がパットすべき方向を提示する仮想照準点を生成する仮想ライン生成部をさらに含み、
前記映像処理部は追加的に、前記仮想照準点を映像化して提供することを特徴とする請求項1に記載の仮想ゴルフシミュレーション装置。 - 前記使用者のパッティングに応じたゴルフクラブおよびゴルフボールの動きのうち少なくとも一つの動きに対するセンシング結果を生成するセンシング部と、
前記使用者のセンシング結果およびグリーン環境変数によりシミュレーション結果値を生成するシミュレーティング部とをさらに含み、
前記映像処理部は追加的に、前記シミュレーション結果値に基づいて前記ゴルフボールの移動を映像化して提供することを特徴とする請求項1に記載の仮想ゴルフシミュレーション装置。 - 前記映像処理部は追加的に、前記ゴルフボールの移動軌跡を示す移動ラインを映像化して提供することを特徴とする請求項7に記載の仮想ゴルフシミュレーション装置。
- 前記移動ラインの厚さは前記使用者のパッティングの強さに応じて決定されることを特徴とする請求項8に記載の仮想ゴルフシミュレーション装置。
- 前記使用者のパッティングがなされて前記使用者設定グリーンのライにより動作が制御されるスイングプレートをさらに含むことを特徴とする請求項1に記載の仮想ゴルフシミュレーション装置。
- 使用者のパッティングのための基本設定グリーンを映像化して提供する段階と、
前記基本設定グリーンのライに対する設定を受信する段階と、
受信された設定情報を処理して使用者設定グリーンを生成する段階と、前記使用者設定グリーンを映像化して提供する段階とを含むことを特徴とする仮想ゴルフシミュレーション方法。 - 前記基本設定グリーンのライに対する設定は、前記基本設定グリーンの傾斜度および傾斜方向のうち少なくとも一つに対する設定を含むことを特徴とする請求項11に記載の仮想ゴルフシミュレーション方法。
- ゴルフボールの位置に対する設定を受信する段階をさらに含むことを特徴とする請求項11に記載の仮想ゴルフシミュレーション方法。
- パッティング成功のためにゴルフボールの進行方向を案内する仮想の線である仮想ラインを映像化して提供する段階をさらに含むことを特徴とする請求項11に記載の仮想ゴルフシミュレーション方法。
- 前記仮想ラインの厚さは、前記パッティング成功のために要求されるパッティングの強さに応じて決定されることを特徴とする請求項14に記載の仮想ゴルフシミュレーション方法。
- パッティング成功のために前記使用者がパットすべき方向を提示する仮想照準点を映像化して提供する段階をさらに含むことを特徴とする請求項11に記載の仮想ゴルフシミュレーション方法。
- 前記使用者のパッティングに応じたゴルフクラブおよびゴルフボールの動きのうち少なくとも一つの動きに対するセンシング結果を生成する段階と、
前記使用者のセンシング結果およびグリーン環境変数によりシミュレーション結果値を生成する段階と、前記シミュレーション結果値に基づいて前記ゴルフボールの移動を映像化して提供する段階とをさらに含むことを特徴とする請求項11に記載の仮想ゴルフシミュレーション方法。 - 前記ゴルフボールの移動を映像化して提供する段階は、
前記ゴルフボールの移動軌跡を示す移動ラインを映像化して提供する段階を含むことを特徴とする請求項17に記載の仮想ゴルフシミュレーション方法。 - 前記移動ラインの厚さは、前記使用者のパッティングの強さに応じて決定されることを特徴とする請求項18に記載の仮想ゴルフシミュレーション方法。
- 前記シミュレーション結果値に対する分析を行い、分析された結果を提供する段階をさらに含むことを特徴とする請求項17に記載の仮想ゴルフシミュレーション方法。
Applications Claiming Priority (3)
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KR1020120009897A KR101262362B1 (ko) | 2012-01-31 | 2012-01-31 | 가상의 그린 제작을 지원하는 가상 골프 시뮬레이션 장치 및 그 방법 |
KR10-2012-0009897 | 2012-01-31 | ||
PCT/KR2013/000655 WO2013115529A1 (en) | 2012-01-31 | 2013-01-28 | Virtual golf simulation apparatus and method for supporting generation of virtual green |
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JP2015510414A true JP2015510414A (ja) | 2015-04-09 |
JP6124153B2 JP6124153B2 (ja) | 2017-05-10 |
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US (1) | US10300392B2 (ja) |
EP (1) | EP2809403A4 (ja) |
JP (1) | JP6124153B2 (ja) |
KR (1) | KR101262362B1 (ja) |
CN (1) | CN104066483B (ja) |
AU (1) | AU2013215813B2 (ja) |
CA (1) | CA2862787C (ja) |
WO (1) | WO2013115529A1 (ja) |
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- 2013-01-28 WO PCT/KR2013/000655 patent/WO2013115529A1/en active Application Filing
- 2013-01-28 CN CN201380007083.0A patent/CN104066483B/zh active Active
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CA2862787A1 (en) | 2013-08-08 |
CN104066483B (zh) | 2017-11-17 |
AU2013215813A1 (en) | 2014-08-21 |
US10300392B2 (en) | 2019-05-28 |
CA2862787C (en) | 2017-01-03 |
US20150011279A1 (en) | 2015-01-08 |
KR101262362B1 (ko) | 2013-05-08 |
WO2013115529A1 (en) | 2013-08-08 |
EP2809403A4 (en) | 2015-08-26 |
JP6124153B2 (ja) | 2017-05-10 |
AU2013215813B2 (en) | 2016-02-25 |
EP2809403A1 (en) | 2014-12-10 |
CN104066483A (zh) | 2014-09-24 |
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