JP2010017262A - ゲーム端末 - Google Patents
ゲーム端末 Download PDFInfo
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- JP2010017262A JP2010017262A JP2008178504A JP2008178504A JP2010017262A JP 2010017262 A JP2010017262 A JP 2010017262A JP 2008178504 A JP2008178504 A JP 2008178504A JP 2008178504 A JP2008178504 A JP 2008178504A JP 2010017262 A JP2010017262 A JP 2010017262A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0003—Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
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- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
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- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
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- A63B2071/0647—Visualisation of executed movements
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- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2244/00—Sports without balls
- A63B2244/22—Dancing
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Optics & Photonics (AREA)
- Stereophonic System (AREA)
- Pinball Game Machines (AREA)
Abstract
【解決手段】ゲーム端末100を提供する。ゲーム端末100は、画面121に画像を表示する表示部120と、画面121の手前に設けられ、横方向において並ぶ、第1プレイヤ用の前踏みパネルF、後踏みパネルB、左踏みパネルLおよび右踏みパネルRと、第2プレイヤ用の前踏みパネルF、後踏みパネルB、左踏みパネルLおよび右踏みパネルRと、画面121の左端の上側に縦方向に並んで設けられたRチャネル用のスピーカ131およびLチャネル用のスピーカ132と、画面121の右端の上側に縦方向に並んで設けられたLチャネル用のスピーカ133およびRチャネル用のスピーカ134とを備える。
【選択図】図1
Description
「コンピュータゲーム」とは、そのプレイがコンピュータを用いて実現されるゲームである。コンピュータゲームでは、そのプレイの内容に影響を与える挙動は、当該プレイの実現に用いられたコンピュータの操作に限られる。コンピュータゲームのプレイの実現に用いられるコンピュータを「ゲーム装置」と呼ぶ。ゲーム装置のうち、その操作のための、そのコンピュータゲームのプレイヤに対するユーザインターフェイスを有するものを、「ゲーム端末」と呼ぶ。
本発明は、表示領域に画像を表示する表示部と、前記表示領域の手前に設けられ、横方向において並ぶ、第1プレイヤ用の第1操作子および第2プレイヤ用の第2操作子と、前記表示領域の左端の上側に縦方向に並んで設けられたRチャネル用の第1スピーカおよびLチャネル用の第2スピーカと、前記表示領域の右端の上側に前記縦方向に並んで設けられたLチャネル用の第3スピーカおよびRチャネル用の第4スピーカとを備えたゲーム端末を提供する。
このゲーム端末では、第1プレイヤおよび第2プレイヤが同時にコンピュータゲームをプレイするときには、第1プレイヤにはRチャネル用の第1スピーカからの音響とLチャネル用の第2スピーカからの音響とが確実に届き、第2プレイヤにはRチャネル用の第1スピーカからの音響とLチャネル用の第2スピーカからの音響とが確実に届く。また、このゲーム端末では、第1プレイヤのみがコンピュータゲームをプレイするときには、第1プレイヤにはRチャネル用の第1スピーカからの音響とLチャネル用の第2スピーカからの音響とが確実に届く。よって、このゲーム端末によれば、プレイヤの姿勢や配置に依存することなく継続して豊かな音響を提供可能である。
図1は、本発明の実施の形態に係るゲーム端末100の外観を示す斜視図である。ゲーム端末100は、特定のダンスゲームのゲーム端末(業務用ゲーム機)であり、ゲーム場に設置される。ゲーム端末100は、本体101と平板状の下側操作部142を有する。下側操作部142の下面はゲーム場の床面に接触しており、プレイヤは、下側操作部142上でステップを踏むことができる。なお、以降の説明における「前」、「後」、「左」および「右」は、本体101に向かっての前、後、左および右を意味する。
図6は、ゲーム処理の流れを示すフローチャートである。ゲーム処理では、プロセッサ150は、まず、揮発性領域R1の記憶内容をクリアする初期化処理を行う(S1)。次にプロセッサ150は、プレイヤに、モードを選択させるモード選択処理を行う(S2)。モード選択処理では、プロセッサ150は、表示部120を制御してモードを選択するための画像を画面121に表示させ、上側操作部141からのデータに基づいてモードを特定し、特定したモードを示すデータを選択モードデータ167として揮発性領域R1に書き込む。ここでは、一例として、シングルステージモードと1プレイモードとの組み合わせが選択され、この組み合わせを示すデータが選択モードデータ167として揮発性領域R1に書き込まれるものとする。
上述した実施形態では、床面からの高さが略一致する一対のスピーカの一方がLチャンネル用で他方がRチャンネル用となっているが、これを変形し、スピーカ133(またはスピーカ132)をRチャンネル用とするとともにスピーカ134(またはスピーカ131)をLチャンネル用としてもよい。この形態でも、プレイヤの配置や姿勢に依存することなく継続して豊かな音響を提供することができる。ただし、この形態には、上述した実施形態に比較すると、特にダブルステージモードのプレイにおいて、プレイヤの身長によっては、LまたはRチャンネルの音響のみが大きく聞こえてしまう、という欠点がある。
120 表示部
121 画面
131〜134 スピーカ
150 プロセッサ
F 前踏みパネル
B 後踏みパネル
L 左踏みパネル
R 右踏みパネル
Claims (6)
- 表示領域に画像を表示する表示部と、
前記表示領域の手前に設けられ、横方向において並ぶ、第1プレイヤ用の第1操作子および第2プレイヤ用の第2操作子と、
前記表示領域の左端の上側に縦方向に並んで設けられたRチャネル用の第1スピーカおよびLチャネル用の第2スピーカと、
前記表示領域の右端の上側に前記縦方向に並んで設けられたLチャネル用の第3スピーカおよびRチャネル用の第4スピーカと
を備えたゲーム端末。 - 前記第1スピーカの床面からの高さと前記第3スピーカの床面からの高さは略一致し、
前記第2スピーカの床面からの高さと前記第4スピーカの床面からの高さは略一致する、
ことを特徴とする請求項1に記載のゲーム端末。 - 前記縦方向は鉛直方向から前記第1操作子および前記第2操作子側へ傾斜している、
ことを特徴とする請求項1または2に記載のゲーム端末。 - 前記第1操作子および前記第2操作子は互いに前記横方向に並んでいる、
ことを特徴とする請求項1ないし3のいずれか一項に記載のゲーム端末。 - 前記表示領域には、前記第1プレイヤ用の第1画像と前記第2プレイヤ用の第2画像とが互いに前記横方向に並んで表示される、
ことを特徴とする請求項1ないし4のいずれか一項に記載のゲーム端末。 - 前記第1操作子および前記第2操作子は、それぞれ、足で踏まれる操作子である、
ことを特徴とする請求項1ないし5のいずれか一項に記載のゲーム端末。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008178504A JP4846766B2 (ja) | 2008-07-08 | 2008-07-08 | ゲーム端末 |
US13/003,187 US20110118018A1 (en) | 2008-07-08 | 2009-07-06 | Game device |
CN200980126283.1A CN102089047B (zh) | 2008-07-08 | 2009-07-06 | 游戏装置 |
PCT/JP2009/062287 WO2010004956A1 (ja) | 2008-07-08 | 2009-07-06 | ゲーム装置 |
TW098122943A TWI394606B (zh) | 2008-07-08 | 2009-07-07 | Game device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008178504A JP4846766B2 (ja) | 2008-07-08 | 2008-07-08 | ゲーム端末 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2010017262A true JP2010017262A (ja) | 2010-01-28 |
JP4846766B2 JP4846766B2 (ja) | 2011-12-28 |
Family
ID=41507069
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Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008178504A Active JP4846766B2 (ja) | 2008-07-08 | 2008-07-08 | ゲーム端末 |
Country Status (5)
Country | Link |
---|---|
US (1) | US20110118018A1 (ja) |
JP (1) | JP4846766B2 (ja) |
CN (1) | CN102089047B (ja) |
TW (1) | TWI394606B (ja) |
WO (1) | WO2010004956A1 (ja) |
Families Citing this family (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8740701B2 (en) | 2009-06-15 | 2014-06-03 | Wms Gaming, Inc. | Controlling wagering game system audio |
WO2011005798A1 (en) | 2009-07-07 | 2011-01-13 | Wms Gaming, Inc. | Controlling wagering game lighting content |
US10002491B2 (en) | 2009-07-07 | 2018-06-19 | Bally Gaming, Inc. | Controlling gaming effects on available presentation devices of gaming network nodes |
US10269207B2 (en) | 2009-07-31 | 2019-04-23 | Bally Gaming, Inc. | Controlling casino lighting content and audio content |
US9011247B2 (en) | 2009-07-31 | 2015-04-21 | Wms Gaming, Inc. | Controlling casino lighting content and audio content |
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- 2009-07-06 WO PCT/JP2009/062287 patent/WO2010004956A1/ja active Application Filing
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JP2001198360A (ja) * | 2000-01-17 | 2001-07-24 | Pacific Century Cyberworks Japan Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体 |
JP2001299975A (ja) * | 2000-04-27 | 2001-10-30 | Hiromi Hamabe | 体感装置及び体感システム |
JP2001062019A (ja) * | 2000-07-25 | 2001-03-13 | Pacific Century Cyberworks Japan Co Ltd | ダンスゲーム機及び記憶媒体 |
JP2002166046A (ja) * | 2000-11-30 | 2002-06-11 | Konami Co Ltd | 音楽演出ゲーム装置、音楽演出ゲーム方法及びコンピュータ読取可能な記録媒体 |
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WO2010004956A1 (ja) | 2010-01-14 |
TWI394606B (zh) | 2013-05-01 |
CN102089047A (zh) | 2011-06-08 |
JP4846766B2 (ja) | 2011-12-28 |
US20110118018A1 (en) | 2011-05-19 |
CN102089047B (zh) | 2014-07-02 |
TW201008618A (en) | 2010-03-01 |
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