JP2007163586A - 音楽ジャンル判別装置及びこれを備えたゲーム機 - Google Patents
音楽ジャンル判別装置及びこれを備えたゲーム機 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/0033—Recording/reproducing or transmission of music for electrophonic musical instruments
- G10H1/0041—Recording/reproducing or transmission of music for electrophonic musical instruments in coded form
- G10H1/0058—Transmission between separate instruments or between individual components of a musical system
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/40—Rhythm
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/031—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal
- G10H2210/076—Musical analysis, i.e. isolation, extraction or identification of musical elements or musical parameters from a raw acoustic signal or from an encoded audio signal for extraction of timing, tempo; Beat detection
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2240/00—Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
- G10H2240/075—Musical metadata derived from musical analysis or for use in electrophonic musical instruments
- G10H2240/081—Genre classification, i.e. descriptive metadata for classification or selection of musical pieces according to style
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- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2250/00—Aspects of algorithms or signal processing methods without intrinsic musical character, yet specifically adapted for or used in electrophonic musical processing
- G10H2250/025—Envelope processing of music signals in, e.g. time domain, transform domain or cepstrum domain
- G10H2250/031—Spectrum envelope processing
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Auxiliary Devices For Music (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
【解決手段】音楽再生機器100からライン入力端子4に取り込まれた音楽再生信号の低周波成分及び高周波成分のそれぞれの積分値及び微分値を出力する信号処理部10と、信号処理部10から出力される積分値及び微分値のそれぞれを所定のサンプリング単位時間ずつ取り込んで、サンプリング単位時間内にそれぞれの積分値及び微分値が所定レベルを超えるか否かを判定し、所定レベルを超える値が検出されたと判定された回数を所定のサンプリング周期毎に集計した解析データを生成するデータ生成部30と、解析データの集計値に基づいて音楽再生機器100から出力される音楽のジャンルを判別するデータ解析部31とを音楽ジャンル判別装置に設ける。
【選択図】図2
Description
2 筐体
4 ライン入力端子(信号入力部)
10 信号処理部
11 制御ユニット
30 データ生成部
31 データ解析部
31 データ解析部
32 ゲーム制御部
100 携帯型音楽プレーヤ(音楽再生機器)
Claims (6)
- 音楽再生機器から出力される音楽再生信号を取り込む信号入力部と、
前記信号入力部に取り込まれた音楽再生信号の低周波成分及び高周波成分のそれぞれの積分値及び微分値を出力する信号処理部と、
前記信号処理部から出力される積分値及び微分値のそれぞれを所定のサンプリング単位時間ずつ取り込んで、前記サンプリング単位時間内にそれぞれの積分値及び微分値が所定レベルを超えるか否かを判定し、前記所定レベルを超える値が検出されたと判定された回数を所定のサンプリング周期毎でかつ前記積分値及び前記微分値別に集計した解析データを生成するデータ生成部と、
前記解析データに記述された集計値に基づいて前記音楽再生機器から出力される音楽のジャンルを判別するデータ解析部と、
を備えたことを特徴とする音楽ジャンル判別装置。 - 前記データ解析部は、前記集計値のそれぞれの標準偏差を演算し、該標準偏差の比率に基づいて音楽のジャンルを判別することを特徴とする請求項1に記載の音楽ジャンル判別装置。
- 前記標準偏差の比率と音楽のジャンルとを予め対応付けた判別参照データをさらに具備し、前記データ解析部は、前記判別参照データに記録された比率のうち、演算された標準偏差の比率の最も近似した比率に対応付けられたジャンルを前記信号入力部から取り込まれた音楽再生信号にて再生されるべき音楽のジャンルとして判別する、ことを特徴とする請求項2に記載の音楽ジャンル判別装置。
- 前記音楽のジャンルと前記データ解析部にて判別された回数とを対応付けた履歴データをさらに具備し、前記データ解析部は前記ジャンルの判別結果に応じて前記履歴データを更新することを特徴とする請求項1〜3のいずれか一項に記載の音楽ジャンル判別装置。
- 前記音楽ジャンル判別装置は、前記音楽再生機器のライン出力端子と、当該ライン出力端子から出力される音楽再生信号を音声変換する音声出力装置との間に介装され、前記ライン出力端子から出力される音楽再生信号を前記音声出力装置へ通過させるバイパス経路と、その音楽再生信号を前記信号処理部に取り込む経路とを備えていることを特徴とする請求項1〜4のいずれか一項に記載の音楽ジャンル判別装置。
- 請求項1〜5のいずれか一項に記載の音楽ジャンル判別装置と、前記ジャンルの判別結果をゲーム内容に反映させるゲーム制御部とを備えたゲーム機。
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005356454A JP4001897B2 (ja) | 2005-12-09 | 2005-12-09 | 音楽ジャンル判別装置及びこれを備えたゲーム機 |
TW095146011A TW200803954A (en) | 2005-12-09 | 2006-12-08 | Music genre determination apparatus and game machine provided with it |
PCT/JP2006/324529 WO2007066754A1 (ja) | 2005-12-09 | 2006-12-08 | 音楽ジャンル判別装置及びこれを備えたゲーム機 |
CN2006800459567A CN101325990B (zh) | 2005-12-09 | 2006-12-08 | 音乐种类判别装置和装备它的游戏机 |
US12/096,248 US8315726B2 (en) | 2005-12-09 | 2006-12-08 | Music genre judging device and game machine having the same |
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JP2005356454A JP4001897B2 (ja) | 2005-12-09 | 2005-12-09 | 音楽ジャンル判別装置及びこれを備えたゲーム機 |
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JP2007163586A true JP2007163586A (ja) | 2007-06-28 |
JP4001897B2 JP4001897B2 (ja) | 2007-10-31 |
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US (1) | US8315726B2 (ja) |
JP (1) | JP4001897B2 (ja) |
CN (1) | CN101325990B (ja) |
TW (1) | TW200803954A (ja) |
WO (1) | WO2007066754A1 (ja) |
Cited By (1)
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WO2019026236A1 (ja) * | 2017-08-03 | 2019-02-07 | Pioneer DJ株式会社 | 楽曲解析装置および楽曲解析プログラム |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN109271129B (zh) * | 2018-09-04 | 2020-11-27 | Oppo广东移动通信有限公司 | 音效调整方法、装置、电子设备以及存储介质 |
CN114402389A (zh) * | 2019-09-27 | 2022-04-26 | 雅马哈株式会社 | 音响解析方法、音响解析装置及程序 |
Family Cites Families (11)
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JPS5727298A (en) * | 1980-07-25 | 1982-02-13 | Tokyo Shibaura Electric Co | Voice recognizing device |
JP3551631B2 (ja) | 1996-07-16 | 2004-08-11 | ソニー株式会社 | カラオケ装置 |
JPH11231880A (ja) * | 1998-02-16 | 1999-08-27 | Sony Corp | 情報配信システム、情報配信装置、及び情報端末装置 |
JP2001029649A (ja) | 1999-07-21 | 2001-02-06 | Taito Corp | 音声認識により音声視覚表示を行うゲーム機 |
JP2001308979A (ja) * | 2000-04-25 | 2001-11-02 | Niigata Seimitsu Kk | 携帯端末装置用のアダプタおよび携帯端末装置 |
JP2002140076A (ja) * | 2000-11-03 | 2002-05-17 | Junichi Kakumoto | 音響信号の臨場感伝達方式 |
US6673995B2 (en) * | 2000-11-06 | 2004-01-06 | Matsushita Electric Industrial Co., Ltd. | Musical signal processing apparatus |
JP2002341888A (ja) * | 2001-05-18 | 2002-11-29 | Pioneer Electronic Corp | ビート密度検出装置と情報再生装置 |
JP4228581B2 (ja) | 2002-04-09 | 2009-02-25 | ソニー株式会社 | オーディオ機器、オーディオデータの管理方法及びそのためのプログラム |
US20030205124A1 (en) * | 2002-05-01 | 2003-11-06 | Foote Jonathan T. | Method and system for retrieving and sequencing music by rhythmic similarity |
KR100836574B1 (ko) * | 2002-10-24 | 2008-06-10 | 도꾸리쯔교세이호진 상교기쥬쯔 소고겡뀨죠 | 악곡재생방법, 장치 및 음악음향데이터 중의 대표 모티프구간 검출방법 |
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- 2005-12-09 JP JP2005356454A patent/JP4001897B2/ja active Active
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- 2006-12-08 WO PCT/JP2006/324529 patent/WO2007066754A1/ja active Application Filing
- 2006-12-08 TW TW095146011A patent/TW200803954A/zh not_active IP Right Cessation
- 2006-12-08 CN CN2006800459567A patent/CN101325990B/zh not_active Expired - Fee Related
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2019026236A1 (ja) * | 2017-08-03 | 2019-02-07 | Pioneer DJ株式会社 | 楽曲解析装置および楽曲解析プログラム |
JPWO2019026236A1 (ja) * | 2017-08-03 | 2020-07-16 | AlphaTheta株式会社 | 楽曲解析装置および楽曲解析プログラム |
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Publication number | Publication date |
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WO2007066754A1 (ja) | 2007-06-14 |
CN101325990A (zh) | 2008-12-17 |
TW200803954A (en) | 2008-01-16 |
TWI331049B (ja) | 2010-10-01 |
US8315726B2 (en) | 2012-11-20 |
JP4001897B2 (ja) | 2007-10-31 |
US20100216554A1 (en) | 2010-08-26 |
CN101325990B (zh) | 2011-12-28 |
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