JP2004062865A - 自動フィードバックとプレーヤ拒否の方法およびシステム - Google Patents
自動フィードバックとプレーヤ拒否の方法およびシステム Download PDFInfo
- Publication number
- JP2004062865A JP2004062865A JP2003142660A JP2003142660A JP2004062865A JP 2004062865 A JP2004062865 A JP 2004062865A JP 2003142660 A JP2003142660 A JP 2003142660A JP 2003142660 A JP2003142660 A JP 2003142660A JP 2004062865 A JP2004062865 A JP 2004062865A
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- Japan
- Prior art keywords
- electronic community
- specific
- feedback indicator
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/018—Certifying business or products
- G06Q30/0185—Product, service or business identity fraud
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Economics (AREA)
- Entrepreneurship & Innovation (AREA)
- Accounting & Taxation (AREA)
- Development Economics (AREA)
- Computer Security & Cryptography (AREA)
- Finance (AREA)
- Marketing (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US10/151,793 US7881944B2 (en) | 2002-05-20 | 2002-05-20 | Automatic feedback and player denial |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2009139456A Division JP5247599B2 (ja) | 2002-05-20 | 2009-06-10 | 自動フィードバックとプレーヤ拒否の方法およびシステム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2004062865A true JP2004062865A (ja) | 2004-02-26 |
| JP2004062865A5 JP2004062865A5 (enExample) | 2006-06-29 |
Family
ID=29419519
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2003142660A Pending JP2004062865A (ja) | 2002-05-20 | 2003-05-20 | 自動フィードバックとプレーヤ拒否の方法およびシステム |
| JP2009139456A Expired - Lifetime JP5247599B2 (ja) | 2002-05-20 | 2009-06-10 | 自動フィードバックとプレーヤ拒否の方法およびシステム |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2009139456A Expired - Lifetime JP5247599B2 (ja) | 2002-05-20 | 2009-06-10 | 自動フィードバックとプレーヤ拒否の方法およびシステム |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US7881944B2 (enExample) |
| EP (1) | EP1374958A3 (enExample) |
| JP (2) | JP2004062865A (enExample) |
Cited By (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2007207159A (ja) * | 2006-02-06 | 2007-08-16 | Copcom Co Ltd | ゲーム運営システム、ゲームサーバ及びゲームプログラム |
| JP2007323604A (ja) * | 2006-06-05 | 2007-12-13 | Nippon Telegr & Teleph Corp <Ntt> | 集団形成支援評価装置及び方法 |
| JP2008538318A (ja) * | 2005-04-19 | 2008-10-23 | マイクロソフト コーポレーション | ゲームプレイヤに関するフィードバックを提供し、ソーシャルマッチメイキング(socialmatchmaking)を向上するためのシステムおよび方法 |
| JP2009516297A (ja) * | 2005-11-18 | 2009-04-16 | マイクロソフト コーポレーション | 複数のデバイスおよびネットワークにまたがって統合されたゲーマーのプロファイル |
| JP2009535719A (ja) * | 2006-04-27 | 2009-10-01 | イースピード,インコーポレイテッド | ゲームまたはその他の環境内で匿名性を維持するためのシステムおよび方法 |
| JP2009245447A (ja) * | 2002-05-20 | 2009-10-22 | Microsoft Corp | 自動フィードバックとプレーヤ拒否の方法およびシステム |
| US8221238B1 (en) | 2005-04-19 | 2012-07-17 | Microsoft Corporation | Determination of a reputation of an on-line game player |
| JP2013111106A (ja) * | 2011-11-25 | 2013-06-10 | Nintendo Co Ltd | 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法 |
| KR101390214B1 (ko) | 2007-10-26 | 2014-06-26 | 소니 컴퓨터 엔터테인먼트 아메리카 엘엘씨 | 자원의 온라인 감시 |
| US9375641B2 (en) | 2004-12-08 | 2016-06-28 | Microsoft Technology Licensing, Llc | Social matching of game players on-line |
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| US20030220980A1 (en) * | 2002-05-24 | 2003-11-27 | Crane Jeffrey Robert | Method and system for providing a computer network-based community-building function through user-to-user ally association |
| US8837161B2 (en) * | 2002-07-16 | 2014-09-16 | Nvidia Corporation | Multi-configuration processor-memory substrate device |
| US7070279B2 (en) * | 2002-08-20 | 2006-07-04 | Lite-On Technology Corp. | Multiple-function projecting apparatus |
| US20040079798A1 (en) * | 2002-10-24 | 2004-04-29 | Chad Messenger | Video rental/purchase system and methods |
| US20040224750A1 (en) * | 2003-05-09 | 2004-11-11 | Al-Ziyoud Aiman H. | Lottery system and method with real-time progressive jackpot |
| US7840897B2 (en) * | 2003-05-12 | 2010-11-23 | Leland J. Ancier | Inducing desired behavior with automatic application of points |
| US7288027B2 (en) * | 2003-05-28 | 2007-10-30 | Microsoft Corporation | Cheater detection in a multi-player gaming environment |
| US7713116B2 (en) * | 2003-06-30 | 2010-05-11 | Microsoft Corporation | Inventory management of virtual items in computer games |
| US7517282B1 (en) * | 2003-08-04 | 2009-04-14 | Microsoft Corporation | Methods and systems for monitoring a game to determine a player-exploitable game condition |
| US7614955B2 (en) * | 2004-03-01 | 2009-11-10 | Microsoft Corporation | Method for online game matchmaking using play style information |
| FR2867339A1 (fr) * | 2004-03-05 | 2005-09-09 | Patrice Faudot | Procede et dispositif de travail collaboratif |
| US7711781B2 (en) * | 2004-11-09 | 2010-05-04 | International Business Machines Corporation | Technique for detecting and blocking unwanted instant messages |
| JP3811755B2 (ja) * | 2004-11-25 | 2006-08-23 | 株式会社コナミデジタルエンタテインメント | ゲームシステム |
| US8425331B2 (en) * | 2004-12-07 | 2013-04-23 | Microsoft Corporation | User interface for viewing aggregated game, system and personal information |
| KR20060063646A (ko) * | 2004-12-07 | 2006-06-12 | 마이크로소프트 코포레이션 | 게이밍 콘솔 및 디지털 아이덴티티를 강화하기 위해 정보소스를 모으는 사용자-중심 방법 |
| US8876606B2 (en) * | 2004-12-07 | 2014-11-04 | Microsoft Corporation | User-centric method of aggregating information sources to reinforce digital identity |
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| US20070005482A1 (en) * | 2005-06-29 | 2007-01-04 | Graham Andrew P | Technique for providing a personalized auction service through an information assistance provider |
| US20070005683A1 (en) * | 2005-07-01 | 2007-01-04 | Pierre Omidyar | Cost-based community feedback |
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| JP2009535719A (ja) * | 2006-04-27 | 2009-10-01 | イースピード,インコーポレイテッド | ゲームまたはその他の環境内で匿名性を維持するためのシステムおよび方法 |
| JP2007323604A (ja) * | 2006-06-05 | 2007-12-13 | Nippon Telegr & Teleph Corp <Ntt> | 集団形成支援評価装置及び方法 |
| KR101390214B1 (ko) | 2007-10-26 | 2014-06-26 | 소니 컴퓨터 엔터테인먼트 아메리카 엘엘씨 | 자원의 온라인 감시 |
| JP2013111106A (ja) * | 2011-11-25 | 2013-06-10 | Nintendo Co Ltd | 通信システム、通信プログラム、情報処理装置、サーバ、および通信方法 |
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| US20030216962A1 (en) | 2003-11-20 |
| JP2009245447A (ja) | 2009-10-22 |
| EP1374958A2 (en) | 2004-01-02 |
| JP5247599B2 (ja) | 2013-07-24 |
| US7881944B2 (en) | 2011-02-01 |
| EP1374958A3 (en) | 2004-12-08 |
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