HK1097788A1 - Game device, control method of computer, and information storage medium - Google Patents
Game device, control method of computer, and information storage mediumInfo
- Publication number
- HK1097788A1 HK1097788A1 HK07105204.4A HK07105204A HK1097788A1 HK 1097788 A1 HK1097788 A1 HK 1097788A1 HK 07105204 A HK07105204 A HK 07105204A HK 1097788 A1 HK1097788 A1 HK 1097788A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- computer
- storage medium
- control method
- information storage
- game device
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F9/183—Question-and-answer games electric
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Closed-Circuit Television Systems (AREA)
- Image Analysis (AREA)
- Pinball Game Machines (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004212248A JP3746060B2 (ja) | 2004-07-20 | 2004-07-20 | ゲーム装置、コンピュータの制御方法及びプログラム |
PCT/JP2005/012339 WO2006008950A1 (ja) | 2004-07-20 | 2005-07-04 | ゲーム装置、コンピュータの制御方法及び情報記憶媒体 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1097788A1 true HK1097788A1 (en) | 2007-07-06 |
Family
ID=35785070
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK07105204.4A HK1097788A1 (en) | 2004-07-20 | 2007-05-16 | Game device, control method of computer, and information storage medium |
Country Status (9)
Country | Link |
---|---|
US (1) | US7828659B2 (de) |
EP (1) | EP1774996B1 (de) |
JP (1) | JP3746060B2 (de) |
KR (1) | KR100860250B1 (de) |
CN (1) | CN1984700B (de) |
DE (1) | DE602005016564D1 (de) |
HK (1) | HK1097788A1 (de) |
TW (1) | TWI268799B (de) |
WO (1) | WO2006008950A1 (de) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3947549B2 (ja) * | 2005-12-26 | 2007-07-25 | 株式会社コナミデジタルエンタテインメント | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
JP5076057B2 (ja) * | 2006-03-23 | 2012-11-21 | 新世代株式会社 | 機能計測装置 |
JP5089078B2 (ja) * | 2006-05-02 | 2012-12-05 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置 |
JP4784752B2 (ja) * | 2006-06-30 | 2011-10-05 | サクサ株式会社 | 画像処理装置 |
US20090049470A1 (en) * | 2007-08-13 | 2009-02-19 | Gal Peer | Method and device for interactive operation of television |
JP4569613B2 (ja) * | 2007-09-19 | 2010-10-27 | ソニー株式会社 | 画像処理装置および画像処理方法、並びにプログラム |
JP5096258B2 (ja) * | 2008-08-05 | 2012-12-12 | 株式会社藤商事 | 遊技機 |
CN101674428B (zh) * | 2009-09-18 | 2011-06-15 | 青岛海信电器股份有限公司 | 一种视频设备控制方法及视频播放设备和播放控制系统 |
JP5148660B2 (ja) * | 2010-06-11 | 2013-02-20 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
JP2011258160A (ja) * | 2010-06-11 | 2011-12-22 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び画像生成システム |
US8520901B2 (en) | 2010-06-11 | 2013-08-27 | Namco Bandai Games Inc. | Image generation system, image generation method, and information storage medium |
JP5594060B2 (ja) * | 2010-10-27 | 2014-09-24 | 株式会社デンソーアイティーラボラトリ | アミューズメント装置 |
KR20130014774A (ko) * | 2011-08-01 | 2013-02-12 | 삼성전자주식회사 | 디스플레이장치 및 그 제어방법 |
JP5551675B2 (ja) * | 2011-11-30 | 2014-07-16 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置および仮想オブジェクト制御方法 |
US9033795B2 (en) * | 2012-02-07 | 2015-05-19 | Krew Game Studios LLC | Interactive music game |
CN104104865B (zh) * | 2013-04-02 | 2017-07-11 | 宏达国际电子股份有限公司 | 控制方法及电子装置 |
US9749541B2 (en) * | 2013-04-16 | 2017-08-29 | Tout Inc. | Method and apparatus for displaying and recording images using multiple image capturing devices integrated into a single mobile device |
US9011246B1 (en) * | 2013-11-18 | 2015-04-21 | Scott Kier | Systems and methods for immersive backgrounds |
JP6702746B2 (ja) * | 2016-02-10 | 2020-06-03 | キヤノン株式会社 | 撮像装置、その制御方法、プログラム及び記憶媒体 |
US20210056272A1 (en) * | 2019-08-23 | 2021-02-25 | KEFI Holdings, Inc | Object detection-based control of projected content |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5251909A (en) | 1991-05-28 | 1993-10-12 | Reed Michael J | Secured high throughput data channel for public broadcast system |
US5704836A (en) * | 1995-03-23 | 1998-01-06 | Perception Systems, Inc. | Motion-based command generation technology |
GB9505916D0 (en) * | 1995-03-23 | 1995-05-10 | Norton John M | Controller |
KR19980016339A (ko) * | 1996-08-27 | 1998-05-25 | 김광호 | 컴퓨터 게임 콘트롤러 |
JP3812092B2 (ja) | 1997-10-27 | 2006-08-23 | ソニー株式会社 | 姿勢検出装置及び方法 |
US6501515B1 (en) * | 1998-10-13 | 2002-12-31 | Sony Corporation | Remote control system |
US7227526B2 (en) | 2000-07-24 | 2007-06-05 | Gesturetek, Inc. | Video-based image control system |
JP3922183B2 (ja) * | 2001-04-19 | 2007-05-30 | 株式会社セガ | ゲーム装置、その画像表示制御方法、ビリヤードゲーム制御方法、およびビリヤードゲーム装置 |
US20060094492A1 (en) * | 2001-06-05 | 2006-05-04 | Bill Wolfe | System and method for providing computer gaming |
JP3611807B2 (ja) | 2001-07-19 | 2005-01-19 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける擬似カメラ視点移動制御方法及びプログラム |
JP2003085571A (ja) * | 2001-09-07 | 2003-03-20 | Tomy Co Ltd | 塗り絵玩具 |
JP2003080484A (ja) | 2001-09-07 | 2003-03-18 | Tomy Co Ltd | 動作反応玩具 |
JP2003135851A (ja) | 2001-10-31 | 2003-05-13 | Konami Computer Entertainment Yokyo Inc | ゲーム装置、コンピュータゲームシステムの制御方法及びプログラム |
KR200323985Y1 (ko) | 2003-04-03 | 2003-08-19 | 최진락 | 개인용 컴퓨터의 키보드칩을 이용한 게임 제어용 인터페이스 |
JP3648535B1 (ja) * | 2004-03-31 | 2005-05-18 | コナミ株式会社 | ゲーム装置、コンピュータの制御方法及びプログラム |
JP4344655B2 (ja) * | 2004-06-23 | 2009-10-14 | コンビウェルネス株式会社 | キャスター |
-
2004
- 2004-07-20 JP JP2004212248A patent/JP3746060B2/ja not_active Expired - Lifetime
-
2005
- 2005-07-04 WO PCT/JP2005/012339 patent/WO2006008950A1/ja active Application Filing
- 2005-07-04 CN CN2005800178179A patent/CN1984700B/zh not_active Expired - Fee Related
- 2005-07-04 US US11/632,550 patent/US7828659B2/en not_active Expired - Fee Related
- 2005-07-04 EP EP05765267A patent/EP1774996B1/de not_active Not-in-force
- 2005-07-04 KR KR1020077001226A patent/KR100860250B1/ko active IP Right Grant
- 2005-07-04 DE DE602005016564T patent/DE602005016564D1/de active Active
- 2005-07-08 TW TW094123120A patent/TWI268799B/zh not_active IP Right Cessation
-
2007
- 2007-05-16 HK HK07105204.4A patent/HK1097788A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
KR20070034592A (ko) | 2007-03-28 |
DE602005016564D1 (de) | 2009-10-22 |
CN1984700B (zh) | 2010-05-05 |
KR100860250B1 (ko) | 2008-09-25 |
US20070254739A1 (en) | 2007-11-01 |
WO2006008950A1 (ja) | 2006-01-26 |
JP2006026240A (ja) | 2006-02-02 |
JP3746060B2 (ja) | 2006-02-15 |
EP1774996B1 (de) | 2009-09-09 |
EP1774996A1 (de) | 2007-04-18 |
TW200611740A (en) | 2006-04-16 |
TWI268799B (en) | 2006-12-21 |
CN1984700A (zh) | 2007-06-20 |
EP1774996A4 (de) | 2007-10-31 |
US7828659B2 (en) | 2010-11-09 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20220704 |