HK1059983A1 - Input device, game machine, simulated percussion instrument, and program. - Google Patents

Input device, game machine, simulated percussion instrument, and program.

Info

Publication number
HK1059983A1
HK1059983A1 HK04102418A HK04102418A HK1059983A1 HK 1059983 A1 HK1059983 A1 HK 1059983A1 HK 04102418 A HK04102418 A HK 04102418A HK 04102418 A HK04102418 A HK 04102418A HK 1059983 A1 HK1059983 A1 HK 1059983A1
Authority
HK
Hong Kong
Prior art keywords
program
input device
game machine
percussion instrument
simulated percussion
Prior art date
Application number
HK04102418A
Other languages
English (en)
Inventor
Tsutomu Kiyono
Masatoshi Takai
Masuya Oishi
Original Assignee
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Ltd filed Critical Namco Ltd
Publication of HK1059983A1 publication Critical patent/HK1059983A1/xx

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10DSTRINGED MUSICAL INSTRUMENTS; WIND MUSICAL INSTRUMENTS; ACCORDIONS OR CONCERTINAS; PERCUSSION MUSICAL INSTRUMENTS; AEOLIAN HARPS; SINGING-FLAME MUSICAL INSTRUMENTS; MUSICAL INSTRUMENTS NOT OTHERWISE PROVIDED FOR
    • G10D13/00Percussion musical instruments; Details or accessories therefor
    • G10D13/01General design of percussion musical instruments
    • G10D13/02Drums; Tambourines with drumheads
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10DSTRINGED MUSICAL INSTRUMENTS; WIND MUSICAL INSTRUMENTS; ACCORDIONS OR CONCERTINAS; PERCUSSION MUSICAL INSTRUMENTS; AEOLIAN HARPS; SINGING-FLAME MUSICAL INSTRUMENTS; MUSICAL INSTRUMENTS NOT OTHERWISE PROVIDED FOR
    • G10D13/00Percussion musical instruments; Details or accessories therefor
    • G10D13/10Details of, or accessories for, percussion musical instruments
    • G10D13/26Mechanical details of electronic drums
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Position Input By Displaying (AREA)
HK04102418A 2002-08-09 2004-04-02 Input device, game machine, simulated percussion instrument, and program. HK1059983A1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002233261A JP3989331B2 (ja) 2002-08-09 2002-08-09 入力装置

Publications (1)

Publication Number Publication Date
HK1059983A1 true HK1059983A1 (en) 2004-07-23

Family

ID=28035980

Family Applications (1)

Application Number Title Priority Date Filing Date
HK04102418A HK1059983A1 (en) 2002-08-09 2004-04-02 Input device, game machine, simulated percussion instrument, and program.

Country Status (5)

Country Link
US (1) US7405353B2 (zh)
JP (1) JP3989331B2 (zh)
CN (1) CN100570707C (zh)
GB (1) GB2393316B (zh)
HK (1) HK1059983A1 (zh)

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JP4206015B2 (ja) 2003-09-12 2009-01-07 任天堂株式会社 ゲーム機用操作装置
JP5396006B2 (ja) * 2006-05-09 2014-01-22 任天堂株式会社 ゲームプログラム及びゲーム装置
JP4146481B2 (ja) * 2006-11-14 2008-09-10 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム方法及びゲームプログラム
JP5349785B2 (ja) * 2007-10-26 2013-11-20 株式会社バンダイナムコゲームス 操作用具
BE1019917A5 (nl) * 2011-03-15 2013-02-05 Den Broeck Bram Van Inrichting voor het meten van fysische kenmerken of veranderingen in fysische kenmerken in een vel en vel dat is aangepast voor gebruik bij zulke inrichting.
US9035160B2 (en) 2011-12-14 2015-05-19 John W. Rapp Electronic music controller using inertial navigation
CN102949841B (zh) * 2012-11-12 2014-12-17 中山市世宇实业有限公司 一种新型游戏机鼓的结构
JP6471410B2 (ja) * 2013-03-12 2019-02-20 ヤマハ株式会社 電子打楽器
US9460699B2 (en) 2013-03-12 2016-10-04 Yamaha Corporation Electronic percussion instrument
JP6372104B2 (ja) 2013-03-12 2018-08-15 ヤマハ株式会社 電子打楽器
US9129585B2 (en) 2013-03-12 2015-09-08 Yamaha Corporation Electronic percussion instrument
US9053694B2 (en) 2013-03-12 2015-06-09 Yamaha Corporation Electronic percussion instrument
US20140260916A1 (en) * 2013-03-16 2014-09-18 Samuel James Oppel Electronic percussion device for determining separate right and left hand actions
JP6254391B2 (ja) * 2013-09-05 2017-12-27 ローランド株式会社 音源制御情報生成装置、電子打楽器、およびプログラム
USD758230S1 (en) * 2013-09-05 2016-06-07 Cavius Aps Smoke alarm
US20150075355A1 (en) * 2013-09-17 2015-03-19 City University Of Hong Kong Sound synthesizer
JP2015068912A (ja) * 2013-09-27 2015-04-13 ローランド株式会社 音源制御情報生成装置およびプログラム
USD769756S1 (en) 2014-01-30 2016-10-25 Cavius Aps Heat detector
CN105513459B (zh) * 2016-01-15 2018-06-05 温州市中联异型紧固件有限公司 一种练习板
GB2548321B (en) * 2016-01-26 2019-10-09 Melville Wernick William Percussion instrument and signal processor
JP6326085B2 (ja) * 2016-05-11 2018-05-16 創新生活科技有限公司 電子打楽器に用いる振源伝導機構
US11404037B2 (en) * 2016-09-05 2022-08-02 Roland Corporation Electronic percussion instrument and sound production control method thereof
JP6877995B2 (ja) 2016-12-27 2021-05-26 任天堂株式会社 振動制御システム、振動制御装置、振動制御プログラムおよび振動制御方法
JP6594920B2 (ja) 2017-03-01 2019-10-23 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法
US11417304B2 (en) * 2019-04-15 2022-08-16 Guy Shemesh Electronic percussion instrument
USD978968S1 (en) * 2021-04-14 2023-02-21 Zuo Wu Toy

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US5264405A (en) * 1989-09-13 1993-11-23 Exxon Chemical Patents Inc. Monocyclopentadienyl titanium metal compounds for ethylene-α-olefin-copolymer production catalysts
JP2618667B2 (ja) * 1987-12-23 1997-06-11 松下電器産業株式会社 電子打楽器
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US6000696A (en) * 1992-10-22 1999-12-14 Semiconductor Energy Laboratory Co., Ltd. Game machine and game parlor
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US5438529A (en) * 1994-01-26 1995-08-01 Immersion Human Interface Corporation Percussion input device for personal computer systems
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JP3638885B2 (ja) * 2001-05-24 2005-04-13 コナミ株式会社 打撃操作領域判定方法及びその装置
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JP2003208157A (ja) 2002-01-16 2003-07-25 Namco Ltd 電子打楽器
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Also Published As

Publication number Publication date
JP2004070250A (ja) 2004-03-04
US7405353B2 (en) 2008-07-29
CN1485814A (zh) 2004-03-31
GB2393316A (en) 2004-03-24
CN100570707C (zh) 2009-12-16
GB0318362D0 (en) 2003-09-10
JP3989331B2 (ja) 2007-10-10
GB2393316B (en) 2005-03-30
US20040159223A1 (en) 2004-08-19

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Legal Events

Date Code Title Description
PC Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee)

Effective date: 20220806