HK1032465A1 - Method for moving grouped characters, recording medium and game device. - Google Patents
Method for moving grouped characters, recording medium and game device.Info
- Publication number
- HK1032465A1 HK1032465A1 HK01103138A HK01103138A HK1032465A1 HK 1032465 A1 HK1032465 A1 HK 1032465A1 HK 01103138 A HK01103138 A HK 01103138A HK 01103138 A HK01103138 A HK 01103138A HK 1032465 A1 HK1032465 A1 HK 1032465A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- recording medium
- game device
- grouped characters
- moving
- moving grouped
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP23359599A JP3163496B2 (ja) | 1999-08-20 | 1999-08-20 | 集団キャラクタ移動方法、記録媒体及びゲーム装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1032465A1 true HK1032465A1 (en) | 2001-07-20 |
Family
ID=16957532
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK01103138A HK1032465A1 (en) | 1999-08-20 | 2001-05-03 | Method for moving grouped characters, recording medium and game device. |
Country Status (8)
Country | Link |
---|---|
US (1) | US6525736B1 (xx) |
EP (1) | EP1078665A3 (xx) |
JP (1) | JP3163496B2 (xx) |
KR (1) | KR100383047B1 (xx) |
CN (1) | CN1178170C (xx) |
GB (1) | GB2356539A (xx) |
HK (1) | HK1032465A1 (xx) |
TW (1) | TW440456B (xx) |
Families Citing this family (63)
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JP4355982B2 (ja) * | 2000-03-30 | 2009-11-04 | 株式会社セガ | 集団キャラクタの移動制御方法、集団キャラクタの移動制御を含む遊戯装置、遊戯成績の演算方法及び記録媒体 |
KR100458760B1 (ko) * | 2000-08-29 | 2004-12-03 | 가부시끼가이샤 코에이 | 집단 캐릭터 표시방법, 기록매체 및 게임장치 |
JP3779869B2 (ja) * | 2000-10-16 | 2006-05-31 | 株式会社ケー・エー・ジェー | 仮想現実空間を表示する方法、仮想現実空間を表示するための装置、および単位仮想現実空間情報を記録した記録媒体 |
JP3780512B2 (ja) * | 2002-07-30 | 2006-05-31 | 株式会社光栄 | プログラム、記録媒体及びゲーム装置 |
US7681112B1 (en) | 2003-05-30 | 2010-03-16 | Adobe Systems Incorporated | Embedded reuse meta information |
US7530112B2 (en) * | 2003-09-10 | 2009-05-05 | Cisco Technology, Inc. | Method and apparatus for providing network security using role-based access control |
JP4735802B2 (ja) * | 2003-10-23 | 2011-07-27 | 新世代株式会社 | ゲーム装置、ゲームプログラム、及び、ゲーム装置の制御方法 |
JP4307310B2 (ja) * | 2004-03-31 | 2009-08-05 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
US7932909B2 (en) * | 2004-04-16 | 2011-04-26 | Apple Inc. | User interface for controlling three-dimensional animation of an object |
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US20050231512A1 (en) * | 2004-04-16 | 2005-10-20 | Niles Gregory E | Animation of an object using behaviors |
US8448083B1 (en) | 2004-04-16 | 2013-05-21 | Apple Inc. | Gesture control of multimedia editing applications |
US8302020B2 (en) * | 2004-06-25 | 2012-10-30 | Apple Inc. | Widget authoring and editing environment |
US7761800B2 (en) * | 2004-06-25 | 2010-07-20 | Apple Inc. | Unified interest layer for user interface |
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US7490295B2 (en) * | 2004-06-25 | 2009-02-10 | Apple Inc. | Layer for accessing user interface elements |
US8453065B2 (en) * | 2004-06-25 | 2013-05-28 | Apple Inc. | Preview and installation of user interface elements in a display environment |
US7411590B1 (en) | 2004-08-09 | 2008-08-12 | Apple Inc. | Multimedia file format |
JP3822218B2 (ja) * | 2004-09-21 | 2006-09-13 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
KR100682849B1 (ko) | 2004-11-05 | 2007-02-15 | 한국전자통신연구원 | 디지털 캐릭터 생성 장치 및 그 방법 |
JP3880008B2 (ja) * | 2004-12-21 | 2007-02-14 | 株式会社光栄 | キャラクタ集団移動制御プログラム、記憶媒体及びゲーム装置 |
JP3911511B2 (ja) * | 2004-12-21 | 2007-05-09 | 株式会社光栄 | キャラクタ集団移動制御プログラム、記憶媒体及びゲーム装置 |
US8140975B2 (en) | 2005-01-07 | 2012-03-20 | Apple Inc. | Slide show navigation |
JP4040050B2 (ja) * | 2005-03-30 | 2008-01-30 | 株式会社コナミデジタルエンタテインメント | プログラム、キャラクタ制御方法、ならびに、キャラクタ制御装置 |
US8543931B2 (en) | 2005-06-07 | 2013-09-24 | Apple Inc. | Preview including theme based installation of user interface elements in a display environment |
JP5025940B2 (ja) * | 2005-10-26 | 2012-09-12 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システムおよび情報処理方法 |
US7743336B2 (en) * | 2005-10-27 | 2010-06-22 | Apple Inc. | Widget security |
US9104294B2 (en) * | 2005-10-27 | 2015-08-11 | Apple Inc. | Linked widgets |
US20070101279A1 (en) * | 2005-10-27 | 2007-05-03 | Chaudhri Imran A | Selection of user interface elements for unified display in a display environment |
US7752556B2 (en) | 2005-10-27 | 2010-07-06 | Apple Inc. | Workflow widgets |
US8543824B2 (en) * | 2005-10-27 | 2013-09-24 | Apple Inc. | Safe distribution and use of content |
US7954064B2 (en) * | 2005-10-27 | 2011-05-31 | Apple Inc. | Multiple dashboards |
JP4358181B2 (ja) * | 2005-11-11 | 2009-11-04 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
US7707514B2 (en) | 2005-11-18 | 2010-04-27 | Apple Inc. | Management of user interface elements in a display environment |
US20070162850A1 (en) * | 2006-01-06 | 2007-07-12 | Darin Adler | Sports-related widgets |
JP4163718B2 (ja) * | 2006-02-28 | 2008-10-08 | 株式会社コナミデジタルエンタテインメント | オブジェクト表示装置、オブジェクト配置方法、および、プログラム |
US8155682B2 (en) * | 2006-05-05 | 2012-04-10 | Research In Motion Limited | Handheld electronic device including automatic mobile phone number management, and associated method |
US8869027B2 (en) * | 2006-08-04 | 2014-10-21 | Apple Inc. | Management and generation of dashboards |
US20080125220A1 (en) | 2006-11-27 | 2008-05-29 | Hironobu Sakaguchi | System and method of a game that shares a specific property of a character with team members |
KR100885996B1 (ko) | 2006-12-02 | 2009-03-03 | 한국전자통신연구원 | 대규모 가상 군중 동작의 획득 및 편집 방법 및 그 장치 |
US20080168367A1 (en) * | 2007-01-07 | 2008-07-10 | Chaudhri Imran A | Dashboards, Widgets and Devices |
US20090005071A1 (en) * | 2007-06-28 | 2009-01-01 | Apple Inc. | Event Triggered Content Presentation |
US8954871B2 (en) | 2007-07-18 | 2015-02-10 | Apple Inc. | User-centric widgets and dashboards |
US20090021486A1 (en) * | 2007-07-19 | 2009-01-22 | Apple Inc. | Dashboard Surfaces |
JP4566221B2 (ja) * | 2007-07-20 | 2010-10-20 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
US8667415B2 (en) * | 2007-08-06 | 2014-03-04 | Apple Inc. | Web widgets |
US8156467B2 (en) * | 2007-08-27 | 2012-04-10 | Adobe Systems Incorporated | Reusing components in a running application |
US8176466B2 (en) | 2007-10-01 | 2012-05-08 | Adobe Systems Incorporated | System and method for generating an application fragment |
JP5214215B2 (ja) * | 2007-11-02 | 2013-06-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
KR100895199B1 (ko) * | 2007-11-07 | 2009-04-24 | 에스케이 텔레콤주식회사 | 가상 공간에서의 캐릭터 이동 경로 설정 방법 및 시스템 |
US9619304B2 (en) | 2008-02-05 | 2017-04-11 | Adobe Systems Incorporated | Automatic connections between application components |
US8656293B1 (en) | 2008-07-29 | 2014-02-18 | Adobe Systems Incorporated | Configuring mobile devices |
US8245283B2 (en) * | 2009-03-03 | 2012-08-14 | International Business Machines Corporation | Region access authorization in a virtual environment |
US8913063B2 (en) | 2010-08-27 | 2014-12-16 | Disney Enterprises, Inc. | Pattern detection of avatars in a virtual environment |
US10449457B2 (en) * | 2011-04-20 | 2019-10-22 | Disney Enterprises, Inc. | System and method for dynamic matchmaking population herding |
CN103875022B (zh) * | 2011-10-11 | 2018-06-01 | 英派尔科技开发有限公司 | 从大规模多玩家在线角色扮演游戏收集路径数据的方法、设备及系统 |
JP5450718B2 (ja) * | 2012-06-11 | 2014-03-26 | 株式会社スクウェア・エニックス | ゲーム装置及びゲームプログラム |
US8790178B1 (en) | 2012-11-15 | 2014-07-29 | Kabam, Inc. | Metric based conformance by character units to specified formations |
JP6677437B2 (ja) * | 2013-09-13 | 2020-04-08 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、及びゲーム処理方法 |
WO2017171567A1 (en) * | 2016-03-30 | 2017-10-05 | Bloober Team S.A. | The method of simultaneous playing in single-player video games |
CN110314373B (zh) * | 2019-07-08 | 2023-02-28 | 网易(杭州)网络有限公司 | 信息同步方法、装置、存储介质、处理器及服务器 |
CN112569598A (zh) * | 2020-12-22 | 2021-03-30 | 上海幻电信息科技有限公司 | 目标对象控制方法及装置 |
US20230367463A1 (en) * | 2022-05-11 | 2023-11-16 | Supercell Oy | Randomized movement control |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3470822B2 (ja) | 1994-03-03 | 2003-11-25 | 株式会社セガ | 画像表示方法及びその装置 |
JP3359981B2 (ja) * | 1994-08-18 | 2002-12-24 | 株式会社ハドソン | ロールプレイングゲームにおける集団キャラクタ表示方法 |
JPH1176614A (ja) * | 1997-09-11 | 1999-03-23 | Sega Enterp Ltd | コンピュータゲーム装置 |
-
1999
- 1999-08-20 JP JP23359599A patent/JP3163496B2/ja not_active Expired - Fee Related
-
2000
- 2000-08-01 GB GB0018702A patent/GB2356539A/en not_active Withdrawn
- 2000-08-03 US US09/631,993 patent/US6525736B1/en not_active Expired - Lifetime
- 2000-08-07 EP EP00116940A patent/EP1078665A3/en not_active Withdrawn
- 2000-08-08 KR KR10-2000-0045883A patent/KR100383047B1/ko active IP Right Grant
- 2000-08-18 CN CNB001235168A patent/CN1178170C/zh not_active Expired - Lifetime
- 2000-08-28 TW TW089116825A patent/TW440456B/zh not_active IP Right Cessation
-
2001
- 2001-05-03 HK HK01103138A patent/HK1032465A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
GB0018702D0 (en) | 2000-09-20 |
KR100383047B1 (ko) | 2003-05-09 |
CN1178170C (zh) | 2004-12-01 |
EP1078665A3 (en) | 2005-11-16 |
US6525736B1 (en) | 2003-02-25 |
KR20010050017A (ko) | 2001-06-15 |
EP1078665A2 (en) | 2001-02-28 |
CN1285571A (zh) | 2001-02-28 |
GB2356539A (en) | 2001-05-23 |
JP2001056870A (ja) | 2001-02-27 |
TW440456B (en) | 2001-06-16 |
JP3163496B2 (ja) | 2001-05-08 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PE | Patent expired |
Effective date: 20200817 |