HK1032326A2 - Dance game machine - Google Patents
Dance game machineInfo
- Publication number
- HK1032326A2 HK1032326A2 HK01101418A HK01101418A HK1032326A2 HK 1032326 A2 HK1032326 A2 HK 1032326A2 HK 01101418 A HK01101418 A HK 01101418A HK 01101418 A HK01101418 A HK 01101418A HK 1032326 A2 HK1032326 A2 HK 1032326A2
- Authority
- HK
- Hong Kong
- Prior art keywords
- game machine
- dance game
- dance
- machine
- game
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
- A63F2250/1036—Miscellaneous game characteristics with measuring devices for distances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Electrophonic Musical Instruments (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000058008A JP3329786B2 (ja) | 2000-02-29 | 2000-02-29 | ダンスゲーム装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1032326A2 true HK1032326A2 (en) | 2001-07-06 |
Family
ID=18578666
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK01101418A HK1032326A2 (en) | 2000-02-29 | 2001-02-27 | Dance game machine |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP3329786B2 (xx) |
KR (1) | KR100755585B1 (xx) |
HK (1) | HK1032326A2 (xx) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100389374B1 (ko) * | 2000-03-07 | 2003-07-02 | 주식회사 다림비젼 | 전신 운동용 게임시스템과 그 제어방법 |
KR100389458B1 (ko) * | 2000-05-12 | 2003-06-25 | 어뮤즈월드 주식회사 | 댄스게임장치 및 댄스게임방법 |
JP3917456B2 (ja) * | 2001-08-09 | 2007-05-23 | 株式会社コナミスポーツ&ライフ | 評価プログラム、その記録媒体、タイミング評価装置、タイミング評価システム |
CA2462974A1 (en) * | 2001-10-20 | 2003-05-01 | Hal C. Salter | An interactive game providing instruction in musical notation and in learning an instrument |
US7174510B2 (en) | 2001-10-20 | 2007-02-06 | Hal Christopher Salter | Interactive game providing instruction in musical notation and in learning an instrument |
JP2003175279A (ja) * | 2001-12-07 | 2003-06-24 | Konami Co Ltd | ビデオゲーム装置及び動きセンサ構造体 |
JP5061276B2 (ja) * | 2004-05-11 | 2012-10-31 | 新世代株式会社 | 踏み位置明示装置、足踏み式運動装置、踏み位置明示方法、及び、運動支援方法 |
JP3756920B1 (ja) * | 2004-10-18 | 2006-03-22 | 有限会社ラルゴ | 足踏運動支援システム、そのシステムに用いる楽音発生装置、足踏運動支援処理のプログラム、および曲配信方法 |
JP5792131B2 (ja) * | 2012-08-21 | 2015-10-07 | 株式会社コナミデジタルエンタテインメント | ゲーム機、それに用いる制御方法及びコンピュータプログラム |
JP6195506B2 (ja) * | 2013-11-19 | 2017-09-13 | ヤフー株式会社 | 情報提供装置、情報提供方法、情報提供プログラム、端末装置および情報要求プログラム |
JP2015146980A (ja) | 2014-02-07 | 2015-08-20 | セイコーエプソン株式会社 | 運動支援システム、運動支援装置及び運動支援方法 |
JP6643583B2 (ja) * | 2017-06-27 | 2020-02-12 | 株式会社コナミアミューズメント | ゲーム機、及びコンピュータプログラム |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5442168A (en) * | 1991-10-15 | 1995-08-15 | Interactive Light, Inc. | Dynamically-activated optical instrument for producing control signals having a self-calibration means |
JP3304877B2 (ja) * | 1993-08-25 | 2002-07-22 | 株式会社セガ | ゲーム装置 |
JPH07155467A (ja) * | 1993-12-02 | 1995-06-20 | Sega Enterp Ltd | 遊戯者の画像入力を有するビデオゲーム装置 |
JPH07227478A (ja) * | 1994-02-18 | 1995-08-29 | Sega Enterp Ltd | 多画面型アミューズメントマシン |
JPH08103566A (ja) * | 1994-10-04 | 1996-04-23 | Sega Enterp Ltd | テレビゲーム機 |
JP3899498B2 (ja) * | 1997-11-12 | 2007-03-28 | 株式会社セガ | ゲーム機 |
JP3003851B1 (ja) * | 1998-07-24 | 2000-01-31 | コナミ株式会社 | ダンスゲーム装置 |
JP2000037491A (ja) * | 1999-05-06 | 2000-02-08 | Konami Co Ltd | ダンスゲ―ム装置及びダンスゲ―ム用踏み台 |
JP2001009076A (ja) * | 1999-06-29 | 2001-01-16 | Namco Ltd | ダンスゲーム装置 |
JP2001087549A (ja) * | 1999-09-20 | 2001-04-03 | Snk Corp | ゲーム機 |
JP2001137543A (ja) * | 1999-11-10 | 2001-05-22 | Namco Ltd | ゲーム装置の入力装置 |
KR20010054404A (ko) * | 1999-12-06 | 2001-07-02 | 황의식 | 댄스 시뮬레이션 게임기 |
KR100384406B1 (ko) * | 2000-01-24 | 2003-05-22 | (주) 베스트소프트 | 컴퓨터 프로그램 구동조작장치 |
JP3815938B2 (ja) * | 2000-02-24 | 2006-08-30 | 株式会社バンダイナムコゲームス | ゲーム装置および情報記憶媒体 |
JP2001062019A (ja) | 2000-07-25 | 2001-03-13 | Pacific Century Cyberworks Japan Co Ltd | ダンスゲーム機及び記憶媒体 |
-
2000
- 2000-02-29 JP JP2000058008A patent/JP3329786B2/ja not_active Expired - Lifetime
-
2001
- 2001-02-27 HK HK01101418A patent/HK1032326A2/xx not_active IP Right Cessation
- 2001-02-27 KR KR1020010010015A patent/KR100755585B1/ko active IP Right Grant
Also Published As
Publication number | Publication date |
---|---|
JP3329786B2 (ja) | 2002-09-30 |
KR20010085665A (ko) | 2001-09-07 |
JP2001239054A (ja) | 2001-09-04 |
KR100755585B1 (ko) | 2007-09-06 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PF | Patent in force | ||
PEU | Short-term patents expired |
Effective date: 20090226 |