HK1032326A2 - Dance game machine - Google Patents

Dance game machine

Info

Publication number
HK1032326A2
HK1032326A2 HK01101418A HK01101418A HK1032326A2 HK 1032326 A2 HK1032326 A2 HK 1032326A2 HK 01101418 A HK01101418 A HK 01101418A HK 01101418 A HK01101418 A HK 01101418A HK 1032326 A2 HK1032326 A2 HK 1032326A2
Authority
HK
Hong Kong
Prior art keywords
game machine
dance game
dance
machine
game
Prior art date
Application number
HK01101418A
Other languages
English (en)
Inventor
Takumi Kikuya
Original Assignee
Konami Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corp filed Critical Konami Corp
Publication of HK1032326A2 publication Critical patent/HK1032326A2/xx

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1036Miscellaneous game characteristics with measuring devices for distances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Electrophonic Musical Instruments (AREA)
HK01101418A 2000-02-29 2001-02-27 Dance game machine HK1032326A2 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000058008A JP3329786B2 (ja) 2000-02-29 2000-02-29 ダンスゲーム装置

Publications (1)

Publication Number Publication Date
HK1032326A2 true HK1032326A2 (en) 2001-07-06

Family

ID=18578666

Family Applications (1)

Application Number Title Priority Date Filing Date
HK01101418A HK1032326A2 (en) 2000-02-29 2001-02-27 Dance game machine

Country Status (3)

Country Link
JP (1) JP3329786B2 (xx)
KR (1) KR100755585B1 (xx)
HK (1) HK1032326A2 (xx)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100389374B1 (ko) * 2000-03-07 2003-07-02 주식회사 다림비젼 전신 운동용 게임시스템과 그 제어방법
KR100389458B1 (ko) * 2000-05-12 2003-06-25 어뮤즈월드 주식회사 댄스게임장치 및 댄스게임방법
JP3917456B2 (ja) * 2001-08-09 2007-05-23 株式会社コナミスポーツ&ライフ 評価プログラム、その記録媒体、タイミング評価装置、タイミング評価システム
CA2462974A1 (en) * 2001-10-20 2003-05-01 Hal C. Salter An interactive game providing instruction in musical notation and in learning an instrument
US7174510B2 (en) 2001-10-20 2007-02-06 Hal Christopher Salter Interactive game providing instruction in musical notation and in learning an instrument
JP2003175279A (ja) * 2001-12-07 2003-06-24 Konami Co Ltd ビデオゲーム装置及び動きセンサ構造体
JP5061276B2 (ja) * 2004-05-11 2012-10-31 新世代株式会社 踏み位置明示装置、足踏み式運動装置、踏み位置明示方法、及び、運動支援方法
JP3756920B1 (ja) * 2004-10-18 2006-03-22 有限会社ラルゴ 足踏運動支援システム、そのシステムに用いる楽音発生装置、足踏運動支援処理のプログラム、および曲配信方法
JP5792131B2 (ja) * 2012-08-21 2015-10-07 株式会社コナミデジタルエンタテインメント ゲーム機、それに用いる制御方法及びコンピュータプログラム
JP6195506B2 (ja) * 2013-11-19 2017-09-13 ヤフー株式会社 情報提供装置、情報提供方法、情報提供プログラム、端末装置および情報要求プログラム
JP2015146980A (ja) 2014-02-07 2015-08-20 セイコーエプソン株式会社 運動支援システム、運動支援装置及び運動支援方法
JP6643583B2 (ja) * 2017-06-27 2020-02-12 株式会社コナミアミューズメント ゲーム機、及びコンピュータプログラム

Family Cites Families (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5442168A (en) * 1991-10-15 1995-08-15 Interactive Light, Inc. Dynamically-activated optical instrument for producing control signals having a self-calibration means
JP3304877B2 (ja) * 1993-08-25 2002-07-22 株式会社セガ ゲーム装置
JPH07155467A (ja) * 1993-12-02 1995-06-20 Sega Enterp Ltd 遊戯者の画像入力を有するビデオゲーム装置
JPH07227478A (ja) * 1994-02-18 1995-08-29 Sega Enterp Ltd 多画面型アミューズメントマシン
JPH08103566A (ja) * 1994-10-04 1996-04-23 Sega Enterp Ltd テレビゲーム機
JP3899498B2 (ja) * 1997-11-12 2007-03-28 株式会社セガ ゲーム機
JP3003851B1 (ja) * 1998-07-24 2000-01-31 コナミ株式会社 ダンスゲーム装置
JP2000037491A (ja) * 1999-05-06 2000-02-08 Konami Co Ltd ダンスゲ―ム装置及びダンスゲ―ム用踏み台
JP2001009076A (ja) * 1999-06-29 2001-01-16 Namco Ltd ダンスゲーム装置
JP2001087549A (ja) * 1999-09-20 2001-04-03 Snk Corp ゲーム機
JP2001137543A (ja) * 1999-11-10 2001-05-22 Namco Ltd ゲーム装置の入力装置
KR20010054404A (ko) * 1999-12-06 2001-07-02 황의식 댄스 시뮬레이션 게임기
KR100384406B1 (ko) * 2000-01-24 2003-05-22 (주) 베스트소프트 컴퓨터 프로그램 구동조작장치
JP3815938B2 (ja) * 2000-02-24 2006-08-30 株式会社バンダイナムコゲームス ゲーム装置および情報記憶媒体
JP2001062019A (ja) 2000-07-25 2001-03-13 Pacific Century Cyberworks Japan Co Ltd ダンスゲーム機及び記憶媒体

Also Published As

Publication number Publication date
JP3329786B2 (ja) 2002-09-30
KR20010085665A (ko) 2001-09-07
JP2001239054A (ja) 2001-09-04
KR100755585B1 (ko) 2007-09-06

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Legal Events

Date Code Title Description
PF Patent in force
PEU Short-term patents expired

Effective date: 20090226