HK1032326A2 - Dance game machine - Google Patents
Dance game machineInfo
- Publication number
- HK1032326A2 HK1032326A2 HK01101418A HK01101418A HK1032326A2 HK 1032326 A2 HK1032326 A2 HK 1032326A2 HK 01101418 A HK01101418 A HK 01101418A HK 01101418 A HK01101418 A HK 01101418A HK 1032326 A2 HK1032326 A2 HK 1032326A2
- Authority
- HK
- Hong Kong
- Prior art keywords
- game machine
- dance game
- dance
- machine
- game
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
- A63F2250/1036—Miscellaneous game characteristics with measuring devices for distances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Electrophonic Musical Instruments (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000058008A JP3329786B2 (en) | 2000-02-29 | 2000-02-29 | Dance game equipment |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1032326A2 true HK1032326A2 (en) | 2001-07-06 |
Family
ID=18578666
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK01101418A HK1032326A2 (en) | 2000-02-29 | 2001-02-27 | Dance game machine |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP3329786B2 (en) |
KR (1) | KR100755585B1 (en) |
HK (1) | HK1032326A2 (en) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100389374B1 (en) * | 2000-03-07 | 2003-07-02 | 주식회사 다림비젼 | Game System For Whole Body Motion And Method The Same |
KR100389458B1 (en) * | 2000-05-12 | 2003-06-25 | 어뮤즈월드 주식회사 | Dance simulation game machine and method thereof |
JP3917456B2 (en) * | 2001-08-09 | 2007-05-23 | 株式会社コナミスポーツ&ライフ | Evaluation program, recording medium thereof, timing evaluation apparatus, timing evaluation system |
US7174510B2 (en) | 2001-10-20 | 2007-02-06 | Hal Christopher Salter | Interactive game providing instruction in musical notation and in learning an instrument |
JP2005507095A (en) * | 2001-10-20 | 2005-03-10 | ソルター,ハル・シィ | An interactive game that provides guidance on notation and instrument acquisition |
JP2003175279A (en) * | 2001-12-07 | 2003-06-24 | Konami Co Ltd | Video game device and motion sensor structure |
CN1953788B (en) * | 2004-05-11 | 2010-05-05 | 新世代株式会社 | Stepped position specifying apparatus, stepping type exercise apparatus, stepped position specifying method and exercising support method |
JP3756920B1 (en) * | 2004-10-18 | 2006-03-22 | 有限会社ラルゴ | Foot motion support system, musical tone generator used in the system, foot motion support processing program, and music distribution method |
JP5792131B2 (en) | 2012-08-21 | 2015-10-07 | 株式会社コナミデジタルエンタテインメント | Game machine, control method used therefor, and computer program |
JP6195506B2 (en) * | 2013-11-19 | 2017-09-13 | ヤフー株式会社 | Information providing device, information providing method, information providing program, terminal device, and information request program |
JP2015146980A (en) | 2014-02-07 | 2015-08-20 | セイコーエプソン株式会社 | Exercise support system, exercise support apparatus, and exercise support method |
JP6643583B2 (en) * | 2017-06-27 | 2020-02-12 | 株式会社コナミアミューズメント | Game machine and computer program |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5442168A (en) * | 1991-10-15 | 1995-08-15 | Interactive Light, Inc. | Dynamically-activated optical instrument for producing control signals having a self-calibration means |
JP3304877B2 (en) * | 1993-08-25 | 2002-07-22 | 株式会社セガ | Game equipment |
JPH07155467A (en) * | 1993-12-02 | 1995-06-20 | Sega Enterp Ltd | Video game device having image input of game player |
JPH07227478A (en) * | 1994-02-18 | 1995-08-29 | Sega Enterp Ltd | Multi-screen type amusement machine |
JPH08103566A (en) * | 1994-10-04 | 1996-04-23 | Sega Enterp Ltd | Television game machine |
JP3899498B2 (en) * | 1997-11-12 | 2007-03-28 | 株式会社セガ | game machine |
JP3003851B1 (en) * | 1998-07-24 | 2000-01-31 | コナミ株式会社 | Dance game equipment |
JP2000037491A (en) * | 1999-05-06 | 2000-02-08 | Konami Co Ltd | Dance game device and stepping base for dance game |
JP2001009076A (en) * | 1999-06-29 | 2001-01-16 | Namco Ltd | Dance game device |
JP2001087549A (en) * | 1999-09-20 | 2001-04-03 | Snk Corp | Game machine |
JP2001137543A (en) * | 1999-11-10 | 2001-05-22 | Namco Ltd | Input device of game device |
KR20010054404A (en) * | 1999-12-06 | 2001-07-02 | 황의식 | A dance simulation game machine |
KR100384406B1 (en) * | 2000-01-24 | 2003-05-22 | (주) 베스트소프트 | A program drive divice for computer |
JP3815938B2 (en) * | 2000-02-24 | 2006-08-30 | 株式会社バンダイナムコゲームス | GAME DEVICE AND INFORMATION STORAGE MEDIUM |
JP2001062019A (en) | 2000-07-25 | 2001-03-13 | Pacific Century Cyberworks Japan Co Ltd | Dance game machine and memory medium |
-
2000
- 2000-02-29 JP JP2000058008A patent/JP3329786B2/en not_active Expired - Lifetime
-
2001
- 2001-02-27 KR KR1020010010015A patent/KR100755585B1/en active IP Right Grant
- 2001-02-27 HK HK01101418A patent/HK1032326A2/en not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
JP3329786B2 (en) | 2002-09-30 |
KR100755585B1 (en) | 2007-09-06 |
KR20010085665A (en) | 2001-09-07 |
JP2001239054A (en) | 2001-09-04 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PF | Patent in force | ||
PEU | Short-term patents expired |
Effective date: 20090226 |