DE69739609D1 - Grafikverarbeitungsgerät, Grafikverarbeitungsmethode, Spielgerät und Speichermedium - Google Patents
Grafikverarbeitungsgerät, Grafikverarbeitungsmethode, Spielgerät und SpeichermediumInfo
- Publication number
- DE69739609D1 DE69739609D1 DE69739609T DE69739609T DE69739609D1 DE 69739609 D1 DE69739609 D1 DE 69739609D1 DE 69739609 T DE69739609 T DE 69739609T DE 69739609 T DE69739609 T DE 69739609T DE 69739609 D1 DE69739609 D1 DE 69739609D1
- Authority
- DE
- Germany
- Prior art keywords
- graphics processing
- storage medium
- processing method
- game device
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6684—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S345/00—Computer graphics processing and selective visual display systems
- Y10S345/949—Animation processing method
- Y10S345/958—Collision avoidance
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S345/00—Computer graphics processing and selective visual display systems
- Y10S345/949—Animation processing method
- Y10S345/959—Object path adherence
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S707/00—Data processing: database and file management or data structures
- Y10S707/99941—Database schema or data structure
- Y10S707/99943—Generating database or data structure, e.g. via user interface
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- General Physics & Mathematics (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP14333796 | 1996-06-05 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE69739609D1 true DE69739609D1 (de) | 2009-11-12 |
Family
ID=15336445
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69739609T Expired - Fee Related DE69739609D1 (de) | 1996-06-05 | 1997-06-05 | Grafikverarbeitungsgerät, Grafikverarbeitungsmethode, Spielgerät und Speichermedium |
DE69731715T Expired - Fee Related DE69731715T2 (de) | 1996-06-05 | 1997-06-05 | Bild-prozessor, bildverarbeitungsverfahren, spielcomputer und aufzeichnungsmedium |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69731715T Expired - Fee Related DE69731715T2 (de) | 1996-06-05 | 1997-06-05 | Bild-prozessor, bildverarbeitungsverfahren, spielcomputer und aufzeichnungsmedium |
Country Status (10)
Country | Link |
---|---|
US (3) | US6500069B1 (de) |
EP (3) | EP1498844B1 (de) |
JP (1) | JP3706393B2 (de) |
KR (2) | KR100592456B1 (de) |
CN (1) | CN1134748C (de) |
DE (2) | DE69739609D1 (de) |
ES (1) | ES2332271T3 (de) |
HK (1) | HK1072825A1 (de) |
TW (1) | TW346612B (de) |
WO (1) | WO1997046970A1 (de) |
Families Citing this family (44)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH11151376A (ja) * | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | ビデオゲーム装置およびその記憶媒体 |
JPH11207029A (ja) | 1998-01-28 | 1999-08-03 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける画面表示方法及び画面表示プログラムが格納された可読記録媒体 |
JP2000153062A (ja) * | 1998-11-19 | 2000-06-06 | Nintendo Co Ltd | ビデオゲーム装置およびビデオゲーム用情報記憶媒体 |
JP2000153061A (ja) | 1998-11-19 | 2000-06-06 | Nintendo Co Ltd | ビデオゲーム装置およびビデオゲーム用情報記憶媒体 |
US6612930B2 (en) | 1998-11-19 | 2003-09-02 | Nintendo Co., Ltd. | Video game apparatus and method with enhanced virtual camera control |
US6712703B2 (en) | 1998-11-19 | 2004-03-30 | Nintendo Co., Ltd. | Video game apparatus and information storage medium for video game |
US7870479B2 (en) * | 1999-07-29 | 2011-01-11 | Electronic Arts Inc. | Electronic in-application postcards |
EP1080756A3 (de) * | 1999-09-02 | 2004-10-27 | Sony Computer Entertainment Inc. | Unterhaltungssystem, Unterhaltungsvorrichtung, Aufzeichnungsmedium und Programm |
JP3350655B2 (ja) * | 2000-01-25 | 2002-11-25 | 株式会社ナムコ | ゲームシステム及び情報記憶媒体 |
JP2002292116A (ja) * | 2001-03-29 | 2002-10-08 | Square Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム |
JP3420220B2 (ja) * | 2001-06-06 | 2003-06-23 | コナミ株式会社 | ゲームシステム及びゲーム用プログラム |
JP2003010547A (ja) * | 2001-06-29 | 2003-01-14 | Square Co Ltd | ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置 |
JP3479522B2 (ja) | 2001-07-12 | 2003-12-15 | コナミ株式会社 | 3次元画像処理プログラム、3次元画像処理方法及び装置 |
JP4560711B2 (ja) * | 2004-06-22 | 2010-10-13 | 株式会社セガ | 画像処理 |
US7620530B2 (en) * | 2004-11-16 | 2009-11-17 | Nvidia Corporation | System with PPU/GPU architecture |
JP3911511B2 (ja) * | 2004-12-21 | 2007-05-09 | 株式会社光栄 | キャラクタ集団移動制御プログラム、記憶媒体及びゲーム装置 |
JP2006305176A (ja) * | 2005-04-28 | 2006-11-09 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
KR100759364B1 (ko) * | 2006-05-02 | 2007-09-19 | 한국과학기술원 | 사용자 반응형 실시간 그래픽스와 고품질 애니메이션 영상합성 방법 |
US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
US8277316B2 (en) | 2006-09-14 | 2012-10-02 | Nintendo Co., Ltd. | Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting |
US20080125224A1 (en) * | 2006-09-26 | 2008-05-29 | Pollatsek David | Method and apparatus for controlling simulated in flight realistic and non realistic object effects by sensing rotation of a hand-held controller |
US10697996B2 (en) | 2006-09-26 | 2020-06-30 | Nintendo Co., Ltd. | Accelerometer sensing and object control |
US8834245B2 (en) * | 2007-08-17 | 2014-09-16 | Nintendo Co., Ltd. | System and method for lock on target tracking with free targeting capability |
WO2009101663A1 (ja) * | 2008-02-15 | 2009-08-20 | Sony Computer Entertainment Inc. | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
US8251817B2 (en) * | 2008-02-18 | 2012-08-28 | Sony Computer Entertainment Inc. | Game device, game control method, and game control program |
JP5507541B2 (ja) * | 2008-04-14 | 2014-05-28 | グーグル インコーポレイテッド | 急降下ナビゲーション |
US10265609B2 (en) * | 2008-06-03 | 2019-04-23 | Tweedletech, Llc | Intelligent game system for putting intelligence into board and tabletop games including miniatures |
US8974295B2 (en) * | 2008-06-03 | 2015-03-10 | Tweedletech, Llc | Intelligent game system including intelligent foldable three-dimensional terrain |
WO2012033863A1 (en) | 2010-09-09 | 2012-03-15 | Tweedletech, Llc | A board game with dynamic characteristic tracking |
WO2012033862A2 (en) | 2010-09-09 | 2012-03-15 | Tweedletech, Llc | A multi-dimensional game comprising interactive physical and virtual components |
US8602857B2 (en) | 2008-06-03 | 2013-12-10 | Tweedletech, Llc | Intelligent board game system with visual marker based game object tracking and identification |
US9649551B2 (en) | 2008-06-03 | 2017-05-16 | Tweedletech, Llc | Furniture and building structures comprising sensors for determining the position of one or more objects |
JP4848000B2 (ja) * | 2008-12-16 | 2011-12-28 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
KR101021356B1 (ko) * | 2009-08-05 | 2011-03-14 | 주식회사 엔씨소프트 | 게임 캐릭터의 움직임 제어장치 및 그 방법 |
US8821234B2 (en) * | 2011-06-14 | 2014-09-02 | Nintendo Co., Ltd. | Methods and/or systems for designing virtual environments |
CN102547126A (zh) * | 2012-01-17 | 2012-07-04 | 苏州佳世达电通有限公司 | 监视系统及其控制方法 |
US8626434B1 (en) | 2012-03-01 | 2014-01-07 | Google Inc. | Automatic adjustment of a camera view for a three-dimensional navigation system |
US10140765B2 (en) | 2013-02-25 | 2018-11-27 | Google Llc | Staged camera traversal for three dimensional environment |
JP6298613B2 (ja) * | 2013-10-17 | 2018-03-20 | 株式会社ソニー・インタラクティブエンタテインメント | ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム |
KR101608172B1 (ko) | 2014-12-22 | 2016-03-31 | 주식회사 넥슨코리아 | 객체를 제어하는 방법 및 장치 |
KR101674378B1 (ko) * | 2015-03-25 | 2016-11-10 | (주) 지오씨엔아이 | 홍수 범람 시뮬레이션을 위한 실시간 카메라 시점 이동에 따른 3차원 모델링 및 렌더링 자동화 방법 |
CN106139590B (zh) * | 2015-04-15 | 2019-12-03 | 乐线韩国股份有限公司 | 控制对象的方法和装置 |
JP6483056B2 (ja) | 2016-06-10 | 2019-03-13 | 任天堂株式会社 | ゲーム装置、ゲーム制御方法およびゲームプログラム |
JP7233399B2 (ja) * | 2020-06-23 | 2023-03-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
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-
1997
- 1997-06-05 EP EP04077411A patent/EP1498844B1/de not_active Expired - Lifetime
- 1997-06-05 TW TW086107760A patent/TW346612B/zh not_active IP Right Cessation
- 1997-06-05 KR KR1019980700836A patent/KR100592456B1/ko not_active IP Right Cessation
- 1997-06-05 DE DE69739609T patent/DE69739609D1/de not_active Expired - Fee Related
- 1997-06-05 EP EP09160683A patent/EP2096600A3/de not_active Withdrawn
- 1997-06-05 US US09/011,267 patent/US6500069B1/en not_active Expired - Fee Related
- 1997-06-05 JP JP50042098A patent/JP3706393B2/ja not_active Expired - Fee Related
- 1997-06-05 EP EP97925285A patent/EP0844587B1/de not_active Expired - Lifetime
- 1997-06-05 DE DE69731715T patent/DE69731715T2/de not_active Expired - Fee Related
- 1997-06-05 CN CNB971906572A patent/CN1134748C/zh not_active Expired - Fee Related
- 1997-06-05 WO PCT/JP1997/001912 patent/WO1997046970A1/ja not_active Application Discontinuation
- 1997-06-05 ES ES04077411T patent/ES2332271T3/es not_active Expired - Lifetime
- 1997-06-05 KR KR10-2004-7017225A patent/KR100524327B1/ko not_active IP Right Cessation
-
2002
- 2002-11-18 US US10/295,996 patent/US20030119587A1/en not_active Abandoned
-
2005
- 2005-06-01 HK HK05104602.7A patent/HK1072825A1/xx not_active IP Right Cessation
-
2007
- 2007-09-07 US US11/896,989 patent/US7573479B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
EP1498844A2 (de) | 2005-01-19 |
DE69731715D1 (de) | 2004-12-30 |
CN1194705A (zh) | 1998-09-30 |
KR20040097392A (ko) | 2004-11-17 |
HK1072825A1 (en) | 2005-09-09 |
EP0844587B1 (de) | 2004-11-24 |
KR19990036168A (ko) | 1999-05-25 |
EP1498844B1 (de) | 2009-09-30 |
EP2096600A3 (de) | 2009-12-09 |
DE69731715T2 (de) | 2005-11-03 |
EP0844587A1 (de) | 1998-05-27 |
KR100524327B1 (ko) | 2005-10-28 |
EP2096600A2 (de) | 2009-09-02 |
US7573479B2 (en) | 2009-08-11 |
US20080074425A1 (en) | 2008-03-27 |
JP3706393B2 (ja) | 2005-10-12 |
ES2332271T3 (es) | 2010-02-01 |
EP0844587A4 (de) | 2002-04-03 |
KR100592456B1 (ko) | 2006-08-30 |
WO1997046970A1 (fr) | 1997-12-11 |
TW346612B (en) | 1998-12-01 |
EP1498844A3 (de) | 2005-09-21 |
US6500069B1 (en) | 2002-12-31 |
CN1134748C (zh) | 2004-01-14 |
US20030119587A1 (en) | 2003-06-26 |
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