DE69716342D1 - Vorrichtung und Speichermedium für Fahrspiel - Google Patents
Vorrichtung und Speichermedium für FahrspielInfo
- Publication number
- DE69716342D1 DE69716342D1 DE69716342T DE69716342T DE69716342D1 DE 69716342 D1 DE69716342 D1 DE 69716342D1 DE 69716342 T DE69716342 T DE 69716342T DE 69716342 T DE69716342 T DE 69716342T DE 69716342 D1 DE69716342 D1 DE 69716342D1
- Authority
- DE
- Germany
- Prior art keywords
- storage medium
- driving game
- game
- driving
- medium
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/04—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
- G09B9/048—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles a model being viewed and manoeuvred from a remote point
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/04—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
- G09B9/05—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles the view from a vehicle being simulated
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Aviation & Aerospace Engineering (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP14618996A JP3273729B2 (ja) | 1996-06-07 | 1996-06-07 | ドライビングゲーム機 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE69716342D1 true DE69716342D1 (de) | 2002-11-21 |
Family
ID=15402156
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69716342T Expired - Lifetime DE69716342D1 (de) | 1996-06-07 | 1997-03-03 | Vorrichtung und Speichermedium für Fahrspiel |
DE69729332T Expired - Lifetime DE69729332D1 (de) | 1996-06-07 | 1997-03-03 | Vorrichtung und computerlesbares Aufzeichungsmedium für ein Fahrspiel |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69729332T Expired - Lifetime DE69729332D1 (de) | 1996-06-07 | 1997-03-03 | Vorrichtung und computerlesbares Aufzeichungsmedium für ein Fahrspiel |
Country Status (7)
Country | Link |
---|---|
US (1) | US6217445B1 (de) |
EP (2) | EP0811408B1 (de) |
JP (1) | JP3273729B2 (de) |
CN (1) | CN1143707C (de) |
DE (2) | DE69716342D1 (de) |
HK (1) | HK1039463B (de) |
TW (1) | TW371269B (de) |
Families Citing this family (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TW385255B (en) * | 1997-11-07 | 2000-03-21 | Sega Enterprises Kk | Game apparatus |
JP2001079263A (ja) * | 1999-09-16 | 2001-03-27 | Sega Corp | ゲーム装置、データ処理方法、及び情報記録媒体 |
JP3577016B2 (ja) * | 2001-08-24 | 2004-10-13 | コナミ株式会社 | 3次元画像処理プログラム、3次元画像処理方法及びビデオゲーム装置 |
JP3731879B2 (ja) * | 2002-05-09 | 2006-01-05 | 任天堂株式会社 | ゲーム機およびゲームプログラム |
JP3667330B2 (ja) * | 2003-02-19 | 2005-07-06 | コナミ株式会社 | ゲーム課金プログラム及びビデオゲーム装置 |
JP3527504B1 (ja) * | 2003-03-31 | 2004-05-17 | コナミ株式会社 | ゲーム装置、ゲーム方法、ならびに、プログラム |
US8456475B2 (en) * | 2003-06-30 | 2013-06-04 | Microsoft Corporation | Motion line switching in a virtual environment |
US7358973B2 (en) * | 2003-06-30 | 2008-04-15 | Microsoft Corporation | Mixture model for motion lines in a virtual reality environment |
JP3766425B2 (ja) * | 2004-09-03 | 2006-04-12 | コナミ株式会社 | 画像生成装置、荷重表示方法、ならびに、プログラム |
US7641552B2 (en) * | 2005-03-15 | 2010-01-05 | Rocket Gaming Systems, Llc | Player actuated input for a gaming machine |
US7828658B2 (en) * | 2005-03-15 | 2010-11-09 | Rocket Gaming Systems, Llc | Player actuated input for a gaming machine |
JP2009045313A (ja) * | 2007-08-22 | 2009-03-05 | Aruze Corp | 多人数参加型の遊技機 |
CN103236083B (zh) * | 2013-05-06 | 2016-06-22 | 北京建筑工程学院 | 基于立体影像库的实时三维测量方法 |
JP6323473B2 (ja) * | 2016-02-25 | 2018-05-16 | トヨタ自動車株式会社 | 走行制御装置 |
CN105810039A (zh) * | 2016-05-27 | 2016-07-27 | 福州大学 | 基于沉浸式vr的三维驾考模拟系统及其实现方法 |
CN110956866A (zh) * | 2019-12-20 | 2020-04-03 | 上海沃咨信息科技有限公司 | 一种基于vr技术的驾驶模拟系统 |
CN113893556A (zh) * | 2021-11-17 | 2022-01-07 | 浙江小族智能科技有限公司 | 游乐车的交互方法及装置、存储介质、计算设备、系统 |
Family Cites Families (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3608210A (en) * | 1969-10-23 | 1971-09-28 | California Automotive Research | Traffic hazard simulator |
US4174833A (en) * | 1977-12-05 | 1979-11-20 | Mego Corp. | Simulated road racing game |
FR2658642B1 (fr) * | 1990-02-20 | 1994-06-10 | Rousseau Codes | Procede et dispositif d'entrainement a la conduite de vehicules terrestres. |
JPH03188885A (ja) | 1990-03-06 | 1991-08-16 | Taito Corp | ゲームマシン |
US5146557A (en) * | 1990-07-27 | 1992-09-08 | General Electric Company | User interface for a golf green and a golf putt modelling system |
US5269687A (en) * | 1990-08-01 | 1993-12-14 | Atari Games Corporation | System and method for recursive driver training |
US5228119A (en) * | 1990-09-28 | 1993-07-13 | Temple University | Multi-dimensional graphing in two-dimensional space |
JPH04243291A (ja) * | 1991-01-18 | 1992-08-31 | Nissan Motor Co Ltd | ドライビングシミュレータ |
JP2853355B2 (ja) * | 1991-03-14 | 1999-02-03 | 三菱電機株式会社 | 3次元図形データ発生装置 |
JPH06507734A (ja) | 1991-03-21 | 1994-09-01 | アタリ ゲームズ コーポレーション | 交差ネットワーク型フィードバックを含む乗物シミュレータ |
JP2760253B2 (ja) | 1992-07-14 | 1998-05-28 | 住友電気工業株式会社 | 道路の動画像作成方法及びこの方法を適用した車載ナビゲーション装置 |
US5415550A (en) * | 1992-07-20 | 1995-05-16 | Honda Giken Kogyo Kabushiki Kaisha | Riding simulation system |
JPH0691054A (ja) * | 1992-07-31 | 1994-04-05 | Sega Enterp Ltd | 電子遊戯機器 |
US5474453A (en) | 1993-02-17 | 1995-12-12 | Atari Games Corporation | Scenario development system for vehicle simulators |
US5566279A (en) * | 1993-05-17 | 1996-10-15 | Nec Corporation | Method of and apparatus for reading out digital image data from three-dimensional memory |
JP3335445B2 (ja) * | 1993-10-21 | 2002-10-15 | 株式会社ナムコ | 3次元シミュレータ装置 |
IL113496A (en) * | 1995-04-25 | 1999-09-22 | Cognitens Ltd | Apparatus and method for recreating and manipulating a 3d object based on a 2d projection thereof |
TW273519B (en) * | 1995-09-12 | 1996-04-01 | Konami Co Ltd | Driving game machine |
US5798761A (en) * | 1996-01-26 | 1998-08-25 | Silicon Graphics, Inc. | Robust mapping of 2D cursor motion onto 3D lines and planes |
US5821925A (en) * | 1996-01-26 | 1998-10-13 | Silicon Graphics, Inc. | Collaborative work environment supporting three-dimensional objects and multiple remote participants |
US5877768A (en) * | 1996-06-19 | 1999-03-02 | Object Technology Licensing Corp. | Method and system using a sorting table to order 2D shapes and 2D projections of 3D shapes for rendering a composite drawing |
-
1996
- 1996-06-07 JP JP14618996A patent/JP3273729B2/ja not_active Expired - Lifetime
-
1997
- 1997-02-20 US US08/803,099 patent/US6217445B1/en not_active Expired - Lifetime
- 1997-02-21 TW TW086102131A patent/TW371269B/zh not_active IP Right Cessation
- 1997-03-03 EP EP97103467A patent/EP0811408B1/de not_active Expired - Lifetime
- 1997-03-03 DE DE69716342T patent/DE69716342D1/de not_active Expired - Lifetime
- 1997-03-03 EP EP01108068A patent/EP1142618B1/de not_active Expired - Lifetime
- 1997-03-03 DE DE69729332T patent/DE69729332D1/de not_active Expired - Lifetime
- 1997-03-03 CN CNB971028494A patent/CN1143707C/zh not_active Expired - Lifetime
-
2002
- 2002-02-08 HK HK02100992.6A patent/HK1039463B/zh not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
TW371269B (en) | 1999-10-01 |
EP1142618B1 (de) | 2004-05-26 |
CN1143707C (zh) | 2004-03-31 |
EP1142618A1 (de) | 2001-10-10 |
HK1039463A1 (en) | 2002-06-07 |
US6217445B1 (en) | 2001-04-17 |
JP3273729B2 (ja) | 2002-04-15 |
JPH09327578A (ja) | 1997-12-22 |
EP0811408B1 (de) | 2002-10-16 |
EP0811408A2 (de) | 1997-12-10 |
EP0811408A3 (de) | 1998-05-06 |
DE69729332D1 (de) | 2004-07-01 |
HK1039463B (zh) | 2004-12-17 |
CN1167648A (zh) | 1997-12-17 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8332 | No legal effect for de |