CN112138392B - 虚拟对象的控制方法、装置、终端及存储介质 - Google Patents
虚拟对象的控制方法、装置、终端及存储介质 Download PDFInfo
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- CN112138392B CN112138392B CN202011104397.0A CN202011104397A CN112138392B CN 112138392 B CN112138392 B CN 112138392B CN 202011104397 A CN202011104397 A CN 202011104397A CN 112138392 B CN112138392 B CN 112138392B
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Landscapes
- Engineering & Computer Science (AREA)
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- Theoretical Computer Science (AREA)
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- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202011104397.0A CN112138392B (zh) | 2020-10-15 | 2020-10-15 | 虚拟对象的控制方法、装置、终端及存储介质 |
| PCT/CN2021/122689 WO2022078247A1 (zh) | 2020-10-15 | 2021-10-08 | 虚拟对象的控制方法、装置、终端及存储介质 |
| JP2022572529A JP7494322B2 (ja) | 2020-10-15 | 2021-10-08 | 仮想オブジェクトの制御方法、装置、端末、記憶媒体及びコンピュータプログラム |
| US17/948,470 US12303787B2 (en) | 2020-10-15 | 2022-09-20 | Controlling a virtual object based on strength values |
| JP2024083040A JP7775917B2 (ja) | 2020-10-15 | 2024-05-22 | 仮想オブジェクトの制御方法、装置、端末、記憶媒体及びコンピュータプログラム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202011104397.0A CN112138392B (zh) | 2020-10-15 | 2020-10-15 | 虚拟对象的控制方法、装置、终端及存储介质 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN112138392A CN112138392A (zh) | 2020-12-29 |
| CN112138392B true CN112138392B (zh) | 2022-05-17 |
Family
ID=73952081
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202011104397.0A Active CN112138392B (zh) | 2020-10-15 | 2020-10-15 | 虚拟对象的控制方法、装置、终端及存储介质 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US12303787B2 (enExample) |
| JP (2) | JP7494322B2 (enExample) |
| CN (1) | CN112138392B (enExample) |
| WO (1) | WO2022078247A1 (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112138392B (zh) | 2020-10-15 | 2022-05-17 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
| CN115501593A (zh) * | 2022-09-20 | 2022-12-23 | 网易(杭州)网络有限公司 | 游戏中虚拟角色的控制方法、装置以及电子终端 |
| CN120919613A (zh) * | 2024-05-08 | 2025-11-11 | 腾讯科技(深圳)有限公司 | 虚拟道具的显示方法、装置、终端及存储介质 |
Family Cites Families (19)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3119608B2 (ja) * | 1997-11-19 | 2000-12-25 | コナミ株式会社 | 競争ビデオゲーム装置、競争ビデオゲームにおけるキャラクタ移動制御方法及びキャラクタ移動制御プログラムが記録された記録媒体 |
| JP3249492B2 (ja) * | 1999-06-30 | 2002-01-21 | 株式会社スクウェア | コンピュータ読み取り可能な記録媒体、ゲームの制御方法およびゲーム装置 |
| CN1439949A (zh) * | 2003-04-03 | 2003-09-03 | 米利恒 | 用户与游戏角色关联的方法和使用该方法的娱乐健身系统 |
| JP3699095B2 (ja) * | 2003-06-10 | 2005-09-28 | コナミ株式会社 | ダメージ制御ゲームプログラム及びゲーム装置 |
| JP2007252939A (ja) * | 2007-05-07 | 2007-10-04 | Sega Corp | ゲーム装置 |
| WO2009015495A1 (en) * | 2007-07-27 | 2009-02-05 | Empire Of Sports Developments, Ltd. | Controlling avatar performance and simulating metabolism using virtual metabolism parameters |
| JP5359159B2 (ja) * | 2008-09-30 | 2013-12-04 | ブラザー工業株式会社 | 運動支援装置、運動支援方法、及び運動支援プログラム |
| JP5628488B2 (ja) * | 2009-04-23 | 2014-11-19 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及び、ゲーム装置 |
| CN201832408U (zh) * | 2010-06-10 | 2011-05-18 | 文韬 | 一种电子游戏力觉反馈装置 |
| JP5378425B2 (ja) * | 2011-01-21 | 2013-12-25 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置およびビデオゲーム処理プログラム |
| WO2013028159A1 (en) * | 2011-08-19 | 2013-02-28 | Graffiti Labs, Inc. | 2.5-dimensional graphical object social network |
| US9662579B2 (en) * | 2013-03-28 | 2017-05-30 | CRAFTS & MEISTER CO., Ltd | Game control method and server for social game for developing a social network |
| JP5980849B2 (ja) * | 2014-07-11 | 2016-08-31 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いられる制御方法及びコンピュータプログラム |
| JP5839309B1 (ja) * | 2015-02-04 | 2016-01-06 | 株式会社セガゲームス | ゲーム装置、プログラム、及び業務用ゲーム装置 |
| WO2018146756A1 (ja) * | 2017-02-08 | 2018-08-16 | ガンホー・オンライン・エンターテイメント株式会社 | 端末装置、プログラム及び方法 |
| CN108970116B (zh) * | 2018-07-19 | 2020-05-08 | 腾讯科技(深圳)有限公司 | 虚拟角色控制方法及装置 |
| GB2580361B (en) * | 2019-01-04 | 2023-07-12 | Sony Interactive Entertainment Inc | Apparatus and method of obtaining data from a video game |
| CN109784299A (zh) * | 2019-01-28 | 2019-05-21 | Oppo广东移动通信有限公司 | 模型处理方法、装置、终端设备及存储介质 |
| CN112138392B (zh) * | 2020-10-15 | 2022-05-17 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
-
2020
- 2020-10-15 CN CN202011104397.0A patent/CN112138392B/zh active Active
-
2021
- 2021-10-08 WO PCT/CN2021/122689 patent/WO2022078247A1/zh not_active Ceased
- 2021-10-08 JP JP2022572529A patent/JP7494322B2/ja active Active
-
2022
- 2022-09-20 US US17/948,470 patent/US12303787B2/en active Active
-
2024
- 2024-05-22 JP JP2024083040A patent/JP7775917B2/ja active Active
Also Published As
| Publication number | Publication date |
|---|---|
| JP7775917B2 (ja) | 2025-11-26 |
| JP2023528335A (ja) | 2023-07-04 |
| CN112138392A (zh) | 2020-12-29 |
| JP2024109768A (ja) | 2024-08-14 |
| JP7494322B2 (ja) | 2024-06-03 |
| US12303787B2 (en) | 2025-05-20 |
| US20230016383A1 (en) | 2023-01-19 |
| WO2022078247A1 (zh) | 2022-04-21 |
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